Mercurial > games > semicongine
annotate semiconginev2/old/resources/lodepng.h @ 1236:176383220123
add: first font-rendering test
author | sam <sam@basx.dev> |
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date | Sat, 20 Jul 2024 17:45:44 +0700 |
parents | 56781cc0fc7c |
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1 /* |
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2 LodePNG version 20230410 |
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3 |
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4 Copyright (c) 2005-2023 Lode Vandevenne |
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5 |
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6 This software is provided 'as-is', without any express or implied |
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7 warranty. In no event will the authors be held liable for any damages |
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8 arising from the use of this software. |
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9 |
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10 Permission is granted to anyone to use this software for any purpose, |
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11 including commercial applications, and to alter it and redistribute it |
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12 freely, subject to the following restrictions: |
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13 |
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14 1. The origin of this software must not be misrepresented; you must not |
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15 claim that you wrote the original software. If you use this software |
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16 in a product, an acknowledgment in the product documentation would be |
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17 appreciated but is not required. |
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18 |
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19 2. Altered source versions must be plainly marked as such, and must not be |
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20 misrepresented as being the original software. |
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21 |
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22 3. This notice may not be removed or altered from any source |
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23 distribution. |
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24 */ |
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25 |
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26 #ifndef LODEPNG_H |
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27 #define LODEPNG_H |
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28 |
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29 #include <string.h> /*for size_t*/ |
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30 |
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31 extern const char* LODEPNG_VERSION_STRING; |
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32 |
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33 /* |
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34 The following #defines are used to create code sections. They can be disabled |
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35 to disable code sections, which can give faster compile time and smaller binary. |
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36 The "NO_COMPILE" defines are designed to be used to pass as defines to the |
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37 compiler command to disable them without modifying this header, e.g. |
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38 -DLODEPNG_NO_COMPILE_ZLIB for gcc or clang. |
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39 */ |
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40 /*deflate & zlib. If disabled, you must specify alternative zlib functions in |
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41 the custom_zlib field of the compress and decompress settings*/ |
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42 #ifndef LODEPNG_NO_COMPILE_ZLIB |
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43 /*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/ |
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44 #define LODEPNG_COMPILE_ZLIB |
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45 #endif |
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46 |
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47 /*png encoder and png decoder*/ |
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48 #ifndef LODEPNG_NO_COMPILE_PNG |
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49 /*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/ |
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50 #define LODEPNG_COMPILE_PNG |
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51 #endif |
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52 |
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53 /*deflate&zlib decoder and png decoder*/ |
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54 #ifndef LODEPNG_NO_COMPILE_DECODER |
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55 /*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/ |
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56 #define LODEPNG_COMPILE_DECODER |
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57 #endif |
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58 |
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59 /*deflate&zlib encoder and png encoder*/ |
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60 #ifndef LODEPNG_NO_COMPILE_ENCODER |
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61 /*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/ |
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62 #define LODEPNG_COMPILE_ENCODER |
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63 #endif |
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64 |
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65 /*the optional built in harddisk file loading and saving functions*/ |
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66 #ifndef LODEPNG_NO_COMPILE_DISK |
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67 /*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/ |
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68 #define LODEPNG_COMPILE_DISK |
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69 #endif |
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70 |
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71 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ |
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72 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS |
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73 /*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this, |
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74 or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/ |
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75 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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76 #endif |
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77 |
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78 /*ability to convert error numerical codes to English text string*/ |
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79 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT |
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80 /*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this, |
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81 or comment out LODEPNG_COMPILE_ERROR_TEXT below*/ |
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82 #define LODEPNG_COMPILE_ERROR_TEXT |
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83 #endif |
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84 |
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85 /*Compile the default allocators (C's free, malloc and realloc). If you disable this, |
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86 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your |
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87 source files with custom allocators.*/ |
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88 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS |
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89 /*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones, |
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90 or comment out LODEPNG_COMPILE_ALLOCATORS below*/ |
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91 #define LODEPNG_COMPILE_ALLOCATORS |
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92 #endif |
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93 |
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94 /*Disable built-in CRC function, in that case a custom implementation of |
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95 lodepng_crc32 must be defined externally so that it can be linked in. |
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96 The default built-in CRC code comes with 8KB of lookup tables, so for memory constrained environment you may want it |
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97 disabled and provide a much smaller implementation externally as said above. You can find such an example implementation |
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98 in a comment in the lodepng.c(pp) file in the 'else' case of the searchable LODEPNG_COMPILE_CRC section.*/ |
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99 #ifndef LODEPNG_NO_COMPILE_CRC |
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100 /*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one, |
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101 or comment out LODEPNG_COMPILE_CRC below*/ |
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102 #define LODEPNG_COMPILE_CRC |
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103 #endif |
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104 |
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105 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ |
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106 #ifdef __cplusplus |
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107 #ifndef LODEPNG_NO_COMPILE_CPP |
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108 /*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler), |
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109 or comment out LODEPNG_COMPILE_CPP below*/ |
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110 #define LODEPNG_COMPILE_CPP |
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111 #endif |
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112 #endif |
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113 |
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114 #ifdef LODEPNG_COMPILE_CPP |
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115 #include <vector> |
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116 #include <string> |
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117 #endif /*LODEPNG_COMPILE_CPP*/ |
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118 |
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119 #ifdef LODEPNG_COMPILE_PNG |
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120 /*The PNG color types (also used for raw image).*/ |
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121 typedef enum LodePNGColorType { |
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122 LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/ |
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123 LCT_RGB = 2, /*RGB: 8,16 bit*/ |
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124 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ |
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125 LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/ |
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126 LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/ |
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127 /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid |
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128 byte value from 0 to 255 that could be present in an invalid PNG file header. Do |
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129 not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use |
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130 the valid color type names above, or numeric values like 1 or 7 when checking for |
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131 particular disallowed color type byte values, or cast to integer to print it.*/ |
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132 LCT_MAX_OCTET_VALUE = 255 |
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133 } LodePNGColorType; |
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134 |
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135 #ifdef LODEPNG_COMPILE_DECODER |
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136 /* |
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137 Converts PNG data in memory to raw pixel data. |
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138 out: Output parameter. Pointer to buffer that will contain the raw pixel data. |
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139 After decoding, its size is w * h * (bytes per pixel) bytes larger than |
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140 initially. Bytes per pixel depends on colortype and bitdepth. |
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141 Must be freed after usage with free(*out). |
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142 Note: for 16-bit per channel colors, uses big endian format like PNG does. |
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143 w: Output parameter. Pointer to width of pixel data. |
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144 h: Output parameter. Pointer to height of pixel data. |
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145 in: Memory buffer with the PNG file. |
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146 insize: size of the in buffer. |
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147 colortype: the desired color type for the raw output image. See explanation on PNG color types. |
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148 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. |
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149 Return value: LodePNG error code (0 means no error). |
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150 */ |
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151 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, |
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152 const unsigned char* in, size_t insize, |
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153 LodePNGColorType colortype, unsigned bitdepth); |
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154 |
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155 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ |
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156 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, |
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157 const unsigned char* in, size_t insize); |
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158 |
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159 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ |
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160 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, |
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161 const unsigned char* in, size_t insize); |
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162 |
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163 #ifdef LODEPNG_COMPILE_DISK |
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164 /* |
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165 Load PNG from disk, from file with given name. |
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166 Same as the other decode functions, but instead takes a filename as input. |
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167 |
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168 NOTE: Wide-character filenames are not supported, you can use an external method |
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169 to handle such files and decode in-memory.*/ |
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170 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, |
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171 const char* filename, |
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172 LodePNGColorType colortype, unsigned bitdepth); |
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173 |
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174 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image. |
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175 |
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176 NOTE: Wide-character filenames are not supported, you can use an external method |
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177 to handle such files and decode in-memory.*/ |
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178 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, |
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179 const char* filename); |
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180 |
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181 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image. |
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182 |
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183 NOTE: Wide-character filenames are not supported, you can use an external method |
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184 to handle such files and decode in-memory.*/ |
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185 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, |
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186 const char* filename); |
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187 #endif /*LODEPNG_COMPILE_DISK*/ |
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188 #endif /*LODEPNG_COMPILE_DECODER*/ |
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189 |
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190 |
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191 #ifdef LODEPNG_COMPILE_ENCODER |
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192 /* |
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193 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth |
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194 of the output PNG image cannot be chosen, they are automatically determined |
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195 by the colortype, bitdepth and content of the input pixel data. |
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196 Note: for 16-bit per channel colors, needs big endian format like PNG does. |
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197 out: Output parameter. Pointer to buffer that will contain the PNG image data. |
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198 Must be freed after usage with free(*out). |
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199 outsize: Output parameter. Pointer to the size in bytes of the out buffer. |
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200 image: The raw pixel data to encode. The size of this buffer should be |
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201 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. |
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202 w: width of the raw pixel data in pixels. |
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203 h: height of the raw pixel data in pixels. |
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204 colortype: the color type of the raw input image. See explanation on PNG color types. |
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205 bitdepth: the bit depth of the raw input image. See explanation on PNG color types. |
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206 Return value: LodePNG error code (0 means no error). |
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207 */ |
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208 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, |
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209 const unsigned char* image, unsigned w, unsigned h, |
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210 LodePNGColorType colortype, unsigned bitdepth); |
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211 |
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212 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ |
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213 unsigned lodepng_encode32(unsigned char** out, size_t* outsize, |
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214 const unsigned char* image, unsigned w, unsigned h); |
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215 |
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216 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ |
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217 unsigned lodepng_encode24(unsigned char** out, size_t* outsize, |
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218 const unsigned char* image, unsigned w, unsigned h); |
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219 |
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220 #ifdef LODEPNG_COMPILE_DISK |
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221 /* |
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222 Converts raw pixel data into a PNG file on disk. |
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223 Same as the other encode functions, but instead takes a filename as output. |
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224 |
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225 NOTE: This overwrites existing files without warning! |
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226 |
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227 NOTE: Wide-character filenames are not supported, you can use an external method |
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228 to handle such files and encode in-memory.*/ |
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229 unsigned lodepng_encode_file(const char* filename, |
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230 const unsigned char* image, unsigned w, unsigned h, |
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231 LodePNGColorType colortype, unsigned bitdepth); |
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232 |
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233 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image. |
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234 |
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235 NOTE: Wide-character filenames are not supported, you can use an external method |
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236 to handle such files and encode in-memory.*/ |
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237 unsigned lodepng_encode32_file(const char* filename, |
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238 const unsigned char* image, unsigned w, unsigned h); |
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239 |
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240 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image. |
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241 |
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242 NOTE: Wide-character filenames are not supported, you can use an external method |
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243 to handle such files and encode in-memory.*/ |
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244 unsigned lodepng_encode24_file(const char* filename, |
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245 const unsigned char* image, unsigned w, unsigned h); |
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246 #endif /*LODEPNG_COMPILE_DISK*/ |
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247 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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248 |
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249 |
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250 #ifdef LODEPNG_COMPILE_CPP |
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251 namespace lodepng { |
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252 #ifdef LODEPNG_COMPILE_DECODER |
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253 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype |
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254 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/ |
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255 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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256 const unsigned char* in, size_t insize, |
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257 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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258 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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259 const std::vector<unsigned char>& in, |
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260 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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261 #ifdef LODEPNG_COMPILE_DISK |
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262 /* |
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263 Converts PNG file from disk to raw pixel data in memory. |
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264 Same as the other decode functions, but instead takes a filename as input. |
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265 |
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266 NOTE: Wide-character filenames are not supported, you can use an external method |
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267 to handle such files and decode in-memory. |
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268 */ |
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269 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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270 const std::string& filename, |
