annotate semiconginev2/rendering/shaders.nim @ 1240:42eeb59f3a43

add: more tests, line and point rendering
author sam <sam@basx.dev>
date Mon, 22 Jul 2024 12:42:35 +0700
parents 70f6c1cfe005
children c15770761865
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
1228
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1 func GlslType[T: SupportedGPUType|Image](value: T): string =
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2 when T is float32: "float"
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3 elif T is float64: "double"
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4 elif T is int8 or T is int16 or T is int32 or T is int64: "int"
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5 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint"
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6 elif T is TVec2[int32]: "ivec2"
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7 elif T is TVec2[int64]: "ivec2"
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8 elif T is TVec3[int32]: "ivec3"
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9 elif T is TVec3[int64]: "ivec3"
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10 elif T is TVec4[int32]: "ivec4"
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11 elif T is TVec4[int64]: "ivec4"
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12 elif T is TVec2[uint32]: "uvec2"
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13 elif T is TVec2[uint64]: "uvec2"
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14 elif T is TVec3[uint32]: "uvec3"
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15 elif T is TVec3[uint64]: "uvec3"
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16 elif T is TVec4[uint32]: "uvec4"
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17 elif T is TVec4[uint64]: "uvec4"
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18 elif T is TVec2[float32]: "vec2"
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19 elif T is TVec2[float64]: "dvec2"
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20 elif T is TVec3[float32]: "vec3"
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21 elif T is TVec3[float64]: "dvec3"
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22 elif T is TVec4[float32]: "vec4"
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23 elif T is TVec4[float64]: "dvec4"
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24 elif T is TMat2[float32]: "mat2"
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25 elif T is TMat2[float64]: "dmat2"
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26 elif T is TMat23[float32]: "mat23"
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27 elif T is TMat23[float64]: "dmat23"
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28 elif T is TMat32[float32]: "mat32"
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29 elif T is TMat32[float64]: "dmat32"
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30 elif T is TMat3[float32]: "mat3"
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31 elif T is TMat3[float64]: "dmat3"
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32 elif T is TMat34[float32]: "mat34"
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33 elif T is TMat34[float64]: "dmat34"
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34 elif T is TMat43[float32]: "mat43"
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35 elif T is TMat43[float64]: "dmat43"
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36 elif T is TMat4[float32]: "mat4"
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37 elif T is TMat4[float64]: "dmat4"
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38 elif T is Image: "sampler2D"
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39 else: {.error: "Unsupported data type on GPU".}
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40
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41 func VkType[T: SupportedGPUType](value: T): VkFormat =
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42 when T is float32: VK_FORMAT_R32_SFLOAT
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43 elif T is float64: VK_FORMAT_R64_SFLOAT
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44 elif T is int8: VK_FORMAT_R8_SINT
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45 elif T is int16: VK_FORMAT_R16_SINT
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46 elif T is int32: VK_FORMAT_R32_SINT
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47 elif T is int64: VK_FORMAT_R64_SINT
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48 elif T is uint8: VK_FORMAT_R8_UINT
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49 elif T is uint16: VK_FORMAT_R16_UINT
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50 elif T is uint32: VK_FORMAT_R32_UINT
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51 elif T is uint64: VK_FORMAT_R64_UINT
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52 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT
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53 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT
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54 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT
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55 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT
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56 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT
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57 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT
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58 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT
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59 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT
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60 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT
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61 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT
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62 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT
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63 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT
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64 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT
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65 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT
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66 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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67 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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68 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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69 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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70 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT
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71 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT
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72 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT
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73 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT
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74 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT
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75 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT
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76 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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77 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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78 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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79 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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80 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT
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81 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT
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82 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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83 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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84 else: {.error: "Unsupported data type on GPU".}
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85
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86
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87 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Image](value: T): uint32 =
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88 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]:
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89 2
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90 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]:
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91 3
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92 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]:
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93 4
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94 else:
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95 1
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96
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97 func NLocationSlots[T: SupportedGPUType|Image](value: T): uint32 =
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98 #[
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99 single location:
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100 - any scalar
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101 - any 16-bit vector
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102 - any 32-bit vector
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103 - any 64-bit vector that has max. 2 components
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104 16-bit scalar and vector types, and
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105 32-bit scalar and vector types, and
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106 64-bit scalar and 2-component vector types.
