Mercurial > games > semicongine
annotate tests/test_gltf.nim @ 1354:8ad6e4cfcb2d
merge
| author | sam <sam@basx.dev> |
|---|---|
| date | Fri, 27 Sep 2024 23:45:13 +0700 |
| parents | df3c075e5dea |
| children | 5e5a3311ca44 |
| rev | line source |
|---|---|
|
1299
6d0162bfe48a
did: finish mentioned refactoring, no API changes still
sam <sam@basx.dev>
parents:
1283
diff
changeset
|
1 import std/math |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
2 import std/sequtils |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
3 import std/monotimes |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
4 import std/times |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
5 import std/options |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
6 |
| 1267 | 7 import ../semicongine |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
8 |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
9 proc test_gltf(time: float32) = |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
10 var renderdata = initRenderData() |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
11 |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
12 type |
| 1253 | 13 ObjectData = object |
| 14 transform: Mat4 | |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
15 materialId: int32 |
| 1332 | 16 |
| 1253 | 17 Camera = object |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
18 view: Mat4 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
19 normal: Mat4 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
20 projection: Mat4 |
| 1332 | 21 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
22 Material = object |
|
1280
a89a70ea3da2
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1277
diff
changeset
|
23 color: Vec4f = vec4(1, 1, 1, 1) |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
24 # colorTexture: int32 = -1 |
| 1248 | 25 metallic: float32 = 0 |
| 26 roughness: float32 = 0 | |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
27 # metallicRoughnessTexture: int32 = -1 |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
28 # normalTexture: int32 = -1 |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
29 # occlusionTexture: int32 = -1 |
| 1332 | 30 emissive: Vec4f = vec4(0, 0, 0, 0) # emissiveTexture: int32 = -1 |
| 31 | |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
32 MainDescriptors = object |
|
1278
772bb32c4368
replcae lodepng with stb_image, some cleanup
sam <sam@basx.dev>
parents:
1267
diff
changeset
|
33 materials: array[50, GPUValue[Material, UniformBuffer]] |
| 1253 | 34 camera: GPUValue[Camera, UniformBufferMapped] |
| 1332 | 35 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
36 Shader = object |
| 1323 | 37 objectData {.PushConstant.}: ObjectData |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
38 position {.VertexAttribute.}: Vec3f |
| 1254 | 39 color {.VertexAttribute.}: Vec4f |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
40 normal {.VertexAttribute.}: Vec3f |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
41 fragmentPosition {.Pass.}: Vec3f |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
42 fragmentColor {.Pass.}: Vec4f |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
43 fragmentNormal {.Pass.}: Vec3f |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
44 outColor {.ShaderOutput.}: Vec4f |
| 1323 | 45 descriptors {.DescriptorSet: 0.}: MainDescriptors |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
46 # code |
| 1332 | 47 vertexCode: string = |
| 48 """ | |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
49 void main() { |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
50 mat4 modelView = objectData.transform * camera.view; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
51 mat3 normalMat = mat3(transpose(inverse(objectData.transform))); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
52 vec4 posTransformed = vec4(position, 1) * modelView; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
53 fragmentPosition = posTransformed.xyz / posTransformed.w; |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
54 fragmentColor = color * materials[objectData.materialId].color; |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
55 fragmentNormal = normal * normalMat; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
56 gl_Position = vec4(position, 1) * (modelView * camera.projection); |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
57 }""" |
| 1332 | 58 fragmentCode: string = |
| 59 """ | |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
60 const vec3 lightPosition = vec3(7, 9, -12); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
61 const float shininess = 40; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
62 const vec3 ambientColor = vec3(0, 0, 0); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
63 const vec3 lightColor = vec3(1, 1, 1); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
64 // const vec3 specColor = vec3(1, 1, 1); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
65 const float lightPower = 20; |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
66 void main() { |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
67 // some setup |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
68 vec3 normal = normalize(fragmentNormal); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
69 vec3 lightDir = lightPosition - fragmentPosition; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
