Mercurial > games > semicongine
annotate src/zamikongine/window.nim @ 486:9231df12b222
fix: build from scratch not working, remove temp shader files from compilation
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 11:43:22 +0700 |
parents | 14e5151f68d1 |
children | 3f1111f3b9f8 |
rev | line source |
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480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
diff
changeset
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1 when defined(linux): |
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
diff
changeset
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2 import ./platform/linux/xlib |
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
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3 export xlib |
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
diff
changeset
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4 elif defined(windows): |
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
diff
changeset
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5 import ./platform/windows/win32 |
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
diff
changeset
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6 export win32 |