annotate tests/test_rendering.nim @ 1348:55c7aac521e3

add: clamp operation for vectors
author sam <sam@basx.dev>
date Sat, 31 Aug 2024 22:57:33 +0700
parents d5a6f69dc855
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 import std/os
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2 import std/sequtils
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3 import std/math
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4 import std/monotimes
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5 import std/times
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6 import std/options
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7 import std/random
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8
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9 import ../semicongine
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10
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11 proc test_01_triangle(time: float32) =
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12 var renderdata = initRenderData()
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13
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14 type
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15 PushConstant = object
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16 scale: float32
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17
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18 Shader = object
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19 position {.VertexAttribute.}: Vec3f
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20 color {.VertexAttribute.}: Vec3f
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21 pushConstant {.PushConstant.}: PushConstant
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22 fragmentColor {.Pass.}: Vec3f
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23 outColor {.ShaderOutput.}: Vec4f
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24 # code
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25 vertexCode: string =
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26 """void main() {
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27 fragmentColor = color;
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28 gl_Position = vec4(position * pushConstant.scale, 1);}"""
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29 fragmentCode: string =
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30 """void main() {
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31 outColor = vec4(fragmentColor, 1);}"""
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32
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33 TriangleMesh = object
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34 position: GPUArray[Vec3f, VertexBuffer]
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35 color: GPUArray[Vec3f, VertexBuffer]
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36
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37 var mesh = TriangleMesh(
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38 position: asGPUArray(
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39 [vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer
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40 ),
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41 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
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42 )
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43 assignBuffers(renderdata, mesh)
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44 renderdata.flushAllMemory()
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45
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46 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass)
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47
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48 var start = getMonoTime()
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49 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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50 withNextFrame(framebuffer, commandbuffer):
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51 withRenderPass(
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52 vulkan.swapchain.renderPass,
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53 framebuffer,
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54 commandbuffer,
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55 vulkan.swapchain.width,
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56 vulkan.swapchain.height,
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57 vec4(0, 0, 0, 0),
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58 ):
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59 withPipeline(commandbuffer, pipeline):
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60 renderWithPushConstant(
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61 commandbuffer = commandbuffer,
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62 pipeline = pipeline,
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63 mesh = mesh,
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64 pushConstant = PushConstant(
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65 scale: 0.3 + ((getMonoTime() - start).inMilliseconds().int / 1000)
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66 ),
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67 )
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68
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69 # cleanup
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70 checkVkResult vkDeviceWaitIdle(vulkan.device)
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71 destroyPipeline(pipeline)
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72 destroyRenderData(renderdata)
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73
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74 proc test_02_triangle_quad_instanced(time: float32) =
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75 var renderdata = initRenderData()
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76
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77 type
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78 SomeShader = object
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79 position {.VertexAttribute.}: Vec3f
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80 color {.VertexAttribute.}: Vec3f
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81 pos {.InstanceAttribute.}: Vec3f
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82 scale {.InstanceAttribute.}: float32
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83 fragmentColor {.Pass.}: Vec3f
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84 outColor {.ShaderOutput.}: Vec4f
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85 # code
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86 vertexCode: string =
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87 """void main() {
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88 fragmentColor = color;
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89 gl_Position = vec4((position * scale) + pos, 1);}"""
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90 fragmentCode: string =
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91 """void main() {
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92 outColor = vec4(fragmentColor, 1);}"""
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93
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94 TriangleMesh = object
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95 position: GPUArray[Vec3f, VertexBuffer]
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96 color: GPUArray[Vec3f, VertexBuffer]
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97
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98 QuadMesh = object
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99 position: GPUArray[Vec3f, VertexBuffer]
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100 color: GPUArray[Vec3f, VertexBuffer]
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101 indices: GPUArray[uint16, IndexBuffer]
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102
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103 Instances = object
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104 pos: GPUArray[Vec3f, VertexBuffer]
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105 scale: GPUArray[float32, VertexBuffer]
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106
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107 var tri = TriangleMesh(
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108 position: asGPUArray(
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109 [vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer
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110 ),
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111 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
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112 )
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113 var quad = QuadMesh(
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114 position: asGPUArray(
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115 [vec3(-0.3, -0.3, 0), vec3(-0.3, 0.3, 0), vec3(0.3, 0.3, 0), vec3(0.3, -0.3, 0)],
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116 VertexBuffer,
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117 ),
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118 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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119 color: asGPUArray(
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120 [vec3(1, 1, 1), vec3(1, 1, 1), vec3(1, 1, 1), vec3(1, 1, 1)], VertexBuffer
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121 ),
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122 )
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123
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124 var instancesA: Instances
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125 for n in 1 .. 100:
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126 instancesA.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(-0.8'f32 .. 0'f32), 0)
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127 instancesA.scale.data.add rand(0.3'f32 .. 0.4'f32)
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128 var instancesB: Instances
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129 for n in 1 .. 100:
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130 instancesB.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(0'f32 .. 0.8'f32), 0)
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131 instancesB.scale.data.add rand(0.1'f32 .. 0.2'f32)
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132
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133 assignBuffers(renderdata, tri)
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134 assignBuffers(renderdata, quad)
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135 assignBuffers(renderdata, instancesA)
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136 assignBuffers(renderdata, instancesB)
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137 renderdata.flushAllMemory()
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138
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139 var pipeline = createPipeline[SomeShader](renderPass = vulkan.swapchain.renderPass)
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140
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141 var start = getMonoTime()