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271 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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272 #endif /* LODEPNG_COMPILE_DISK */ |
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273 #endif /* LODEPNG_COMPILE_DECODER */ |
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274 |
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275 #ifdef LODEPNG_COMPILE_ENCODER |
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276 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype |
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277 is that of the raw input data. The output PNG color type will be auto chosen.*/ |
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278 unsigned encode(std::vector<unsigned char>& out, |
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279 const unsigned char* in, unsigned w, unsigned h, |
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280 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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281 unsigned encode(std::vector<unsigned char>& out, |
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282 const std::vector<unsigned char>& in, unsigned w, unsigned h, |
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283 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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284 #ifdef LODEPNG_COMPILE_DISK |
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285 /* |
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286 Converts 32-bit RGBA raw pixel data into a PNG file on disk. |
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287 Same as the other encode functions, but instead takes a filename as output. |
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288 |
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289 NOTE: This overwrites existing files without warning! |
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290 |
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291 NOTE: Wide-character filenames are not supported, you can use an external method |
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292 to handle such files and decode in-memory. |
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293 */ |
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294 unsigned encode(const std::string& filename, |
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295 const unsigned char* in, unsigned w, unsigned h, |
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296 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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297 unsigned encode(const std::string& filename, |
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298 const std::vector<unsigned char>& in, unsigned w, unsigned h, |
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299 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); |
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300 #endif /* LODEPNG_COMPILE_DISK */ |
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301 #endif /* LODEPNG_COMPILE_ENCODER */ |
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302 } /* namespace lodepng */ |
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303 #endif /*LODEPNG_COMPILE_CPP*/ |
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304 #endif /*LODEPNG_COMPILE_PNG*/ |
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305 |
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306 #ifdef LODEPNG_COMPILE_ERROR_TEXT |
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307 /*Returns an English description of the numerical error code.*/ |
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308 const char* lodepng_error_text(unsigned code); |
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309 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ |
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310 |
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311 #ifdef LODEPNG_COMPILE_DECODER |
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312 /*Settings for zlib decompression*/ |
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313 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; |
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314 struct LodePNGDecompressSettings { |
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315 /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */ |
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316 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ |
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317 unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/ |
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318 |
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319 /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding, |
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320 return an error, output a data size > max_output_size and all the data up to that point. This is |
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321 not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is |
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322 ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones. |
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323 Set to 0 to impose no limit (the default).*/ |
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324 size_t max_output_size; |
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325 |
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326 /*use custom zlib decoder instead of built in one (default: null). |
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327 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ |
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328 unsigned (*custom_zlib)(unsigned char**, size_t*, |
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329 const unsigned char*, size_t, |
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330 const LodePNGDecompressSettings*); |
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331 /*use custom deflate decoder instead of built in one (default: null) |
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332 if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate). |
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333 Should return 0 if success, any non-0 if error (numeric value not exposed).*/ |
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334 unsigned (*custom_inflate)(unsigned char**, size_t*, |
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335 const unsigned char*, size_t, |
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336 const LodePNGDecompressSettings*); |
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337 |
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338 const void* custom_context; /*optional custom settings for custom functions*/ |
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339 }; |
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340 |
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341 extern const LodePNGDecompressSettings lodepng_default_decompress_settings; |
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342 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); |
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343 #endif /*LODEPNG_COMPILE_DECODER*/ |
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344 |
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345 #ifdef LODEPNG_COMPILE_ENCODER |
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346 /* |
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347 Settings for zlib compression. Tweaking these settings tweaks the balance |
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348 between speed and compression ratio. |
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349 */ |
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350 typedef struct LodePNGCompressSettings LodePNGCompressSettings; |
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351 struct LodePNGCompressSettings /*deflate = compress*/ { |
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352 /*LZ77 related settings*/ |
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353 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ |
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354 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ |
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355 unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/ |
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356 unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ |
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357 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ |
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358 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ |
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359 |
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360 /*use custom zlib encoder instead of built in one (default: null)*/ |
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361 unsigned (*custom_zlib)(unsigned char**, size_t*, |
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362 const unsigned char*, size_t, |
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363 const LodePNGCompressSettings*); |
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364 /*use custom deflate encoder instead of built in one (default: null) |
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365 if custom_zlib is used, custom_deflate is ignored since only the built in |
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366 zlib function will call custom_deflate*/ |
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367 unsigned (*custom_deflate)(unsigned char**, size_t*, |
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368 const unsigned char*, size_t, |
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369 const LodePNGCompressSettings*); |
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370 |
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371 const void* custom_context; /*optional custom settings for custom functions*/ |
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372 }; |
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373 |
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374 extern const LodePNGCompressSettings lodepng_default_compress_settings; |
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375 void lodepng_compress_settings_init(LodePNGCompressSettings* settings); |
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376 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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377 |
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378 #ifdef LODEPNG_COMPILE_PNG |
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379 /* |
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380 Color mode of an image. Contains all information required to decode the pixel |
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381 bits to RGBA colors. This information is the same as used in the PNG file |
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382 format, and is used both for PNG and raw image data in LodePNG. |
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383 */ |
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384 typedef struct LodePNGColorMode { |
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385 /*header (IHDR)*/ |
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386 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ |
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387 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ |
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388 |
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389 /* |
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390 palette (PLTE and tRNS) |
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391 |
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392 Dynamically allocated with the colors of the palette, including alpha. |
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393 This field may not be allocated directly, use lodepng_color_mode_init first, |
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394 then lodepng_palette_add per color to correctly initialize it (to ensure size |
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395 of exactly 1024 bytes). |
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396 |
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397 The alpha channels must be set as well, set them to 255 for opaque images. |
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398 |
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399 When decoding, with the default settings you can ignore this palette, since |
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400 LodePNG already fills the palette colors in the pixels of the raw RGBA output, |
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401 but when decoding to the original PNG color mode it is needed to reconstruct |
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402 the colors. |
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403 |
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404 The palette is only supported for color type 3. |
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405 */ |
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406 unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/ |
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407 size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/ |
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408 |
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409 /* |
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410 transparent color key (tRNS) |
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411 |
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412 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. |
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413 For grayscale PNGs, r, g and b will all 3 be set to the same. |
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414 |
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415 When decoding, by default you can ignore this information, since LodePNG sets |
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416 pixels with this key to transparent already in the raw RGBA output. |
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417 |
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418 The color key is only supported for color types 0 and 2. |
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419 */ |
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420 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ |
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421 unsigned key_r; /*red/grayscale component of color key*/ |
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422 unsigned key_g; /*green component of color key*/ |
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423 unsigned key_b; /*blue component of color key*/ |
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424 } LodePNGColorMode; |
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425 |
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426 /*init, cleanup and copy functions to use with this struct*/ |
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427 void lodepng_color_mode_init(LodePNGColorMode* info); |
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428 void lodepng_color_mode_cleanup(LodePNGColorMode* info); |
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429 /*return value is error code (0 means no error)*/ |
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430 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); |
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431 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */ |
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432 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth); |
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433 |
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434 void lodepng_palette_clear(LodePNGColorMode* info); |
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435 /*add 1 color to the palette*/ |
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436 unsigned lodepng_palette_add(LodePNGColorMode* info, |
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437 unsigned char r, unsigned char g, unsigned char b, unsigned char a); |
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438 |
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439 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ |
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440 unsigned lodepng_get_bpp(const LodePNGColorMode* info); |
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441 /*get the amount of color channels used, based on colortype in the struct. |
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442 If a palette is used, it counts as 1 channel.*/ |
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443 unsigned lodepng_get_channels(const LodePNGColorMode* info); |
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444 /*is it a grayscale type? (only colortype 0 or 4)*/ |
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445 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); |
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446 /*has it got an alpha channel? (only colortype 2 or 6)*/ |
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447 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); |
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448 /*has it got a palette? (only colortype 3)*/ |
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449 unsigned lodepng_is_palette_type(const LodePNGColorMode* info); |
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450 /*only returns true if there is a palette and there is a value in the palette with alpha < 255. |
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451 Loops through the palette to check this.*/ |
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452 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); |
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453 /* |
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454 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. |
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455 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). |
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456 Returns false if the image can only have opaque pixels. |
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457 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, |
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458 or if "key_defined" is true. |
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459 */ |
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460 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); |
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461 /*Returns the byte size of a raw image buffer with given width, height and color mode*/ |
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462 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); |
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463 |
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464 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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465 /*The information of a Time chunk in PNG.*/ |
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466 typedef struct LodePNGTime { |
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467 unsigned year; /*2 bytes used (0-65535)*/ |
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468 unsigned month; /*1-12*/ |
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469 unsigned day; /*1-31*/ |
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470 unsigned hour; /*0-23*/ |
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471 unsigned minute; /*0-59*/ |
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472 unsigned second; /*0-60 (to allow for leap seconds)*/ |
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473 } LodePNGTime; |
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474 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
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475 |
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476 /*Information about the PNG image, except pixels, width and height.*/ |
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477 typedef struct LodePNGInfo { |
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478 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ |
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479 unsigned compression_method;/*compression method of the original file. Always 0.*/ |
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480 unsigned filter_method; /*filter method of the original file*/ |
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481 unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/ |
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482 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ |
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483 |
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484 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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485 /* |
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486 Suggested background color chunk (bKGD) |
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487 |
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488 This uses the same color mode and bit depth as the PNG (except no alpha channel), |
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489 with values truncated to the bit depth in the unsigned integer. |
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490 |
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491 For grayscale and palette PNGs, the value is stored in background_r. The values |
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492 in background_g and background_b are then unused. The decoder will set them |
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493 equal to background_r, the encoder ignores them in this case. |
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494 |
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495 When decoding, you may get these in a different color mode than the one you requested |
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496 for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the |
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497 ones defined in the header of the PNG image, are used. |
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498 |
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499 When encoding with auto_convert, you must use the color model defined in info_png.color for |
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500 these values. The encoder normally ignores info_png.color when auto_convert is on, but will |
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501 use it to interpret these values (and convert copies of them to its chosen color model). |
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502 |
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503 When encoding, avoid setting this to an expensive color, such as a non-gray value |
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504 when the image is gray, or the compression will be worse since it will be forced to |
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505 write the PNG with a more expensive color mode (when auto_convert is on). |
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506 |
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507 The decoder does not use this background color to edit the color of pixels. This is a |
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508 completely optional metadata feature. |
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509 */ |
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510 unsigned background_defined; /*is a suggested background color given?*/ |
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511 unsigned background_r; /*red/gray/palette component of suggested background color*/ |
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512 unsigned background_g; /*green component of suggested background color*/ |
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513 unsigned background_b; /*blue component of suggested background color*/ |
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514 |
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515 /* |
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516 Non-international text chunks (tEXt and zTXt) |
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517 |
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518 The char** arrays each contain num strings. The actual messages are in |
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519 text_strings, while text_keys are keywords that give a short description what |
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520 the actual text represents, e.g. Title, Author, Description, or anything else. |
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521 |
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522 All the string fields below including strings, keys, names and language tags are null terminated. |
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523 The PNG specification uses null characters for the keys, names and tags, and forbids null |
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524 characters to appear in the main text which is why we can use null termination everywhere here. |
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525 |
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526 A keyword is minimum 1 character and maximum 79 characters long (plus the |
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527 additional null terminator). It's discouraged to use a single line length |
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528 longer than 79 characters for texts. |
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529 |
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530 Don't allocate these text buffers yourself. Use the init/cleanup functions |
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531 correctly and use lodepng_add_text and lodepng_clear_text. |
