annotate tests/test_rendering.nim @ 1323:3ba2c180e52c

fix: missing changes in tests
author sam <sam@basx.dev>
date Thu, 15 Aug 2024 18:37:00 +0700
parents 4a1c2b1128bc
children df3c075e5dea
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rev   line source
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1 import std/os
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2 import std/sequtils
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3 import std/math
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4 import std/monotimes
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5 import std/times
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6 import std/options
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7 import std/random
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8
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9 import ../semicongine
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10
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11 proc test_01_triangle(time: float32) =
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12 var renderdata = initRenderData()
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13
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14 type
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15 PushConstant = object
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16 scale: float32
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17 Shader = object
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18 position {.VertexAttribute.}: Vec3f
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19 color {.VertexAttribute.}: Vec3f
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20 pushConstant {.PushConstant.}: PushConstant
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21 fragmentColor {.Pass.}: Vec3f
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22 outColor {.ShaderOutput.}: Vec4f
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23 # code
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24 vertexCode: string = """void main() {
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25 fragmentColor = color;
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26 gl_Position = vec4(position * pushConstant.scale, 1);}"""
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27 fragmentCode: string = """void main() {
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28 outColor = vec4(fragmentColor, 1);}"""
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29 TriangleMesh = object
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30 position: GPUArray[Vec3f, VertexBuffer]
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31 color: GPUArray[Vec3f, VertexBuffer]
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32 var mesh = TriangleMesh(
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33 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer),
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34 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
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35 )
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36 assignBuffers(renderdata, mesh)
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37 renderdata.flushAllMemory()
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38
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39 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass)
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40
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41 var start = getMonoTime()
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42 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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43
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44 withNextFrame(framebuffer, commandbuffer):
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45
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46 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
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47
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48 withPipeline(commandbuffer, pipeline):
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49
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50 renderWithPushConstant(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh, pushConstant = PushConstant(scale: 0.3 + ((getMonoTime() - start).inMilliseconds().int / 1000)))
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51
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52 # cleanup
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53 checkVkResult vkDeviceWaitIdle(vulkan.device)
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54 destroyPipeline(pipeline)
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55 destroyRenderData(renderdata)
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57
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58 proc test_02_triangle_quad_instanced(time: float32) =
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59 var renderdata = initRenderData()
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60
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61 type
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62 SomeShader = object
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63 position {.VertexAttribute.}: Vec3f
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64 color {.VertexAttribute.}: Vec3f
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65 pos {.InstanceAttribute.}: Vec3f
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66 scale {.InstanceAttribute.}: float32
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67 fragmentColor {.Pass.}: Vec3f
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68 outColor {.ShaderOutput.}: Vec4f
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69 # code
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70 vertexCode: string = """void main() {
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71 fragmentColor = color;
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72 gl_Position = vec4((position * scale) + pos, 1);}"""
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73 fragmentCode: string = """void main() {
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74 outColor = vec4(fragmentColor, 1);}"""
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75 TriangleMesh = object
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76 position: GPUArray[Vec3f, VertexBuffer]
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77 color: GPUArray[Vec3f, VertexBuffer]
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78 QuadMesh = object
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79 position: GPUArray[Vec3f, VertexBuffer]
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80 color: GPUArray[Vec3f, VertexBuffer]
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81 indices: GPUArray[uint16, IndexBuffer]
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82 Instances = object
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83 pos: GPUArray[Vec3f, VertexBuffer]
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84 scale: GPUArray[float32, VertexBuffer]
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85 var tri = TriangleMesh(
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86 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer),
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87 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
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88 )
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89 var quad = QuadMesh(
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90 position: asGPUArray([vec3(-0.3, -0.3, 0), vec3(-0.3, 0.3, 0), vec3(0.3, 0.3, 0), vec3(0.3, -0.3, 0)], VertexBuffer),
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91 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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92 color: asGPUArray([vec3(1, 1, 1), vec3(1, 1, 1), vec3(1, 1, 1), vec3(1, 1, 1)], VertexBuffer),
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93 )
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94
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95 var instancesA: Instances
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96 for n in 1..100:
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97 instancesA.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(-0.8'f32 .. 0'f32), 0)
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98 instancesA.scale.data.add rand(0.3'f32 .. 0.4'f32)
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99 var instancesB: Instances
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100 for n in 1..100:
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101 instancesB.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(0'f32 .. 0.8'f32), 0)
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102 instancesB.scale.data.add rand(0.1'f32 .. 0.2'f32)
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103
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104 assignBuffers(renderdata, tri)
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105 assignBuffers(renderdata, quad)
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106 assignBuffers(renderdata, instancesA)
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107 assignBuffers(renderdata, instancesB)
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108 renderdata.flushAllMemory()
