Mercurial > games > semicongine
annotate semiconginev2.nimble @ 1258:5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
author | sam <sam@basx.dev> |
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date | Sun, 28 Jul 2024 20:42:51 +0700 |
parents | 8b5558b29387 |
children |
rev | line source |
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47 | 1 # Package |
2 | |
390 | 3 # name = "semicongine" |
924 | 4 version = "0.3.0" |
5 author = "Sam <sam@basx.dev>" | |
6 description = "Game engine, for games that run on semiconductor engines" | |
7 license = "MIT" | |
8 backend = "c" | |
47 | 9 |
979 | 10 if detectOS(Linux): |
1013 | 11 # required for packaging, on windows we use powershell |
979 | 12 foreignDep "zip" |
13 foreignDep "unzip" | |
14 # required for builds using steam | |
15 foreignDep "libstdc++6:i386" | |
16 foreignDep "libc6:i386" | |
1013 | 17 foreignDep "libx11-dev" |
47 | 18 |
384
eaf084ba80e5
fix: cleanup when multiple textures use same vulkan image
Sam <sam@basx.dev>
parents:
297
diff
changeset
|
19 requires "nim >= 2.0" |
252 | 20 requires "zippy" |
390 | 21 |