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1242
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     1 /*
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     2 LodePNG version 20230410
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     3 
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     4 Copyright (c) 2005-2023 Lode Vandevenne
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     5 
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     6 This software is provided 'as-is', without any express or implied
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     7 warranty. In no event will the authors be held liable for any damages
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     8 arising from the use of this software.
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     9 
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    10 Permission is granted to anyone to use this software for any purpose,
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    11 including commercial applications, and to alter it and redistribute it
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    12 freely, subject to the following restrictions:
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    13 
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    14     1. The origin of this software must not be misrepresented; you must not
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    15     claim that you wrote the original software. If you use this software
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    16     in a product, an acknowledgment in the product documentation would be
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    17     appreciated but is not required.
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    18 
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    19     2. Altered source versions must be plainly marked as such, and must not be
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    20     misrepresented as being the original software.
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    21 
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    22     3. This notice may not be removed or altered from any source
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    23     distribution.
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    24 */
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    25 
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    26 #ifndef LODEPNG_H
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    27 #define LODEPNG_H
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    28 
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    29 #include <string.h> /*for size_t*/
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    30 
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    31 extern const char* LODEPNG_VERSION_STRING;
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    32 
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    33 /*
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    34 The following #defines are used to create code sections. They can be disabled
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    35 to disable code sections, which can give faster compile time and smaller binary.
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    36 The "NO_COMPILE" defines are designed to be used to pass as defines to the
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    37 compiler command to disable them without modifying this header, e.g.
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    38 -DLODEPNG_NO_COMPILE_ZLIB for gcc or clang.
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    39 */
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    40 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
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    41 the custom_zlib field of the compress and decompress settings*/
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    42 #ifndef LODEPNG_NO_COMPILE_ZLIB
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    43 /*pass -DLODEPNG_NO_COMPILE_ZLIB to the compiler to disable this, or comment out LODEPNG_COMPILE_ZLIB below*/
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    44 #define LODEPNG_COMPILE_ZLIB
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    45 #endif
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    46 
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    47 /*png encoder and png decoder*/
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    48 #ifndef LODEPNG_NO_COMPILE_PNG
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    49 /*pass -DLODEPNG_NO_COMPILE_PNG to the compiler to disable this, or comment out LODEPNG_COMPILE_PNG below*/
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    50 #define LODEPNG_COMPILE_PNG
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    51 #endif
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    52 
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    53 /*deflate&zlib decoder and png decoder*/
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    54 #ifndef LODEPNG_NO_COMPILE_DECODER
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    55 /*pass -DLODEPNG_NO_COMPILE_DECODER to the compiler to disable this, or comment out LODEPNG_COMPILE_DECODER below*/
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    56 #define LODEPNG_COMPILE_DECODER
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    57 #endif
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    58 
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    59 /*deflate&zlib encoder and png encoder*/
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    60 #ifndef LODEPNG_NO_COMPILE_ENCODER
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    61 /*pass -DLODEPNG_NO_COMPILE_ENCODER to the compiler to disable this, or comment out LODEPNG_COMPILE_ENCODER below*/
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    62 #define LODEPNG_COMPILE_ENCODER
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    63 #endif
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    64 
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    65 /*the optional built in harddisk file loading and saving functions*/
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    66 #ifndef LODEPNG_NO_COMPILE_DISK
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    67 /*pass -DLODEPNG_NO_COMPILE_DISK to the compiler to disable this, or comment out LODEPNG_COMPILE_DISK below*/
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    68 #define LODEPNG_COMPILE_DISK
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    69 #endif
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    70 
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    71 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
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    72 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
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    73 /*pass -DLODEPNG_NO_COMPILE_ANCILLARY_CHUNKS to the compiler to disable this,
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    74 or comment out LODEPNG_COMPILE_ANCILLARY_CHUNKS below*/
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    75 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
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    76 #endif
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    77 
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    78 /*ability to convert error numerical codes to English text string*/
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    79 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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    80 /*pass -DLODEPNG_NO_COMPILE_ERROR_TEXT to the compiler to disable this,
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    81 or comment out LODEPNG_COMPILE_ERROR_TEXT below*/
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    82 #define LODEPNG_COMPILE_ERROR_TEXT
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    83 #endif
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    84 
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    85 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
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    86 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
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    87 source files with custom allocators.*/
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    88 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
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    89 /*pass -DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler to disable the built-in ones,
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    90 or comment out LODEPNG_COMPILE_ALLOCATORS below*/
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    91 #define LODEPNG_COMPILE_ALLOCATORS
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    92 #endif
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    93 
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    94 /*Disable built-in CRC function, in that case a custom implementation of
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    95 lodepng_crc32 must be defined externally so that it can be linked in.
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    96 The default built-in CRC code comes with 8KB of lookup tables, so for memory constrained environment you may want it
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    97 disabled and provide a much smaller implementation externally as said above. You can find such an example implementation
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    98 in a comment in the lodepng.c(pp) file in the 'else' case of the searchable LODEPNG_COMPILE_CRC section.*/
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    99 #ifndef LODEPNG_NO_COMPILE_CRC
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   100 /*pass -DLODEPNG_NO_COMPILE_CRC to the compiler to disable the built-in one,
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   101 or comment out LODEPNG_COMPILE_CRC below*/
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   102 #define LODEPNG_COMPILE_CRC
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   103 #endif
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   104 
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   105 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
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   106 #ifdef __cplusplus
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   107 #ifndef LODEPNG_NO_COMPILE_CPP
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   108 /*pass -DLODEPNG_NO_COMPILE_CPP to the compiler to disable C++ (not needed if a C-only compiler),
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   109 or comment out LODEPNG_COMPILE_CPP below*/
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   110 #define LODEPNG_COMPILE_CPP
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   111 #endif
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   112 #endif
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   113 
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   114 #ifdef LODEPNG_COMPILE_CPP
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   115 #include <vector>
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   116 #include <string>
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   117 #endif /*LODEPNG_COMPILE_CPP*/
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   118 
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   119 #ifdef LODEPNG_COMPILE_PNG
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   120 /*The PNG color types (also used for raw image).*/
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   121 typedef enum LodePNGColorType {
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   122   LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
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   123   LCT_RGB = 2, /*RGB: 8,16 bit*/
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   124   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
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   125   LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
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   126   LCT_RGBA = 6, /*RGB with alpha: 8,16 bit*/
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   127   /*LCT_MAX_OCTET_VALUE lets the compiler allow this enum to represent any invalid
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   128   byte value from 0 to 255 that could be present in an invalid PNG file header. Do
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   129   not use, compare with or set the name LCT_MAX_OCTET_VALUE, instead either use
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   130   the valid color type names above, or numeric values like 1 or 7 when checking for
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   131   particular disallowed color type byte values, or cast to integer to print it.*/
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   132   LCT_MAX_OCTET_VALUE = 255
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   133 } LodePNGColorType;
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   134 
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   135 #ifdef LODEPNG_COMPILE_DECODER
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   136 /*
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   137 Converts PNG data in memory to raw pixel data.
