annotate examples/hello_triangle.nim @ 32:9edca5dc4e93

add: working implementation of uniforms
author Sam <sam@basx.dev>
date Sat, 14 Jan 2023 23:34:50 +0700
parents b1b05d4efb52
children 94c38e4b5782
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
1 import std/times
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
2 import std/strutils
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
3 import std/enumerate
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
4
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
5 import zamikongine/engine
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
6 import zamikongine/math/vector
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
7 import zamikongine/math/matrix
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
8 import zamikongine/vertex
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
9 import zamikongine/descriptor
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
10 import zamikongine/mesh
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
11 import zamikongine/thing
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
12 import zamikongine/shader
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
13 import zamikongine/buffer
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
14
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
15 type
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
16 # define type of vertex
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
17 VertexDataA = object
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
18 position: PositionAttribute[Vec2[float32]]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
19 color: ColorAttribute[Vec3[float32]]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
20 Uniforms = object
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
21 mat: Descriptor[Mat44[float32]]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
22 dt: Descriptor[float32]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
23
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
24 var pipeline: RenderPipeline[VertexDataA, Uniforms]
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
25
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
26 var pos = 0'f32;
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
27 var uniforms = Uniforms(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
28 mat: Descriptor[Mat44[float32]](value: Unit44f32),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
29 dt: Descriptor[float32](value: 0'f32),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
30 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
31 var scaledir = 1'f32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
32 proc globalUpdate(engine: var Engine, dt: float32) =
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
33 uniforms.mat.value = uniforms.mat.value * scale3d(1 + scaledir * dt, 1 + scaledir * dt, 0'f32)
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
34 if uniforms.mat.value[0, 0] > 2'f32 or uniforms.mat.value[0, 0] < 0.5'f32:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
35 scaledir = - scaledir
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
36 for buffer in pipeline.uniformBuffers:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
37 buffer.updateData(uniforms)
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
38 echo uniforms.mat.value
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
39
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
40 # vertex data (types must match the above VertexAttributes)
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
41 const
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
42 triangle_pos = @[
24
71bbe11d8de8 did: change shader compilation to run during program compilation, maybe add dynamic version later
Sam <sam@basx.dev>
parents: 21
diff changeset
43 Vec2([ 0.0'f32, -0.5'f32]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
44 Vec2([ 0.5'f32, 0.5'f32]),
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
45 Vec2([-0.5'f32, 0.5'f32]),
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
46 ]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
47 triangle_color = @[
24
71bbe11d8de8 did: change shader compilation to run during program compilation, maybe add dynamic version later
Sam <sam@basx.dev>
parents: 21
diff changeset
48 Vec3([1.0'f32, 0.0'f32, 0.0'f32]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
49 Vec3([0.0'f32, 1.0'f32, 0.0'f32]),
24
71bbe11d8de8 did: change shader compilation to run during program compilation, maybe add dynamic version later
Sam <sam@basx.dev>
parents: 21
diff changeset
50 Vec3([0.0'f32, 0.0'f32, 1.0'f32]),
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
51 ]
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
52
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
53 when isMainModule:
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
54 var myengine = igniteEngine("Hello triangle")
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
55
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
56 # build a mesh
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
57 var trianglemesh = new Mesh[VertexDataA]
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
58 trianglemesh.vertexData = VertexDataA(
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
59 position: PositionAttribute[Vec2[float32]](data: triangle_pos),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
60 color: ColorAttribute[Vec3[float32]](data: triangle_color),
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
61 )
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
62 # build a single-object scene graph
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
63 var triangle = new Thing
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
64 # add the triangle mesh to the object
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
65 triangle.parts.add trianglemesh
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
66
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
67 # upload data, prepare shaders, etc
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
68 const vertexShader = generateVertexShaderCode[VertexDataA, Uniforms](
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
69 # have 1 at:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
70 # [2][0] [0][3]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
71 # "out_position = vec4(in_position[0] + uniforms.mat[0][0], in_position[1] + uniforms.mat[0][0], 0, 1);"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
72 "out_position = uniforms.mat * vec4(in_position, 0, 1);"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
73 # "out_position = vec4(in_position, 0, 1);"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
74 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
75 const fragmentShader = generateFragmentShaderCode[VertexDataA]()
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
76 static:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
77 echo "--------------"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
78 for (i, line) in enumerate(vertexShader.splitLines()):
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
79 echo $(i + 1) & " " & line
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
80 echo "--------------"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
81 echo fragmentShader
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
82 echo "--------------"
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
83 pipeline = setupPipeline[VertexDataA, Uniforms, uint16](
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
84 myengine,
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
85 triangle,
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
86 vertexShader,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
87 fragmentShader
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 12
diff changeset
88 )
21
316923e9247c add: clean examples, update build configs
Sam <sam@basx.dev>
parents: 19
diff changeset
89 # show something
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
90 myengine.run(pipeline, globalUpdate)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
91 pipeline.trash()
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
92 myengine.trash()