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532 |
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533 Standard text chunk keywords and strings are encoded using Latin-1. |
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534 */ |
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535 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ |
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536 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ |
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537 char** text_strings; /*the actual text*/ |
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538 |
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539 /* |
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540 International text chunks (iTXt) |
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541 Similar to the non-international text chunks, but with additional strings |
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542 "langtags" and "transkeys", and the following text encodings are used: |
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543 keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8. |
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544 keys must be 1-79 characters (plus the additional null terminator), the other |
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545 strings are any length. |
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546 */ |
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547 size_t itext_num; /*the amount of international texts in this PNG*/ |
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548 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ |
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549 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ |
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550 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ |
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551 char** itext_strings; /*the actual international text - UTF-8 string*/ |
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552 |
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553 /*time chunk (tIME)*/ |
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554 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ |
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555 LodePNGTime time; |
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556 |
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557 /*phys chunk (pHYs)*/ |
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558 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ |
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559 unsigned phys_x; /*pixels per unit in x direction*/ |
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560 unsigned phys_y; /*pixels per unit in y direction*/ |
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561 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ |
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562 |
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563 /* |
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564 Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT |
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565 |
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566 LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color |
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567 profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please |
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568 use these values with a color management library. |
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569 |
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570 See the PNG, ICC and sRGB specifications for more information about the meaning of these values. |
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571 */ |
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572 |
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573 /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */ |
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574 unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */ |
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575 unsigned gama_gamma; /* Gamma exponent times 100000 */ |
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576 |
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577 /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */ |
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578 unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */ |
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579 unsigned chrm_white_x; /* White Point x times 100000 */ |
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580 unsigned chrm_white_y; /* White Point y times 100000 */ |
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581 unsigned chrm_red_x; /* Red x times 100000 */ |
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582 unsigned chrm_red_y; /* Red y times 100000 */ |
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583 unsigned chrm_green_x; /* Green x times 100000 */ |
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584 unsigned chrm_green_y; /* Green y times 100000 */ |
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585 unsigned chrm_blue_x; /* Blue x times 100000 */ |
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586 unsigned chrm_blue_y; /* Blue y times 100000 */ |
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587 |
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588 /* |
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589 sRGB chunk: optional. May not appear at the same time as iCCP. |
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590 If gAMA is also present gAMA must contain value 45455. |
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591 If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000. |
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592 */ |
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593 unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */ |
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594 unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */ |
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595 |
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596 /* |
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597 iCCP chunk: optional. May not appear at the same time as sRGB. |
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598 |
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599 LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a |
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600 separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color |
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601 management and conversions. |
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602 |
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603 For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC |
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604 profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and |
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605 enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile. |
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606 |
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607 For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray |
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608 PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure |
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609 the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is |
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610 enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder |
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611 error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel |
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612 data if the pixels could be encoded as grayscale but the ICC profile is RGB. |
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613 |
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614 To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so |
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615 make sure you compute it carefully to avoid the above problems. |
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616 */ |
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617 unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */ |
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618 char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */ |
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619 /* |
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620 The ICC profile in iccp_profile_size bytes. |
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621 Don't allocate this buffer yourself. Use the init/cleanup functions |
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622 correctly and use lodepng_set_icc and lodepng_clear_icc. |
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623 */ |
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624 unsigned char* iccp_profile; |
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625 unsigned iccp_profile_size; /* The size of iccp_profile in bytes */ |
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626 |
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627 /* |
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628 sBIT chunk: significant bits. Optional metadata, only set this if needed. |
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629 |
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630 If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit |
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631 per channel data, the significant bits value can be used to indicate the original encoded data has another |
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632 sample depth, such as 10 or 12. |
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633 |
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634 Encoders using this value, when storing the pixel data, should use the most significant bits |
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635 of the data to store the original bits, and use a good sample depth scaling method such as |
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636 "left bit replication" to fill in the least significant bits, rather than fill zeroes. |
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637 |
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638 Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right |
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639 shift the data to go back to the original bit depth, but decoders are also allowed to ignore |
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640 sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks |
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641 to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth. |
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642 |
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643 For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color |
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644 type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with |
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645 translucent palette values, or images with color key). The values that are used must be |
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646 greater than zero and smaller than or equal to the PNG bit depth. |
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647 |
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648 The color type from the header in the PNG image defines these used and unused fields: if |
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649 decoding with a color mode conversion, such as always decoding to RGBA, this metadata still |
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650 only uses the color type of the original PNG, and may e.g. lack the alpha channel info |
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651 if the PNG was RGB. When encoding with auto_convert (as well as without), also always the |
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652 color model defined in info_png.color determines this. |
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653 |
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654 NOTE: enabling sbit can hurt compression, because the encoder can then not always use |
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655 auto_convert to choose a more optimal color mode for the data, because the PNG format has |
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656 strict requirements for the allowed sbit values in combination with color modes. |
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657 For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel |
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658 color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode. |
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659 */ |
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660 unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/ |
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661 unsigned sbit_r; /*red or gray component of significant bits*/ |
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662 unsigned sbit_g; /*green component of significant bits*/ |
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663 unsigned sbit_b; /*blue component of significant bits*/ |
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664 unsigned sbit_a; /*alpha component of significant bits*/ |
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665 |
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666 /* End of color profile related chunks */ |
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667 |
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668 |
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669 /* |
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670 unknown chunks: chunks not known by LodePNG, passed on byte for byte. |
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671 |
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672 There are 3 buffers, one for each position in the PNG where unknown chunks can appear. |
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673 Each buffer contains all unknown chunks for that position consecutively. |
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674 The 3 positions are: |
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675 0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND. |
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676 |
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677 For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag |
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678 above in here, since the encoder will blindly follow this and could then encode an invalid PNG file |
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679 (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use |
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680 this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST), |
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681 or any non-standard PNG chunk. |
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682 |
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683 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared |
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684 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. |
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685 */ |
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686 unsigned char* unknown_chunks_data[3]; |
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687 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ |
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688 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
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689 } LodePNGInfo; |
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690 |
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691 /*init, cleanup and copy functions to use with this struct*/ |
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692 void lodepng_info_init(LodePNGInfo* info); |
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693 void lodepng_info_cleanup(LodePNGInfo* info); |
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694 /*return value is error code (0 means no error)*/ |
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695 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); |
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696 |
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697 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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698 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ |
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699 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ |
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700 |
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701 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, |
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702 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ |
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703 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ |
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704 |
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705 /*replaces if exists*/ |
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706 unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size); |
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707 void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ |
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708 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
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709 |
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710 /* |
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711 Converts raw buffer from one color type to another color type, based on |
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712 LodePNGColorMode structs to describe the input and output color type. |
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713 See the reference manual at the end of this header file to see which color conversions are supported. |
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714 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) |
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715 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel |
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716 of the output color type (lodepng_get_bpp). |
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717 For < 8 bpp images, there should not be padding bits at the end of scanlines. |
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718 For 16-bit per channel colors, uses big endian format like PNG does. |
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719 Return value is LodePNG error code |
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720 */ |
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721 unsigned lodepng_convert(unsigned char* out, const unsigned char* in, |
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722 const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in, |
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723 unsigned w, unsigned h); |
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724 |
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725 #ifdef LODEPNG_COMPILE_DECODER |
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726 /* |
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727 Settings for the decoder. This contains settings for the PNG and the Zlib |
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728 decoder, but not the Info settings from the Info structs. |
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729 */ |
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730 typedef struct LodePNGDecoderSettings { |
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731 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ |
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732 |
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733 /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */ |
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734 unsigned ignore_crc; /*ignore CRC checksums*/ |
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735 unsigned ignore_critical; /*ignore unknown critical chunks*/ |
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736 unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/ |
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737 /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable |
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738 errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some |
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739 strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters |
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740 in string keys, etc... */ |
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741 |
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742 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ |
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743 |
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744 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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745 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ |
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746 |
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747 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ |
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748 unsigned remember_unknown_chunks; |
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749 |
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750 /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned, |
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751 unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size. |
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752 By default it is a value that prevents unreasonably large strings from hogging memory. */ |
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753 size_t max_text_size; |
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754 |
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755 /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to |
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756 0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any |
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757 legitimate profile could be to hog memory. */ |
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758 size_t max_icc_size; |
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759 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
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760 } LodePNGDecoderSettings; |
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761 |
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762 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); |
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763 #endif /*LODEPNG_COMPILE_DECODER*/ |
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764 |
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765 #ifdef LODEPNG_COMPILE_ENCODER |
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766 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ |
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767 typedef enum LodePNGFilterStrategy { |
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768 /*every filter at zero*/ |
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769 LFS_ZERO = 0, |
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770 /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/ |
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771 LFS_ONE = 1, |
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772 LFS_TWO = 2, |
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773 LFS_THREE = 3, |
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774 LFS_FOUR = 4, |
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775 /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/ |
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776 LFS_MINSUM, |
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777 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending |
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778 on the image, this is better or worse than minsum.*/ |
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779 LFS_ENTROPY, |
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780 /* |
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781 Brute-force-search PNG filters by compressing each filter for each scanline. |
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782 Experimental, very slow, and only rarely gives better compression than MINSUM. |
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783 */ |
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784 LFS_BRUTE_FORCE, |
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785 /*use predefined_filters buffer: you specify the filter type for each scanline*/ |
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786 LFS_PREDEFINED |
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787 } LodePNGFilterStrategy; |
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788 |
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789 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...), |
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790 which helps decide which color model to use for encoding. |
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791 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/ |
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792 typedef struct LodePNGColorStats { |
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793 unsigned colored; /*not grayscale*/ |
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794 unsigned key; /*image is not opaque and color key is possible instead of full alpha*/ |
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795 unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/ |