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   138 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
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   139      After decoding, its size is w * h * (bytes per pixel) bytes larger than
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   140      initially. Bytes per pixel depends on colortype and bitdepth.
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   141      Must be freed after usage with free(*out).
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   142      Note: for 16-bit per channel colors, uses big endian format like PNG does.
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   143 w: Output parameter. Pointer to width of pixel data.
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   144 h: Output parameter. Pointer to height of pixel data.
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   145 in: Memory buffer with the PNG file.
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   146 insize: size of the in buffer.
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   147 colortype: the desired color type for the raw output image. See explanation on PNG color types.
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   148 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
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   149 Return value: LodePNG error code (0 means no error).
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   150 */
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   151 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
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   152                                const unsigned char* in, size_t insize,
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   153                                LodePNGColorType colortype, unsigned bitdepth);
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   154 
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   155 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
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   156 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
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   157                           const unsigned char* in, size_t insize);
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   158 
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   159 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
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   160 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
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   161                           const unsigned char* in, size_t insize);
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   162 
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   163 #ifdef LODEPNG_COMPILE_DISK
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   164 /*
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   165 Load PNG from disk, from file with given name.
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   166 Same as the other decode functions, but instead takes a filename as input.
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   167 
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   168 NOTE: Wide-character filenames are not supported, you can use an external method
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   169 to handle such files and decode in-memory.*/
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   170 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
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   171                              const char* filename,
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   172                              LodePNGColorType colortype, unsigned bitdepth);
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   173 
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   174 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.
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   175 
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   176 NOTE: Wide-character filenames are not supported, you can use an external method
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   177 to handle such files and decode in-memory.*/
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   178 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
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   179                                const char* filename);
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   180 
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   181 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.
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   182 
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   183 NOTE: Wide-character filenames are not supported, you can use an external method
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   184 to handle such files and decode in-memory.*/
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   185 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
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   186                                const char* filename);
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   187 #endif /*LODEPNG_COMPILE_DISK*/
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   188 #endif /*LODEPNG_COMPILE_DECODER*/
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   189 
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   190 
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   191 #ifdef LODEPNG_COMPILE_ENCODER
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   192 /*
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   193 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
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   194   of the output PNG image cannot be chosen, they are automatically determined
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   195   by the colortype, bitdepth and content of the input pixel data.
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   196   Note: for 16-bit per channel colors, needs big endian format like PNG does.
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   197 out: Output parameter. Pointer to buffer that will contain the PNG image data.
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   198      Must be freed after usage with free(*out).
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   199 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
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   200 image: The raw pixel data to encode. The size of this buffer should be
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   201        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
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   202 w: width of the raw pixel data in pixels.
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   203 h: height of the raw pixel data in pixels.
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   204 colortype: the color type of the raw input image. See explanation on PNG color types.
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   205 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
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   206 Return value: LodePNG error code (0 means no error).
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   207 */
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   208 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
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   209                                const unsigned char* image, unsigned w, unsigned h,
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   210                                LodePNGColorType colortype, unsigned bitdepth);
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   211 
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   212 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
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   213 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
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   214                           const unsigned char* image, unsigned w, unsigned h);
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   215 
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   216 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
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   217 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
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   218                           const unsigned char* image, unsigned w, unsigned h);
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   219 
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   220 #ifdef LODEPNG_COMPILE_DISK
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   221 /*
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   222 Converts raw pixel data into a PNG file on disk.
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   223 Same as the other encode functions, but instead takes a filename as output.
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   224 
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   225 NOTE: This overwrites existing files without warning!
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   226 
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   227 NOTE: Wide-character filenames are not supported, you can use an external method
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   228 to handle such files and encode in-memory.*/
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   229 unsigned lodepng_encode_file(const char* filename,
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   230                              const unsigned char* image, unsigned w, unsigned h,
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   231                              LodePNGColorType colortype, unsigned bitdepth);
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   232 
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   233 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.
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   234 
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   235 NOTE: Wide-character filenames are not supported, you can use an external method
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   236 to handle such files and encode in-memory.*/
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   237 unsigned lodepng_encode32_file(const char* filename,
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   238                                const unsigned char* image, unsigned w, unsigned h);
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   239 
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   240 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.
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   241 
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   242 NOTE: Wide-character filenames are not supported, you can use an external method
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   243 to handle such files and encode in-memory.*/
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   244 unsigned lodepng_encode24_file(const char* filename,
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   245                                const unsigned char* image, unsigned w, unsigned h);
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   246 #endif /*LODEPNG_COMPILE_DISK*/
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   247 #endif /*LODEPNG_COMPILE_ENCODER*/
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   248 
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   249 
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   250 #ifdef LODEPNG_COMPILE_CPP
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   251 namespace lodepng {
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   252 #ifdef LODEPNG_COMPILE_DECODER
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   253 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
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   254 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
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   255 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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   256                 const unsigned char* in, size_t insize,
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   257                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   258 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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   259                 const std::vector<unsigned char>& in,
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   260                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   261 #ifdef LODEPNG_COMPILE_DISK
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   262 /*
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   263 Converts PNG file from disk to raw pixel data in memory.
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   264 Same as the other decode functions, but instead takes a filename as input.
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   265 
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   266 NOTE: Wide-character filenames are not supported, you can use an external method
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   267 to handle such files and decode in-memory.
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   268 */
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   269 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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   270                 const std::string& filename,
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   271                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   272 #endif /* LODEPNG_COMPILE_DISK */
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   273 #endif /* LODEPNG_COMPILE_DECODER */
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   274 
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   275 #ifdef LODEPNG_COMPILE_ENCODER
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   276 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
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   277 is that of the raw input data. The output PNG color type will be auto chosen.*/
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   278 unsigned encode(std::vector<unsigned char>& out,
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   279                 const unsigned char* in, unsigned w, unsigned h,
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   280                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   281 unsigned encode(std::vector<unsigned char>& out,
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   282                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
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   283                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   284 #ifdef LODEPNG_COMPILE_DISK
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   285 /*
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   286 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
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   287 Same as the other encode functions, but instead takes a filename as output.
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   288 
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   289 NOTE: This overwrites existing files without warning!
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   290 
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   291 NOTE: Wide-character filenames are not supported, you can use an external method
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   292 to handle such files and decode in-memory.
