Mercurial > games > semicongine
annotate tests/test_mesh.nim @ 329:69e18f69713b
add: scene/shader compatability check, fix collision code to work with new APIs
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Tue, 29 Aug 2023 00:01:13 +0700 | 
| parents | e656c0aad093 | 
| children | 27aaf43e18b4 | 
| rev | line source | 
|---|---|
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 1 import std/sequtils | 
| 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 2 import std/tables | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 3 import semicongine | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 4 | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 5 proc main() = | 
| 302 | 6 var ent1 = newEntity("hoho", {"mesh": Component(rect())}) | 
| 7 var ent2 = newEntity("hehe", [], ent1) | |
| 247 | 8 var myScene = newScene("hi", ent2) | 
| 9 myScene.root.transform = translate3d(0.2'f32, 0'f32, 0'f32) | |
| 316 
b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 Sam <sam@basx.dev> parents: 
302diff
changeset | 10 myScene.root[0].transform = translate3d(0'f32, 0.2'f32, 0'f32) | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 11 var scenes = [ | 
| 268 | 12 # loadScene("default_cube.glb", "1"), | 
| 247 | 13 # loadScene("default_cube1.glb", "3"), | 
| 14 # loadScene("default_cube2.glb", "4"), | |
| 15 # loadScene("flat.glb", "5"), | |
| 268 | 16 loadScene("tutorialk-donat.glb", "6"), | 
| 247 | 17 # myScene, | 
| 18 # loadScene("personv3.glb", "2"), | |
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 19 ] | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 20 | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 21 var engine = initEngine("Test meshes") | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 22 const | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 23 vertexInput = @[ | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 24 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | 
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 25 attr[uint16]("materialIndex", memoryPerformanceHint=PreferFastRead), | 
| 247 | 26 attr[Vec2f]("texcoord_0", memoryPerformanceHint=PreferFastRead), | 
| 27 attr[Mat4]("transform", memoryPerformanceHint=PreferFastWrite, perInstance=true), | |
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 28 ] | 
| 269 | 29 intermediate = @[ | 
| 268 | 30 attr[Vec4f]("vertexColor"), | 
| 31 attr[Vec2f]("colorTexCoord"), | |
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 32 attr[uint16]("materialIndexOut", noInterpolation=true) | 
| 268 | 33 ] | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 34 fragOutput = @[attr[Vec4f]("color")] | 
| 245 | 35 uniforms = @[ | 
| 36 attr[Mat4]("projection"), | |
| 37 attr[Mat4]("view"), | |
| 268 | 38 attr[Vec4f]("baseColorFactor", arrayCount=4), | 
| 245 | 39 ] | 
| 269 | 40 samplers = @[attr[Sampler2DType]("baseColorTexture", arrayCount=4)] | 
| 41 (vertexCode, fragmentCode) = compileVertexFragmentShaderSet( | |
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 42 inputs=vertexInput, | 
| 269 | 43 intermediate=intermediate, | 
| 44 outputs=fragOutput, | |
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 45 uniforms=uniforms, | 
| 247 | 46 samplers=samplers, | 
| 269 | 47 vertexCode=""" | 
| 247 | 48 gl_Position = vec4(position, 1.0) * (transform * Uniforms.view * Uniforms.projection); | 
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 49 vertexColor = Uniforms.baseColorFactor[materialIndex]; | 
| 268 | 50 colorTexCoord = texcoord_0; | 
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 51 materialIndexOut = materialIndex; | 
| 269 | 52 """, | 
| 53 fragmentCode=""" | |
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 54 // vec4 col[4] = vec4[4](vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 1), vec4(1, 1, 1, 1)); | 
| 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 55 color = texture(baseColorTexture[materialIndexOut], colorTexCoord) * vertexColor; | 
| 268 | 56 """ | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 57 ) | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 58 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode, clearColor=newVec4f(0, 0, 0, 1))) | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 59 for scene in scenes.mitems: | 
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 60 engine.addScene(scene, vertexInput, samplers) | 
| 245 | 61 scene.addShaderGlobal("projection", Unit4) | 
| 62 scene.addShaderGlobal("view", Unit4) | |
| 318 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 63 let baseColors = scene.materials.map(proc(i: Material): Vec4f = getValue[Vec4f](i[].constants["baseColorFactor"])) | 
| 
e656c0aad093
fix: test not running with temporary new material system
 Sam <sam@basx.dev> parents: 
316diff
changeset | 64 scene.addShaderGlobalArray("baseColorFactor", baseColors) | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 65 var | 
| 247 | 66 size = 1'f32 | 
| 246 | 67 elevation = 0'f32 | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 68 azimut = 0'f32 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 69 currentScene = 0 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 70 | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 71 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 72 if engine.keyWasPressed(`1`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 73 currentScene = 0 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 74 elif engine.keyWasPressed(`2`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 75 currentScene = 1 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 76 elif engine.keyWasPressed(`3`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 77 currentScene = 2 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 78 elif engine.keyWasPressed(`4`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 79 currentScene = 3 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 80 elif engine.keyWasPressed(`5`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 81 currentScene = 4 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 82 elif engine.keyWasPressed(`6`): | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 83 currentScene = 5 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 84 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 85 if engine.keyWasPressed(NumberRowExtra3): | 
| 246 | 86 size = 0.3'f32 | 
| 87 elevation = 0'f32 | |
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 88 azimut = 0'f32 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 89 | 
| 246 | 90 let ratio = engine.getWindow().size[0] / engine.getWindow().size[1] | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 91 size *= 1'f32 + engine.mouseWheel() * 0.05 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 92 azimut += engine.mouseMove().x / 180'f32 | 
| 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 93 elevation -= engine.mouseMove().y / 180'f32 | 
| 245 | 94 scenes[currentScene].setShaderGlobal("projection", ortho(-ratio, ratio, -1, 1, -1, 1)) | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 95 scenes[currentScene].setShaderGlobal( | 
| 245 | 96 "view", | 
| 97 scale3d(size, size, size) * rotate3d(elevation, newVec3f(1, 0, 0)) * rotate3d(azimut, Yf32) | |
| 230 | 98 ) | 
| 239 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 Sam <sam@basx.dev> parents: 
230diff
changeset | 99 engine.renderScene(scenes[currentScene]) | 
| 222 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 100 engine.destroy() | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 101 | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 102 when isMainModule: | 
| 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 Sam <sam@basx.dev> parents: diff
changeset | 103 main() | 
