annotate examples/alotof_triangles.nim @ 57:547f3a374271

did: refactor Vector names
author Sam <sam@basx.dev>
date Fri, 20 Jan 2023 16:13:32 +0700
parents 94d7eed3f118
children 8287a91e5d56
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
1 import std/times
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
2 import std/strutils
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
3 import std/math
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
4 import std/random
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
5 import std/enumerate
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
6
56
94d7eed3f118 did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents: 40
diff changeset
7 import semicongine
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
8
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
9 type
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
10 VertexDataA = object
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
11 position11: PositionAttribute[TVec2[float32]]
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
12 color22: ColorAttribute[TVec3[float32]]
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
13 Uniforms = object
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
14 dt: Descriptor[float32]
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
15
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
16 proc globalUpdate(engine: var Engine, dt: float32) =
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
17 discard
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
18
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
19 proc randomtransform(): Mat33[float32] =
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
20 let randomscale = scale2d(float32(rand(1.0) + 0.5), float32(rand(1.0) + 0.5))
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
21 let randomrotate = rotate2d(float32(rand(2 * PI)))
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
22 let randomtranslate = translate2d(float32(rand(1.6) - 0.8), float32(rand(1.6) - 0.8))
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
23 result = randomtranslate * randomrotate * randomscale
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
24
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
25 when isMainModule:
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
26 randomize()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
27 var myengine = igniteEngine("A lot of triangles")
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
28 const baseTriangle = [
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
29 TVec3([-0.1'f32, -0.1'f32, 1'f32]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
30 TVec3([ 0.1'f32, 0.1'f32, 1'f32]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
31 TVec3([-0.1'f32, 0.1'f32, 1'f32]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
32 ]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
33
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
34 var scene = new Thing
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
35
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
36 for i in 1 .. 300:
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
37 var randommesh = new Mesh[VertexDataA]
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
38 let randomcolor1 = TVec3([float32(rand(1)), float32(rand(1)), float32(rand(1))])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
39 let transform1 = randomtransform()
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
40 randommesh.vertexData = VertexDataA(
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
41 position11: PositionAttribute[TVec2[float32]](
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
42 data: @[
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
43 TVec2[float32](transform1 * baseTriangle[0]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
44 TVec2[float32](transform1 * baseTriangle[1]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
45 TVec2[float32](transform1 * baseTriangle[2]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
46 ]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
47 ),
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
48 color22: ColorAttribute[TVec3[float32]](
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
49 data: @[randomcolor1, randomcolor1, randomcolor1]
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
50 )
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
51 )
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
52
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
53 let randomcolor2 = TVec3([float32(rand(1)), float32(rand(1)), float32(rand(1))])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
54 let transform2 = randomtransform()
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
55 var randomindexedmesh = new IndexedMesh[VertexDataA, uint16]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
56 randomindexedmesh.vertexData = VertexDataA(
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
57 position11: PositionAttribute[TVec2[float32]](
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
58 data: @[
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
59 TVec2[float32](transform2 * baseTriangle[0]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
60 TVec2[float32](transform2 * baseTriangle[1]),
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
61 TVec2[float32](transform2 * baseTriangle[2]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
62 ]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
63 ),
57
547f3a374271 did: refactor Vector names
Sam <sam@basx.dev>
parents: 56
diff changeset
64 color22: ColorAttribute[TVec3[float32]](
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
65 data: @[randomcolor2, randomcolor2, randomcolor2]
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
66 )
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
67 )
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 21
diff changeset
68 randomindexedmesh.indices = @[[0'u16, 1'u16, 2'u16]]
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
69 var childthing = new Thing
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
70 childthing.parts.add randommesh
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
71 childthing.parts.add randomindexedmesh
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
72 scene.children.add childthing
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
73
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
74 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms]()
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
75 const fragmentShader = generateFragmentShaderCode[VertexDataA]()
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
76 var pipeline = setupPipeline[VertexDataA, float32, uint16](
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
77 myengine,
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
78 scene,
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
79 vertexShader,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
80 fragmentShader
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
81 )
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
82 myengine.run(pipeline, globalUpdate)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 22
diff changeset
83 pipeline.trash()
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
diff changeset
84 myengine.trash()