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   293 */
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   294 unsigned encode(const std::string& filename,
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   295                 const unsigned char* in, unsigned w, unsigned h,
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   296                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   297 unsigned encode(const std::string& filename,
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   298                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
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   299                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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   300 #endif /* LODEPNG_COMPILE_DISK */
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   301 #endif /* LODEPNG_COMPILE_ENCODER */
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   302 } /* namespace lodepng */
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   303 #endif /*LODEPNG_COMPILE_CPP*/
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   304 #endif /*LODEPNG_COMPILE_PNG*/
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   305 
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   306 #ifdef LODEPNG_COMPILE_ERROR_TEXT
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   307 /*Returns an English description of the numerical error code.*/
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   308 const char* lodepng_error_text(unsigned code);
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   309 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
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   310 
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   311 #ifdef LODEPNG_COMPILE_DECODER
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   312 /*Settings for zlib decompression*/
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   313 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
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   314 struct LodePNGDecompressSettings {
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   315   /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
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   316   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
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   317   unsigned ignore_nlen; /*ignore complement of len checksum in uncompressed blocks*/
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   318 
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   319   /*Maximum decompressed size, beyond this the decoder may (and is encouraged to) stop decoding,
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   320   return an error, output a data size > max_output_size and all the data up to that point. This is
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   321   not hard limit nor a guarantee, but can prevent excessive memory usage. This setting is
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 | 
   322   ignored by the PNG decoder, but is used by the deflate/zlib decoder and can be used by custom ones.
 | 
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 | 
   323   Set to 0 to impose no limit (the default).*/
 | 
| 
 | 
   324   size_t max_output_size;
 | 
| 
 | 
   325 
 | 
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 | 
   326   /*use custom zlib decoder instead of built in one (default: null).
 | 
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 | 
   327   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
 | 
| 
 | 
   328   unsigned (*custom_zlib)(unsigned char**, size_t*,
 | 
| 
 | 
   329                           const unsigned char*, size_t,
 | 
| 
 | 
   330                           const LodePNGDecompressSettings*);
 | 
| 
 | 
   331   /*use custom deflate decoder instead of built in one (default: null)
 | 
| 
 | 
   332   if custom_zlib is not null, custom_inflate is ignored (the zlib format uses deflate).
 | 
| 
 | 
   333   Should return 0 if success, any non-0 if error (numeric value not exposed).*/
 | 
| 
 | 
   334   unsigned (*custom_inflate)(unsigned char**, size_t*,
 | 
| 
 | 
   335                              const unsigned char*, size_t,
 | 
| 
 | 
   336                              const LodePNGDecompressSettings*);
 | 
| 
 | 
   337 
 | 
| 
 | 
   338   const void* custom_context; /*optional custom settings for custom functions*/
 | 
| 
 | 
   339 };
 | 
| 
 | 
   340 
 | 
| 
 | 
   341 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
 | 
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 | 
   342 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
 | 
| 
 | 
   343 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
   344 
 | 
| 
 | 
   345 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
   346 /*
 | 
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 | 
   347 Settings for zlib compression. Tweaking these settings tweaks the balance
 | 
| 
 | 
   348 between speed and compression ratio.
 | 
| 
 | 
   349 */
 | 
| 
 | 
   350 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
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 | 
   351 struct LodePNGCompressSettings /*deflate = compress*/ {
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 | 
   352   /*LZ77 related settings*/
 | 
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 | 
   353   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
 | 
| 
 | 
   354   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
 | 
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 | 
   355   unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
 | 
| 
 | 
   356   unsigned minmatch; /*minimum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
 | 
| 
 | 
   357   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
 | 
| 
 | 
   358   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
 | 
| 
 | 
   359 
 | 
| 
 | 
   360   /*use custom zlib encoder instead of built in one (default: null)*/
 | 
| 
 | 
   361   unsigned (*custom_zlib)(unsigned char**, size_t*,
 | 
| 
 | 
   362                           const unsigned char*, size_t,
 | 
| 
 | 
   363                           const LodePNGCompressSettings*);
 | 
| 
 | 
   364   /*use custom deflate encoder instead of built in one (default: null)
 | 
| 
 | 
   365   if custom_zlib is used, custom_deflate is ignored since only the built in
 | 
| 
 | 
   366   zlib function will call custom_deflate*/
 | 
| 
 | 
   367   unsigned (*custom_deflate)(unsigned char**, size_t*,
 | 
| 
 | 
   368                              const unsigned char*, size_t,
 | 
| 
 | 
   369                              const LodePNGCompressSettings*);
 | 
| 
 | 
   370 
 | 
| 
 | 
   371   const void* custom_context; /*optional custom settings for custom functions*/
 | 
| 
 | 
   372 };
 | 
| 
 | 
   373 
 | 
| 
 | 
   374 extern const LodePNGCompressSettings lodepng_default_compress_settings;
 | 
| 
 | 
   375 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
 | 
| 
 | 
   376 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
   377 
 | 
| 
 | 
   378 #ifdef LODEPNG_COMPILE_PNG
 | 
| 
 | 
   379 /*
 | 
| 
 | 
   380 Color mode of an image. Contains all information required to decode the pixel
 | 
| 
 | 
   381 bits to RGBA colors. This information is the same as used in the PNG file
 | 
| 
 | 
   382 format, and is used both for PNG and raw image data in LodePNG.
 | 
| 
 | 
   383 */
 | 
| 
 | 
   384 typedef struct LodePNGColorMode {
 | 
| 
 | 
   385   /*header (IHDR)*/
 | 
| 
 | 
   386   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
 | 
| 
 | 
   387   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
 | 
| 
 | 
   388 
 | 
| 
 | 
   389   /*
 | 
| 
 | 
   390   palette (PLTE and tRNS)
 | 
| 
 | 
   391 
 | 
| 
 | 
   392   Dynamically allocated with the colors of the palette, including alpha.
 | 
| 
 | 
   393   This field may not be allocated directly, use lodepng_color_mode_init first,
 | 
| 
 | 
   394   then lodepng_palette_add per color to correctly initialize it (to ensure size
 | 
| 
 | 
   395   of exactly 1024 bytes).
 | 
| 
 | 
   396 
 | 
| 
 | 
   397   The alpha channels must be set as well, set them to 255 for opaque images.
 | 
| 
 | 
   398 
 | 
| 
 | 
   399   When decoding, with the default settings you can ignore this palette, since
 | 
| 
 | 
   400   LodePNG already fills the palette colors in the pixels of the raw RGBA output,
 | 
| 
 | 
   401   but when decoding to the original PNG color mode it is needed to reconstruct
 | 
| 
 | 
   402   the colors.