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109
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110 var pipeline = createPipeline[SomeShader](renderPass = vulkan.swapchain.renderPass)
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111
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112 var start = getMonoTime()
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113 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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114
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115 withNextFrame(framebuffer, commandbuffer):
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116
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117 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
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118
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119 withPipeline(commandbuffer, pipeline):
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120
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121 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA)
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122 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB)
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123 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA)
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124 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB)
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125
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126 # cleanup
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127 checkVkResult vkDeviceWaitIdle(vulkan.device)
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128 destroyPipeline(pipeline)
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129 destroyRenderData(renderdata)
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130
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131 proc test_03_simple_descriptorset(time: float32) =
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132 var renderdata = initRenderData()
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133
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134 type
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135 Material = object
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136 baseColor: Vec3f
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137
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138 Uniforms = object
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139 material: GPUValue[Material, UniformBuffer]
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140 texture1: Image[BGRA]
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141
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142 QuadShader = object
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sam <sam@basx.dev>
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143 position {.VertexAttribute.}: Vec3f
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sam <sam@basx.dev>
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144 fragmentColor {.Pass.}: Vec3f
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sam <sam@basx.dev>
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145 uv {.Pass.}: Vec2f
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sam <sam@basx.dev>
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146 outColor {.ShaderOutput.}: Vec4f
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147 descriptorSets {.DescriptorSet: 0.}: Uniforms
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148 # code
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149 vertexCode: string = """void main() {
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150 fragmentColor = material.baseColor;
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sam <sam@basx.dev>
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151 gl_Position = vec4(position, 1);
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152 gl_Position.x += ((material.baseColor.b - 0.5) * 2) - 0.5;
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153 uv = position.xy + 0.5;
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sam <sam@basx.dev>
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154 }"""
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sam <sam@basx.dev>
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155 fragmentCode: string = """void main() {
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sam <sam@basx.dev>
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156 outColor = vec4(fragmentColor, 1) * texture(texture1, uv);}"""
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sam <sam@basx.dev>
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157 QuadMesh = object
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sam <sam@basx.dev>
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158 position: GPUArray[Vec3f, VertexBuffer]
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sam <sam@basx.dev>
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159 indices: GPUArray[uint16, IndexBuffer]
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160
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161 let R = BGRA([255'u8, 0'u8, 0'u8, 255'u8])
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162 let G = BGRA([0'u8, 255'u8, 0'u8, 255'u8])
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163 let B = BGRA([0'u8, 0'u8, 255'u8, 255'u8])
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164 let W = BGRA([255'u8, 255'u8, 255'u8, 255'u8])
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165 var
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166 quad = QuadMesh(
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167 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(-0.5, 0.5, 0), vec3(0.5, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer),
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168 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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169 )
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170 uniforms1 = asDescriptorSetData(
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171 Uniforms(
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172 material: asGPUValue(Material(baseColor: vec3(1, 1, 1)), UniformBuffer),
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173 texture1: Image[BGRA](width: 3, height: 3, data: @[R, G, B, G, B, R, B, R, G], minInterpolation: VK_FILTER_NEAREST, magInterpolation: VK_FILTER_NEAREST),
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174 )
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sam <sam@basx.dev>
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175 )
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176 uniforms2 = asDescriptorSetData(
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177 Uniforms(
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178 material: asGPUValue(Material(baseColor: vec3(0.5, 0.5, 0.5)), UniformBuffer),
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179 texture1: Image[BGRA](width: 2, height: 2, data: @[R, G, B, W]),
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sam <sam@basx.dev>
parents: 1211
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180 )
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181 )
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182
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sam <sam@basx.dev>
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183 assignBuffers(renderdata, quad)
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sam <sam@basx.dev>
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184 assignBuffers(renderdata, uniforms1)
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sam <sam@basx.dev>
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185 assignBuffers(renderdata, uniforms2)
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sam <sam@basx.dev>
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186 uploadImages(renderdata, uniforms1)
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sam <sam@basx.dev>
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187 uploadImages(renderdata, uniforms2)
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sam <sam@basx.dev>
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188 renderdata.flushAllMemory()
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189
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190 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass)
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191
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sam <sam@basx.dev>
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192 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
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193 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2)
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194
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sam <sam@basx.dev>
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195 var start = getMonoTime()
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sam <sam@basx.dev>
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196 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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197
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sam <sam@basx.dev>
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198 withNextFrame(framebuffer, commandbuffer):