70 float dist = length(lightDir); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
71 lightDir = normalize(lightDir); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
72 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
73 float lambertian = max(dot(lightDir, normal), 0); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
74 float specular = 0; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
75 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
76 // blinn-phong |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
77 if (lambertian > 0) { |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
78 vec3 viewDir = normalize(-fragmentPosition); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
79 vec3 halfDir = normalize(lightDir + viewDir); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
80 float specAngle = max(dot(halfDir, normal), 0.0); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
81 specular = pow(specAngle, shininess); |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
82 } |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
83 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
84 vec3 diffuseColor = fragmentColor.rgb; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
85 vec3 specColor = diffuseColor; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
86 vec3 color = ambientColor + diffuseColor * lambertian * lightColor * lightPower / dist + specColor * specular * lightColor * lightPower / dist; |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
87 |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
88 outColor = vec4(color, fragmentColor.a); |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
89 }""" |
| 1332 | 90 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
91 Mesh = object |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
92 position: GPUArray[Vec3f, VertexBuffer] |
| 1254 | 93 color: GPUArray[Vec4f, VertexBuffer] |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
94 normal: GPUArray[Vec3f, VertexBuffer] |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
95 indices: GPUArray[uint32, IndexBuffer] |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
96 material: int32 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
97 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
98 var gltfData = loadMeshes[Mesh, Material]( |
| 1259 | 99 "town.glb", |
| 100 # "forest.glb", | |
| 1248 | 101 MeshAttributeNames( |
| 102 POSITION: "position", | |
| 1254 | 103 COLOR: @["color"], |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
104 NORMAL: "normal", |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
105 indices: "indices", |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
106 material: "material", |
| 1254 | 107 ), |
| 1248 | 108 MaterialAttributeNames( |
| 109 baseColorFactor: "color", | |
| 110 baseColorTexture: "colorTexture", | |
| 111 metallicFactor: "metallic", | |
| 112 roughnessFactor: "roughness", | |
| 113 metallicRoughnessTexture: "metallicRoughnessTexture", | |
| 114 normalTexture: "normalTexture", | |
| 115 occlusionTexture: "occlusionTexture", | |
| 116 emissiveTexture: "emissiveTexture", | |
| 117 emissiveFactor: "emissive", | |
| 1332 | 118 ), |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
119 ) |
| 1323 | 120 var descriptors = asDescriptorSetData( |
| 1253 | 121 MainDescriptors( |
| 1332 | 122 camera: asGPUValue( |
| 123 Camera(view: Unit4, normal: Unit4, projection: Unit4), UniformBufferMapped | |
| 124 ) | |
| 1254 | 125 ) |
| 1253 | 126 ) |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
127 for i in 0 ..< gltfData.materials.len: |
|
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
128 descriptors.data.materials[i] = asGPUValue(gltfData.materials[i], UniformBuffer) |
| 1251 | 129 for mesh in mitems(gltfData.meshes): |
|
1249
d83726af7abb
did: first triangles getting loaded from gltf
sam <sam@basx.dev>
parents:
1248
diff
changeset
|
130 for primitive in mitems(mesh): |
| 1332 | 131 primitive[0].color = asGPUArray( |
| 132 newSeqWith(primitive[0].position.data.len, vec4(1, 1, 1, 1)), VertexBuffer | |
| 133 ) | |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
134 renderdata.assignBuffers(primitive[0]) |
|
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
135 renderdata.assignBuffers(descriptors) |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
136 |
| 1332 | 137 var pipeline = |
| 138 createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, cullMode = []) | |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
139 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], descriptors) |
| 1254 | 140 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
141 renderdata.flushAllMemory() |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
142 |
| 1332 | 143 proc drawNode( |
| 144 commandbuffer: VkCommandBuffer, pipeline: Pipeline, nodeId: int, transform: Mat4 | |
| 145 ) = | |
| 1251 | 146 let nodeTransform = gltfData.nodes[nodeId].transform * transform |
| 147 if gltfData.nodes[nodeId].mesh >= 0: | |
|
1321
385dbd68a947
did: a TON of copy elimination, some tests run now waaaay faster
sam <sam@basx.dev>
parents:
1306
diff
changeset
|
148 for primitive in gltfData.meshes[gltfData.nodes[nodeId].mesh].mitems: |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
149 renderWithPushConstant( |
| 1254 | 150 commandbuffer = commandbuffer, |
| 151 pipeline = pipeline, | |
| 152 mesh = primitive[0], | |