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142 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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143 withNextFrame(framebuffer, commandbuffer):
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144 withRenderPass(
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145 vulkan.swapchain.renderPass,
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146 framebuffer,
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147 commandbuffer,
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148 vulkan.swapchain.width,
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149 vulkan.swapchain.height,
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150 vec4(0, 0, 0, 0),
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151 ):
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152 withPipeline(commandbuffer, pipeline):
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153 render(
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154 commandbuffer = commandbuffer,
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155 pipeline = pipeline,
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156 mesh = quad,
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157 instances = instancesA,
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158 )
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159 render(
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160 commandbuffer = commandbuffer,
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161 pipeline = pipeline,
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162 mesh = quad,
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163 instances = instancesB,
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164 )
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165 render(
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166 commandbuffer = commandbuffer,
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167 pipeline = pipeline,
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168 mesh = tri,
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169 instances = instancesA,
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170 )
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171 render(
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172 commandbuffer = commandbuffer,
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173 pipeline = pipeline,
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174 mesh = tri,
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175 instances = instancesB,
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176 )
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177
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178 # cleanup
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179 checkVkResult vkDeviceWaitIdle(vulkan.device)
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180 destroyPipeline(pipeline)
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181 destroyRenderData(renderdata)
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182
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183 proc test_03_simple_descriptorset(time: float32) =
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184 var renderdata = initRenderData()
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185
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186 type
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187 Material = object
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188 baseColor: Vec3f
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189
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190 Uniforms = object
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191 material: GPUValue[Material, UniformBuffer]
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192 texture1: Image[BGRA]
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193
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194 QuadShader = object
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195 position {.VertexAttribute.}: Vec3f
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196 fragmentColor {.Pass.}: Vec3f
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197 uv {.Pass.}: Vec2f
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198 outColor {.ShaderOutput.}: Vec4f
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199 descriptorSets {.DescriptorSet: 0.}: Uniforms
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200 # code
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201 vertexCode: string =
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202 """void main() {
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203 fragmentColor = material.baseColor;
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204 gl_Position = vec4(position, 1);
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205 gl_Position.x += ((material.baseColor.b - 0.5) * 2) - 0.5;
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206 uv = position.xy + 0.5;
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207 }"""
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208 fragmentCode: string =
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209 """void main() {
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210 outColor = vec4(fragmentColor, 1) * texture(texture1, uv);}"""
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211
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212 QuadMesh = object
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213 position: GPUArray[Vec3f, VertexBuffer]
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214 indices: GPUArray[uint16, IndexBuffer]
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215
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216 let R = BGRA([255'u8, 0'u8, 0'u8, 255'u8])
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217 let G = BGRA([0'u8, 255'u8, 0'u8, 255'u8])
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218 let B = BGRA([0'u8, 0'u8, 255'u8, 255'u8])
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219 let W = BGRA([255'u8, 255'u8, 255'u8, 255'u8])
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220 var
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221 quad = QuadMesh(
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222 position: asGPUArray(
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223 [vec3(-0.5, -0.5, 0), vec3(-0.5, 0.5, 0), vec3(0.5, 0.5, 0), vec3(0.5, -0.5, 0)],
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224 VertexBuffer,
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225 ),
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226 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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227 )
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228 uniforms1 = asDescriptorSetData(
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229 Uniforms(
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230 material: asGPUValue(Material(baseColor: vec3(1, 1, 1)), UniformBuffer),
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231 texture1: Image[BGRA](
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232 width: 3,
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233 height: 3,
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234 data: @[R, G, B, G, B, R, B, R, G],
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235 minInterpolation: VK_FILTER_NEAREST,
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236 magInterpolation: VK_FILTER_NEAREST,
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237 ),
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238 )
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239 )
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240 uniforms2 = asDescriptorSetData(
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241 Uniforms(
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242 material: asGPUValue(Material(baseColor: vec3(0.5, 0.5, 0.5)), UniformBuffer),
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243 texture1: Image[BGRA](width: 2, height: 2, data: @[R, G, B, W]),
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244 )
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245 )
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246
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247 assignBuffers(renderdata, quad)
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248 assignBuffers(renderdata, uniforms1)
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249 assignBuffers(renderdata, uniforms2)
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sam <sam@basx.dev>
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250 uploadImages(renderdata, uniforms1)
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sam <sam@basx.dev>
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251 uploadImages(renderdata, uniforms2)
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sam <sam@basx.dev>
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252 renderdata.flushAllMemory()
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253
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254 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass)
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255
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256 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
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257 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2)
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258
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259 var start = getMonoTime()
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260 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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261 withNextFrame(framebuffer, commandbuffer):
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262 withRenderPass(
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263 vulkan.swapchain.renderPass,
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264 framebuffer,
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265 commandbuffer,
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sam <sam@basx.dev>
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266 vulkan.swapchain.width,
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267 vulkan.swapchain.height,
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268 vec4(0, 0, 0, 0),
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269 ):
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270 withPipeline(commandbuffer, pipeline):
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271 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
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272 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
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273
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274 bindDescriptorSet(commandbuffer, uniforms2, 0, pipeline)
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275 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
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276
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277 # cleanup
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278 checkVkResult vkDeviceWaitIdle(vulkan.device)
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279 destroyPipeline(pipeline)
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280 destroyRenderData(renderdata)