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796 unsigned short key_g; |
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797 unsigned short key_b; |
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798 unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/ |
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799 unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/ |
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800 unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/ |
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801 unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/ |
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802 size_t numpixels; |
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803 |
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804 /*user settings for computing/using the stats*/ |
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805 unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/ |
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806 unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/ |
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807 } LodePNGColorStats; |
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808 |
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809 void lodepng_color_stats_init(LodePNGColorStats* stats); |
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810 |
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811 /*Get a LodePNGColorStats of the image. The stats must already have been inited. |
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812 Returns error code (e.g. alloc fail) or 0 if ok.*/ |
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813 unsigned lodepng_compute_color_stats(LodePNGColorStats* stats, |
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814 const unsigned char* image, unsigned w, unsigned h, |
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815 const LodePNGColorMode* mode_in); |
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816 |
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817 /*Settings for the encoder.*/ |
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818 typedef struct LodePNGEncoderSettings { |
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819 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ |
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820 |
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821 unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/ |
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822 |
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823 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than |
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824 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to |
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825 completely follow the official PNG heuristic, filter_palette_zero must be true and |
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826 filter_strategy must be LFS_MINSUM*/ |
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827 unsigned filter_palette_zero; |
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828 /*Which filter strategy to use when not using zeroes due to filter_palette_zero. |
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829 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ |
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830 LodePNGFilterStrategy filter_strategy; |
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831 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with |
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832 the same length as the amount of scanlines in the image, and each value must <= 5. You |
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833 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero |
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834 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ |
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835 const unsigned char* predefined_filters; |
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836 |
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837 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). |
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838 If colortype is 3, PLTE is always created. If color type is explicitely set |
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839 to a grayscale type (1 or 4), this is not done and is ignored. If enabling this, |
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840 a palette must be present in the info_png. |
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841 NOTE: enabling this may worsen compression if auto_convert is used to choose |
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842 optimal color mode, because it cannot use grayscale color modes in this case*/ |
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843 unsigned force_palette; |
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844 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS |
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845 /*add LodePNG identifier and version as a text chunk, for debugging*/ |
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846 unsigned add_id; |
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847 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ |
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848 unsigned text_compression; |
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849 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ |
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850 } LodePNGEncoderSettings; |
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851 |
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852 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); |
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853 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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854 |
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855 |
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856 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) |
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857 /*The settings, state and information for extended encoding and decoding.*/ |
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858 typedef struct LodePNGState { |
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859 #ifdef LODEPNG_COMPILE_DECODER |
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860 LodePNGDecoderSettings decoder; /*the decoding settings*/ |
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861 #endif /*LODEPNG_COMPILE_DECODER*/ |
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862 #ifdef LODEPNG_COMPILE_ENCODER |
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863 LodePNGEncoderSettings encoder; /*the encoding settings*/ |
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864 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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865 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ |
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866 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ |
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867 unsigned error; |
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868 } LodePNGState; |
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869 |
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870 /*init, cleanup and copy functions to use with this struct*/ |
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871 void lodepng_state_init(LodePNGState* state); |
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872 void lodepng_state_cleanup(LodePNGState* state); |
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873 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); |
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874 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ |
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875 |
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876 #ifdef LODEPNG_COMPILE_DECODER |
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877 /* |
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878 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and |
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879 getting much more information about the PNG image and color mode. |
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880 */ |
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881 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, |
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882 LodePNGState* state, |
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883 const unsigned char* in, size_t insize); |
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884 |
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885 /* |
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886 Read the PNG header, but not the actual data. This returns only the information |
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887 that is in the IHDR chunk of the PNG, such as width, height and color type. The |
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888 information is placed in the info_png field of the LodePNGState. |
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889 */ |
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890 unsigned lodepng_inspect(unsigned* w, unsigned* h, |
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891 LodePNGState* state, |
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892 const unsigned char* in, size_t insize); |
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893 #endif /*LODEPNG_COMPILE_DECODER*/ |
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894 |
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895 /* |
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896 Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect) |
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897 of the PNG file and outputs what it read in the state. Returns error code on failure. |
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898 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const |
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899 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with |
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900 chunk_pointer - start_of_file as pos). |
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901 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...). |
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902 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error). |
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903 Requirements: &in[pos] must point to start of a chunk, must use regular |
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904 lodepng_inspect first since format of most other chunks depends on IHDR, and if |
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905 there is a PLTE chunk, that one must be inspected before tRNS or bKGD. |
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906 */ |
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907 unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos, |
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908 const unsigned char* in, size_t insize); |
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909 |
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910 #ifdef LODEPNG_COMPILE_ENCODER |
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911 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ |
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912 unsigned lodepng_encode(unsigned char** out, size_t* outsize, |
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913 const unsigned char* image, unsigned w, unsigned h, |
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914 LodePNGState* state); |
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915 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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916 |
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917 /* |
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918 The lodepng_chunk functions are normally not needed, except to traverse the |
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919 unknown chunks stored in the LodePNGInfo struct, or add new ones to it. |
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920 It also allows traversing the chunks of an encoded PNG file yourself. |
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921 |
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922 The chunk pointer always points to the beginning of the chunk itself, that is |
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923 the first byte of the 4 length bytes. |
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924 |
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925 In the PNG file format, chunks have the following format: |
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926 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer) |
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927 -4 bytes chunk type (ASCII a-z,A-Z only, see below) |
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928 -length bytes of data (may be 0 bytes if length was 0) |
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929 -4 bytes of CRC, computed on chunk name + data |
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|
930 |
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931 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file |
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932 exists out of concatenated chunks with the above format. |
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|
933 |
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|
934 PNG standard chunk ASCII naming conventions: |
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935 -First byte: uppercase = critical, lowercase = ancillary |
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936 -Second byte: uppercase = public, lowercase = private |
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937 -Third byte: must be uppercase |
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938 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy |
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939 */ |
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|
940 |
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941 /* |
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942 Gets the length of the data of the chunk. Total chunk length has 12 bytes more. |
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943 There must be at least 4 bytes to read from. If the result value is too large, |
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944 it may be corrupt data. |
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945 */ |
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946 unsigned lodepng_chunk_length(const unsigned char* chunk); |
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947 |
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948 /*puts the 4-byte type in null terminated string*/ |
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|
949 void lodepng_chunk_type(char type[5], const unsigned char* chunk); |
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950 |
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951 /*check if the type is the given type*/ |
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952 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); |
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|
953 |
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954 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ |
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955 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); |
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|
956 |
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957 /*0: public, 1: private (see PNG standard)*/ |
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958 unsigned char lodepng_chunk_private(const unsigned char* chunk); |
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|
959 |
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960 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ |
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961 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); |
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962 |
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963 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ |
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964 unsigned char* lodepng_chunk_data(unsigned char* chunk); |
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965 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); |
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966 |
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967 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ |
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968 unsigned lodepng_chunk_check_crc(const unsigned char* chunk); |
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969 |
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970 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ |
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971 void lodepng_chunk_generate_crc(unsigned char* chunk); |
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972 |
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973 /* |
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974 Iterate to next chunks, allows iterating through all chunks of the PNG file. |
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975 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call, |
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976 or the 8th byte of a PNG file which always has the first chunk), or alternatively may |
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977 point to the first byte of the PNG file (which is not a chunk but the magic header, the |
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978 function will then skip over it and return the first real chunk). |
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979 Will output pointer to the start of the next chunk, or at or beyond end of the file if there |
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980 is no more chunk after this or possibly if the chunk is corrupt. |
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981 Start this process at the 8th byte of the PNG file. |
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982 In a non-corrupt PNG file, the last chunk should have name "IEND". |
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983 */ |
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984 unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end); |
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985 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end); |
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986 |
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987 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/ |
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988 unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]); |
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989 const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]); |
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990 |
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991 /* |
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992 Appends chunk to the data in out. The given chunk should already have its chunk header. |
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993 The out variable and outsize are updated to reflect the new reallocated buffer. |
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994 Returns error code (0 if it went ok) |
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995 */ |
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996 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk); |
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997 |
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998 /* |
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999 Appends new chunk to out. The chunk to append is given by giving its length, type |
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1000 and data separately. The type is a 4-letter string. |
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1001 The out variable and outsize are updated to reflect the new reallocated buffer. |
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1002 Returne error code (0 if it went ok) |
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1003 */ |
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1004 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, |
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1005 const char* type, const unsigned char* data); |
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1006 |
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1007 |
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1008 /*Calculate CRC32 of buffer*/ |
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1009 unsigned lodepng_crc32(const unsigned char* buf, size_t len); |
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1010 #endif /*LODEPNG_COMPILE_PNG*/ |
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1011 |
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1012 |
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1013 #ifdef LODEPNG_COMPILE_ZLIB |
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1014 /* |
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1015 This zlib part can be used independently to zlib compress and decompress a |
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1016 buffer. It cannot be used to create gzip files however, and it only supports the |
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1017 part of zlib that is required for PNG, it does not support dictionaries. |
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1018 */ |
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1019 |
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1020 #ifdef LODEPNG_COMPILE_DECODER |
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1021 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ |
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1022 unsigned lodepng_inflate(unsigned char** out, size_t* outsize, |
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1023 const unsigned char* in, size_t insize, |
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1024 const LodePNGDecompressSettings* settings); |
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1025 |
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1026 /* |
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1027 Decompresses Zlib data. Reallocates the out buffer and appends the data. The |
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1028 data must be according to the zlib specification. |
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1029 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
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1030 buffer and *outsize its size in bytes. out must be freed by user after usage. |
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1031 */ |
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1032 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, |
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1033 const unsigned char* in, size_t insize, |
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1034 const LodePNGDecompressSettings* settings); |
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1035 #endif /*LODEPNG_COMPILE_DECODER*/ |
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1036 |
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1037 #ifdef LODEPNG_COMPILE_ENCODER |
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1038 /* |
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1039 Compresses data with Zlib. Reallocates the out buffer and appends the data. |
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1040 Zlib adds a small header and trailer around the deflate data. |
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1041 The data is output in the format of the zlib specification. |
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1042 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid |
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1043 buffer and *outsize its size in bytes. out must be freed by user after usage. |
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1044 */ |
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1045 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, |
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1046 const unsigned char* in, size_t insize, |
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1047 const LodePNGCompressSettings* settings); |
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1048 |
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1049 /* |
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1050 Find length-limited Huffman code for given frequencies. This function is in the |
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1051 public interface only for tests, it's used internally by lodepng_deflate. |
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1052 */ |
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1053 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, |
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1054 size_t numcodes, unsigned maxbitlen); |
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1055 |
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1056 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ |
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1057 unsigned lodepng_deflate(unsigned char** out, size_t* outsize, |
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1058 const unsigned char* in, size_t insize, |
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1059 const LodePNGCompressSettings* settings); |
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1060 |
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1061 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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1062 #endif /*LODEPNG_COMPILE_ZLIB*/ |
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1063 |