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107 two locations
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108 64-bit three- and four-component vectors
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109 ]#
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110 when T is TVec3[int64] or
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111 T is TVec4[int64] or
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112 T is TVec3[uint64] or
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113 T is TVec4[uint64] or
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114 T is TVec3[float64] or
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115 T is TVec4[float64] or
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116 T is TMat23[float64] or
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117 T is TMat3[float64] or
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118 T is TMat34[float64] or
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119 T is TMat43[float64] or
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120 T is TMat4[float64]:
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121 return 2
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122 else:
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123 return 1
1190
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124
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125 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} =
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126 const GLSL_VERSION = "450"
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127 var vsInput: seq[string]
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128 var vsOutput: seq[string]
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129 var fsInput: seq[string]
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130 var fsOutput: seq[string]
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131 var uniforms: seq[string]
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132 var samplers: seq[string]
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133 var vsInputLocation = 0'u32
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134 var passLocation = 0
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135 var fsOutputLocation = 0
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136
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137 var sawDescriptorSets = false
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138 for fieldname, value in fieldPairs(shader):
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139 # vertex shader inputs
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diff changeset
140 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
141 assert typeof(value) is SupportedGPUType
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
142 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
143 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
144 vsInputLocation += NLocationSlots(value)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
145
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
146 # intermediate values, passed between shaders
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
147 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
148 let flat = if hasCustomPragma(value, PassFlat): "flat " else: ""
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
149 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
150 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
151 passLocation.inc
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
152
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
153 # fragment shader output
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
154 elif hasCustomPragma(value, ShaderOutput):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
155 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
156 fsOutputLocation.inc
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
157
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
158 # descriptor sets
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
159 # need to consider 4 cases: uniform block, texture, uniform block array, texture array
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
160 elif hasCustomPragma(value, DescriptorSets):
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
161 assert not sawDescriptorSets, "Only one field with pragma DescriptorSets allowed per shader"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
162 assert typeof(value) is tuple, "Descriptor field '" & fieldname & "' must be of type tuple"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
163 assert tupleLen(typeof(value)) <= MAX_DESCRIPTORSETS, typetraits.name(TShader) & ": maximum " & $MAX_DESCRIPTORSETS & " allowed"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
164 sawDescriptorSets = true
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
165 var descriptorSetIndex = 0
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
166 for descriptor in value.fields:
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
167
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
168 var descriptorBinding = 0
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
169
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
170 for descriptorName, descriptorValue in fieldPairs(descriptor):
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
171
1228
4e465583ea32 did: rename texture to image
sam <sam@basx.dev>
parents: 1218
diff changeset
172 when typeof(descriptorValue) is Image:
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
173 samplers.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform " & GlslType(descriptorValue) & " " & descriptorName & ";"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
174 descriptorBinding.inc
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
175
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
176 elif typeof(descriptorValue) is GPUValue:
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
177
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
178 uniforms.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
179 when typeof(descriptorValue.data) is object:
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
180
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
181 for blockFieldName, blockFieldValue in descriptorValue.data.fieldPairs():
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
182 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
183 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
184 uniforms.add "} " & descriptorName & ";"
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
185
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
186 else:
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
187 {.error: "Unsupported shader descriptor field " & descriptorName & " (must be object)".}
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
188 descriptorBinding.inc
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
189
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
190 elif typeof(descriptorValue) is array:
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
191
1228
4e465583ea32 did: rename texture to image
sam <sam@basx.dev>
parents: 1218
diff changeset
192 when elementType(descriptorValue) is Image:
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
193
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
194 let arrayDecl = "[" & $typeof(descriptorValue).len & "]"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
195 samplers.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(descriptorValue))) & " " & descriptorName & "" & arrayDecl & ";"
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
196 descriptorBinding.inc
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
197
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
198 elif elementType(descriptorValue) is GPUValue:
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
199
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
200 uniforms.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {"
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
201
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
202 for blockFieldName, blockFieldValue in default(elementType(descriptorValue)).data.fieldPairs():
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
203 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType"
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
204 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";"
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
205 uniforms.add "} " & descriptorName & "[" & $descriptorValue.len & "];"
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
206 descriptorBinding.inc
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
207
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
208 else:
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
209 {.error: "Unsupported shader descriptor field " & descriptorName.}
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
