Mercurial > games > semicongine
annotate semiconginev2/old/input.nim @ 1222:3c3d4d7a8ecd compiletime-tests
did: cleanup config file
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:08:15 +0700 |
parents | 56781cc0fc7c |
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rev | line source |
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1021 | 1 # Linux joystick: https://www.kernel.org/doc/Documentation/input/joystick-api.txt |
2 # Windows joystick: https://learn.microsoft.com/en-us/windows/win32/xinput/getting-started-with-xinput | |
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3 |
1021 | 4 |
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5 import std/tables |
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6 import std/strutils |
1021 | 7 |
8 import ./core/vector | |
9 import ./events | |
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10 import ./storage |
1021 | 11 |
12 type | |
13 Input = object | |
14 keyIsDown: set[Key] | |
15 keyWasPressed: set[Key] | |
16 keyWasReleased: set[Key] | |
17 mouseIsDown: set[MouseButton] | |
18 mouseWasPressed: set[MouseButton] | |
19 mouseWasReleased: set[MouseButton] | |
20 mousePosition: Vec2f | |
21 mouseMove: Vec2f | |
22 mouseWheel: float32 | |
23 windowWasResized: bool = true | |
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24 windowIsMinimized: bool = false |
1021 | 25 |
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26 # warning, shit is not thread safe |
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27 var input: Input |
1021 | 28 |
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29 proc UpdateInputs*(events: seq[Event]): bool = |
1021 | 30 # reset input states |
31 input.keyWasPressed = {} | |
32 input.keyWasReleased = {} | |
33 input.mouseWasPressed = {} | |
34 input.mouseWasReleased = {} | |
35 input.mouseWheel = 0 | |
1136 | 36 input.mouseMove = NewVec2f() |
1021 | 37 input.windowWasResized = false |
38 | |
39 var killed = false | |
40 for event in events: | |
41 case event.eventType: | |
42 of Quit: | |
43 killed = true | |
44 of ResizedWindow: | |
45 input.windowWasResized = true | |
46 of KeyPressed: | |
47 input.keyWasPressed.incl event.key | |
48 input.keyIsDown.incl event.key | |
49 of KeyReleased: | |
50 input.keyWasReleased.incl event.key | |
51 input.keyIsDown.excl event.key | |
52 of MousePressed: | |
53 input.mouseWasPressed.incl event.button | |
54 input.mouseIsDown.incl event.button | |
55 of MouseReleased: | |
56 input.mouseWasReleased.incl event.button | |
57 input.mouseIsDown.excl event.button | |
58 of MouseMoved: | |
1136 | 59 let newPos = NewVec2(float32(event.x), float32(event.y)) |
1021 | 60 input.mouseMove = newPos - input.mousePosition |
61 input.mousePosition = newPos | |
62 of MouseWheel: | |
63 input.mouseWheel = event.amount | |
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64 of MinimizedWindow: |
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65 input.windowIsMinimized = true |
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66 of RestoredWindow: |
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67 input.windowIsMinimized = false |
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68 |
1021 | 69 return not killed |
70 | |
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71 proc KeyIsDown*(key: Key): bool = key in input.keyIsDown |
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72 proc KeyWasPressed*(key: Key): bool = key in input.keyWasPressed |
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73 proc KeyWasPressed*(): bool = input.keyWasPressed.len > 0 |
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74 proc KeyWasReleased*(key: Key): bool = key in input.keyWasReleased |
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75 proc MouseIsDown*(button: MouseButton): bool = button in input.mouseIsDown |
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76 proc MouseWasPressed*(): bool = input.mouseWasPressed.len > 0 |
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77 proc MouseWasPressed*(button: MouseButton): bool = button in input.mouseWasPressed |
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78 proc MousePressedButtons*(): set[MouseButton] = input.mouseWasPressed |
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79 proc MouseWasReleased*(): bool = input.mouseWasReleased.len > 0 |
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80 proc MouseWasReleased*(button: MouseButton): bool = button in input.mouseWasReleased |
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81 proc MouseReleasedButtons*(): set[MouseButton] = input.mouseWasReleased |
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82 proc MousePosition*(): Vec2f = input.mousePosition |
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83 proc MousePositionNormalized*(size: (int, int)): Vec2f = |
1021 | 84 result.x = (input.mousePosition.x / float32(size[0])) * 2.0 - 1.0 |
85 result.y = (input.mousePosition.y / float32(size[1])) * 2.0 - 1.0 | |
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86 proc MouseMove*(): auto = input.mouseMove |
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87 proc MouseWheel*(): auto = input.mouseWheel |
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88 proc WindowWasResized*(): auto = input.windowWasResized |
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89 proc WindowIsMinimized*(): auto = input.windowIsMinimized |
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90 |
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91 # actions as a slight abstraction over raw input |
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92 |
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93 type |
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94 ActionMap = object |
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95 keyActions: Table[string, set[Key]] |
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96 mouseActions: Table[string, set[MouseButton]] |
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97 |
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98 # warning, shit is not thread safe |
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99 var actionMap: ActionMap |
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100 |
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101 proc MapAction*[T: enum](action: T, key: Key) = |
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102 if not actionMap.keyActions.contains($action): |
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103 actionMap.keyActions[$action] = {} |
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104 actionMap.keyActions[$action].incl key |
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105 |
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106 proc MapAction*[T: enum](action: T, button: MouseButton) = |