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199
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sam <sam@basx.dev>
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200 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
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201
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sam <sam@basx.dev>
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202 withPipeline(commandbuffer, pipeline):
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203
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204 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
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sam <sam@basx.dev>
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205 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
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206
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sam <sam@basx.dev>
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207 bindDescriptorSet(commandbuffer, uniforms2, 0, pipeline)
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sam <sam@basx.dev>
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208 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
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209
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sam <sam@basx.dev>
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210 # cleanup
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sam <sam@basx.dev>
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211 checkVkResult vkDeviceWaitIdle(vulkan.device)
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sam <sam@basx.dev>
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212 destroyPipeline(pipeline)
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sam <sam@basx.dev>
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213 destroyRenderData(renderdata)
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214
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diff changeset
215 proc test_04_multiple_descriptorsets(time: float32) =
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216 var renderdata = initRenderData()
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sam <sam@basx.dev>
parents:
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217
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sam <sam@basx.dev>
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diff changeset
218 type
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sam <sam@basx.dev>
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219 RenderSettings = object
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220 brigthness: float32
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221 Material = object
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222 baseColor: Vec3f
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223 ObjectSettings = object
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sam <sam@basx.dev>
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224 scale: float32
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sam <sam@basx.dev>
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225 materialIndex: uint32
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sam <sam@basx.dev>
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226 Constants = object
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sam <sam@basx.dev>
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227 offset: Vec2f
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sam <sam@basx.dev>
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228
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sam <sam@basx.dev>
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229 ConstSet = object
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230 constants: GPUValue[Constants, UniformBuffer]
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231 MainSet = object
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232 renderSettings: GPUValue[RenderSettings, UniformBufferMapped]
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sam <sam@basx.dev>
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233 material: array[2, GPUValue[Material, UniformBuffer]]
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sam <sam@basx.dev>
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234 texture1: array[2, Image[Gray]]
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235 OtherSet = object
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236 objectSettings: GPUValue[ObjectSettings, UniformBufferMapped]
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237
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sam <sam@basx.dev>
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238 QuadShader = object
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sam <sam@basx.dev>
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239 position {.VertexAttribute.}: Vec3f
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sam <sam@basx.dev>
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240 fragmentColor {.Pass.}: Vec3f
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241 uv {.Pass.}: Vec2f
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sam <sam@basx.dev>
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242 outColor {.ShaderOutput.}: Vec4f
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sam <sam@basx.dev>
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243 descriptorSets0 {.DescriptorSet: 0.}: ConstSet
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sam <sam@basx.dev>
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diff changeset
244 descriptorSets1 {.DescriptorSet: 1.}: MainSet
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sam <sam@basx.dev>
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245 descriptorSets2 {.DescriptorSet: 2.}: OtherSet
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246 # code
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sam <sam@basx.dev>
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247 vertexCode: string = """void main() {
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248 fragmentColor = material[objectSettings.materialIndex].baseColor * renderSettings.brigthness;
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249 gl_Position = vec4(position * objectSettings.scale, 1);
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sam <sam@basx.dev>
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250 gl_Position.xy += constants.offset.xy;
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sam <sam@basx.dev>
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251 gl_Position.x += material[objectSettings.materialIndex].baseColor.b - 0.5;
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sam <sam@basx.dev>
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252 uv = position.xy + 0.5;
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253 }"""
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254 fragmentCode: string = """void main() {
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255 outColor = vec4(fragmentColor * texture(texture1[objectSettings.materialIndex], uv).rrr, 1);
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sam <sam@basx.dev>
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256 }"""
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sam <sam@basx.dev>
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257 QuadMesh = object
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sam <sam@basx.dev>
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diff changeset
258 position: GPUArray[Vec3f, VertexBuffer]
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sam <sam@basx.dev>
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259 indices: GPUArray[uint16, IndexBuffer]
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sam <sam@basx.dev>
parents:
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260
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sam <sam@basx.dev>
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diff changeset
261 var quad = QuadMesh(
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sam <sam@basx.dev>
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diff changeset
262 position: asGPUArray([vec3(-0.5, -0.5), vec3(-0.5, 0.5), vec3(0.5, 0.5), vec3(0.5, -0.5)], VertexBuffer),
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sam <sam@basx.dev>
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263 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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sam <sam@basx.dev>
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264 )
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sam <sam@basx.dev>
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265 var constset = asDescriptorSetData(
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sam <sam@basx.dev>
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diff changeset
266 ConstSet(
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sam <sam@basx.dev>
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diff changeset
267 constants: asGPUValue(Constants(offset: vec2(-0.3, 0.2)), UniformBuffer),
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sam <sam@basx.dev>
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diff changeset
268 )
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sam <sam@basx.dev>
parents: 1209
diff changeset
269 )