| 1332 | 153 pushConstant = |
| 154 ObjectData(transform: nodeTransform, materialId: primitive[0].material), | |
| 1254 | 155 ) |
| 1251 | 156 for childNode in gltfData.nodes[nodeId].children: |
| 1332 | 157 drawNode( |
| 158 commandbuffer = commandbuffer, | |
| 159 pipeline = pipeline, | |
| 160 nodeId = childNode, | |
| 161 transform = nodeTransform, | |
| 162 ) | |
| 1251 | 163 |
| 1254 | 164 var camPos: Vec3f |
| 165 var camYaw: float32 | |
| 166 var camPitch: float32 | |
| 167 | |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
168 discard updateInputs() # clear inputs, otherwise MouseMove will have stuff |
| 1251 | 169 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
170 var start = getMonoTime() |
| 1254 | 171 var lastT = getMonoTime() |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
172 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time and updateInputs(): |
| 1254 | 173 let dt = ((getMonoTime() - lastT).inNanoseconds().int / 1_000_000_000).float32 |
| 174 lastT = getMonoTime() | |
| 175 | |
| 1332 | 176 camYaw += mouseMove().x.float32 / 1000'f32 |
| 1306 | 177 camPitch += mouseMove().y.float32 / 1000'f32 |
| 1254 | 178 var |
| 179 forward = 0'f32 | |
| 180 sideward = 0'f32 | |
| 1332 | 181 if keyIsDown(W): |
| 182 forward += 2 | |
| 183 if keyIsDown(S): | |
| 184 forward -= 2 | |
| 185 if keyIsDown(A): | |
| 186 sideward -= 2 | |
| 187 if keyIsDown(D): | |
| 188 sideward += 2 | |
| 1254 | 189 |
|
1280
a89a70ea3da2
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1277
diff
changeset
|
190 let camDir = (rotate(camYaw, Y) * rotate(camPitch, X)) * Z |
|
a89a70ea3da2
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1277
diff
changeset
|
191 let camDirSide = camDir.cross(-Y).normalized |
| 1254 | 192 camPos += camDir * forward * dt |
| 193 camPos += camDirSide * sideward * dt | |
| 194 | |
|
1280
a89a70ea3da2
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1277
diff
changeset
|
195 let view = rotate(-camPitch, X) * rotate(-camYaw, Y) * translate(-camPos) |
|
1258
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
196 descriptors.data.camera.data.view = view |
|
5442d0e9d8ff
did: improve testing lighting, try new glb model (need to add jpeg support first)
sam <sam@basx.dev>
parents:
1257
diff
changeset
|
197 descriptors.data.camera.data.normal = view |
| 1332 | 198 descriptors.data.camera.data.projection = |
| 199 projection(PI / 2, aspect = getAspectRatio(), zNear = 0.01, zFar = 20) | |
| 1254 | 200 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
201 updateGPUBuffer(descriptors.data.camera) |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
202 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
203 withNextFrame(framebuffer, commandbuffer): |
| 1332 | 204 withRenderPass( |
| 205 vulkan.swapchain.renderPass, | |
| 206 framebuffer, | |
| 207 commandbuffer, | |
| 208 vulkan.swapchain.width, | |
| 209 vulkan.swapchain.height, | |
| 210 vec4(0, 0, 0, 0), | |
| 211 ): | |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
212 withPipeline(commandbuffer, pipeline): |
| 1323 | 213 bindDescriptorSet(commandbuffer, descriptors, 0, pipeline) |
| 214 for nodeId in gltfData.scenes[0]: | |
| 215 drawNode( | |
| 216 commandbuffer = commandbuffer, | |
| 217 pipeline = pipeline, | |
| 218 nodeId = nodeId, | |
| 1332 | 219 transform = rotate(PI / 2, Z), |
| 1323 | 220 ) |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
221 |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
222 # cleanup |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
223 checkVkResult vkDeviceWaitIdle(vulkan.device) |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
224 destroyPipeline(pipeline) |
|
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
225 destroyRenderData(renderdata) |
|
1255
2b5ca798f6d6
did: make example town loadable and renderable, yay!
sam <sam@basx.dev>
parents:
1254
diff
changeset
|
226 |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
227 when isMainModule: |
| 1254 | 228 var time = 1000'f32 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
229 initVulkan() |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
230 |
| 1332 | 231 var renderpass = createDirectPresentationRenderPass( |
| 232 depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT | |
| 233 ) | |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
234 setupSwapchain(renderpass = renderpass) |
|
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
235 lockMouse(true) |
|
1305
21c4e598d820
did: work on cursor issues, but now sync unfinished things to notebook
sam <sam@basx.dev>
parents:
1299
diff
changeset
|
236 # showSystemCursor(false) |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
237 |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
238 # tests a simple triangle with minimalistic shader and vertex format |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
239 test_gltf(time) |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
240 |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
241 checkVkResult vkDeviceWaitIdle(vulkan.device) |
|
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
242 vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
243 clearSwapchain() |
|
1247
c15770761865
add: gltf loading test, gltf loading for materials
sam <sam@basx.dev>
parents:
diff
changeset
|
244 |
|
1283
0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
sam <sam@basx.dev>
parents:
1281
diff
changeset
|
245 destroyVulkan() |