210
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
211 descriptorSetIndex.inc
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
212 elif fieldname in ["vertexCode", "fragmentCode"]:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
213 discard
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
214 else:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
215 {.error: "Unsupported shader field '" & typetraits.name(TShader) & "." & fieldname & "' of type " & typetraits.name(typeof(value)).}
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
216
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
217 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
218 vsInput &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
219 uniforms &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
220 samplers &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
221 vsOutput &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
222 @[shader.vertexCode]).join("\n")
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
223
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
224 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
225 fsInput &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
226 uniforms &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
227 samplers &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
228 fsOutput &
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
229 @[shader.fragmentCode]).join("\n")
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
230
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
231 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} =
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
232 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} =
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
233 case stage
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
234 of VK_SHADER_STAGE_VERTEX_BIT: "vert"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
235 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
236 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
237 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
238 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
239 of VK_SHADER_STAGE_COMPUTE_BIT: "comp"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
240 else: ""
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
241
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
242 when defined(nimcheck): # will not run if nimcheck is running
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
243 return result
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
244
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
245 let
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
246 stagename = stage2string(stage)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
247 shaderHash = hash(shaderSource)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
248 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
249
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
250 if not shaderfile.fileExists:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
251 echo "shader of type ", stage
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
252 for i, line in enumerate(shaderSource.splitlines()):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
253 echo " ", i + 1, " ", line
1192
90bf0cab1d02 did: so many, many things
sam <sam@basx.dev>
parents: 1190
diff changeset
254 var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator"
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
255 when defined(windows):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
256 glslExe = glslExe & "." & ExeExt
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
257 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
258 echo "run: ", command
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
259 discard StaticExecChecked(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
260 command = command,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
261 input = shaderSource
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
262 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
263 else:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
264 echo &"shaderfile {shaderfile} is up-to-date"
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
265
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
266 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
267 let shaderbinary = staticRead shaderfile.replace("\\", "/")
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
268 else:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
269 let shaderbinary = staticRead shaderfile
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
270
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
271 var i = 0
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
272 while i < shaderbinary.len:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
273 result.add(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
274 (uint32(shaderbinary[i + 0]) shl 0) or
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
275 (uint32(shaderbinary[i + 1]) shl 8) or
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
276 (uint32(shaderbinary[i + 2]) shl 16) or
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
277 (uint32(shaderbinary[i + 3]) shl 24)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
278 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
279 i += 4
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
280
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
281
1200
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sam <sam@basx.dev>
parents: 1192
diff changeset
282 proc CompileShader[TShader](shader: static TShader): (VkShaderModule, VkShaderModule) =
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
283 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
284
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
285 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
286 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
287
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
288 var createInfoVertex = VkShaderModuleCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
289 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
290 codeSize: csize_t(vertexBinary.len * sizeof(uint32)),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
291 pCode: vertexBinary.ToCPointer,
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sam <sam@basx.dev>
parents:
diff changeset
292 )
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
293 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result[0]))
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
294 var createInfoFragment = VkShaderModuleCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
295 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
296 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
297 pCode: fragmentBinary.ToCPointer,
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sam <sam@basx.dev>
parents:
diff changeset
298 )
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
299 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result[1]))
1190
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sam <sam@basx.dev>
parents:
diff changeset
300
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
301 template ForVertexDataFields(shader: typed, fieldname, valuename, isinstancename, body: untyped): untyped =
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
302 for theFieldname, value in fieldPairs(shader):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
303 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
304 when not typeof(value) is seq:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
305 {.error: "field '" & theFieldname & "' needs to be a seq".}
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
306 when not typeof(value) is SupportedGPUType:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
307 {.error: "field '" & theFieldname & "' is not a supported GPU type".}
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
308 block:
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
309 const `fieldname` {.inject.} = theFieldname
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sam <sam@basx.dev>
parents:
diff changeset
310 let `valuename` {.inject.} = value
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sam <sam@basx.dev>
parents:
diff changeset
311 const `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
312 body
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
313
1205
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sam <sam@basx.dev>
parents: 1204
diff changeset
314 proc GetDescriptorSetCount[TShader](): uint32 =
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sam <sam@basx.dev>
parents: 1204
diff changeset
315 for _, value in fieldPairs(default(TShader)):
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
316 when hasCustomPragma(value, DescriptorSets):
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