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281
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282 proc test_04_multiple_descriptorsets(time: float32) =
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283 var renderdata = initRenderData()
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parents:
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284
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285 type
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286 RenderSettings = object
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287 brigthness: float32
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288
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289 Material = object
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290 baseColor: Vec3f
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291
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292 ObjectSettings = object
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293 scale: float32
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294 materialIndex: uint32
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295
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296 Constants = object
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297 offset: Vec2f
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298
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299 ConstSet = object
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300 constants: GPUValue[Constants, UniformBuffer]
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301
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302 MainSet = object
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303 renderSettings: GPUValue[RenderSettings, UniformBufferMapped]
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304 material: array[2, GPUValue[Material, UniformBuffer]]
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305 texture1: array[2, Image[Gray]]
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306
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307 OtherSet = object
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308 objectSettings: GPUValue[ObjectSettings, UniformBufferMapped]
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309
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310 QuadShader = object
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311 position {.VertexAttribute.}: Vec3f
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312 fragmentColor {.Pass.}: Vec3f
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parents: 1209
diff changeset
313 uv {.Pass.}: Vec2f
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sam <sam@basx.dev>
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diff changeset
314 outColor {.ShaderOutput.}: Vec4f
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sam <sam@basx.dev>
parents: 1299
diff changeset
315 descriptorSets0 {.DescriptorSet: 0.}: ConstSet
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sam <sam@basx.dev>
parents: 1299
diff changeset
316 descriptorSets1 {.DescriptorSet: 1.}: MainSet
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sam <sam@basx.dev>
parents: 1299
diff changeset
317 descriptorSets2 {.DescriptorSet: 2.}: OtherSet
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sam <sam@basx.dev>
parents: 1203
diff changeset
318 # code
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parents: 1322
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319 vertexCode: string =
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sam <sam@basx.dev>
parents: 1322
diff changeset
320 """void main() {
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parents: 1209
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321 fragmentColor = material[objectSettings.materialIndex].baseColor * renderSettings.brigthness;
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sam <sam@basx.dev>
parents: 1209
diff changeset
322 gl_Position = vec4(position * objectSettings.scale, 1);
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sam <sam@basx.dev>
parents: 1209
diff changeset
323 gl_Position.xy += constants.offset.xy;
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sam <sam@basx.dev>
parents: 1209
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324 gl_Position.x += material[objectSettings.materialIndex].baseColor.b - 0.5;
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sam <sam@basx.dev>
parents: 1209
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325 uv = position.xy + 0.5;
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sam <sam@basx.dev>
parents: 1209
diff changeset
326 }"""
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327 fragmentCode: string =
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sam <sam@basx.dev>
parents: 1322
diff changeset
328 """void main() {
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parents: 1209
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329 outColor = vec4(fragmentColor * texture(texture1[objectSettings.materialIndex], uv).rrr, 1);
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sam <sam@basx.dev>
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330 }"""
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sam <sam@basx.dev>
parents: 1322
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331
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sam <sam@basx.dev>
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diff changeset
332 QuadMesh = object
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sam <sam@basx.dev>
parents: 1203
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333 position: GPUArray[Vec3f, VertexBuffer]
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sam <sam@basx.dev>
parents: 1203
diff changeset
334 indices: GPUArray[uint16, IndexBuffer]
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sam <sam@basx.dev>
parents:
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335
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sam <sam@basx.dev>
parents: 1203
diff changeset
336 var quad = QuadMesh(
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sam <sam@basx.dev>
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337 position: asGPUArray(
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sam <sam@basx.dev>
parents: 1322
diff changeset
338 [vec3(-0.5, -0.5), vec3(-0.5, 0.5), vec3(0.5, 0.5), vec3(0.5, -0.5)], VertexBuffer
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sam <sam@basx.dev>
parents: 1322
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339 ),
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sam <sam@basx.dev>
parents: 1203
diff changeset
340 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
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sam <sam@basx.dev>
parents: 1208
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341 )
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sam <sam@basx.dev>
parents: 1299
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342 var constset = asDescriptorSetData(
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parents: 1322
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343 ConstSet(constants: asGPUValue(Constants(offset: vec2(-0.3, 0.2)), UniformBuffer))
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sam <sam@basx.dev>
parents: 1209
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344 )
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sam <sam@basx.dev>
parents: 1240
diff changeset
345 let G = Gray([50'u8])
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sam <sam@basx.dev>
parents: 1240
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346 let W = Gray([255'u8])
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parents: 1299
diff changeset
347 var mainset = asDescriptorSetData(
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sam <sam@basx.dev>
parents: 1208
diff changeset
348 MainSet(
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sam <sam@basx.dev>
parents: 1208
diff changeset
349 renderSettings: asGPUValue(RenderSettings(brigthness: 0), UniformBufferMapped),
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sam <sam@basx.dev>
parents: 1209
diff changeset
350 material: [
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sam <sam@basx.dev>
parents: 1277
diff changeset
351 asGPUValue(Material(baseColor: vec3(1, 1, 0)), UniformBuffer),
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sam <sam@basx.dev>
parents: 1277
diff changeset
352 asGPUValue(Material(baseColor: vec3(1, 0, 1)), UniformBuffer),
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sam <sam@basx.dev>
parents: 1322
diff changeset
353 ],
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sam <sam@basx.dev>
parents: 1322
diff changeset
354 texture1: [
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sam <sam@basx.dev>
parents: 1322
diff changeset
355 Image[Gray](
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sam <sam@basx.dev>
parents: 1322
diff changeset
356 width: 2,
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sam <sam@basx.dev>
parents: 1322
diff changeset
357 height: 2,
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sam <sam@basx.dev>
parents: 1322
diff changeset
358 data: @[W, G, G, W],
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sam <sam@basx.dev>
parents: 1322
diff changeset
359 minInterpolation: VK_FILTER_NEAREST,
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sam <sam@basx.dev>
parents: 1322
diff changeset
360 magInterpolation: VK_FILTER_NEAREST,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
361 ),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
362 Image[Gray](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
363 width: 3,
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sam <sam@basx.dev>
parents: 1322
diff changeset
364 height: 3,
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sam <sam@basx.dev>
parents: 1322
diff changeset
365 data: @[W, G, W, G, W, G, W, G, W],
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
366 minInterpolation: VK_FILTER_NEAREST,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
367 magInterpolation: VK_FILTER_NEAREST,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
368 ),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
369 ],
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
370 )
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sam <sam@basx.dev>
parents: 1209
diff changeset
371 )
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sam <sam@basx.dev>
parents: 1299
diff changeset
372 var otherset1 = asDescriptorSetData(
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sam <sam@basx.dev>
parents: 1209
diff changeset
373 OtherSet(
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sam <sam@basx.dev>
parents: 1322
diff changeset
374 objectSettings:
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sam <sam@basx.dev>
parents: 1322
diff changeset
375 asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 0), UniformBufferMapped)
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sam <sam@basx.dev>
parents: 1208
diff changeset
376 )
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sam <sam@basx.dev>
parents: 1203
diff changeset
377 )
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sam <sam@basx.dev>
parents: 1299
diff changeset
378 var otherset2 = asDescriptorSetData(
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sam <sam@basx.dev>
parents: 1208
diff changeset
379 OtherSet(
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sam <sam@basx.dev>
parents: 1322
diff changeset