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1064 #ifdef LODEPNG_COMPILE_DISK |
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1065 /* |
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1066 Load a file from disk into buffer. The function allocates the out buffer, and |
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1067 after usage you should free it. |
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1068 out: output parameter, contains pointer to loaded buffer. |
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1069 outsize: output parameter, size of the allocated out buffer |
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1070 filename: the path to the file to load |
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1071 return value: error code (0 means ok) |
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1072 |
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1073 NOTE: Wide-character filenames are not supported, you can use an external method |
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1074 to handle such files and decode in-memory. |
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1075 */ |
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1076 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); |
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1077 |
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1078 /* |
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1079 Save a file from buffer to disk. Warning, if it exists, this function overwrites |
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1080 the file without warning! |
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1081 buffer: the buffer to write |
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1082 buffersize: size of the buffer to write |
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1083 filename: the path to the file to save to |
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1084 return value: error code (0 means ok) |
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1085 |
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1086 NOTE: Wide-character filenames are not supported, you can use an external method |
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1087 to handle such files and encode in-memory |
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1088 */ |
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1089 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); |
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1090 #endif /*LODEPNG_COMPILE_DISK*/ |
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1091 |
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1092 #ifdef LODEPNG_COMPILE_CPP |
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1093 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */ |
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1094 namespace lodepng { |
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1095 #ifdef LODEPNG_COMPILE_PNG |
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1096 class State : public LodePNGState { |
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1097 public: |
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1098 State(); |
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1099 State(const State& other); |
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1100 ~State(); |
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1101 State& operator=(const State& other); |
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1102 }; |
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1103 |
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1104 #ifdef LODEPNG_COMPILE_DECODER |
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1105 /* Same as other lodepng::decode, but using a State for more settings and information. */ |
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1106 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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1107 State& state, |
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1108 const unsigned char* in, size_t insize); |
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1109 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, |
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1110 State& state, |
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1111 const std::vector<unsigned char>& in); |
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1112 #endif /*LODEPNG_COMPILE_DECODER*/ |
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1113 |
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1114 #ifdef LODEPNG_COMPILE_ENCODER |
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1115 /* Same as other lodepng::encode, but using a State for more settings and information. */ |
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1116 unsigned encode(std::vector<unsigned char>& out, |
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1117 const unsigned char* in, unsigned w, unsigned h, |
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1118 State& state); |
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1119 unsigned encode(std::vector<unsigned char>& out, |
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1120 const std::vector<unsigned char>& in, unsigned w, unsigned h, |
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1121 State& state); |
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1122 #endif /*LODEPNG_COMPILE_ENCODER*/ |
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1123 |
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1124 #ifdef LODEPNG_COMPILE_DISK |
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1125 /* |
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1126 Load a file from disk into an std::vector. |
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1127 return value: error code (0 means ok) |
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1128 |
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1129 NOTE: Wide-character filenames are not supported, you can use an external method |
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1130 to handle such files and decode in-memory |
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1131 */ |
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1132 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename); |
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1133 |
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1134 /* |
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1135 Save the binary data in an std::vector to a file on disk. The file is overwritten |
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1136 without warning. |
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1137 |
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1138 NOTE: Wide-character filenames are not supported, you can use an external method |
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1139 to handle such files and encode in-memory |
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1140 */ |
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1141 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename); |
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1142 #endif /* LODEPNG_COMPILE_DISK */ |
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1143 #endif /* LODEPNG_COMPILE_PNG */ |
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1144 |
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1145 #ifdef LODEPNG_COMPILE_ZLIB |
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1146 #ifdef LODEPNG_COMPILE_DECODER |
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1147 /* Zlib-decompress an unsigned char buffer */ |
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1148 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
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1149 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
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1150 |
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1151 /* Zlib-decompress an std::vector */ |
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1152 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
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1153 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); |
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1154 #endif /* LODEPNG_COMPILE_DECODER */ |
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1155 |
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1156 #ifdef LODEPNG_COMPILE_ENCODER |
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1157 /* Zlib-compress an unsigned char buffer */ |
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1158 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, |
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1159 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
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1160 |
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1161 /* Zlib-compress an std::vector */ |
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1162 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, |
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1163 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); |
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1164 #endif /* LODEPNG_COMPILE_ENCODER */ |
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1165 #endif /* LODEPNG_COMPILE_ZLIB */ |
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1166 } /* namespace lodepng */ |
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1167 #endif /*LODEPNG_COMPILE_CPP*/ |
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1168 |
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1169 /* |
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1170 TODO: |
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1171 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often |
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1172 [.] check compatibility with various compilers - done but needs to be redone for every newer version |
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1173 [X] converting color to 16-bit per channel types |
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1174 [X] support color profile chunk types (but never let them touch RGB values by default) |
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1175 [ ] support all public PNG chunk types (almost done except sPLT and hIST) |
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1176 [ ] make sure encoder generates no chunks with size > (2^31)-1 |
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1177 [ ] partial decoding (stream processing) |
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1178 [X] let the "isFullyOpaque" function check color keys and transparent palettes too |
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1179 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" |
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1180 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58) |
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1181 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ... |
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1182 [ ] error messages with line numbers (and version) |
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1183 [ ] errors in state instead of as return code? |
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1184 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk |
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1185 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes |
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1186 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ... |
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1187 [ ] allow user to give data (void*) to custom allocator |
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1188 [X] provide alternatives for C library functions not present on some platforms (memcpy, ...) |
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1189 */ |
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1190 |
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1191 #endif /*LODEPNG_H inclusion guard*/ |
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1192 |
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1193 /* |
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1194 LodePNG Documentation |
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1195 --------------------- |
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1196 |
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1197 0. table of contents |
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1198 -------------------- |
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1199 |
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1200 1. about |
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1201 1.1. supported features |
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1202 1.2. features not supported |
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1203 2. C and C++ version |
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1204 3. security |
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1205 4. decoding |
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1206 5. encoding |
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1207 6. color conversions |
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1208 6.1. PNG color types |
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1209 6.2. color conversions |
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1210 6.3. padding bits |
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1211 6.4. A note about 16-bits per channel and endianness |
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1212 7. error values |
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1213 8. chunks and PNG editing |
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1214 9. compiler support |
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1215 10. examples |
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1216 10.1. decoder C++ example |
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1217 10.2. decoder C example |
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1218 11. state settings reference |
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1219 12. changes |
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1220 13. contact information |
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1221 |
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1222 |
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1223 1. about |
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1224 -------- |
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1225 |
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1226 PNG is a file format to store raster images losslessly with good compression, |
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1227 supporting different color types and alpha channel. |
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1228 |
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1229 LodePNG is a PNG codec according to the Portable Network Graphics (PNG) |
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1230 Specification (Second Edition) - W3C Recommendation 10 November 2003. |
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1231 |
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1232 The specifications used are: |
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1233 |
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1234 *) Portable Network Graphics (PNG) Specification (Second Edition): |
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1235 http://www.w3.org/TR/2003/REC-PNG-20031110 |
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1236 *) RFC 1950 ZLIB Compressed Data Format version 3.3: |
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1237 http://www.gzip.org/zlib/rfc-zlib.html |
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1238 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: |
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1239 http://www.gzip.org/zlib/rfc-deflate.html |
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1240 |
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1241 The most recent version of LodePNG can currently be found at |
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1242 http://lodev.org/lodepng/ |
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1243 |
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1244 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds |
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1245 extra functionality. |
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1246 |
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1247 LodePNG exists out of two files: |
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1248 -lodepng.h: the header file for both C and C++ |
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1249 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage |
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1250 |
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1251 If you want to start using LodePNG right away without reading this doc, get the |
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1252 examples from the LodePNG website to see how to use it in code, or check the |
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1253 smaller examples in chapter 13 here. |
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1254 |
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1255 LodePNG is simple but only supports the basic requirements. To achieve |
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1256 simplicity, the following design choices were made: There are no dependencies |
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1257 on any external library. There are functions to decode and encode a PNG with |
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1258 a single function call, and extended versions of these functions taking a |
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1259 LodePNGState struct allowing to specify or get more information. By default |
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1260 the colors of the raw image are always RGB or RGBA, no matter what color type |
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1261 the PNG file uses. To read and write files, there are simple functions to |
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1262 convert the files to/from buffers in memory. |
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1263 |
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1264 This all makes LodePNG suitable for loading textures in games, demos and small |
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1265 programs, ... It's less suitable for full fledged image editors, loading PNGs |
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1266 over network (it requires all the image data to be available before decoding can |
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1267 begin), life-critical systems, ... |
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1268 |
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1269 1.1. supported features |
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1270 ----------------------- |
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1271 |
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1272 The following features are supported by the decoder: |
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1273 |
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1274 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, |
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1275 or the same color type as the PNG |
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1276 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image |
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1277 *) Adam7 interlace and deinterlace for any color type |
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1278 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk |
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1279 *) support for alpha channels, including RGBA color model, translucent palettes and color keying |
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1280 *) zlib decompression (inflate) |
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1281 *) zlib compression (deflate) |
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1282 *) CRC32 and ADLER32 checksums |
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1283 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only, |
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1284 plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system. |
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1285 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. |
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1286 *) the following chunks are supported by both encoder and decoder: |
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1287 IHDR: header information |
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1288 PLTE: color palette |
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1289 IDAT: pixel data |
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1290 IEND: the final chunk |
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1291 tRNS: transparency for palettized images |
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1292 tEXt: textual information |
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1293 zTXt: compressed textual information |
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1294 iTXt: international textual information |
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1295 bKGD: suggested background color |
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1296 pHYs: physical dimensions |
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1297 tIME: modification time |
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1298 cHRM: RGB chromaticities |
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1299 gAMA: RGB gamma correction |
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1300 iCCP: ICC color profile |
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1301 sRGB: rendering intent |
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1302 sBIT: significant bits |
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1303 |
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1304 1.2. features not supported |
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1305 --------------------------- |
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1306 |
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1307 The following features are not (yet) supported: |
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1308 |
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1309 *) some features needed to make a conformant PNG-Editor might be still missing. |
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1310 *) partial loading/stream processing. All data must be available and is processed in one call. |
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1311 *) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks |
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1312 |
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1313 |
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1314 2. C and C++ version |
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1315 -------------------- |
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1316 |
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1317 The C version uses buffers allocated with alloc that you need to free() |
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1318 yourself. You need to use init and cleanup functions for each struct whenever |
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1319 using a struct from the C version to avoid exploits and memory leaks. |
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1320 |
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1321 The C++ version has extra functions with std::vectors in the interface and the |
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1322 lodepng::State class which is a LodePNGState with constructor and destructor. |
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1323 |
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1324 These files work without modification for both C and C++ compilers because all |
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1325 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers |
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1326 ignore it, and the C code is made to compile both with strict ISO C90 and C++. |
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1327 |
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1328 To use the C++ version, you need to rename the source file to lodepng.cpp |
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1329 (instead of lodepng.c), and compile it with a C++ compiler. |
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1330 |
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1331 To use the C version, you need to rename the source file to lodepng.c (instead |
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1332 of lodepng.cpp), and compile it with a C compiler. |
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1333 |
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1334 |
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1335 3. Security |
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1336 ----------- |
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1337 |
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1338 Even if carefully designed, it's always possible that LodePNG contains possible |
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1339 exploits. If you discover one, please let me know, and it will be fixed. |
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1340 |
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1341 When using LodePNG, care has to be taken with the C version of LodePNG, as well |
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1342 as the C-style structs when working with C++. The following conventions are used |
