Mercurial > games > semicongine
annotate README.md @ 508:6b811b45a427
add: nimble config
author | Sam <sam@basx.dev> |
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date | Thu, 19 Jan 2023 00:43:47 +0700 |
parents | b159fcdd36b9 |
children | 8305f8619a27 |
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502 | 1 Semicongine |
2 =========== | |
3 | |
469 | 4 Hi there |
5 | |
502 | 6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. |
7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) | |
8 | |
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9 Compilation on Windows |
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10 ---------------------- |
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11 |
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12 Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools). |
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13 Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc. |
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14 For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools): |
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15 - Windows Universal C Runtime (some important files) |
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16 - Windows CRT SDK (some important header files) |
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17 - Some version of MSVC (the compiler) |
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18 |
502 | 19 Roadmap |
20 ------- | |
21 | |
22 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill. | |
23 | |
24 Rendering: | |
25 | |
26 - [x] Vertex attributes, vertex data | |
27 - [x] Shaders (allow for predefined and custom shaders) | |
28 - [x] Uniforms | |
29 - [x] Per-instance vertex attributes (required to be able to draw scene graph) | |
30 - [ ] Textures | |
31 - [ ] Depth buffering | |
32 - [ ] Mipmaps | |
33 - [ ] Multisampling | |
34 - [~] Instanced drawing (using it currently but number of instances is hardcoded to 1 | |
35 | |
36 Build-system: | |
37 - [x] move all of Makefile to config.nims | |
38 | |
39 Asset handling: | |
40 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) | |
41 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
42 - [ ] Audio files (WAV) | |
43 | |
44 Quality improvments: | |
45 | |
46 - [ ] Better scenegraph API | |
47 - [ ] Better rendering pipeline API | |
48 | |
49 Other: | |
50 - [x] Mouse/Keyboard input handling | |
51 - [x] X11 | |
52 - [x] Win32 | |
53 - [ ] Config files ala \*.ini files (use std/parsecfg) | |
54 - [ ] Input-mapping configuration | |
55 - [ ] Audio (Alsa, Windows Waveform API?) | |
56 - [ ] Game controller input handling | |
57 | |
58 Advanced features: | |
59 - [ ] Text rendering | |
60 - [ ] Animation system | |
61 - [ ] Sprite system | |
62 - [ ] Particle system |