380 objectSettings:
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sam <sam@basx.dev>
parents: 1322
diff changeset
381 asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 1), UniformBufferMapped)
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sam <sam@basx.dev>
parents: 1208
diff changeset
382 )
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sam <sam@basx.dev>
parents: 1203
diff changeset
383 )
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sam <sam@basx.dev>
parents: 1208
diff changeset
384
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
385 assignBuffers(renderdata, quad)
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sam <sam@basx.dev>
parents: 1280
diff changeset
386 assignBuffers(renderdata, constset)
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sam <sam@basx.dev>
parents: 1280
diff changeset
387 assignBuffers(renderdata, mainset)
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sam <sam@basx.dev>
parents: 1280
diff changeset
388 assignBuffers(renderdata, otherset1)
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sam <sam@basx.dev>
parents: 1280
diff changeset
389 assignBuffers(renderdata, otherset2)
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sam <sam@basx.dev>
parents: 1280
diff changeset
390 uploadImages(renderdata, mainset)
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sam <sam@basx.dev>
parents: 1280
diff changeset
391 renderdata.flushAllMemory()
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sam <sam@basx.dev>
parents: 1203
diff changeset
392
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sam <sam@basx.dev>
parents: 1280
diff changeset
393 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass)
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sam <sam@basx.dev>
parents: 1203
diff changeset
394
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sam <sam@basx.dev>
parents: 1280
diff changeset
395 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset)
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sam <sam@basx.dev>
parents: 1280
diff changeset
396 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset)
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sam <sam@basx.dev>
parents: 1280
diff changeset
397 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1)
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sam <sam@basx.dev>
parents: 1280
diff changeset
398 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2)
1205
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sam <sam@basx.dev>
parents: 1204
diff changeset
399
1235
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sam <sam@basx.dev>
parents: 1233
diff changeset
400 var start = getMonoTime()
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sam <sam@basx.dev>
parents: 1233
diff changeset
401 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
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sam <sam@basx.dev>
parents: 1280
diff changeset
402 withNextFrame(framebuffer, commandbuffer):
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
403 bindDescriptorSet(commandbuffer, constset, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
404 bindDescriptorSet(commandbuffer, mainset, 1, pipeline)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
405
1332
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sam <sam@basx.dev>
parents: 1322
diff changeset
406 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
407 vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
408 framebuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
409 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
410 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
411 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
412 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
413 ):
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
414 withPipeline(commandbuffer, pipeline):
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
415 bindDescriptorSet(commandbuffer, otherset1, 2, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
416 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
417
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
418 bindDescriptorSet(commandbuffer, otherset2, 2, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
419 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad)
1242
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sam <sam@basx.dev>
parents: 1240
diff changeset
420
1332
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sam <sam@basx.dev>
parents: 1322
diff changeset
421 mainset.data.renderSettings.data.brigthness =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
422 ((getMonoTime() - start).inMilliseconds().int / 1000) / time
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
423 otherset1.data.objectSettings.data.scale =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
424 0.5 + ((getMonoTime() - start).inMilliseconds().int / 1000) / time
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
425 updateGPUBuffer(mainset.data.renderSettings)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
426 updateGPUBuffer(otherset1.data.objectSettings)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
427 renderdata.flushAllMemory()
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sam <sam@basx.dev>
parents: 1203
diff changeset
428
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
429 # cleanup
1203
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sam <sam@basx.dev>
parents:
diff changeset
430 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
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sam <sam@basx.dev>
parents: 1280
diff changeset
431 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
432 destroyRenderData(renderdata)
1204
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sam <sam@basx.dev>
parents: 1203
diff changeset
433
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
434 proc test_05_cube(time: float32) =
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
435 type
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
436 UniformData = object
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
437 mvp: Mat4
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
438
1231
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sam <sam@basx.dev>
parents: 1230
diff changeset
439 Uniforms = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
440 data: GPUValue[UniformData, UniformBufferMapped]
1332
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sam <sam@basx.dev>
parents: 1322
diff changeset
441
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
442 CubeShader = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
443 position {.VertexAttribute.}: Vec3f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
444 color {.VertexAttribute.}: Vec4f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
445 fragmentColor {.Pass.}: Vec4f
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
446 outColor {.ShaderOutput.}: Vec4f
1322
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sam <sam@basx.dev>
parents: 1299
diff changeset
447 descriptorSets {.DescriptorSet: 0.}: Uniforms
1231
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sam <sam@basx.dev>
parents: 1230
diff changeset
448 # code
1332
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sam <sam@basx.dev>
parents: 1322
diff changeset
449 vertexCode =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
450 """void main() {
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
451 fragmentColor = color;
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
452 gl_Position = vec4(position, 1) * data.mvp;
1231
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sam <sam@basx.dev>
parents: 1230
diff changeset
453 }"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
454 fragmentCode =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
455 """void main() {
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
456 outColor = fragmentColor;
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
457 }"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
458
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
459 Mesh = object
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
460 position: GPUArray[Vec3f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
461 normals: GPUArray[Vec3f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
462 color: GPUArray[Vec4f, VertexBuffer]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
463
1332
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sam <sam@basx.dev>
parents: 1322
diff changeset
464 let quad =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
465 @[
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
466 vec3(-0.5, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
467 vec3(-0.5, +0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
468 vec3(+0.5, +0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
469 vec3(+0.5, +0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
470 vec3(+0.5, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
471 vec3(-0.5, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
472 ]
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
473 proc transf(data: seq[Vec3f], mat: Mat4): seq[Vec3f] =
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
474 for v in data:
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
475 result.add mat * v
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
476
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
477 var
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
478 vertices: seq[Vec3f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
479 colors: seq[Vec4f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
480 normals: seq[Vec3f]
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
481
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
482 # front, red
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
483 vertices.add quad.transf(translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
484 colors.add newSeqWith(6, vec4(1, 0, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
485 normals.add newSeqWith(6, vec3(0, 0, -1))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
486
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
487 # back, cyan
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
488 vertices.add quad.transf(rotate(PI, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
489 colors.add newSeqWith(6, vec4(0, 1, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
490 normals.add newSeqWith(6, vec3(0, 0, 1))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
491
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
492 # right, green
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
493 vertices.add quad.transf(rotate(PI / 2, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
494 colors.add newSeqWith(6, vec4(0, 1, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
495 normals.add newSeqWith(6, vec3(-1, 0, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
496
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
497 # left, magenta
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
498 vertices.add quad.transf(rotate(-PI / 2, Y) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
499 colors.add newSeqWith(6, vec4(1, 0, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
500 normals.add newSeqWith(6, vec3(1, 0, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
501
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
502 # bottom, blue
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