 | 
| 
 | 
   403 
 | 
| 
 | 
   404   The palette is only supported for color type 3.
 | 
| 
 | 
   405   */
 | 
| 
 | 
   406   unsigned char* palette; /*palette in RGBARGBA... order. Must be either 0, or when allocated must have 1024 bytes*/
 | 
| 
 | 
   407   size_t palettesize; /*palette size in number of colors (amount of used bytes is 4 * palettesize)*/
 | 
| 
 | 
   408 
 | 
| 
 | 
   409   /*
 | 
| 
 | 
   410   transparent color key (tRNS)
 | 
| 
 | 
   411 
 | 
| 
 | 
   412   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
 | 
| 
 | 
   413   For grayscale PNGs, r, g and b will all 3 be set to the same.
 | 
| 
 | 
   414 
 | 
| 
 | 
   415   When decoding, by default you can ignore this information, since LodePNG sets
 | 
| 
 | 
   416   pixels with this key to transparent already in the raw RGBA output.
 | 
| 
 | 
   417 
 | 
| 
 | 
   418   The color key is only supported for color types 0 and 2.
 | 
| 
 | 
   419   */
 | 
| 
 | 
   420   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
 | 
| 
 | 
   421   unsigned key_r;       /*red/grayscale component of color key*/
 | 
| 
 | 
   422   unsigned key_g;       /*green component of color key*/
 | 
| 
 | 
   423   unsigned key_b;       /*blue component of color key*/
 | 
| 
 | 
   424 } LodePNGColorMode;
 | 
| 
 | 
   425 
 | 
| 
 | 
   426 /*init, cleanup and copy functions to use with this struct*/
 | 
| 
 | 
   427 void lodepng_color_mode_init(LodePNGColorMode* info);
 | 
| 
 | 
   428 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
 | 
| 
 | 
   429 /*return value is error code (0 means no error)*/
 | 
| 
 | 
   430 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
 | 
| 
 | 
   431 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
 | 
| 
 | 
   432 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
 | 
| 
 | 
   433 
 | 
| 
 | 
   434 void lodepng_palette_clear(LodePNGColorMode* info);
 | 
| 
 | 
   435 /*add 1 color to the palette*/
 | 
| 
 | 
   436 unsigned lodepng_palette_add(LodePNGColorMode* info,
 | 
| 
 | 
   437                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
 | 
| 
 | 
   438 
 | 
| 
 | 
   439 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
 | 
| 
 | 
   440 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
 | 
| 
 | 
   441 /*get the amount of color channels used, based on colortype in the struct.
 | 
| 
 | 
   442 If a palette is used, it counts as 1 channel.*/
 | 
| 
 | 
   443 unsigned lodepng_get_channels(const LodePNGColorMode* info);
 | 
| 
 | 
   444 /*is it a grayscale type? (only colortype 0 or 4)*/
 | 
| 
 | 
   445 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
 | 
| 
 | 
   446 /*has it got an alpha channel? (only colortype 2 or 6)*/
 | 
| 
 | 
   447 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
 | 
| 
 | 
   448 /*has it got a palette? (only colortype 3)*/
 | 
| 
 | 
   449 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
 | 
| 
 | 
   450 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
 | 
| 
 | 
   451 Loops through the palette to check this.*/
 | 
| 
 | 
   452 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
 | 
| 
 | 
   453 /*
 | 
| 
 | 
   454 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
 | 
| 
 | 
   455 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
 | 
| 
 | 
   456 Returns false if the image can only have opaque pixels.
 | 
| 
 | 
   457 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
 | 
| 
 | 
   458 or if "key_defined" is true.
 | 
| 
 | 
   459 */
 | 
| 
 | 
   460 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
 | 
| 
 | 
   461 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
 | 
| 
 | 
   462 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
 | 
| 
 | 
   463 
 | 
| 
 | 
   464 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
 | 
| 
 | 
   465 /*The information of a Time chunk in PNG.*/
 | 
| 
 | 
   466 typedef struct LodePNGTime {
 | 
| 
 | 
   467   unsigned year;    /*2 bytes used (0-65535)*/
 | 
| 
 | 
   468   unsigned month;   /*1-12*/
 | 
| 
 | 
   469   unsigned day;     /*1-31*/
 | 
| 
 | 
   470   unsigned hour;    /*0-23*/
 | 
| 
 | 
   471   unsigned minute;  /*0-59*/
 | 
| 
 | 
   472   unsigned second;  /*0-60 (to allow for leap seconds)*/
 | 
| 
 | 
   473 } LodePNGTime;
 | 
| 
 | 
   474 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
 | 
| 
 | 
   475 
 | 
| 
 | 
   476 /*Information about the PNG image, except pixels, width and height.*/
 | 
| 
 | 
   477 typedef struct LodePNGInfo {
 | 
| 
 | 
   478   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
 | 
| 
 | 
   479   unsigned compression_method;/*compression method of the original file. Always 0.*/
 | 
| 
 | 
   480   unsigned filter_method;     /*filter method of the original file*/
 | 
| 
 | 
   481   unsigned interlace_method;  /*interlace method of the original file: 0=none, 1=Adam7*/
 | 
| 
 | 
   482   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
 | 
| 
 | 
   483 
 | 
| 
 | 
   484 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
 | 
| 
 | 
   485   /*
 | 
| 
 | 
   486   Suggested background color chunk (bKGD)
 | 
| 
 | 
   487 
 | 
| 
 | 
   488   This uses the same color mode and bit depth as the PNG (except no alpha channel),
 | 
| 
 | 
   489   with values truncated to the bit depth in the unsigned integer.
 | 
| 
 | 
   490 
 | 
| 
 | 
   491   For grayscale and palette PNGs, the value is stored in background_r. The values
 | 
| 
 | 
   492   in background_g and background_b are then unused. The decoder will set them
 | 
| 
 | 
   493   equal to background_r, the encoder ignores them in this case.
 | 
| 
 | 
   494 
 | 
| 
 | 
   495   When decoding, you may get these in a different color mode than the one you requested
 | 
| 
 | 
   496   for the raw pixels: the colortype and bitdepth defined by info_png.color, that is the
 | 
| 
 | 
   497   ones defined in the header of the PNG image, are used.
 | 
| 
 | 
   498 
 | 
| 
 | 
   499   When encoding with auto_convert, you must use the color model defined in info_png.color for
 | 
| 
 | 
   500   these values. The encoder normally ignores info_png.color when auto_convert is on, but will
 | 
| 
 | 
   501   use it to interpret these values (and convert copies of them to its chosen color model).