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1343 for all C-style structs: |
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1344 |
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1345 -if a struct has a corresponding init function, always call the init function when making a new one |
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1346 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks |
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1347 -if a struct has a corresponding copy function, use the copy function instead of "=". |
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1348 The destination must also be inited already. |
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1349 |
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1350 |
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1351 4. Decoding |
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1352 ----------- |
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1353 |
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1354 Decoding converts a PNG compressed image to a raw pixel buffer. |
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1355 |
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1356 Most documentation on using the decoder is at its declarations in the header |
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1357 above. For C, simple decoding can be done with functions such as |
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1358 lodepng_decode32, and more advanced decoding can be done with the struct |
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1359 LodePNGState and lodepng_decode. For C++, all decoding can be done with the |
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1360 various lodepng::decode functions, and lodepng::State can be used for advanced |
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1361 features. |
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1362 |
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1363 When using the LodePNGState, it uses the following fields for decoding: |
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1364 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here |
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1365 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get |
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1366 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use |
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1367 |
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1368 LodePNGInfo info_png |
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1369 -------------------- |
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1370 |
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1371 After decoding, this contains extra information of the PNG image, except the actual |
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1372 pixels, width and height because these are already gotten directly from the decoder |
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1373 functions. |
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1374 |
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1375 It contains for example the original color type of the PNG image, text comments, |
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1376 suggested background color, etc... More details about the LodePNGInfo struct are |
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1377 at its declaration documentation. |
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1378 |
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1379 LodePNGColorMode info_raw |
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1380 ------------------------- |
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1381 |
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1382 When decoding, here you can specify which color type you want |
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1383 the resulting raw image to be. If this is different from the colortype of the |
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1384 PNG, then the decoder will automatically convert the result. This conversion |
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1385 always works, except if you want it to convert a color PNG to grayscale or to |
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1386 a palette with missing colors. |
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1387 |
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1388 By default, 32-bit color is used for the result. |
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1389 |
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1390 LodePNGDecoderSettings decoder |
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1391 ------------------------------ |
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1392 |
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1393 The settings can be used to ignore the errors created by invalid CRC and Adler32 |
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1394 chunks, and to disable the decoding of tEXt chunks. |
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1395 |
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1396 There's also a setting color_convert, true by default. If false, no conversion |
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1397 is done, the resulting data will be as it was in the PNG (after decompression) |
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1398 and you'll have to puzzle the colors of the pixels together yourself using the |
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1399 color type information in the LodePNGInfo. |
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1400 |
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1401 |
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1402 5. Encoding |
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1403 ----------- |
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1404 |
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1405 Encoding converts a raw pixel buffer to a PNG compressed image. |
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1406 |
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1407 Most documentation on using the encoder is at its declarations in the header |
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1408 above. For C, simple encoding can be done with functions such as |
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1409 lodepng_encode32, and more advanced decoding can be done with the struct |
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1410 LodePNGState and lodepng_encode. For C++, all encoding can be done with the |
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1411 various lodepng::encode functions, and lodepng::State can be used for advanced |
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1412 features. |
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1413 |
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1414 Like the decoder, the encoder can also give errors. However it gives less errors |
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1415 since the encoder input is trusted, the decoder input (a PNG image that could |
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1416 be forged by anyone) is not trusted. |
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1417 |
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1418 When using the LodePNGState, it uses the following fields for encoding: |
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1419 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. |
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1420 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has |
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1421 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use |
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1422 |
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1423 LodePNGInfo info_png |
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1424 -------------------- |
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1425 |
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1426 When encoding, you use this the opposite way as when decoding: for encoding, |
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1427 you fill in the values you want the PNG to have before encoding. By default it's |
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1428 not needed to specify a color type for the PNG since it's automatically chosen, |
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1429 but it's possible to choose it yourself given the right settings. |
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1430 |
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1431 The encoder will not always exactly match the LodePNGInfo struct you give, |
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1432 it tries as close as possible. Some things are ignored by the encoder. The |
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1433 encoder uses, for example, the following settings from it when applicable: |
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1434 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the |
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1435 background color, the interlace method, unknown chunks, ... |
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1436 |
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1437 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. |
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|
1438 If the palette contains any colors for which the alpha channel is not 255 (so |
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|
1439 there are translucent colors in the palette), it'll add a tRNS chunk. |
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|
1440 |
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|
1441 LodePNGColorMode info_raw |
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|
1442 ------------------------- |
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|
1443 |
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1444 You specify the color type of the raw image that you give to the input here, |
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|
1445 including a possible transparent color key and palette you happen to be using in |
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|
1446 your raw image data. |
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|
1447 |
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1448 By default, 32-bit color is assumed, meaning your input has to be in RGBA |
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1449 format with 4 bytes (unsigned chars) per pixel. |
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|
1450 |
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|
1451 LodePNGEncoderSettings encoder |
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|
1452 ------------------------------ |
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1453 |
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1454 The following settings are supported (some are in sub-structs): |
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1455 *) auto_convert: when this option is enabled, the encoder will |
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|
1456 automatically choose the smallest possible color mode (including color key) that |
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|
1457 can encode the colors of all pixels without information loss. |
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|
1458 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, |
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1459 2 = dynamic huffman tree (best compression). Should be 2 for proper |
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|
1460 compression. |
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|
1461 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be |
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1462 true for proper compression. |
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|
1463 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value |
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1464 2048 by default, but can be set to 32768 for better, but slow, compression. |
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1465 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE |
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1466 chunk if force_palette is true. This can used as suggested palette to convert |
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|
1467 to by viewers that don't support more than 256 colors (if those still exist) |
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1468 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. |
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1469 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. |
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1470 zTXt chunks use zlib compression on the text. This gives a smaller result on |
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|
1471 large texts but a larger result on small texts (such as a single program name). |
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1472 It's all tEXt or all zTXt though, there's no separate setting per text yet. |
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1473 |
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|
1474 |
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|
1475 6. color conversions |
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|
1476 -------------------- |
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|
1477 |
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1478 An important thing to note about LodePNG, is that the color type of the PNG, and |
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|
1479 the color type of the raw image, are completely independent. By default, when |
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1480 you decode a PNG, you get the result as a raw image in the color type you want, |
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1481 no matter whether the PNG was encoded with a palette, grayscale or RGBA color. |
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1482 And if you encode an image, by default LodePNG will automatically choose the PNG |
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1483 color type that gives good compression based on the values of colors and amount |
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|
1484 of colors in the image. It can be configured to let you control it instead as |
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|
1485 well, though. |
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|
1486 |
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|
1487 To be able to do this, LodePNG does conversions from one color mode to another. |
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|
1488 It can convert from almost any color type to any other color type, except the |
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|
1489 following conversions: RGB to grayscale is not supported, and converting to a |
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|
1490 palette when the palette doesn't have a required color is not supported. This is |
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|
1491 not supported on purpose: this is information loss which requires a color |
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|
1492 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray |
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|
1493 is easy, but there are multiple ways if you want to give some channels more |
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|
1494 weight). |
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|
1495 |
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1496 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB |
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1497 color, no matter what color type the PNG has. And by default when encoding, |
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|
1498 LodePNG automatically picks the best color model for the output PNG, and expects |
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|
1499 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control |
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|
1500 the color format of the images yourself, you can skip this chapter. |
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|
1501 |
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|
1502 6.1. PNG color types |
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|
1503 -------------------- |
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|
1504 |
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1505 A PNG image can have many color types, ranging from 1-bit color to 64-bit color, |
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|
1506 as well as palettized color modes. After the zlib decompression and unfiltering |
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|
1507 in the PNG image is done, the raw pixel data will have that color type and thus |
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|
1508 a certain amount of bits per pixel. If you want the output raw image after |
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|
1509 decoding to have another color type, a conversion is done by LodePNG. |
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|
1510 |
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|
1511 The PNG specification gives the following color types: |
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|
1512 |
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1513 0: grayscale, bit depths 1, 2, 4, 8, 16 |
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1514 2: RGB, bit depths 8 and 16 |
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1515 3: palette, bit depths 1, 2, 4 and 8 |
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|
1516 4: grayscale with alpha, bit depths 8 and 16 |
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|
1517 6: RGBA, bit depths 8 and 16 |
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|
1518 |
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|
1519 Bit depth is the amount of bits per pixel per color channel. So the total amount |
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|
1520 of bits per pixel is: amount of channels * bitdepth. |
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|
1521 |
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|
1522 6.2. color conversions |
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|
1523 ---------------------- |
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|
1524 |
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|
1525 As explained in the sections about the encoder and decoder, you can specify |
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|
1526 color types and bit depths in info_png and info_raw to change the default |
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|
1527 behaviour. |
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|
1528 |
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|
1529 If, when decoding, you want the raw image to be something else than the default, |
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|
1530 you need to set the color type and bit depth you want in the LodePNGColorMode, |
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|
1531 or the parameters colortype and bitdepth of the simple decoding function. |
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|
1532 |
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|
1533 If, when encoding, you use another color type than the default in the raw input |
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|
1534 image, you need to specify its color type and bit depth in the LodePNGColorMode |
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|
1535 of the raw image, or use the parameters colortype and bitdepth of the simple |
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|
1536 encoding function. |
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|
1537 |
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|
1538 If, when encoding, you don't want LodePNG to choose the output PNG color type |
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|
1539 but control it yourself, you need to set auto_convert in the encoder settings |
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|
1540 to false, and specify the color type you want in the LodePNGInfo of the |
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|
1541 encoder (including palette: it can generate a palette if auto_convert is true, |
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|
1542 otherwise not). |
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|
1543 |
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|
1544 If the input and output color type differ (whether user chosen or auto chosen), |
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|
1545 LodePNG will do a color conversion, which follows the rules below, and may |
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|
1546 sometimes result in an error. |
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|
1547 |
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|
1548 To avoid some confusion: |
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|
1549 -the decoder converts from PNG to raw image |
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|
1550 -the encoder converts from raw image to PNG |
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|
1551 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image |
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|
1552 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG |
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|
1553 -when encoding, the color type in LodePNGInfo is ignored if auto_convert |
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|
1554 is enabled, it is automatically generated instead |
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|
1555 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original |
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|
1556 PNG image, but it can be ignored since the raw image has the color type you requested instead |
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|
1557 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion |
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|
1558 between the color types is done if the color types are supported. If it is not |
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|
1559 supported, an error is returned. If the types are the same, no conversion is done. |
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|
1560 -even though some conversions aren't supported, LodePNG supports loading PNGs from any |
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|
1561 colortype and saving PNGs to any colortype, sometimes it just requires preparing |
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|
1562 the raw image correctly before encoding. |
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|
1563 -both encoder and decoder use the same color converter. |
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|
1564 |
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|
1565 The function lodepng_convert does the color conversion. It is available in the |
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|
1566 interface but normally isn't needed since the encoder and decoder already call |
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|
1567 it. |
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1568 |
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1569 Non supported color conversions: |
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|
1570 -color to grayscale when non-gray pixels are present: no error is thrown, but |
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|
1571 the result will look ugly because only the red channel is taken (it assumes all |
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|
1572 three channels are the same in this case so ignores green and blue). The reason |
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|
1573 no error is given is to allow converting from three-channel grayscale images to |
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|
1574 one-channel even if there are numerical imprecisions. |
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|
1575 -anything to palette when the palette does not have an exact match for a from-color |
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|
1576 in it: in this case an error is thrown |
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|
1577 |
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|
1578 Supported color conversions: |
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|
1579 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA |
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1580 -any gray or gray+alpha, to gray or gray+alpha |
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1581 -anything to a palette, as long as the palette has the requested colors in it |
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|
1582 -removing alpha channel |
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1583 -higher to smaller bitdepth, and vice versa |
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|
1584 |
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|
1585 If you want no color conversion to be done (e.g. for speed or control): |
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|
1586 -In the encoder, you can make it save a PNG with any color type by giving the |
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|
1587 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to |
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|
1588 false. |
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|
1589 -In the decoder, you can make it store the pixel data in the same color type |
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1590 as the PNG has, by setting the color_convert setting to false. Settings in |
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|
1591 info_raw are then ignored. |