503 vertices.add quad.transf(rotate(PI / 2, X) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
504 colors.add newSeqWith(6, vec4(0, 0, 1, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
505 normals.add newSeqWith(6, vec3(0, -1, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
506
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
507 # top, yellow
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
508 vertices.add quad.transf(rotate(-PI / 2, X) * translate(0, 0, -0.5))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
509 colors.add newSeqWith(6, vec4(1, 1, 0, 1))
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
510 normals.add newSeqWith(6, vec3(0, 1, 0))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
511
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
512 var renderdata = initRenderData()
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
513
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
514 var mesh = Mesh(
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
515 position: asGPUArray(vertices, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
516 color: asGPUArray(colors, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
517 normals: asGPUArray(normals, VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
518 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
519 assignBuffers(renderdata, mesh)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
520
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
521 var floor = Mesh(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
522 position: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
523 quad.transf(scale(10, 10, 10) * rotate(-PI / 2, X) * translate(0, 0, 0.05)),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
524 VertexBuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
525 ),
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
526 color: asGPUArray(newSeqWith(6, vec4(0.1, 0.1, 0.1, 1)), VertexBuffer),
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
527 normals: asGPUArray(newSeqWith(6, Y), VertexBuffer),
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
528 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
529 assignBuffers(renderdata, floor)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
530
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
531 var uniforms1 = asDescriptorSetData(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
532 Uniforms(data: asGPUValue(UniformData(mvp: Unit4), UniformBufferMapped))
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
533 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
534 assignBuffers(renderdata, uniforms1)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
535
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
536 renderdata.flushAllMemory()
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
537
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
538 var pipeline = createPipeline[CubeShader](renderPass = vulkan.swapchain.renderPass)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
539 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
540
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
541 var tStart = getMonoTime()
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
542 var t = tStart
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
543
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
544 var start = getMonoTime()
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
545 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1233
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
546 let tStartLoop = getMonoTime() - tStart
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
547
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
548 uniforms1.data.data.data.mvp = (
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
549 projection(-PI / 2, getAspectRatio(), 0.01, 100) * translate(0, 0, 2) *
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
550 rotate(PI / 4, X) * rotate(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
551 PI * 0.1 * (tStartLoop.inMicroseconds() / 1_000_000), Y
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
552 )
1232
32a977c71ba5 fix: make matrices working correctly
sam <sam@basx.dev>
parents: 1231
diff changeset
553 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
554 updateGPUBuffer(uniforms1.data.data, flush = true)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
555
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
556 withNextFrame(framebuffer, commandbuffer):
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
557 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
558 vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
559 framebuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
560 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
561 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
562 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
563 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
564 ):
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
565 withPipeline(commandbuffer, pipeline):
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
566 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
567 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
568 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = floor)
1233
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
569
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
570 let tEndLoop = getMonoTime() - tStart
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
571 let looptime = tEndLoop - tStartLoop
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
572 let waitTime = 16_666 - looptime.inMicroseconds
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
573 if waitTime > 0:
1cf698973dca did: cleanup tests and old platform layer files
sam <sam@basx.dev>
parents: 1232
diff changeset
574 sleep((waitTime / 1000).int)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
575
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
576 # cleanup
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
577 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
578 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
579 destroyRenderData(renderdata)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
580
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
581 proc test_06_different_draw_modes(time: float32) =
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
582 var renderdata = initRenderData()
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
583
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
584 type
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
585 Shader = object
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
586 position {.VertexAttribute.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
587 color {.VertexAttribute.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
588 fragmentColor {.Pass.}: Vec3f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
589 outColor {.ShaderOutput.}: Vec4f
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
590 # code
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
591 vertexCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
592 """void main() {
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
593 gl_PointSize = 100;
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
594 fragmentColor = color;
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
595 gl_Position = vec4(position, 1);}"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
596 fragmentCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
597 """void main() {
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
598 outColor = vec4(fragmentColor, 1);}"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
599
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
600 TriangleMesh = object
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
601 position: GPUArray[Vec3f, VertexBuffer]
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
602 color: GPUArray[Vec3f, VertexBuffer]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
603
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
604 var triangle = TriangleMesh(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
605 position: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
606 [vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
607 ),
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
608 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
609 )
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
610 var lines = TriangleMesh(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
611 position: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
612 [vec3(-0.9, 0, 0), vec3(-0.05, -0.9, 0), vec3(0.05, -0.9, 0), vec3(0.9, 0, 0)],
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
613 VertexBuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
614 ),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
615 color: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
616 [vec3(1, 1, 0), vec3(1, 1, 0), vec3(0, 1, 0), vec3(0, 1, 0)], VertexBuffer
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
617 ),
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
618 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
619 assignBuffers(renderdata, triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
620 assignBuffers(renderdata, lines)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
621 renderdata.flushAllMemory()
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
622
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
623 var pipeline1 = createPipeline[Shader](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
624 renderPass = vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
625 polygonMode = VK_POLYGON_MODE_LINE,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
626 lineWidth = 20'f32,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
627 )
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
628 var pipeline2 = createPipeline[Shader](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
629 renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_POINT
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
630 )
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
631 var pipeline3 = createPipeline[Shader](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
632 renderPass = vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
633 topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
634 lineWidth = 5,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
635 )
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
636 var pipeline4 = createPipeline[Shader](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
637 renderPass = vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
638 topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
639 )
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
640
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
641 var start = getMonoTime()
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
642 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
643 withNextFrame(framebuffer, commandbuffer):
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
644 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
645 vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
646 framebuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
647 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
648 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
649 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
650 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
651 ):