 | 
| 
 | 
   502 
 | 
| 
 | 
   503   When encoding, avoid setting this to an expensive color, such as a non-gray value
 | 
| 
 | 
   504   when the image is gray, or the compression will be worse since it will be forced to
 | 
| 
 | 
   505   write the PNG with a more expensive color mode (when auto_convert is on).
 | 
| 
 | 
   506 
 | 
| 
 | 
   507   The decoder does not use this background color to edit the color of pixels. This is a
 | 
| 
 | 
   508   completely optional metadata feature.
 | 
| 
 | 
   509   */
 | 
| 
 | 
   510   unsigned background_defined; /*is a suggested background color given?*/
 | 
| 
 | 
   511   unsigned background_r;       /*red/gray/palette component of suggested background color*/
 | 
| 
 | 
   512   unsigned background_g;       /*green component of suggested background color*/
 | 
| 
 | 
   513   unsigned background_b;       /*blue component of suggested background color*/
 | 
| 
 | 
   514 
 | 
| 
 | 
   515   /*
 | 
| 
 | 
   516   Non-international text chunks (tEXt and zTXt)
 | 
| 
 | 
   517 
 | 
| 
 | 
   518   The char** arrays each contain num strings. The actual messages are in
 | 
| 
 | 
   519   text_strings, while text_keys are keywords that give a short description what
 | 
| 
 | 
   520   the actual text represents, e.g. Title, Author, Description, or anything else.
 | 
| 
 | 
   521 
 | 
| 
 | 
   522   All the string fields below including strings, keys, names and language tags are null terminated.
 | 
| 
 | 
   523   The PNG specification uses null characters for the keys, names and tags, and forbids null
 | 
| 
 | 
   524   characters to appear in the main text which is why we can use null termination everywhere here.
 | 
| 
 | 
   525 
 | 
| 
 | 
   526   A keyword is minimum 1 character and maximum 79 characters long (plus the
 | 
| 
 | 
   527   additional null terminator). It's discouraged to use a single line length
 | 
| 
 | 
   528   longer than 79 characters for texts.
 | 
| 
 | 
   529 
 | 
| 
 | 
   530   Don't allocate these text buffers yourself. Use the init/cleanup functions
 | 
| 
 | 
   531   correctly and use lodepng_add_text and lodepng_clear_text.
 | 
| 
 | 
   532 
 | 
| 
 | 
   533   Standard text chunk keywords and strings are encoded using Latin-1.
 | 
| 
 | 
   534   */
 | 
| 
 | 
   535   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
 | 
| 
 | 
   536   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
 | 
| 
 | 
   537   char** text_strings; /*the actual text*/
 | 
| 
 | 
   538 
 | 
| 
 | 
   539   /*
 | 
| 
 | 
   540   International text chunks (iTXt)
 | 
| 
 | 
   541   Similar to the non-international text chunks, but with additional strings
 | 
| 
 | 
   542   "langtags" and "transkeys", and the following text encodings are used:
 | 
| 
 | 
   543   keys: Latin-1, langtags: ASCII, transkeys and strings: UTF-8.
 | 
| 
 | 
   544   keys must be 1-79 characters (plus the additional null terminator), the other
 | 
| 
 | 
   545   strings are any length.
 | 
| 
 | 
   546   */
 | 
| 
 | 
   547   size_t itext_num; /*the amount of international texts in this PNG*/
 | 
| 
 | 
   548   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
 | 
| 
 | 
   549   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
 | 
| 
 | 
   550   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
 | 
| 
 | 
   551   char** itext_strings; /*the actual international text - UTF-8 string*/
 | 
| 
 | 
   552 
 | 
| 
 | 
   553   /*time chunk (tIME)*/
 | 
| 
 | 
   554   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
 | 
| 
 | 
   555   LodePNGTime time;
 | 
| 
 | 
   556 
 | 
| 
 | 
   557   /*phys chunk (pHYs)*/
 | 
| 
 | 
   558   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
 | 
| 
 | 
   559   unsigned phys_x; /*pixels per unit in x direction*/
 | 
| 
 | 
   560   unsigned phys_y; /*pixels per unit in y direction*/
 | 
| 
 | 
   561   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
 | 
| 
 | 
   562 
 | 
| 
 | 
   563   /*
 | 
| 
 | 
   564   Color profile related chunks: gAMA, cHRM, sRGB, iCPP, sBIT
 | 
| 
 | 
   565 
 | 
| 
 | 
   566   LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
 | 
| 
 | 
   567   profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
 | 
| 
 | 
   568   use these values with a color management library.
 | 
| 
 | 
   569 
 | 
| 
 | 
   570   See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
 | 
| 
 | 
   571   */
 | 
| 
 | 
   572 
 | 
| 
 | 
   573   /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
 | 
| 
 | 
   574   unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
 | 
| 
 | 
   575   unsigned gama_gamma;   /* Gamma exponent times 100000 */
 | 
| 
 | 
   576 
 | 
| 
 | 
   577   /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
 | 
| 
 | 
   578   unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
 | 
| 
 | 
   579   unsigned chrm_white_x; /* White Point x times 100000 */
 | 
| 
 | 
   580   unsigned chrm_white_y; /* White Point y times 100000 */
 | 
| 
 | 
   581   unsigned chrm_red_x;   /* Red x times 100000 */
 | 
| 
 | 
   582   unsigned chrm_red_y;   /* Red y times 100000 */
 | 
| 
 | 
   583   unsigned chrm_green_x; /* Green x times 100000 */
 | 
| 
 | 
   584   unsigned chrm_green_y; /* Green y times 100000 */
 | 
| 
 | 
   585   unsigned chrm_blue_x;  /* Blue x times 100000 */
 | 
| 
 | 
   586   unsigned chrm_blue_y;  /* Blue y times 100000 */
 | 
| 
 | 
   587 
 | 
| 
 | 
   588   /*
 | 
| 
 | 
   589   sRGB chunk: optional. May not appear at the same time as iCCP.
 | 
| 
 | 
   590   If gAMA is also present gAMA must contain value 45455.
 | 
| 
 | 
   591   If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
 | 
| 
 | 
   592   */
 | 
| 
 | 
   593   unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
 | 
| 
 | 
   594   unsigned srgb_intent;  /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
 | 
| 
 | 
   595 
 | 
| 
 | 
   596   /*
 | 
| 
 | 
   597   iCCP chunk: optional. May not appear at the same time as sRGB.
 | 
| 
 | 
   598 
 | 
| 
 | 
   599   LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
 | 
| 
 | 
   600   separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
 | 
| 
 | 
   601   management and conversions.