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sam <sam@basx.dev>
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diff changeset
270 let G = Gray([50'u8])
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271 let W = Gray([255'u8])
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272 var mainset = asDescriptorSetData(
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diff changeset
273 MainSet(
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sam <sam@basx.dev>
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274 renderSettings: asGPUValue(RenderSettings(brigthness: 0), UniformBufferMapped),
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275 material: [
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sam <sam@basx.dev>
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276 asGPUValue(Material(baseColor: vec3(1, 1, 0)), UniformBuffer),
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sam <sam@basx.dev>
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277 asGPUValue(Material(baseColor: vec3(1, 0, 1)), UniformBuffer),
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sam <sam@basx.dev>
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278 ],
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sam <sam@basx.dev>
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diff changeset
279 texture1: [
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diff changeset
280 Image[Gray](width: 2, height: 2, data: @[W, G, G, W], minInterpolation: VK_FILTER_NEAREST, magInterpolation: VK_FILTER_NEAREST),
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sam <sam@basx.dev>
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diff changeset
281 Image[Gray](width: 3, height: 3, data: @[W, G, W, G, W, G, W, G, W], minInterpolation: VK_FILTER_NEAREST, magInterpolation: VK_FILTER_NEAREST),
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sam <sam@basx.dev>
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282 ],
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sam <sam@basx.dev>
parents: 1209
diff changeset
283 ),
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sam <sam@basx.dev>
parents: 1209
diff changeset
284 )
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
285 var otherset1 = asDescriptorSetData(
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sam <sam@basx.dev>
parents: 1209
diff changeset
286 OtherSet(
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1209
diff changeset
287 objectSettings: asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 0), UniformBufferMapped),
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sam <sam@basx.dev>
parents: 1208
diff changeset
288 )
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
289 )
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
290 var otherset2 = asDescriptorSetData(
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sam <sam@basx.dev>
parents: 1208
diff changeset
291 OtherSet(
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sam <sam@basx.dev>
parents: 1209
diff changeset
292 objectSettings: asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 1), UniformBufferMapped),
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sam <sam@basx.dev>
parents: 1208
diff changeset
293 )
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
294 )
1209
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sam <sam@basx.dev>
parents: 1208
diff changeset
295
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
296 assignBuffers(renderdata, quad)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
297 assignBuffers(renderdata, constset)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
298 assignBuffers(renderdata, mainset)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
299 assignBuffers(renderdata, otherset1)
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sam <sam@basx.dev>
parents: 1280
diff changeset
300 assignBuffers(renderdata, otherset2)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
301 uploadImages(renderdata, mainset)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
302 renderdata.flushAllMemory()
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sam <sam@basx.dev>
parents: 1203
diff changeset
303
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
304 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass)
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
305
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
306 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
307 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
308 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
309 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2)
1205
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sam <sam@basx.dev>
parents: 1204
diff changeset
310
1235
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sam <sam@basx.dev>
parents: 1233
diff changeset
311 var start = getMonoTime()
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
312 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
313
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
314 withNextFrame(framebuffer, commandbuffer):
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
315 bindDescriptorSet(commandbuffer, constset, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
316 bindDescriptorSet(commandbuffer, mainset, 1, pipeline)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
317
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sam <sam@basx.dev>
parents: 1280
diff changeset
318 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
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sam <sam@basx.dev>
parents: 1240
diff changeset
319
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
320 withPipeline(commandbuffer, pipeline):
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sam <sam@basx.dev>
parents: 1240
diff changeset
321
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
322 bindDescriptorSet(commandbuffer, otherset1, 2, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
323 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
324
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
325 bindDescriptorSet(commandbuffer, otherset2, 2, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
326 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
327
1235
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sam <sam@basx.dev>
parents: 1233
diff changeset
328 mainset.data.renderSettings.data.brigthness = ((getMonoTime() - start).inMilliseconds().int / 1000) / time
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
329 otherset1.data.objectSettings.data.scale = 0.5 + ((getMonoTime() - start).inMilliseconds().int / 1000) / time
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
330 updateGPUBuffer(mainset.data.renderSettings)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
331 updateGPUBuffer(otherset1.data.objectSettings)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
332 renderdata.flushAllMemory()
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
333
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
334 # cleanup
1203
6360c8d17ce0 did: preprations to add rendering tests
sam <sam@basx.dev>
parents:
diff changeset
335 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
336 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
337 destroyRenderData(renderdata)
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
338
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
339 proc test_05_cube(time: float32) =
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
340 type
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
341
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
342 UniformData = object
1232
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sam <sam@basx.dev>
parents: 1231
diff changeset
343 mvp: Mat4
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
344 Uniforms = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
345 data: GPUValue[UniformData, UniformBufferMapped]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
346 CubeShader = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
347 position {.VertexAttribute.}: Vec3f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
348 color {.VertexAttribute.}: Vec4f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
349 fragmentColor {.Pass.}: Vec4f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
350 outColor {.ShaderOutput.}: Vec4f
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
351 descriptorSets {.DescriptorSet: 0.}: Uniforms
1231
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sam <sam@basx.dev>
parents: 1230
diff changeset
352 # code
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
353 vertexCode = """void main() {
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
354 fragmentColor = color;
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
355 gl_Position = vec4(position, 1) * data.mvp;
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
356 }"""
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
357 fragmentCode = """void main() {
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
358 outColor = fragmentColor;
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
359 }"""
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
360 Mesh = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
361 position: GPUArray[Vec3f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
362 normals: GPUArray[Vec3f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
363 color: GPUArray[Vec4f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