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
652 withPipeline(commandbuffer, pipeline1):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
653 render(commandbuffer = commandbuffer, pipeline = pipeline1, mesh = triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
654 withPipeline(commandbuffer, pipeline2):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
655 render(commandbuffer = commandbuffer, pipeline = pipeline2, mesh = triangle)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
656 withPipeline(commandbuffer, pipeline3):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
657 render(commandbuffer = commandbuffer, pipeline = pipeline3, mesh = lines)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
658 withPipeline(commandbuffer, pipeline4):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
659 render(commandbuffer = commandbuffer, pipeline = pipeline4, mesh = lines)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
660
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
661 # cleanup
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
662 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
663 destroyPipeline(pipeline1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
664 destroyPipeline(pipeline2)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
665 destroyPipeline(pipeline3)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
666 destroyPipeline(pipeline4)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
667 destroyRenderData(renderdata)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
668
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
669 proc test_08_texture_array(time: float32) =
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
670 var renderdata = initRenderData()
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
671
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
672 type
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
673 Uniforms = object
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
674 textures: ImageArray[BGRA]
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
675
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
676 Shader = object
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
677 position {.VertexAttribute.}: Vec3f
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
678 uv {.VertexAttribute.}: Vec2f
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
679 fragmentUv {.Pass.}: Vec2f
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
680 outColor {.ShaderOutput.}: Vec4f
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
681 descriptorSets {.DescriptorSet: 0.}: Uniforms
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
682 # code
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
683 vertexCode: string =
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
684 """
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
685 void main() {
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
686 fragmentUv = uv;
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
687 gl_Position = vec4(position, 1);
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
688 }"""
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
689 fragmentCode: string =
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
690 """
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
691 void main() {
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
692 vec4 col1 = texture(textures, vec3(fragmentUv, 0));
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
693 vec4 col2 = texture(textures, vec3(fragmentUv, 1));
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
694 float w = length(fragmentUv * 2 - 1) / 1.41421;
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
695 outColor = (1 - w) * col1 + w * col2;
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
696 }"""
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
697
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
698 Quad = object
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
699 position: GPUArray[Vec3f, VertexBuffer]
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
700 uv: GPUArray[Vec2f, VertexBuffer]
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
701
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
702 var mesh = Quad(
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
703 position: asGPUArray(
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
704 [
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
705 vec3(-0.8, -0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
706 vec3(-0.8, 0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
707 vec3(0.8, 0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
708 vec3(0.8, 0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
709 vec3(0.8, -0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
710 vec3(-0.8, -0.5),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
711 ],
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
712 VertexBuffer,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
713 ),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
714 uv: asGPUArray(
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
715 [vec2(0, 1), vec2(0, 0), vec2(1, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)],
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
716 VertexBuffer,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
717 ),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
718 )
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
719 assignBuffers(renderdata, mesh)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
720 renderdata.flushAllMemory()
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
721
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
722 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
723 var uniforms1 = asDescriptorSetData(
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
724 Uniforms(textures: loadImageArray[BGRA](["art.png", "art1.png"]))
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
725 )
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
726 uploadImages(renderdata, uniforms1)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
727 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
728
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
729 var start = getMonoTime()
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
730 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
731 withNextFrame(framebuffer, commandbuffer):
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
732 withRenderPass(
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
733 vulkan.swapchain.renderPass,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
734 framebuffer,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
735 commandbuffer,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
736 vulkan.swapchain.width,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
737 vulkan.swapchain.height,
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
738 vec4(0, 0, 0, 0),
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
739 ):
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
740 withPipeline(commandbuffer, pipeline):
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
741 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
742 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
743
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
744 # cleanup
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
745 checkVkResult vkDeviceWaitIdle(vulkan.device)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
746 destroyPipeline(pipeline)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
747 destroyRenderData(renderdata)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
748
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
749 proc test_07_png_texture(time: float32) =
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
750 var renderdata = initRenderData()
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
751
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
752 type
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
753 Uniforms = object
1252
01e9f41d35b1 add:support for push constants
sam <sam@basx.dev>
parents: 1242
diff changeset
754 texture1: Image[BGRA]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
755
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
756 Shader = object
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
757 position {.VertexAttribute.}: Vec3f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
758 uv {.VertexAttribute.}: Vec2f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
759 fragmentUv {.Pass.}: Vec2f
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
760 outColor {.ShaderOutput.}: Vec4f
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
761 descriptorSets {.DescriptorSet: 0.}: Uniforms
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
762 # code
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
763 vertexCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
764 """
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
765 void main() {
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
766 fragmentUv = uv;
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
767 gl_Position = vec4(position, 1);
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
768 }"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
769 fragmentCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
770 """
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
771 void main() {
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
772 outColor = texture(texture1, fragmentUv);
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
773 }"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
774
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
775 Quad = object
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
776 position: GPUArray[Vec3f, VertexBuffer]
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
777 uv: GPUArray[Vec2f, VertexBuffer]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
778
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
779 var mesh = Quad(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
780 position: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
781 [
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
782 vec3(-0.8, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
783 vec3(-0.8, 0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
784 vec3(0.8, 0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
785 vec3(0.8, 0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
786 vec3(0.8, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
787 vec3(-0.8, -0.5),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
788 ],
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
789 VertexBuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
790 ),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
791 uv: asGPUArray(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
792 [vec2(0, 1), vec2(0, 0), vec2(1, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)],
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
793 VertexBuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
794 ),
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
795 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
796 assignBuffers(renderdata, mesh)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
797 renderdata.flushAllMemory()
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
798
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
799 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass)
