Mercurial > games > semicongine
annotate config.nims @ 488:455f1a416fe7
did: simplify publishing mechanism
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 11 Jan 2023 11:55:54 +0700 |
parents | b4a972bd37d5 |
children | 94c38e4b5782 |
rev | line source |
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479 | 1 import os |
2 | |
3 const buildbase = "build" | |
4 | |
5 proc compilerFlags() = | |
6 switch("path", "src") | |
7 switch("mm", "orc") | |
8 switch("experimental", "strictEffects") | |
9 switch("threads", "on") | |
10 switch("app", "gui") | |
11 | |
12 proc compilerFlagsDebug() = | |
13 switch("debugger", "native") | |
14 switch("checks", "on") | |
15 switch("assertions", "on") | |
16 | |
17 proc compilerFlagsRelease() = | |
18 switch("define", "release") | |
19 switch("checks", "off") | |
20 switch("assertions", "off") | |
21 | |
22 task build_linux_debug, "build linux debug": | |
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
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23 compilerFlags() |
479 | 24 compilerFlagsDebug() |
25 buildbase.joinPath("debug/linux").mkDir() | |
26 setCommand "c" | |
27 | |
28 task build_linux_release, "build linux release": | |
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
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29 compilerFlags() |
479 | 30 compilerFlagsRelease() |
31 buildbase.joinPath("release/linux").mkDir() | |
32 setCommand "c" | |
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
479
diff
changeset
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33 |
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
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34 task build_windows_debug, "build windows debug": |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
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35 compilerFlags() |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
36 compilerFlagsDebug() |
483
73a0954beabd
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents:
482
diff
changeset
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37 switch("define", "mingw") |
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
38 buildbase.joinPath("debug/windows").mkDir() |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
39 setCommand "c" |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
40 |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
41 task build_windows_release, "build windows release": |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
42 compilerFlags() |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
43 compilerFlagsRelease() |
483
73a0954beabd
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents:
482
diff
changeset
|
44 switch("define", "mingw") |
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
45 buildbase.joinPath("release/windows").mkDir() |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
46 setCommand "c" |
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
47 |
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
479
diff
changeset
|
48 compilerFlags() |