364
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
365 let quad = @[
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
366 vec3(-0.5, -0.5), vec3(-0.5, +0.5), vec3(+0.5, +0.5),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
367 vec3(+0.5, +0.5), vec3(+0.5, -0.5), vec3(-0.5, -0.5),
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
368 ]
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
369 proc transf(data: seq[Vec3f], mat: Mat4): seq[Vec3f] =
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
370 for v in data:
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
371 result.add mat * v
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
372
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
373 var
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
374 vertices: seq[Vec3f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
375 colors: seq[Vec4f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
376 normals: seq[Vec3f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
377
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
378 # front, red
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
379 vertices.add quad.transf(translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
380 colors.add newSeqWith(6, vec4(1, 0, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
381 normals.add newSeqWith(6, vec3(0, 0, -1))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
382
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
383 # back, cyan
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
384 vertices.add quad.transf(rotate(PI, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
385 colors.add newSeqWith(6, vec4(0, 1, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
386 normals.add newSeqWith(6, vec3(0, 0, 1))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
387
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
388 # right, green
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
389 vertices.add quad.transf(rotate(PI / 2, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
390 colors.add newSeqWith(6, vec4(0, 1, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
391 normals.add newSeqWith(6, vec3(-1, 0, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
392
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
393 # left, magenta
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
394 vertices.add quad.transf(rotate(-PI / 2, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
395 colors.add newSeqWith(6, vec4(1, 0, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
396 normals.add newSeqWith(6, vec3(1, 0, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
397
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
398 # bottom, blue
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
399 vertices.add quad.transf(rotate(PI / 2, X) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
400 colors.add newSeqWith(6, vec4(0, 0, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
401 normals.add newSeqWith(6, vec3(0, -1, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
402
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
403 # top, yellow
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
404 vertices.add quad.transf(rotate(-PI / 2, X) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
405 colors.add newSeqWith(6, vec4(1, 1, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
406 normals.add newSeqWith(6, vec3(0, 1, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
407
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
408 var renderdata = initRenderData()
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
409
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
410 var mesh = Mesh(
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
411 position: asGPUArray(vertices, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
412 color: asGPUArray(colors, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
413 normals: asGPUArray(normals, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
414 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
415 assignBuffers(renderdata, mesh)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
416
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
417 var floor = Mesh(
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
418 position: asGPUArray(quad.transf(scale(10, 10, 10) * rotate(-PI / 2, X) * translate(0, 0, 0.05)), VertexBuffer),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
419 color: asGPUArray(newSeqWith(6, vec4(0.1, 0.1, 0.1, 1)), VertexBuffer),
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
420 normals: asGPUArray(newSeqWith(6, Y), VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
421 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
422 assignBuffers(renderdata, floor)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
423
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
424 var uniforms1 = asDescriptorSetData(
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
425 Uniforms(
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
426 data: asGPUValue(UniformData(mvp: Unit4), UniformBufferMapped)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
427 )
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
428 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
429 assignBuffers(renderdata, uniforms1)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
430
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
431 renderdata.flushAllMemory()
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
432
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
433 var pipeline = createPipeline[CubeShader](renderPass = vulkan.swapchain.renderPass)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
434 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
435
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
436 var tStart = getMonoTime()
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
437 var t = tStart
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
438
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
439 var start = getMonoTime()
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
440 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1233
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
441 let tStartLoop = getMonoTime() - tStart
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
442
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
443 uniforms1.data.data.data.mvp = (
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
444 projection(-PI / 2, getAspectRatio(), 0.01, 100) *
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
445 translate(0, 0, 2) *
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
446 rotate(PI / 4, X) *
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
447 rotate(PI * 0.1 * (tStartLoop.inMicroseconds() / 1_000_000), Y)
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
448 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
449 updateGPUBuffer(uniforms1.data.data, flush = true)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
450
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
451 withNextFrame(framebuffer, commandbuffer):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
452
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
453 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
454 withPipeline(commandbuffer, pipeline):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
455
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
456 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
457 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
458 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = floor)
1233
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
459
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
460 let tEndLoop = getMonoTime() - tStart
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
461 let looptime = tEndLoop - tStartLoop
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
462 let waitTime = 16_666 - looptime.inMicroseconds
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
463 if waitTime > 0:
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
464 sleep((waitTime / 1000).int)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
465
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
466 # cleanup
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
467 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
468 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
469 destroyRenderData(renderdata)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
470
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
471 proc test_06_different_draw_modes(time: float32) =
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
472 var renderdata = initRenderData()
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
473
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
474 type
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
475 Shader = object
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
476 position {.VertexAttribute.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
477 color {.VertexAttribute.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
478 fragmentColor {.Pass.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
479 outColor {.ShaderOutput.}: Vec4f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
480 # code
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
481 vertexCode: string = """void main() {