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
800 var uniforms1 = asDescriptorSetData(Uniforms(texture1: loadImage[BGRA]("art.png")))
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
801 uploadImages(renderdata, uniforms1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
802 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
803
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
804 var start = getMonoTime()
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
805 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
806 withNextFrame(framebuffer, commandbuffer):
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
807 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
808 vulkan.swapchain.renderPass,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
809 framebuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
810 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
811 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
812 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
813 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
814 ):
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
815 withPipeline(commandbuffer, pipeline):
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
816 bindDescriptorSet(commandbuffer, uniforms1, 0, pipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
817 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
818
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
819 # cleanup
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
820 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
821 destroyPipeline(pipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
822 destroyRenderData(renderdata)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
823
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
824 proc test_09_triangle_2pass(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
825 time: float32, depthBuffer: bool, samples: VkSampleCountFlagBits
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
826 ) =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
827 var (offscreenRP, presentRP) =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
828 createIndirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples)
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
829
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
830 setupSwapchain(renderpass = presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
831
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
832 var renderdata = initRenderData()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
833
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
834 type
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
835 Uniforms = object
1252
01e9f41d35b1 add:support for push constants
sam <sam@basx.dev>
parents: 1242
diff changeset
836 frameTexture: Image[BGRA]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
837
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
838 TriangleShader = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
839 position {.VertexAttribute.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
840 color {.VertexAttribute.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
841 fragmentColor {.Pass.}: Vec3f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
842 outColor {.ShaderOutput.}: Vec4f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
843 # code
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
844 vertexCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
845 """void main() {
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
846 fragmentColor = color;
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
847 gl_Position = vec4(position, 1);}"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
848 fragmentCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
849 """void main() {
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
850 outColor = vec4(fragmentColor, 1);}"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
851
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
852 PresentShader = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
853 position {.VertexAttribute.}: Vec2f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
854 uv {.Pass.}: Vec2f
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
855 outColor {.ShaderOutput.}: Vec4f
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
856 descriptorSets {.DescriptorSet: 0.}: Uniforms
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
857 # code
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
858 vertexCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
859 """void main() {
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
860 uv = ((position + 1) * 0.5) * vec2(1, -1);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
861 gl_Position = vec4(position, 0, 1);}"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
862 fragmentCode: string =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
863 """void main() {
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
864 vec2 uv1 = uv + vec2(0.001, 0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
865 vec2 uv2 = uv + vec2(0.001, -0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
866 vec2 uv3 = uv + vec2(-0.001, 0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
867 vec2 uv4 = uv + vec2(-0.001, -0.001);
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
868 outColor = (
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
869 texture(frameTexture, uv1) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
870 texture(frameTexture, uv2) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
871 texture(frameTexture, uv3) +
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
872 texture(frameTexture, uv4)
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
873 ) / 4;
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
874 }"""
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
875
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
876 TriangleMesh = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
877 position: GPUArray[Vec3f, VertexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
878 color: GPUArray[Vec3f, VertexBuffer]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
879
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
880 QuadMesh = object
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
881 position: GPUArray[Vec2f, VertexBuffer]
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
882 indices: GPUArray[uint16, IndexBuffer]
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
883
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
884 var mesh = TriangleMesh(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
885 position:
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
886 asGPUArray([vec3(-0.5, -0.5), vec3(0, 0.5), vec3(0.5, -0.5)], VertexBuffer),
1280
a89a70ea3da2 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1277
diff changeset
887 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer),
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
888 )
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
889 var quad = QuadMesh(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
890 position:
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
891 asGPUArray([vec2(-1, -1), vec2(-1, 1), vec2(1, 1), vec2(1, -1)], VertexBuffer),
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
892 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer),
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
893 )
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
894 var uniforms1 = asDescriptorSetData(
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
895 Uniforms(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
896 frameTexture: Image[BGRA](
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
897 width: vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
898 height: vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
899 isRenderTarget: true,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
900 )
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
901 )
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
902 )
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
903 assignBuffers(renderdata, mesh)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
904 assignBuffers(renderdata, quad)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
905 uploadImages(renderdata, uniforms1)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
906 renderdata.flushAllMemory()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
907
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
908 var
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
909 drawPipeline = createPipeline[TriangleShader](renderPass = offscreenRP)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
910 presentPipeline = createPipeline[PresentShader](renderPass = presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
911
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
912 initDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms1)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
913
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
914 # create depth buffer images (will not use the one in the swapchain
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
915 var
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
916 depthImage: VkImage
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
917 depthImageView: VkImageView
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
918 depthMemory: VkDeviceMemory
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
919 if offscreenRP.depthBuffer:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
920 depthImage = svkCreate2DImage(
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
921 width = vulkan.swapchain.width,
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
922 height = vulkan.swapchain.height,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
923 format = DEPTH_FORMAT,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
924 usage = [VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT],
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
925 samples = offscreenRP.samples,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
926 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
927 let requirements = svkGetImageMemoryRequirements(depthImage)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
928 depthMemory = svkAllocateMemory(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
929 requirements.size, bestMemory(mappable = false, filter = requirements.memoryTypes)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
930 )
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
931 checkVkResult vkBindImageMemory(vulkan.device, depthImage, depthMemory, 0)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
932 depthImageView = svkCreate2DImageView(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
933 image = depthImage, format = DEPTH_FORMAT, aspect = VK_IMAGE_ASPECT_DEPTH_BIT
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
934 )
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
935
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
936 # create msaa images (will not use the one in the swapchain
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
937 var
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
938 msaaImage: VkImage
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
939 msaaImageView: VkImageView
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
940 msaaMemory: VkDeviceMemory
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