 | 
| 
 | 
   602 
 | 
| 
 | 
   603   For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
 | 
| 
 | 
   604   profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
 | 
| 
 | 
   605   enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
 | 
| 
 | 
   606 
 | 
| 
 | 
   607   For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
 | 
| 
 | 
   608   PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
 | 
| 
 | 
   609   the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
 | 
| 
 | 
   610   enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
 | 
| 
 | 
   611   error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
 | 
| 
 | 
   612   data if the pixels could be encoded as grayscale but the ICC profile is RGB.
 | 
| 
 | 
   613 
 | 
| 
 | 
   614   To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
 | 
| 
 | 
   615   make sure you compute it carefully to avoid the above problems.
 | 
| 
 | 
   616   */
 | 
| 
 | 
   617   unsigned iccp_defined;      /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
 | 
| 
 | 
   618   char* iccp_name;            /* Null terminated string with profile name, 1-79 bytes */
 | 
| 
 | 
   619   /*
 | 
| 
 | 
   620   The ICC profile in iccp_profile_size bytes.
 | 
| 
 | 
   621   Don't allocate this buffer yourself. Use the init/cleanup functions
 | 
| 
 | 
   622   correctly and use lodepng_set_icc and lodepng_clear_icc.
 | 
| 
 | 
   623   */
 | 
| 
 | 
   624   unsigned char* iccp_profile;
 | 
| 
 | 
   625   unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
 | 
| 
 | 
   626 
 | 
| 
 | 
   627   /*
 | 
| 
 | 
   628   sBIT chunk: significant bits. Optional metadata, only set this if needed.
 | 
| 
 | 
   629 
 | 
| 
 | 
   630   If defined, these values give the bit depth of the original data. Since PNG only stores 1, 2, 4, 8 or 16-bit
 | 
| 
 | 
   631   per channel data, the significant bits value can be used to indicate the original encoded data has another
 | 
| 
 | 
   632   sample depth, such as 10 or 12.
 | 
| 
 | 
   633 
 | 
| 
 | 
   634   Encoders using this value, when storing the pixel data, should use the most significant bits
 | 
| 
 | 
   635   of the data to store the original bits, and use a good sample depth scaling method such as
 | 
| 
 | 
   636   "left bit replication" to fill in the least significant bits, rather than fill zeroes.
 | 
| 
 | 
   637 
 | 
| 
 | 
   638   Decoders using this value, if able to work with data that's e.g. 10-bit or 12-bit, should right
 | 
| 
 | 
   639   shift the data to go back to the original bit depth, but decoders are also allowed to ignore
 | 
| 
 | 
   640   sbit and work e.g. with the 8-bit or 16-bit data from the PNG directly, since thanks
 | 
| 
 | 
   641   to the encoder contract, the values encoded in PNG are in valid range for the PNG bit depth.
 | 
| 
 | 
   642 
 | 
| 
 | 
   643   For grayscale images, sbit_g and sbit_b are not used, and for images that don't use color
 | 
| 
 | 
   644   type RGBA or grayscale+alpha, sbit_a is not used (it's not used even for palette images with
 | 
| 
 | 
   645   translucent palette values, or images with color key). The values that are used must be
 | 
| 
 | 
   646   greater than zero and smaller than or equal to the PNG bit depth.
 | 
| 
 | 
   647 
 | 
| 
 | 
   648   The color type from the header in the PNG image defines these used and unused fields: if
 | 
| 
 | 
   649   decoding with a color mode conversion, such as always decoding to RGBA, this metadata still
 | 
| 
 | 
   650   only uses the color type of the original PNG, and may e.g. lack the alpha channel info
 | 
| 
 | 
   651   if the PNG was RGB. When encoding with auto_convert (as well as without), also always the
 | 
| 
 | 
   652   color model defined in info_png.color determines this.
 | 
| 
 | 
   653 
 | 
| 
 | 
   654   NOTE: enabling sbit can hurt compression, because the encoder can then not always use
 | 
| 
 | 
   655   auto_convert to choose a more optimal color mode for the data, because the PNG format has
 | 
| 
 | 
   656   strict requirements for the allowed sbit values in combination with color modes.
 | 
| 
 | 
   657   For example, setting these fields to 10-bit will force the encoder to keep using a 16-bit per channel
 | 
| 
 | 
   658   color mode, even if the pixel data would in fact fit in a more efficient 8-bit mode.
 | 
| 
 | 
   659   */
 | 
| 
 | 
   660   unsigned sbit_defined; /*is significant bits given? if not, the values below are unused*/
 | 
| 
 | 
   661   unsigned sbit_r;       /*red or gray component of significant bits*/
 | 
| 
 | 
   662   unsigned sbit_g;       /*green component of significant bits*/
 | 
| 
 | 
   663   unsigned sbit_b;       /*blue component of significant bits*/
 | 
| 
 | 
   664   unsigned sbit_a;       /*alpha component of significant bits*/
 | 
| 
 | 
   665 
 | 
| 
 | 
   666   /* End of color profile related chunks */
 | 
| 
 | 
   667 
 | 
| 
 | 
   668 
 | 
| 
 | 
   669   /*
 | 
| 
 | 
   670   unknown chunks: chunks not known by LodePNG, passed on byte for byte.
 | 
| 
 | 
   671 
 | 
| 
 | 
   672   There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
 | 
| 
 | 
   673   Each buffer contains all unknown chunks for that position consecutively.
 | 
| 
 | 
   674   The 3 positions are:
 | 
| 
 | 
   675   0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
 | 
| 
 | 
   676 
 | 
| 
 | 
   677   For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
 | 
| 
 | 
   678   above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
 | 
| 
 | 
   679   (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
 | 
| 
 | 
   680   this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
 | 
| 
 | 
   681   or any non-standard PNG chunk.