317 return tupleLen(typeof(value)).uint32
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
318
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
319 proc CreateDescriptorSetLayouts[TShader](): array[MAX_DESCRIPTORSETS, VkDescriptorSetLayout] =
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
320 var setNumber: int
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
321 for _, value in fieldPairs(default(TShader)):
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
322 when hasCustomPragma(value, DescriptorSets):
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
323 for descriptorSet in value.fields:
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
324 var layoutbindings: seq[VkDescriptorSetLayoutBinding]
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1205
diff changeset
325 ForDescriptorFields(descriptorSet, fieldName, fieldValue, descriptorType, descriptorCount, descriptorBindingNumber):
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
326 layoutbindings.add VkDescriptorSetLayoutBinding(
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
327 binding: descriptorBindingNumber,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
328 descriptorType: descriptorType,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
329 descriptorCount: descriptorCount,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
330 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS),
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
331 pImmutableSamplers: nil,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
332 )
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
333 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo(
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
334 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
335 bindingCount: layoutbindings.len.uint32,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
336 pBindings: layoutbindings.ToCPointer
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
337 )
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
338 checkVkResult vkCreateDescriptorSetLayout(
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
339 vulkan.device,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
340 addr(layoutCreateInfo),
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
341 nil,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
342 addr(result[setNumber])
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
343 )
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
344 inc setNumber
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
345
1192
90bf0cab1d02 did: so many, many things
sam <sam@basx.dev>
parents: 1190
diff changeset
346 proc CreatePipeline*[TShader](
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
347 renderPass: RenderPass,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
348 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
349 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL,
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1229
diff changeset
350 cullMode: openArray[VkCullModeFlagBits] = [VK_CULL_MODE_BACK_BIT],
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
351 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE,
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1231
diff changeset
352 lineWidth = 1'f32,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
353 ): Pipeline[TShader] =
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
354 # create pipeline
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
355
1192
90bf0cab1d02 did: so many, many things
sam <sam@basx.dev>
parents: 1190
diff changeset
356 const shader = default(TShader)
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
357 (result.vertexShaderModule, result.fragmentShaderModule) = CompileShader(shader)
1192
90bf0cab1d02 did: so many, many things
sam <sam@basx.dev>
parents: 1190
diff changeset
358
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
359 var nSets = GetDescriptorSetCount[TShader]()
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
360 result.descriptorSetLayouts = CreateDescriptorSetLayouts[TShader]()
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
361 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
362 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1205
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
363 setLayoutCount: nSets,
f7530247a21f did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents: 1204
diff changeset
364 pSetLayouts: if nSets == 0: nil else: result.descriptorSetLayouts.ToCPointer,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
365 # pushConstantRangeCount: uint32(pushConstants.len),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
366 # pPushConstantRanges: pushConstants.ToCPointer,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
367 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
368 checkVkResult vkCreatePipelineLayout(vulkan.device, addr(pipelineLayoutInfo), nil, addr(result.layout))
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
369
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
370 let stages = [
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
371 VkPipelineShaderStageCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
372 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
373 stage: VK_SHADER_STAGE_VERTEX_BIT,
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
374 module: result.vertexShaderModule,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
375 pName: "main",
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
376 ),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
377 VkPipelineShaderStageCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
378 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
379 stage: VK_SHADER_STAGE_FRAGMENT_BIT,
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
380 module: result.fragmentShaderModule,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
381 pName: "main",
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
382 ),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
383 ]
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
384 var
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
385 bindings: seq[VkVertexInputBindingDescription]
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
386 attributes: seq[VkVertexInputAttributeDescription]
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
387 var inputBindingNumber = 0'u32
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
388 var location = 0'u32
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
389 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
390 bindings.add VkVertexInputBindingDescription(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
391 binding: inputBindingNumber,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
392 stride: sizeof(value).uint32,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
393 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
394 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
395 # allows to submit larger data structures like Mat44, for most other types will be 1
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
396 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
397 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value):
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
398 attributes.add VkVertexInputAttributeDescription(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
399 binding: inputBindingNumber,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
400 location: location,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
401 format: VkType(value),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
402 offset: i * perDescriptorSize,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
403 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
404 location += NLocationSlots(value)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
405 inc inputBindingNumber
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
406
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
407 let
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
408 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
409 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
410 vertexBindingDescriptionCount: uint32(bindings.len),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
411 pVertexBindingDescriptions: bindings.ToCPointer,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
412 vertexAttributeDescriptionCount: uint32(attributes.len),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
413 pVertexAttributeDescriptions: attributes.ToCPointer,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
414 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
415 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
416 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
417 topology: topology,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
418 primitiveRestartEnable: false,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