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107 if not actionMap.mouseActions.contains($action): |
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108 actionMap.mouseActions[$action] = {} |
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109 actionMap.mouseActions[$action].incl button |
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110 |
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111 proc MapAction*[T: enum](action: T, keys: openArray[Key|MouseButton]) = |
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112 for key in keys: |
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113 MapAction(action, key) |
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114 |
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115 proc UnmapAction*[T: enum](action: T, key: Key) = |
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116 if actionMap.keyActions.contains($action): |
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117 actionMap.keyActions[$action].excl(key) |
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118 |
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119 proc UnmapAction*[T: enum](action: T, button: MouseButton) = |
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120 if actionMap.mouseActions.contains($action): |
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121 actionMap.mouseActions[$action].excl(button) |
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122 |
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123 proc UnmapAction*[T: enum](action: T) = |
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124 if actionMap.keyActions.contains($action): |
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125 actionMap.keyActions[$action] = {} |
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126 if actionMap.mouseActions.contains($action): |
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127 actionMap.mouseActions[$action] = {} |
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128 |
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129 proc SaveCurrentActionMapping*() = |
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130 for name, keys in actionMap.keyActions.pairs: |
1138 | 131 SystemStorage.Store(name, keys, table = "input_mapping_key") |
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132 for name, buttons in actionMap.mouseActions.pairs: |
1138 | 133 SystemStorage.Store(name, buttons, table = "input_mapping_mouse") |
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134 |
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135 proc LoadActionMapping*[T]() = |
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136 reset(actionMap) |
1138 | 137 for name in SystemStorage.List(table = "input_mapping_key"): |
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138 let action = parseEnum[T](name) |
1138 | 139 let keys = SystemStorage.Load(name, set[Key](), table = "input_mapping_key") |
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140 for key in keys: |
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141 MapAction(action, key) |
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142 |
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143 proc ActionDown*[T](action: T): bool = |
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144 if actionMap.keyActions.contains($action): |
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145 for key in actionMap.keyActions[$action]: |
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146 if key in input.keyIsDown: |
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147 return true |
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148 return false |
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149 if actionMap.mouseActions.contains($action): |
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150 for button in actionMap.mouseActions[$action]: |
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151 if button in input.mouseIsDown: |
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152 return true |
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153 return false |
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154 |
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155 proc ActionPressed*[T](action: T): bool = |
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156 if actionMap.keyActions.contains($action): |
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157 for key in actionMap.keyActions[$action]: |
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did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
158 if key in input.keyWasPressed: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
159 return true |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
160 elif actionMap.mouseActions.contains($action): |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
161 for button in actionMap.mouseActions[$action]: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
162 if button in input.mouseWasPressed: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
163 return true |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
164 |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
165 proc ActionReleased*[T](action: T): bool = |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
166 if actionMap.keyActions.contains($action): |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
167 for key in actionMap.keyActions[$action]: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
168 if key in input.keyWasReleased: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
169 return true |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
170 elif actionMap.mouseActions.contains($action): |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
171 for button in actionMap.mouseActions[$action]: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
172 if button in input.mouseWasReleased: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
173 return true |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
174 |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
175 proc ActionValue*[T](action: T): float32 = |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
176 if actionMap.keyActions.contains($action): |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
177 for key in actionMap.keyActions[$action]: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
178 if key in input.keyIsDown: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
179 return 1 |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
180 elif actionMap.mouseActions.contains($action): |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
181 for button in actionMap.mouseActions[$action]: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
182 if button in input.mouseIsDown: |
f888ac4825b8
did: refactor input system, did some renaming, add quering of keys in key-value-store
sam <sam@basx.dev>
parents:
1021
diff
changeset
|
183 return 1 |