 | 
| 
 | 
   682 
 | 
| 
 | 
   683   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
 | 
| 
 | 
   684   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
 | 
| 
 | 
   685   */
 | 
| 
 | 
   686   unsigned char* unknown_chunks_data[3];
 | 
| 
 | 
   687   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
 | 
| 
 | 
   688 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
 | 
| 
 | 
   689 } LodePNGInfo;
 | 
| 
 | 
   690 
 | 
| 
 | 
   691 /*init, cleanup and copy functions to use with this struct*/
 | 
| 
 | 
   692 void lodepng_info_init(LodePNGInfo* info);
 | 
| 
 | 
   693 void lodepng_info_cleanup(LodePNGInfo* info);
 | 
| 
 | 
   694 /*return value is error code (0 means no error)*/
 | 
| 
 | 
   695 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
 | 
| 
 | 
   696 
 | 
| 
 | 
   697 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
 | 
| 
 | 
   698 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
 | 
| 
 | 
   699 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
 | 
| 
 | 
   700 
 | 
| 
 | 
   701 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
 | 
| 
 | 
   702                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
 | 
| 
 | 
   703 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
 | 
| 
 | 
   704 
 | 
| 
 | 
   705 /*replaces if exists*/
 | 
| 
 | 
   706 unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
 | 
| 
 | 
   707 void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
 | 
| 
 | 
   708 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
 | 
| 
 | 
   709 
 | 
| 
 | 
   710 /*
 | 
| 
 | 
   711 Converts raw buffer from one color type to another color type, based on
 | 
| 
 | 
   712 LodePNGColorMode structs to describe the input and output color type.
 | 
| 
 | 
   713 See the reference manual at the end of this header file to see which color conversions are supported.
 | 
| 
 | 
   714 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
 | 
| 
 | 
   715 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
 | 
| 
 | 
   716 of the output color type (lodepng_get_bpp).
 | 
| 
 | 
   717 For < 8 bpp images, there should not be padding bits at the end of scanlines.
 | 
| 
 | 
   718 For 16-bit per channel colors, uses big endian format like PNG does.
 | 
| 
 | 
   719 Return value is LodePNG error code
 | 
| 
 | 
   720 */
 | 
| 
 | 
   721 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
 | 
| 
 | 
   722                          const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
 | 
| 
 | 
   723                          unsigned w, unsigned h);
 | 
| 
 | 
   724 
 | 
| 
 | 
   725 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
   726 /*
 | 
| 
 | 
   727 Settings for the decoder. This contains settings for the PNG and the Zlib
 | 
| 
 | 
   728 decoder, but not the Info settings from the Info structs.
 | 
| 
 | 
   729 */
 | 
| 
 | 
   730 typedef struct LodePNGDecoderSettings {
 | 
| 
 | 
   731   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
 | 
| 
 | 
   732 
 | 
| 
 | 
   733   /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
 | 
| 
 | 
   734   unsigned ignore_crc; /*ignore CRC checksums*/
 | 
| 
 | 
   735   unsigned ignore_critical; /*ignore unknown critical chunks*/
 | 
| 
 | 
   736   unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
 | 
| 
 | 
   737   /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
 | 
| 
 | 
   738      errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
 | 
| 
 | 
   739      strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
 | 
| 
 | 
   740      in string keys, etc... */
 | 
| 
 | 
   741 
 | 
| 
 | 
   742   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
 | 
| 
 | 
   743 
 | 
| 
 | 
   744 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
 | 
| 
 | 
   745   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
 | 
| 
 | 
   746 
 | 
| 
 | 
   747   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
 | 
| 
 | 
   748   unsigned remember_unknown_chunks;
 | 
| 
 | 
   749 
 | 
| 
 | 
   750   /* maximum size for decompressed text chunks. If a text chunk's text is larger than this, an error is returned,
 | 
| 
 | 
   751   unless reading text chunks is disabled or this limit is set higher or disabled. Set to 0 to allow any size.
 | 
| 
 | 
   752   By default it is a value that prevents unreasonably large strings from hogging memory. */
 | 
| 
 | 
   753   size_t max_text_size;
 | 
| 
 | 
   754 
 | 
| 
 | 
   755   /* maximum size for compressed ICC chunks. If the ICC profile is larger than this, an error will be returned. Set to
 | 
| 
 | 
   756   0 to allow any size. By default this is a value that prevents ICC profiles that would be much larger than any
 | 
| 
 | 
   757   legitimate profile could be to hog memory. */
 | 
| 
 | 
   758   size_t max_icc_size;
 | 
| 
 | 
   759 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
 | 
| 
 | 
   760 } LodePNGDecoderSettings;
 | 
| 
 | 
   761 
 | 
| 
 | 
   762 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
 | 
| 
 | 
   763 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
   764 
 | 
| 
 | 
   765 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
   766 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
 | 
| 
 | 
   767 typedef enum LodePNGFilterStrategy {
 | 
| 
 | 
   768   /*every filter at zero*/
 | 
| 
 | 
   769   LFS_ZERO = 0,
 | 
| 
 | 
   770   /*every filter at 1, 2, 3 or 4 (paeth), unlike LFS_ZERO not a good choice, but for testing*/
 | 
| 
 | 
   771   LFS_ONE = 1,
 | 
| 
 | 
   772   LFS_TWO = 2,
 | 
| 
 | 
   773   LFS_THREE = 3,
 | 
| 
 | 
   774   LFS_FOUR = 4,
 | 
| 
 | 
   775   /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
 | 
| 
 | 
   776   LFS_MINSUM,
 | 
| 
 | 
   777   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
 | 
| 
 | 
   778   on the image, this is better or worse than minsum.*/
 | 
| 
 | 
   779   LFS_ENTROPY,
 | 
| 
 | 
   780   /*
 | 
| 
 | 
   781   Brute-force-search PNG filters by compressing each filter for each scanline.
 | 
| 
 | 
   782   Experimental, very slow, and only rarely gives better compression than MINSUM.
 | 
| 
 | 
   783   */
 | 
| 
 | 
   784   LFS_BRUTE_FORCE,
 | 
| 
 | 
   785   /*use predefined_filters buffer: you specify the filter type for each scanline*/
 | 
| 
 | 
   786   LFS_PREDEFINED
 | 
| 
 | 
   787 } LodePNGFilterStrategy;
 | 
| 
 | 
   788 
 | 
| 
 | 
   789 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
 | 
| 
 | 
   790 which helps decide which color model to use for encoding.
 | 
| 
 | 
   791 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
 | 
| 
 | 
   792 typedef struct LodePNGColorStats {
 | 
| 
 | 
   793   unsigned colored; /*not grayscale*/
 | 
| 
 | 
   794   unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
 | 
| 
 | 
   795   unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
 | 
| 
 | 
   796   unsigned short key_g;
 | 
| 
 | 
   797   unsigned short key_b;
 | 
| 
 | 
   798   unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
 | 
| 
 | 
   799   unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16 or allow_palette is disabled.*/
 | 
| 
 | 
   800   unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order, only valid when numcolors is valid*/
 | 
| 
 | 
   801   unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
 | 
| 
 | 
   802   size_t numpixels;
 | 
| 
 | 
   803 
 | 
| 
 | 
   804   /*user settings for computing/using the stats*/
 | 
| 
 | 
   805   unsigned allow_palette; /*default 1. if 0, disallow choosing palette colortype in auto_choose_color, and don't count numcolors*/
 | 
| 
 | 
   806   unsigned allow_greyscale; /*default 1. if 0, choose RGB or RGBA even if the image only has gray colors*/
 | 
| 
 | 
   807 } LodePNGColorStats;
 | 
| 
 | 
   808 
 | 
| 
 | 
   809 void lodepng_color_stats_init(LodePNGColorStats* stats);
 | 
| 
 | 
   810 
 | 
| 
 | 
   811 /*Get a LodePNGColorStats of the image. The stats must already have been inited.