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|
1592 |
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|
1593 6.3. padding bits |
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|
1594 ----------------- |
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|
1595 |
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1596 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines |
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1597 have a bit amount that isn't a multiple of 8, then padding bits are used so that each |
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1598 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. |
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1599 The raw input image you give to the encoder, and the raw output image you get from the decoder |
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1600 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width |
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|
1601 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte, |
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|
1602 not the first bit of a new byte. |
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|
1603 |
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|
1604 6.4. A note about 16-bits per channel and endianness |
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|
1605 ---------------------------------------------------- |
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|
1606 |
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1607 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like |
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|
1608 for any other color format. The 16-bit values are stored in big endian (most |
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|
1609 significant byte first) in these arrays. This is the opposite order of the |
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|
1610 little endian used by x86 CPU's. |
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|
1611 |
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|
1612 LodePNG always uses big endian because the PNG file format does so internally. |
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|
1613 Conversions to other formats than PNG uses internally are not supported by |
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|
1614 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit |
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|
1615 colors, the order in which you store R, G, B and A, and so on. Supporting and |
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1616 converting to/from all that is outside the scope of LodePNG. |
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|
1617 |
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1618 This may mean that, depending on your use case, you may want to convert the big |
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|
1619 endian output of LodePNG to little endian with a for loop. This is certainly not |
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|
1620 always needed, many applications and libraries support big endian 16-bit colors |
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|
1621 anyway, but it means you cannot simply cast the unsigned char* buffer to an |
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|
1622 unsigned short* buffer on x86 CPUs. |
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|
1623 |
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|
1624 |
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|
1625 7. error values |
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|
1626 --------------- |
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|
1627 |
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1628 All functions in LodePNG that return an error code, return 0 if everything went |
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1629 OK, or a non-zero code if there was an error. |
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|
1630 |
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1631 The meaning of the LodePNG error values can be retrieved with the function |
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|
1632 lodepng_error_text: given the numerical error code, it returns a description |
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|
1633 of the error in English as a string. |
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|
1634 |
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|
1635 Check the implementation of lodepng_error_text to see the meaning of each code. |
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|
1636 |
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|
1637 It is not recommended to use the numerical values to programmatically make |
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|
1638 different decisions based on error types as the numbers are not guaranteed to |
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Sam <sam@basx.dev>
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|
1639 stay backwards compatible. They are for human consumption only. Programmatically |
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Sam <sam@basx.dev>
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|
1640 only 0 or non-0 matter. |
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Sam <sam@basx.dev>
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|
1641 |
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|
1642 |
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|
1643 8. chunks and PNG editing |
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Sam <sam@basx.dev>
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diff
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|
1644 ------------------------- |
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|
1645 |
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|
1646 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG |
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|
1647 editor that should follow the rules about handling of unknown chunks, or if your |
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|
1648 program is able to read other types of chunks than the ones handled by LodePNG, |
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|
1649 then that's possible with the chunk functions of LodePNG. |
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|
1650 |
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Sam <sam@basx.dev>
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|
1651 A PNG chunk has the following layout: |
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|
1652 |
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Sam <sam@basx.dev>
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|
1653 4 bytes length |
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Sam <sam@basx.dev>
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|
1654 4 bytes type name |
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Sam <sam@basx.dev>
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|
1655 length bytes data |
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Sam <sam@basx.dev>
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|
1656 4 bytes CRC |
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|
1657 |
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Sam <sam@basx.dev>
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|
1658 8.1. iterating through chunks |
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Sam <sam@basx.dev>
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|
1659 ----------------------------- |
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|
1660 |
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|
1661 If you have a buffer containing the PNG image data, then the first chunk (the |
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|
1662 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the |
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|
1663 signature of the PNG and are not part of a chunk. But if you start at byte 8 |
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|
1664 then you have a chunk, and can check the following things of it. |
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|
1665 |
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|
1666 NOTE: none of these functions check for memory buffer boundaries. To avoid |
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|
1667 exploits, always make sure the buffer contains all the data of the chunks. |
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|
1668 When using lodepng_chunk_next, make sure the returned value is within the |
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|
1669 allocated memory. |
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Sam <sam@basx.dev>
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|
1670 |
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|
1671 unsigned lodepng_chunk_length(const unsigned char* chunk): |
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|
1672 |
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|
1673 Get the length of the chunk's data. The total chunk length is this length + 12. |
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|
1674 |
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Sam <sam@basx.dev>
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|
1675 void lodepng_chunk_type(char type[5], const unsigned char* chunk): |
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|
1676 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): |
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|
1677 |
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|
1678 Get the type of the chunk or compare if it's a certain type |
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|
1679 |
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|
1680 unsigned char lodepng_chunk_critical(const unsigned char* chunk): |
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|
1681 unsigned char lodepng_chunk_private(const unsigned char* chunk): |
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|
1682 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): |
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|
1683 |
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|
1684 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). |
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|
1685 Check if the chunk is private (public chunks are part of the standard, private ones not). |
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|
1686 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical |
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|
1687 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your |
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Sam <sam@basx.dev>
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|
1688 program doesn't handle that type of unknown chunk. |
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|
1689 |
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|
1690 unsigned char* lodepng_chunk_data(unsigned char* chunk): |
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|
1691 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): |
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|
1692 |
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|
1693 Get a pointer to the start of the data of the chunk. |
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|
1694 |
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|
1695 unsigned lodepng_chunk_check_crc(const unsigned char* chunk): |
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|
1696 void lodepng_chunk_generate_crc(unsigned char* chunk): |
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|
1697 |
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|
1698 Check if the crc is correct or generate a correct one. |
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|
1699 |
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1700 unsigned char* lodepng_chunk_next(unsigned char* chunk): |
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1701 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): |
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1702 |
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1703 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these |
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1704 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough |
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1705 data available in the buffer to be able to go to the next chunk. |
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1706 |
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1707 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk): |
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1708 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length, |
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1709 const char* type, const unsigned char* data): |
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1710 |
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1711 These functions are used to create new chunks that are appended to the data in *out that has |
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1712 length *outsize. The append function appends an existing chunk to the new data. The create |
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1713 function creates a new chunk with the given parameters and appends it. Type is the 4-letter |
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1714 name of the chunk. |
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1715 |
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1716 8.2. chunks in info_png |
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1717 ----------------------- |
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1718 |
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1719 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 |
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1720 buffers (each with size) to contain 3 types of unknown chunks: |
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1721 the ones that come before the PLTE chunk, the ones that come between the PLTE |
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1722 and the IDAT chunks, and the ones that come after the IDAT chunks. |
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1723 It's necessary to make the distinction between these 3 cases because the PNG |
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1724 standard forces to keep the ordering of unknown chunks compared to the critical |
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1725 chunks, but does not force any other ordering rules. |
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1726 |
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1727 info_png.unknown_chunks_data[0] is the chunks before PLTE |
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1728 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT |
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1729 info_png.unknown_chunks_data[2] is the chunks after IDAT |
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1730 |
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1731 The chunks in these 3 buffers can be iterated through and read by using the same |
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1732 way described in the previous subchapter. |
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1733 |
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1734 When using the decoder to decode a PNG, you can make it store all unknown chunks |
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1735 if you set the option settings.remember_unknown_chunks to 1. By default, this |
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1736 option is off (0). |
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1737 |
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1738 The encoder will always encode unknown chunks that are stored in the info_png. |
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1739 If you need it to add a particular chunk that isn't known by LodePNG, you can |
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1740 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in |
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1741 info_png.unknown_chunks_data[x]. |
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1742 |
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1743 Chunks that are known by LodePNG should not be added in that way. E.g. to make |
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1744 LodePNG add a bKGD chunk, set background_defined to true and add the correct |
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1745 parameters there instead. |
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1746 |
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1747 |
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1748 9. compiler support |
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1749 ------------------- |
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1750 |
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1751 No libraries other than the current standard C library are needed to compile |
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1752 LodePNG. For the C++ version, only the standard C++ library is needed on top. |
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1753 Add the files lodepng.c(pp) and lodepng.h to your project, include |
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1754 lodepng.h where needed, and your program can read/write PNG files. |
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1755 |
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1756 It is compatible with C90 and up, and C++03 and up. |
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1757 |
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1758 If performance is important, use optimization when compiling! For both the |
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1759 encoder and decoder, this makes a large difference. |
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1760 |
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1761 Make sure that LodePNG is compiled with the same compiler of the same version |
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1762 and with the same settings as the rest of the program, or the interfaces with |
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1763 std::vectors and std::strings in C++ can be incompatible. |
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1764 |
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1765 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. |
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1766 |
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1767 *) gcc and g++ |
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1768 |
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1769 LodePNG is developed in gcc so this compiler is natively supported. It gives no |
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1770 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ |
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1771 version 4.7.1 on Linux, 32-bit and 64-bit. |
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1772 |
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1773 *) Clang |
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1774 |
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1775 Fully supported and warning-free. |
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1776 |
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1777 *) Mingw |
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1778 |
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1779 The Mingw compiler (a port of gcc for Windows) should be fully supported by |
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1780 LodePNG. |
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1781 |
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1782 *) Visual Studio and Visual C++ Express Edition |
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1783 |
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1784 LodePNG should be warning-free with warning level W4. Two warnings were disabled |
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1785 with pragmas though: warning 4244 about implicit conversions, and warning 4996 |
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1786 where it wants to use a non-standard function fopen_s instead of the standard C |
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1787 fopen. |
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1788 |
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1789 Visual Studio may want "stdafx.h" files to be included in each source file and |
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1790 give an error "unexpected end of file while looking for precompiled header". |
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1791 This is not standard C++ and will not be added to the stock LodePNG. You can |
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1792 disable it for lodepng.cpp only by right clicking it, Properties, C/C++, |
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1793 Precompiled Headers, and set it to Not Using Precompiled Headers there. |
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1794 |
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1795 NOTE: Modern versions of VS should be fully supported, but old versions, e.g. |
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1796 VS6, are not guaranteed to work. |
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1797 |
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1798 *) Compilers on Macintosh |
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1799 |
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1800 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for |
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1801 C and C++. |
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1802 |
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1803 *) Other Compilers |
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1804 |
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1805 If you encounter problems on any compilers, feel free to let me know and I may |
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1806 try to fix it if the compiler is modern and standards compliant. |
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1807 |
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1808 |
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1809 10. examples |
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1810 ------------ |
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1811 |
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1812 This decoder example shows the most basic usage of LodePNG. More complex |
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1813 examples can be found on the LodePNG website. |
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1814 |
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1815 NOTE: these examples do not support wide-character filenames, you can use an |
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1816 external method to handle such files and encode or decode in-memory |
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1817 |
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1818 10.1. decoder C++ example |
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1819 ------------------------- |
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1820 |
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1821 #include "lodepng.h" |
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1822 #include <iostream> |
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1823 |
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1824 int main(int argc, char *argv[]) { |
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1825 const char* filename = argc > 1 ? argv[1] : "test.png"; |
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1826 |
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1827 //load and decode |
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1828 std::vector<unsigned char> image; |
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1829 unsigned width, height; |
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1830 unsigned error = lodepng::decode(image, width, height, filename); |
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1831 |
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1832 //if there's an error, display it |
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1833 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; |
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1834 |
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1835 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... |
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1836 } |
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1837 |
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1838 10.2. decoder C example |
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1839 ----------------------- |
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1840 |
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1841 #include "lodepng.h" |
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1842 |
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1843 int main(int argc, char *argv[]) { |
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1844 unsigned error; |
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1845 unsigned char* image; |
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1846 size_t width, height; |
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1847 const char* filename = argc > 1 ? argv[1] : "test.png"; |
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1848 |
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1849 error = lodepng_decode32_file(&image, &width, &height, filename); |
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1850 |
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1851 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); |
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1852 |
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1853 / * use image here * / |
