Mercurial > games > semicongine
annotate README.md @ 652:43240986f76d
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 06 May 2023 01:37:33 +0700 |
| parents | 4374c13b9b95 |
| children | 93f661a20f74 |
| rev | line source |
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| 502 | 1 Semicongine |
| 2 =========== | |
| 3 | |
| 469 | 4 Hi there |
| 5 | |
| 502 | 6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. |
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7 I am using the last programming language you will ever need, [Nim](https://nim-lang.org/) |
| 502 | 8 |
| 509 | 9 Building |
| 10 -------- | |
| 11 | |
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12 Requires Nim to be installed and ```glslangValidator``` to be downloaded to the |
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13 directory of the main compilation file (e.g. into ```examples/``` in order to |
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14 compile the examples). It can be downloaded at |
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15 https://github.com/KhronosGroup/glslang/releases/. |
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16 |
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17 Run ```nim help``` to see a list of available build commands. |
| 509 | 18 |
| 502 | 19 Roadmap |
| 20 ------- | |
| 21 | |
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22 Still tons to do. Making render pipeline and scenegraph somewhat compatible |
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23 seems like it will require quite a bit more of work. Also, audio might require |
| 640 | 24 quite a bit of work, no experience there (note: audio was super easy to implement) |
| 502 | 25 |
| 26 Rendering: | |
| 27 | |
| 28 - [x] Vertex attributes, vertex data | |
| 29 - [x] Shaders (allow for predefined and custom shaders) | |
| 30 - [x] Uniforms | |
| 31 - [x] Per-instance vertex attributes (required to be able to draw scene graph) | |
| 580 | 32 - [x] Fixed framerate |
| 591 | 33 - [x] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call) |
| 502 | 34 - [ ] Textures |
| 35 - [ ] Depth buffering | |
| 36 - [ ] Mipmaps | |
| 37 - [ ] Multisampling | |
| 643 | 38 - [ ] Allow different shaders (ie pipelines) for different meshes |
| 502 | 39 |
| 40 Asset handling: | |
| 631 | 41 - [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root |
| 502 | 42 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) |
| 43 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
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44 - [ ] Audio files (AU) |
| 502 | 45 |
| 580 | 46 Other (required for alpha release): |
| 47 - [x] Config files ala \*.ini files (use std/parsecfg) | |
| 502 | 48 - [x] Mouse/Keyboard input handling |
| 49 - [x] X11 | |
| 50 - [x] Win32 | |
| 631 | 51 - [x] Enable/disable hardware cursor |
| 648 | 52 - [x] Fullscreen mode + switch between modes |
| 53 - [x] Linux | |
| 54 - [x] Window | |
| 643 | 55 - [x] Audio playing |
| 648 | 56 - [x] Linux |
| 57 - [x] Windows Waveform API | |
| 58 - [ ] Generic configuration concept (engine defaults, per-user, etc) | |
| 502 | 59 - [ ] Input-mapping configuration |
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60 - [ ] Telemetry |
| 648 | 61 - [ ] Add simple event logging service |
| 62 - [ ] Add exception reporting | |
| 63 - [ ] Documentation? | |
| 502 | 64 |
| 580 | 65 Advanced features (very low priority): |
| 502 | 66 - [ ] Text rendering |
| 67 - [ ] Animation system | |
| 68 - [ ] Sprite system | |
| 69 - [ ] Particle system | |
| 643 | 70 - [ ] Query and display rendering information from Vulkan? |
| 71 - [ ] Game controller input handling? | |
| 72 - [ ] Allow multipel Uniform blocks? | |
| 580 | 73 |
| 74 Quality improvments: | |
| 75 | |
| 76 - [x] Better scenegraph API | |
| 77 - [x] Better rendering pipeline API | |
| 78 | |
| 79 Build-system: | |
| 80 - [x] move all of Makefile to config.nims |