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
482 gl_PointSize = 100;
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
483 fragmentColor = color;
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
484 gl_Position = vec4(position, 1);}"""
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
485 fragmentCode: string = """void main() {
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
486 outColor = vec4(fragmentColor, 1);}"""
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
487 TriangleMesh = object
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
488 position: GPUArray[Vec3f, VertexBuffer]
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
489 color: GPUArray[Vec3f, VertexBuffer]
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
490 var triangle = TriangleMesh(
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
491 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
492 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
493 )
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
494 var lines = TriangleMesh(
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
495 position: asGPUArray([vec3(-0.9, 0, 0), vec3(-0.05, -0.9, 0), vec3(0.05, -0.9, 0), vec3(0.9, 0, 0)], VertexBuffer),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
496 color: asGPUArray([vec3(1, 1, 0), vec3(1, 1, 0), vec3(0, 1, 0), vec3(0, 1, 0)], VertexBuffer),
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
497 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
498 assignBuffers(renderdata, triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
499 assignBuffers(renderdata, lines)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
500 renderdata.flushAllMemory()
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
501
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
502 var pipeline1 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_LINE, lineWidth = 20'f32)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
503 var pipeline2 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_POINT)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
504 var pipeline3 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, lineWidth = 5)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
505 var pipeline4 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
506
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
507 var start = getMonoTime()
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
508 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
509 withNextFrame(framebuffer, commandbuffer):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
510 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
511 withPipeline(commandbuffer, pipeline1):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
512 render(commandbuffer = commandbuffer, pipeline = pipeline1, mesh = triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
513 withPipeline(commandbuffer, pipeline2):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
514 render(commandbuffer = commandbuffer, pipeline = pipeline2, mesh = triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
515 withPipeline(commandbuffer, pipeline3):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
516 render(commandbuffer = commandbuffer, pipeline = pipeline3, mesh = lines)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
517 withPipeline(commandbuffer, pipeline4):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
518 render(commandbuffer = commandbuffer, pipeline = pipeline4, mesh = lines)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
519
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
520 # cleanup
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
521 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
522 destroyPipeline(pipeline1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
523 destroyPipeline(pipeline2)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
524 destroyPipeline(pipeline3)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
525 destroyPipeline(pipeline4)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
526 destroyRenderData(renderdata)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
527
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
528 proc test_07_png_texture(time: float32) =
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
529 var renderdata = initRenderData()
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
530
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
531 type
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
532 Uniforms = object
1252
01e9f41d35b1 add:support for push constants
sam <sam@basx.dev>
parents: 1242
diff changeset
533 texture1: Image[BGRA]
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
534 Shader = object
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
535 position {.VertexAttribute.}: Vec3f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
536 uv {.VertexAttribute.}: Vec2f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
537 fragmentUv {.Pass.}: Vec2f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
538 outColor {.ShaderOutput.}: Vec4f
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
539 descriptorSets {.DescriptorSet: 0.}: Uniforms
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
540 # code
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
541 vertexCode: string = """
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
542 void main() {
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
543 fragmentUv = uv;
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
544 gl_Position = vec4(position, 1);
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
545 }"""
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
546 fragmentCode: string = """
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
547 void main() {
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
548 outColor = texture(texture1, fragmentUv);
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
549 }"""
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
550 Quad = object
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
551 position: GPUArray[Vec3f, VertexBuffer]
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
552 uv: GPUArray[Vec2f, VertexBuffer]
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
553 var mesh = Quad(
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
554 position: asGPUArray([
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
555 vec3(-0.8, -0.5), vec3(-0.8, 0.5), vec3(0.8, 0.5),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
556 vec3(0.8, 0.5), vec3(0.8, -0.5), vec3(-0.8, -0.5),
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
557 ], VertexBuffer),
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
558 uv: asGPUArray([
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
559 vec2(0, 1), vec2(0, 0), vec2(1, 0),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
560 vec2(1, 0), vec2(1, 1), vec2(0, 1),
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
561 ], VertexBuffer),
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
562 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
563 assignBuffers(renderdata, mesh)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
564 renderdata.flushAllMemory()
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
565
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
566 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass)
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
567 var uniforms1 = asDescriptorSetData(
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
568 Uniforms(
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
569 texture1: loadImage[BGRA]("art.png"),
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
570 )
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
571 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
572 uploadImages(renderdata, uniforms1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
573 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
574
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
575 var start = getMonoTime()
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
576 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
577
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
578 withNextFrame(framebuffer, commandbuffer):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
579
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
580 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
581
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
582 withPipeline(commandbuffer, pipeline):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
583
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
584 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
585 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
586
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
587 # cleanup
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
588 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
589 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
590 destroyRenderData(renderdata)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
591
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
592 proc test_08_triangle_2pass(time: float32, depthBuffer: bool, samples: VkSampleCountFlagBits) =
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
593 var (offscreenRP, presentRP) = createIndirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples)
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
594
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