941 if offscreenRP.samples != VK_SAMPLE_COUNT_1_BIT:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
942 msaaImage = svkCreate2DImage(
1239
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
943 width = vulkan.swapchain.width,
69489a678141 add: better syncing, better swapchain access, correct font offset, two font-rendering tests
sam <sam@basx.dev>
parents: 1235
diff changeset
944 height = vulkan.swapchain.height,
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
945 format = SURFACE_FORMAT,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
946 usage = [VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT],
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
947 samples = offscreenRP.samples,
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
948 )
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
949 let requirements = svkGetImageMemoryRequirements(msaaImage)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
950 msaaMemory = svkAllocateMemory(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
951 requirements.size, bestMemory(mappable = false, filter = requirements.memoryTypes)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
952 )
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
953 checkVkResult vkBindImageMemory(vulkan.device, msaaImage, msaaMemory, 0)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
954 msaaImageView = svkCreate2DImageView(image = msaaImage, format = SURFACE_FORMAT)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
955
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
956 var attachments: seq[VkImageView]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
957 if offscreenRP.samples == VK_SAMPLE_COUNT_1_BIT:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
958 if offscreenRP.depthBuffer:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
959 attachments = @[uniforms1.data.frameTexture.imageview, depthImageView]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
960 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
961 attachments = @[uniforms1.data.frameTexture.imageview]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
962 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
963 if offscreenRP.depthBuffer:
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
964 attachments =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
965 @[msaaImageView, depthImageView, uniforms1.data.frameTexture.imageview]
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
966 else:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
967 attachments = @[msaaImageView, uniforms1.data.frameTexture.imageview]
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
968 var offscreenFB = svkCreateFramebuffer(
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
969 offscreenRP.vk, vulkan.swapchain.width, vulkan.swapchain.height, attachments
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
970 )
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
971
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
972 var start = getMonoTime()
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
973 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time:
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
974 withNextFrame(framebuffer, commandbuffer):
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
975 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
976 offscreenRP,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
977 offscreenFB,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
978 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
979 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
980 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
981 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
982 ):
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
983 withPipeline(commandbuffer, drawPipeline):
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
984 render(commandbuffer = commandbuffer, pipeline = drawPipeline, mesh = mesh)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
985
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
986 withRenderPass(
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
987 presentRP,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
988 framebuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
989 commandbuffer,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
990 vulkan.swapchain.width,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
991 vulkan.swapchain.height,
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
992 vec4(0, 0, 0, 0),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
993 ):
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
994 withPipeline(commandbuffer, presentPipeline):
1322
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
995 bindDescriptorSet(commandbuffer, uniforms1, 0, presentPipeline)
4a1c2b1128bc did: improve handling of descriptor sets
sam <sam@basx.dev>
parents: 1299
diff changeset
996 render(commandbuffer = commandbuffer, pipeline = presentPipeline, mesh = quad)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
997
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
998 # cleanup
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
999 checkVkResult vkDeviceWaitIdle(vulkan.device)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1000 destroyPipeline(presentPipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1001 destroyPipeline(drawPipeline)
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1002 destroyRenderData(renderdata)
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1003 if depthImage.Valid:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1004 vkDestroyImageView(vulkan.device, depthImageView, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1005 vkDestroyImage(vulkan.device, depthImage, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1006 vkFreeMemory(vulkan.device, depthMemory, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1007 if msaaImage.Valid:
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1008 vkDestroyImageView(vulkan.device, msaaImageView, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1009 vkDestroyImage(vulkan.device, msaaImage, nil)
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1010 vkFreeMemory(vulkan.device, msaaMemory, nil)
1285
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
1011 destroyRenderPass(offscreenRP)
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
1012 destroyRenderPass(presentRP)
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
1013 vkDestroyFramebuffer(vulkan.device, offscreenFB, nil)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1014 clearSwapchain()
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
1015
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1016 when isMainModule:
1235
c70fee6568f6 did: improv render tests to run without user input
sam <sam@basx.dev>
parents: 1233
diff changeset
1017 var time = 1'f32
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1018 initVulkan()
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1019
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1020 var mainRenderpass: RenderPass
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1021 var renderPasses = [
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1022 (depthBuffer: false, samples: VK_SAMPLE_COUNT_1_BIT),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1023 (depthBuffer: false, samples: VK_SAMPLE_COUNT_4_BIT),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1024 (depthBuffer: true, samples: VK_SAMPLE_COUNT_1_BIT),
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1025 (depthBuffer: true, samples: VK_SAMPLE_COUNT_4_BIT),
1229
5dcb503ef0c0 did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents: 1228
diff changeset
1026 ]
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
1027
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1028 # test normal
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1029 for i, (depthBuffer, samples) in renderPasses:
1332
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1030 var renderpass =
df3c075e5dea did: formatting
sam <sam@basx.dev>
parents: 1322
diff changeset
1031 createDirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1032 setupSwapchain(renderpass = renderpass)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1033
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1034 # tests a simple triangle with minimalistic shader and vertex format
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1035 # test_01_triangle(time)
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1036
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1037 # tests instanced triangles and quads, mixing meshes and instances
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1038 # test_02_triangle_quad_instanced(time)
1210
570ac1620fb6 fix: make uniform-block-arrays working
sam <sam@basx.dev>
parents: 1209
diff changeset
1039
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1040 # teste descriptor sets
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1041 # test_03_simple_descriptorset(time)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1042
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1043 # tests multiple descriptor sets and arrays
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1044 # test_04_multiple_descriptorsets(time)
1231
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
1045
70f6c1cfe005 add: incomplete cube demo
sam <sam@basx.dev>
parents: 1230
diff changeset
1046 # rotating cube
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1047 # test_05_cube(time)
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1048
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
1049 # different draw modes (lines, points, and topologies)
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1050 # test_06_different_draw_modes(time)
1240
42eeb59f3a43 add: more tests, line and point rendering
sam <sam@basx.dev>
parents: 1239
diff changeset
1051
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1052 # test_07_png_texture(time)
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1053
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1054 test_08_texture_array(time)
1242
e8b3dc80e48e add: PNG loading and tests for it
sam <sam@basx.dev>
parents: 1240
diff changeset
1055
1230
51221494caeb fix: uncomment all tests
sam <sam@basx.dev>
parents: 1229
diff changeset
1056 checkVkResult vkDeviceWaitIdle(vulkan.device)
1285
6d16003406fb add: missing destroy-function for renderpass
sam <sam@basx.dev>
parents: 1283
diff changeset
1057 destroyRenderPass(renderpass)
1283
0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents: 1280
diff changeset
1058 clearSwapchain()
1204
e2901100a596 add: tests, some fixes, some helpers
sam <sam@basx.dev>
parents: 1203
diff changeset
1059
1214
04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
parents: 1213
diff changeset
1060 # test multiple render passes
1334
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1061 # for i, (depthBuffer, samples) in renderPasses:
d5a6f69dc855 add: support for multi-layer images
sam <sam@basx.dev>
parents: 1332
diff changeset
1062 # test_09_triangle_2pass(time, depthBuffer, samples)
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04e446a7eb2b add: multipass renderer, finish tets for now
sam <sam@basx.dev>
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1063
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0369fa1ffbd9 did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
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1064 destroyVulkan()