419 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
420 viewportState = VkPipelineViewportStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
421 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
422 viewportCount: 1,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
423 scissorCount: 1,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
424 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
425 rasterizer = VkPipelineRasterizationStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
426 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
427 depthClampEnable: VK_FALSE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
428 rasterizerDiscardEnable: VK_FALSE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
429 polygonMode: polygonMode,
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1231
diff changeset
430 lineWidth: lineWidth,
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1229
diff changeset
431 cullMode: toBits cullMode,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
432 frontFace: frontFace,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
433 depthBiasEnable: VK_FALSE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
434 depthBiasConstantFactor: 0.0,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
435 depthBiasClamp: 0.0,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
436 depthBiasSlopeFactor: 0.0,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
437 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
438 multisampling = VkPipelineMultisampleStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
439 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
440 sampleShadingEnable: VK_FALSE,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
441 rasterizationSamples: renderPass.samples,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
442 minSampleShading: 1.0,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
443 pSampleMask: nil,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
444 alphaToCoverageEnable: VK_FALSE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
445 alphaToOneEnable: VK_FALSE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
446 )
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
447 # will only be enabled it the renderpass actually uses a depth buffer
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
448 depthStencil = VkPipelineDepthStencilStateCreateInfo(
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
449 sType: VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
450 depthTestEnable: true,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
451 depthWriteEnable: true,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
452 depthCompareOp: VK_COMPARE_OP_LESS,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
453 depthBoundsTestEnable: false,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
454 stencilTestEnable: false,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
455 minDepthBounds: 0'f32,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
456 maxDepthBounds: 0'f32,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
457 )
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
458 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
459 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT],
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1231
diff changeset
460 blendEnable: true,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
461 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
462 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
463 colorBlendOp: VK_BLEND_OP_ADD,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
464 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
465 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
466 alphaBlendOp: VK_BLEND_OP_ADD,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
467 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
468 colorBlending = VkPipelineColorBlendStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
469 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
470 logicOpEnable: false,
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1231
diff changeset
471 logicOp: VK_LOGIC_OP_COPY,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
472 attachmentCount: 1,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
473 pAttachments: addr(colorBlendAttachment),
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1231
diff changeset
474 blendConstants: [0'f32, 0'f32, 0'f32, 0'f32]
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
475 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
476 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
477 dynamicState = VkPipelineDynamicStateCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
478 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
479 dynamicStateCount: dynamicStates.len.uint32,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
480 pDynamicStates: dynamicStates.ToCPointer,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
481 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
482 let createInfo = VkGraphicsPipelineCreateInfo(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
483 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
484 stageCount: 2,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
485 pStages: stages.ToCPointer,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
486 pVertexInputState: addr(vertexInputInfo),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
487 pInputAssemblyState: addr(inputAssembly),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
488 pViewportState: addr(viewportState),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
489 pRasterizationState: addr(rasterizer),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
490 pMultisampleState: addr(multisampling),
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
491 pDepthStencilState: if renderPass.depthBuffer: addr(depthStencil) else: nil,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
492 pColorBlendState: addr(colorBlending),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
493 pDynamicState: addr(dynamicState),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
494 layout: result.layout,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
495 renderPass: renderPass.vk,
1190
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
496 subpass: 0,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
497 basePipelineHandle: VkPipeline(0),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
498 basePipelineIndex: -1,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
499 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
500 checkVkResult vkCreateGraphicsPipelines(
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
501 vulkan.device,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
502 VkPipelineCache(0),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
503 1,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
504 addr(createInfo),
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
505 nil,
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
506 addr(result.vk)
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
507 )
a3eb305bcac2 start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff changeset
508
1202
a8864fe6fe6e add: descriptor sets binding n stuff
sam <sam@basx.dev>
parents: 1201
diff changeset
509 template WithPipeline*(commandbuffer: VkCommandBuffer, pipeline: Pipeline, body: untyped): untyped =
a8864fe6fe6e add: descriptor sets binding n stuff
sam <sam@basx.dev>
parents: 1201
diff changeset
510 block:
a8864fe6fe6e add: descriptor sets binding n stuff
sam <sam@basx.dev>
parents: 1201
diff changeset
511 vkCmdBindPipeline(commandbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.vk)
a8864fe6fe6e add: descriptor sets binding n stuff
sam <sam@basx.dev>
parents: 1201
diff changeset
512 body
a8864fe6fe6e add: descriptor sets binding n stuff
sam <sam@basx.dev>
parents: 1201
diff changeset
513
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
514 proc DestroyPipeline*(pipeline: Pipeline) =
1201
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
515
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
516 for descriptorSetLayout in pipeline.descriptorSetLayouts:
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
517 vkDestroyDescriptorSetLayout(vulkan.device, descriptorSetLayout, nil)
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
518
1200
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
519 vkDestroyShaderModule(vulkan.device, pipeline.vertexShaderModule, nil)
5c6491f28dcd did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents: 1192
diff changeset
520 vkDestroyShaderModule(vulkan.device, pipeline.fragmentShaderModule, nil)
1201
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
521 vkDestroyPipelineLayout(vulkan.device, pipeline.layout, nil)
d4a206b5e5b0 add: rest of the cleanup stuff
sam <sam@basx.dev>
parents: 1200
diff changeset
522 vkDestroyPipeline(vulkan.device, pipeline.vk, nil)