595 setupSwapchain(renderpass = presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
596
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
597 var renderdata = initRenderData()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
598
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
599 type
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
600 Uniforms = object
1252
01e9f41d35b1 add:support for push constants
sam <sam@basx.dev>
parents: 1242
diff changeset
601 frameTexture: Image[BGRA]
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
602 TriangleShader = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
603 position {.VertexAttribute.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
604 color {.VertexAttribute.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
605 fragmentColor {.Pass.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
606 outColor {.ShaderOutput.}: Vec4f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
607 # code
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
608 vertexCode: string = """void main() {
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
609 fragmentColor = color;
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
610 gl_Position = vec4(position, 1);}"""
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
611 fragmentCode: string = """void main() {
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
612 outColor = vec4(fragmentColor, 1);}"""
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
613 PresentShader = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
614 position {.VertexAttribute.}: Vec2f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
615 uv {.Pass.}: Vec2f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
616 outColor {.ShaderOutput.}: Vec4f
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
617 descriptorSets {.DescriptorSet: 0.}: Uniforms
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
618 # code
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
619 vertexCode: string = """void main() {
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
620 uv = ((position + 1) * 0.5) * vec2(1, -1);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
621 gl_Position = vec4(position, 0, 1);}"""
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
622 fragmentCode: string = """void main() {
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
623 vec2 uv1 = uv + vec2(0.001, 0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
624 vec2 uv2 = uv + vec2(0.001, -0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
625 vec2 uv3 = uv + vec2(-0.001, 0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
626 vec2 uv4 = uv + vec2(-0.001, -0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
627 outColor = (
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
628 texture(frameTexture, uv1) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
629 texture(frameTexture, uv2) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
630 texture(frameTexture, uv3) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
631 texture(frameTexture, uv4)
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
632 ) / 4;
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
633 }"""
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
634 TriangleMesh = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
635 position: GPUArray[Vec3f, VertexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
636 color: GPUArray[Vec3f, VertexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
637 QuadMesh = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
638 position: GPUArray[Vec2f, VertexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
639 indices: GPUArray[uint16, IndexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
640 var mesh = TriangleMesh(
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
641 position: asGPUArray([vec3(-0.5, -0.5), vec3(0, 0.5), vec3(0.5, -0.5)], VertexBuffer),
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
642 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
643 )
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
644 var quad = QuadMesh(
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
645 position: asGPUArray([vec2(-1, -1), vec2(-1, 1), vec2(1, 1), vec2(1, -1)], VertexBuffer),
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
646 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
647 )
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
648 var uniforms1 = asDescriptorSetData(
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
649 Uniforms(
1252
01e9f41d35b1 add:support for push constants
sam <sam@basx.dev>
parents: 1242
diff changeset
650 frameTexture: Image[BGRA](width: vulkan.swapchain.width, height: vulkan.swapchain.height, isRenderTarget: true),
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
651 )
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
652 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
653 assignBuffers(renderdata, mesh)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
654 assignBuffers(renderdata, quad)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
655 uploadImages(renderdata, uniforms1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
656 renderdata.flushAllMemory()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
657
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
658 var
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
659 drawPipeline = createPipeline[TriangleShader](renderPass = offscreenRP)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
660 presentPipeline = createPipeline[PresentShader](renderPass = presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
661
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
662 initDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms1)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
663
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
664 # create depth buffer images (will not use the one in the swapchain
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
665 var
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
666 depthImage: VkImage
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
667 depthImageView: VkImageView
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
668 depthMemory: VkDeviceMemory
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
669 if offscreenRP.depthBuffer:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
670 depthImage = svkCreate2DImage(
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
671 width = vulkan.swapchain.width,
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
672 height = vulkan.swapchain.height,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
673 format = DEPTH_FORMAT,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
674 usage = [VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT],
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
675 samples = offscreenRP.samples,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
676 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
677 let requirements = svkGetImageMemoryRequirements(depthImage)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
678 depthMemory = svkAllocateMemory(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
679 requirements.size,
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
680 bestMemory(mappable = false, filter = requirements.memoryTypes)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
681 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
682 checkVkResult vkBindImageMemory(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
683 vulkan.device,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
684 depthImage,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
685 depthMemory,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
686 0,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
687 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
688 depthImageView = svkCreate2DImageView(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
689 image = depthImage,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
690 format = DEPTH_FORMAT,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
691 aspect = VK_IMAGE_ASPECT_DEPTH_BIT
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
692 )
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
693
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
694 # create msaa images (will not use the one in the swapchain
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
695 var
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
696 msaaImage: VkImage
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
697 msaaImageView: VkImageView
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
698 msaaMemory: VkDeviceMemory
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
699 if offscreenRP.samples != VK_SAMPLE_COUNT_1_BIT:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
700 msaaImage = svkCreate2DImage(
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
701 width = vulkan.swapchain.width,
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
702 height = vulkan.swapchain.height,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
703 format = SURFACE_FORMAT,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
704 usage = [VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT],
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
705 samples = offscreenRP.samples,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
706 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