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1854 |
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1855 free(image); |
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1856 return 0; |
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1857 } |
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1858 |
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1859 11. state settings reference |
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1860 ---------------------------- |
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1861 |
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1862 A quick reference of some settings to set on the LodePNGState |
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1863 |
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1864 For decoding: |
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1865 |
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1866 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums |
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1867 state.decoder.zlibsettings.custom_...: use custom inflate function |
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1868 state.decoder.ignore_crc: ignore CRC checksums |
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1869 state.decoder.ignore_critical: ignore unknown critical chunks |
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1870 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors |
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1871 state.decoder.color_convert: convert internal PNG color to chosen one |
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1872 state.decoder.read_text_chunks: whether to read in text metadata chunks |
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1873 state.decoder.remember_unknown_chunks: whether to read in unknown chunks |
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1874 state.info_raw.colortype: desired color type for decoded image |
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1875 state.info_raw.bitdepth: desired bit depth for decoded image |
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1876 state.info_raw....: more color settings, see struct LodePNGColorMode |
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1877 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo |
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1878 |
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1879 For encoding: |
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1880 |
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1881 state.encoder.zlibsettings.btype: disable compression by setting it to 0 |
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1882 state.encoder.zlibsettings.use_lz77: use LZ77 in compression |
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1883 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize |
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1884 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match |
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1885 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching |
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1886 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching |
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1887 state.encoder.zlibsettings.custom_...: use custom deflate function |
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1888 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png |
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1889 state.encoder.filter_palette_zero: PNG filter strategy for palette |
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1890 state.encoder.filter_strategy: PNG filter strategy to encode with |
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1891 state.encoder.force_palette: add palette even if not encoding to one |
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1892 state.encoder.add_id: add LodePNG identifier and version as a text chunk |
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1893 state.encoder.text_compression: use compressed text chunks for metadata |
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1894 state.info_raw.colortype: color type of raw input image you provide |
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1895 state.info_raw.bitdepth: bit depth of raw input image you provide |
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1896 state.info_raw: more color settings, see struct LodePNGColorMode |
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1897 state.info_png.color.colortype: desired color type if auto_convert is false |
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1898 state.info_png.color.bitdepth: desired bit depth if auto_convert is false |
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1899 state.info_png.color....: more color settings, see struct LodePNGColorMode |
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1900 state.info_png....: more PNG related settings, see struct LodePNGInfo |
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1901 |
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1902 |
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1903 12. changes |
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1904 ----------- |
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1905 |
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1906 The version number of LodePNG is the date of the change given in the format |
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1907 yyyymmdd. |
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1908 |
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1909 Some changes aren't backwards compatible. Those are indicated with a (!) |
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1910 symbol. |
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1911 |
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1912 Not all changes are listed here, the commit history in github lists more: |
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1913 https://github.com/lvandeve/lodepng |
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1914 |
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1915 *) 10 apr 2023: faster CRC32 implementation, but with larger lookup table. |
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1916 *) 13 jun 2022: added support for the sBIT chunk. |
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1917 *) 09 jan 2022: minor decoder speed improvements. |
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1918 *) 27 jun 2021: added warnings that file reading/writing functions don't support |
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1919 wide-character filenames (support for this is not planned, opening files is |
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1920 not the core part of PNG decoding/decoding and is platform dependent). |
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1921 *) 17 okt 2020: prevent decoding too large text/icc chunks by default. |
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1922 *) 06 mar 2020: simplified some of the dynamic memory allocations. |
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1923 *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct |
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1924 overflow checks. |
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1925 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables. |
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1926 *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette |
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1927 if gray ICC profile) and non-ICC LodePNGColorProfile renamed to |
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1928 LodePNGColorStats. |
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1929 *) 30 dec 2018: code style changes only: removed newlines before opening braces. |
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1930 *) 10 sep 2018: added way to inspect metadata chunks without full decoding. |
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1931 *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use |
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1932 palette index in case of palette. |
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1933 *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This |
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1934 change is backwards compatible unless you relied on unknown_chunks for those. |
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1935 *) 11 jun 2018: less restrictive check for pixel size integer overflow |
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1936 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors |
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1937 *) 17 sep 2017: fix memory leak for some encoder input error cases |
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1938 *) 27 nov 2016: grey+alpha auto color model detection bugfix |
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1939 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort). |
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1940 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within |
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1941 the limits of pure C90). |
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1942 *) 08 dec 2015: Made load_file function return error if file can't be opened. |
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1943 *) 24 okt 2015: Bugfix with decoding to palette output. |
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1944 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding. |
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1945 *) 24 aug 2014: Moved to github |
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1946 *) 23 aug 2014: Reduced needless memory usage of decoder. |
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1947 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for |
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1948 simplicity. Made ColorProfile public. |
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1949 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization. |
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1950 *) 22 dec 2013: Power of two windowsize required for optimization. |
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1951 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. |
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1952 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). |
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1953 *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_" |
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1954 prefix for the custom allocators and made it possible with a new #define to |
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1955 use custom ones in your project without needing to change lodepng's code. |
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1956 *) 28 jan 2013: Bugfix with color key. |
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1957 *) 27 okt 2012: Tweaks in text chunk keyword length error handling. |
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1958 *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode. |
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1959 (no palette). Better deflate tree encoding. New compression tweak settings. |
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1960 Faster color conversions while decoding. Some internal cleanups. |
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1961 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. |
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1962 *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions |
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1963 and made it work with function pointers instead. |
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1964 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc |
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1965 and free functions and toggle #defines from compiler flags. Small fixes. |
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1966 *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible. |
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1967 *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed |
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1968 redundant C++ codec classes. Reduced amount of structs. Everything changed, |
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1969 but it is cleaner now imho and functionality remains the same. Also fixed |
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1970 several bugs and shrunk the implementation code. Made new samples. |
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1971 *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best |
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1972 PNG color model and bit depth, based on the amount and type of colors of the |
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1973 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. |
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1974 *) 9 okt 2011: simpler hash chain implementation for the encoder. |
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1975 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. |
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1976 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. |
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1977 A bug with the PNG filtertype heuristic was fixed, so that it chooses much |
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1978 better ones (it's quite significant). A setting to do an experimental, slow, |
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1979 brute force search for PNG filter types is added. |
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1980 *) 17 aug 2011: (!) changed some C zlib related function names. |
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1981 *) 16 aug 2011: made the code less wide (max 120 characters per line). |
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1982 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. |
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1983 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. |
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1984 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman |
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1985 to optimize long sequences of zeros. |
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1986 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and |
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1987 LodePNG_InfoColor_canHaveAlpha functions for convenience. |
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1988 *) 7 nov 2010: added LodePNG_error_text function to get error code description. |
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1989 *) 30 okt 2010: made decoding slightly faster |
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1990 *) 26 okt 2010: (!) changed some C function and struct names (more consistent). |
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1991 Reorganized the documentation and the declaration order in the header. |
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1992 *) 08 aug 2010: only changed some comments and external samples. |
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1993 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. |
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1994 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. |
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1995 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could |
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1996 read by ignoring the problem but windows apps couldn't. |
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1997 *) 06 jun 2008: added more error checks for out of memory cases. |
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1998 *) 26 apr 2008: added a few more checks here and there to ensure more safety. |
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1999 *) 06 mar 2008: crash with encoding of strings fixed |
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2000 *) 02 feb 2008: support for international text chunks added (iTXt) |
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2001 *) 23 jan 2008: small cleanups, and #defines to divide code in sections |
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2002 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. |
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2003 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. |
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2004 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added |
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2005 Also various fixes, such as in the deflate and the padding bits code. |
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2006 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved |
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2007 filtering code of encoder. |
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2008 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A |
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2009 C++ wrapper around this provides an interface almost identical to before. |
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2010 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code |
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2011 are together in these files but it works both for C and C++ compilers. |
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2012 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks |
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2013 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible |
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2014 *) 09 aug 2007: some VS2005 warnings removed again |
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2015 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code |
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2016 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images |
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2017 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing |
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2018 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed |
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2019 *) 02 jun 2007: made the encoder add a tag with version by default |
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2020 *) 27 may 2007: zlib and png code separated (but still in the same file), |
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2021 simple encoder/decoder functions added for more simple usage cases |
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2022 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), |
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2023 moved some examples from here to lodepng_examples.cpp |
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2024 *) 12 may 2007: palette decoding bug fixed |
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2025 *) 24 apr 2007: changed the license from BSD to the zlib license |
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2026 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. |
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2027 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding |
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2028 palettized PNG images. Plus little interface change with palette and texts. |
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2029 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. |
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2030 Fixed a bug where the end code of a block had length 0 in the Huffman tree. |
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2031 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented |
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2032 and supported by the encoder, resulting in smaller PNGs at the output. |
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2033 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. |
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2034 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any |
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2035 greyscale type to 8-bit greyscale with or without alpha. |
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2036 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types |
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2037 to convert to and is more uniform. See the manual for how it works now. |
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2038 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: |
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2039 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and |
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2040 at last made the decoder give errors for incorrect Adler32 or Crc. |
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2041 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. |
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2042 *) 29 dec 2006: Added support for encoding images without alpha channel, and |
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2043 cleaned out code as well as making certain parts faster. |
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2044 *) 28 dec 2006: Added "Settings" to the encoder. |
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2045 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. |
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2046 Removed some code duplication in the decoder. Fixed little bug in an example. |
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2047 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. |
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2048 Fixed a bug of the decoder with 16-bit per color. |
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2049 *) 15 okt 2006: Changed documentation structure |
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2050 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the |
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2051 given image buffer, however for now it's not compressed. |
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2052 *) 08 sep 2006: (!) Changed to interface with a Decoder class |
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2053 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different |
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2054 way. Renamed decodePNG to decodePNGGeneric. |
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2055 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a |
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2056 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. |
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2057 *) 28 jul 2006: Cleaned the code and added new error checks. |
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2058 Corrected terminology "deflate" into "inflate". |
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2059 *) 23 jun 2006: Added SDL example in the documentation in the header, this |
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2060 example allows easy debugging by displaying the PNG and its transparency. |
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2061 *) 22 jun 2006: (!) Changed way to obtain error value. Added |
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2062 loadFile function for convenience. Made decodePNG32 faster. |
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2063 *) 21 jun 2006: (!) Changed type of info vector to unsigned. |
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2064 Changed position of palette in info vector. Fixed an important bug that |
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2065 happened on PNGs with an uncompressed block. |
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2066 *) 16 jun 2006: Internally changed unsigned into unsigned where |
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2067 needed, and performed some optimizations. |
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2068 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them |
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2069 in LodePNG namespace. Changed the order of the parameters. Rewrote the |
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2070 documentation in the header. Renamed files to lodepng.cpp and lodepng.h |
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2071 *) 22 apr 2006: Optimized and improved some code |
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2072 *) 07 sep 2005: (!) Changed to std::vector interface |
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2073 *) 12 aug 2005: Initial release (C++, decoder only) |
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2074 |
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2075 |
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2076 13. contact information |
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2077 ----------------------- |
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2078 |
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2079 Feel free to contact me with suggestions, problems, comments, ... concerning |
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2080 LodePNG. If you encounter a PNG image that doesn't work properly with this |
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2081 decoder, feel free to send it and I'll use it to find and fix the problem. |
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2082 |
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2083 My email address is (puzzle the account and domain together with an @ symbol): |
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2084 Domain: gmail dot com. |
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2085 Account: lode dot vandevenne. |
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2086 |
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2087 |
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2088 Copyright (c) 2005-2022 Lode Vandevenne |
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2089 */ |