annotate Makefile @ 480:14e5151f68d1

did: introduce scene graph, meshs and generic vertex buffers
author Sam <sam@basx.dev>
date Mon, 09 Jan 2023 11:04:19 +0700
parents 16842d15319a
children 316923e9247c
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1 SOURCES := $(shell find src -name '*.nim')
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2 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on
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3 RELEASE_OPTIONS := -d:release --checks:off --assertions:off
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4 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib'
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5 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib'
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6
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7 # HACK to get cross-compilation working --------------------------------
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8
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9 # anywhere with a windows filesystem that has the visual basic compiler tools installed
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10 WINDOWS_BASE := /mnt
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11
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12 # path variables, need to have correct versions
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13 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86)
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14 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC
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15 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0
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16 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0
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17 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933
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18
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19 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/
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20 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/
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21 CL_INCL_DIR := ${MSVC_PATH}/include
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22 WINE_NIM_VERSION := 1.6.10
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23
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24 # nim command:
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25 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"'
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26
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27 # end of HACK-----------------------------------------------------------
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28
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30 # build hello_triangle
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31 build/debug/linux/hello_triangle: ${SOURCES}
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32 nim build_linux_debug ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim
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33 build/release/linux/hello_triangle: ${SOURCES}
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34 nim build_linux_release c ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim
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35 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows
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36 ${WINE_NIM} c ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim
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37 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows
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38 ${WINE_NIM} c ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim
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39
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40 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle
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41 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe
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42 build_all: build_all_linux build_all_windows
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43
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44 # clean
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45 clean:
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46 rm -rf build
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47 # clean thirdparty too?
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48
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49 .PHONY: tests
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50
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51 # tests
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52 tests:
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53 testament p tests/
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54
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55 # publish
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56 publish_linux_debug: build/debug/linux/hello_triangle
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57 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/
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58 publish_linux_release: build/release/linux/hello_triangle
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59 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/
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60 publish_windows_debug: build/debug/linux/hello_triangle
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61 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/
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62 publish_windows_release: build/release/linux/hello_triangle
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63 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/
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64
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65 publish_all_linux: publish_linux_debug publish_linux_release
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66 publish_all_windows: publish_windows_debug publish_windows_release
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67 publish_all: publish_all_linux publish_all_windows
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69
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70 # download thirdparty-libraries
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71
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72 thirdparty/lib/glslang/linux_debug:
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73 mkdir -p $@
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74 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip
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75 unzip glslang-master-linux-Debug.zip -d $@
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76 thirdparty/lib/glslang/linux_release:
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77 mkdir -p $@
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78 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
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79 unzip glslang-master-linux-Release.zip -d $@
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80 thirdparty/lib/glslang/windows_debug:
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81 mkdir -p $@
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82 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip
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83 unzip glslang-master-windows-x64-Debug.zip -d $@
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84 thirdparty/lib/glslang/windows_release:
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85 mkdir -p $@
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86 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip
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87 unzip glslang-master-windows-x64-Release.zip -d $@
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88
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89 thirdparty/lib/spirv-tools/linux_debug:
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90 mkdir -p $@
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91 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz
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92 tar --directory $@ -xf $@/install.tgz
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93 thirdparty/lib/spirv-tools/linux_release:
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94 mkdir -p $@
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95 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz
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96 tar --directory $@ -xf $@/install.tgz
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97 thirdparty/lib/spirv-tools/windows_debug:
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98 mkdir -p $@
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99 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip
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100 unzip $@/install.zip -d $@
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101 thirdparty/lib/spirv-tools/windows_release:
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102 mkdir -p $@
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103 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip
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104 unzip $@/install.zip -d $@
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105
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106 # set up cross compilation to compile for windows on linux
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107 build/nim_windows/:
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108 mkdir -p build/nim_windows
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109 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip
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110 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@