707 let requirements = svkGetImageMemoryRequirements(msaaImage)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
708 msaaMemory = svkAllocateMemory(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
709 requirements.size,
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
710 bestMemory(mappable = false, filter = requirements.memoryTypes)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
711 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
712 checkVkResult vkBindImageMemory(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
713 vulkan.device,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
714 msaaImage,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
715 msaaMemory,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
716 0,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
717 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
718 msaaImageView = svkCreate2DImageView(image = msaaImage, format = SURFACE_FORMAT)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
719
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
720 var attachments: seq[VkImageView]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
721 if offscreenRP.samples == VK_SAMPLE_COUNT_1_BIT:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
722 if offscreenRP.depthBuffer:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
723 attachments = @[uniforms1.data.frameTexture.imageview, depthImageView]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
724 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
725 attachments = @[uniforms1.data.frameTexture.imageview]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
726 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
727 if offscreenRP.depthBuffer:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
728 attachments = @[msaaImageView, depthImageView, uniforms1.data.frameTexture.imageview]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
729 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
730 attachments = @[msaaImageView, uniforms1.data.frameTexture.imageview]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
731 var offscreenFB = svkCreateFramebuffer(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
732 offscreenRP.vk,
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
733 vulkan.swapchain.width,
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
734 vulkan.swapchain.height,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
735 attachments
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
736 )
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
737
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
738 var start = getMonoTime()
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
739 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
740
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
741 withNextFrame(framebuffer, commandbuffer):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
742
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
743 withRenderPass(offscreenRP, offscreenFB, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
744 withPipeline(commandbuffer, drawPipeline):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
745 render(commandbuffer = commandbuffer, pipeline = drawPipeline, mesh = mesh)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
746
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
747 withRenderPass(presentRP, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)):
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
748
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
749 withPipeline(commandbuffer, presentPipeline):
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
750
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
751 bindDescriptorSet(commandbuffer, uniforms1, 0, presentPipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
752 render(commandbuffer = commandbuffer, pipeline = presentPipeline, mesh = quad)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
753
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
754 # cleanup
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
755 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
756 destroyPipeline(presentPipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
757 destroyPipeline(drawPipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
758 destroyRenderData(renderdata)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
759 if depthImage.Valid:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
760 vkDestroyImageView(vulkan.device, depthImageView, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
761 vkDestroyImage(vulkan.device, depthImage, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
762 vkFreeMemory(vulkan.device, depthMemory, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
763 if msaaImage.Valid:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
764 vkDestroyImageView(vulkan.device, msaaImageView, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
765 vkDestroyImage(vulkan.device, msaaImage, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
766 vkFreeMemory(vulkan.device, msaaMemory, nil)
1285
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
767 destroyRenderPass(offscreenRP)
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
768 destroyRenderPass(presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
769 vkDestroyFramebuffer(vulkan.device, offscreenFB, nil)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
770 clearSwapchain()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
771
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
772 when isMainModule:
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
773 var time = 1'f32
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
774 initVulkan()
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
775
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
776 var mainRenderpass: RenderPass
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
777 var renderPasses = [
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
778 (depthBuffer: false, samples: VK_SAMPLE_COUNT_1_BIT),
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
779 (depthBuffer: false, samples: VK_SAMPLE_COUNT_4_BIT),
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
780 (depthBuffer: true, samples: VK_SAMPLE_COUNT_1_BIT),
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
781 (depthBuffer: true, samples: VK_SAMPLE_COUNT_4_BIT),
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
782 ]
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
783
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
784
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
785 # test normal
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
786 for i, (depthBuffer, samples) in renderPasses:
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
787 var renderpass = createDirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
788 setupSwapchain(renderpass = renderpass)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
789
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
790 # tests a simple triangle with minimalistic shader and vertex format
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
791 test_01_triangle(time)
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
792
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
793 # tests instanced triangles and quads, mixing meshes and instances
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
794 test_02_triangle_quad_instanced(time)
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1209
diff changeset
795
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
796 # teste descriptor sets
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
797 test_03_simple_descriptorset(time)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
798
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
799 # tests multiple descriptor sets and arrays
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
800 test_04_multiple_descriptorsets(time)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
801
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
802 # rotating cube
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
803 test_05_cube(time)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
804
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
805 # different draw modes (lines, points, and topologies)
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
806 test_06_different_draw_modes(time)
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
807
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
808 # load PNG texture
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
809 test_07_png_texture(time)
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
810
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
811 checkVkResult vkDeviceWaitIdle(vulkan.device)
1285
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
812 destroyRenderPass(renderpass)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
813 clearSwapchain()
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
814
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
815 # test multiple render passes
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
816 for i, (depthBuffer, samples) in renderPasses:
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
817 test_08_triangle_2pass(time, depthBuffer, samples)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
818
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
819 destroyVulkan()