annotate src/semicongine.nim @ 694:1fdcdceb13ae

fix: material loading, still some bugs here
author Sam <sam@basx.dev>
date Sat, 20 May 2023 01:18:45 +0700
parents d3500ae5d235
children beb41c93aa3f
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d3500ae5d235 did: small refactoring of module structure
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1 import semicongine/core
d3500ae5d235 did: small refactoring of module structure
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2 export core
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ac7dfbd56cc6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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3
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c2f04f016104 add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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4 import semicongine/audio
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5 import semicongine/engine
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6 import semicongine/entity
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c3c772512e7c add: new vulkan api wrapper, not done yet
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7 import semicongine/events
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8 import semicongine/mesh
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b434feaf2b67 did: finish refactoring of render pipeline, yipi! :)
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9 import semicongine/renderer
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f06a781e798d add: skeleton for resources
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10 import semicongine/resources
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11 import semicongine/settings
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12 import semicongine/platform/window
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13 import semicongine/vulkan
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14
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c2f04f016104 add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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15 export audio
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16 export engine
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17 export entity
544
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18 export events
517
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19 export mesh
589
b434feaf2b67 did: finish refactoring of render pipeline, yipi! :)
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20 export renderer
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21 export resources
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ac7dfbd56cc6 add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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22 export settings
521
a25325bec7f2 did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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23 export window
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24 export vulkan