 | 
| 
 | 
   812 Returns error code (e.g. alloc fail) or 0 if ok.*/
 | 
| 
 | 
   813 unsigned lodepng_compute_color_stats(LodePNGColorStats* stats,
 | 
| 
 | 
   814                                      const unsigned char* image, unsigned w, unsigned h,
 | 
| 
 | 
   815                                      const LodePNGColorMode* mode_in);
 | 
| 
 | 
   816 
 | 
| 
 | 
   817 /*Settings for the encoder.*/
 | 
| 
 | 
   818 typedef struct LodePNGEncoderSettings {
 | 
| 
 | 
   819   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
 | 
| 
 | 
   820 
 | 
| 
 | 
   821   unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
 | 
| 
 | 
   822 
 | 
| 
 | 
   823   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
 | 
| 
 | 
   824   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
 | 
| 
 | 
   825   completely follow the official PNG heuristic, filter_palette_zero must be true and
 | 
| 
 | 
   826   filter_strategy must be LFS_MINSUM*/
 | 
| 
 | 
   827   unsigned filter_palette_zero;
 | 
| 
 | 
   828   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
 | 
| 
 | 
   829   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
 | 
| 
 | 
   830   LodePNGFilterStrategy filter_strategy;
 | 
| 
 | 
   831   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
 | 
| 
 | 
   832   the same length as the amount of scanlines in the image, and each value must <= 5. You
 | 
| 
 | 
   833   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
 | 
| 
 | 
   834   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
 | 
| 
 | 
   835   const unsigned char* predefined_filters;
 | 
| 
 | 
   836 
 | 
| 
 | 
   837   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
 | 
| 
 | 
   838   If colortype is 3, PLTE is always created. If color type is explicitely set
 | 
| 
 | 
   839   to a grayscale type (1 or 4), this is not done and is ignored. If enabling this,
 | 
| 
 | 
   840   a palette must be present in the info_png.
 | 
| 
 | 
   841   NOTE: enabling this may worsen compression if auto_convert is used to choose
 | 
| 
 | 
   842   optimal color mode, because it cannot use grayscale color modes in this case*/
 | 
| 
 | 
   843   unsigned force_palette;
 | 
| 
 | 
   844 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
 | 
| 
 | 
   845   /*add LodePNG identifier and version as a text chunk, for debugging*/
 | 
| 
 | 
   846   unsigned add_id;
 | 
| 
 | 
   847   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
 | 
| 
 | 
   848   unsigned text_compression;
 | 
| 
 | 
   849 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
 | 
| 
 | 
   850 } LodePNGEncoderSettings;
 | 
| 
 | 
   851 
 | 
| 
 | 
   852 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
 | 
| 
 | 
   853 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
   854 
 | 
| 
 | 
   855 
 | 
| 
 | 
   856 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
 | 
| 
 | 
   857 /*The settings, state and information for extended encoding and decoding.*/
 | 
| 
 | 
   858 typedef struct LodePNGState {
 | 
| 
 | 
   859 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
   860   LodePNGDecoderSettings decoder; /*the decoding settings*/
 | 
| 
 | 
   861 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
   862 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
   863   LodePNGEncoderSettings encoder; /*the encoding settings*/
 | 
| 
 | 
   864 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
   865   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
 | 
| 
 | 
   866   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
 | 
| 
 | 
   867   unsigned error;
 | 
| 
 | 
   868 } LodePNGState;
 | 
| 
 | 
   869 
 | 
| 
 | 
   870 /*init, cleanup and copy functions to use with this struct*/
 | 
| 
 | 
   871 void lodepng_state_init(LodePNGState* state);
 | 
| 
 | 
   872 void lodepng_state_cleanup(LodePNGState* state);
 | 
| 
 | 
   873 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
 | 
| 
 | 
   874 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
 | 
| 
 | 
   875 
 | 
| 
 | 
   876 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
   877 /*
 | 
| 
 | 
   878 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
 | 
| 
 | 
   879 getting much more information about the PNG image and color mode.
 | 
| 
 | 
   880 */
 | 
| 
 | 
   881 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
 | 
| 
 | 
   882                         LodePNGState* state,
 | 
| 
 | 
   883                         const unsigned char* in, size_t insize);
 | 
| 
 | 
   884 
 | 
| 
 | 
   885 /*
 | 
| 
 | 
   886 Read the PNG header, but not the actual data. This returns only the information
 | 
| 
 | 
   887 that is in the IHDR chunk of the PNG, such as width, height and color type. The
 | 
| 
 | 
   888 information is placed in the info_png field of the LodePNGState.
 | 
| 
 | 
   889 */
 | 
| 
 | 
   890 unsigned lodepng_inspect(unsigned* w, unsigned* h,
 | 
| 
 | 
   891                          LodePNGState* state,
 | 
| 
 | 
   892                          const unsigned char* in, size_t insize);
 | 
| 
 | 
   893 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
   894 
 | 
| 
 | 
   895 /*
 | 
| 
 | 
   896 Reads one metadata chunk (other than IHDR, which is handled by lodepng_inspect)
 | 
| 
 | 
   897 of the PNG file and outputs what it read in the state. Returns error code on failure.
 | 
| 
 | 
   898 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
 | 
| 
 | 
   899 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
 | 
| 
 | 
   900 chunk_pointer - start_of_file as pos).
 | 
| 
 | 
   901 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
 | 
| 
 | 
   902 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
 | 
| 
 | 
   903 Requirements: &in[pos] must point to start of a chunk, must use regular
 | 
| 
 | 
   904 lodepng_inspect first since format of most other chunks depends on IHDR, and if
 | 
| 
 | 
   905 there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
 | 
| 
 | 
   906 */
 | 
| 
 | 
   907 unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
 | 
| 
 | 
   908                                const unsigned char* in, size_t insize);
 | 
| 
 | 
   909 
 | 
| 
 | 
   910 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
   911 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
 | 
| 
 | 
   912 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
 | 
| 
 | 
   913                         const unsigned char* image, unsigned w, unsigned h,
 | 
| 
 | 
   914                         LodePNGState* state);
 | 
| 
 | 
   915 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
   916 
 | 
| 
 | 
   917 /*
 | 
| 
 | 
   918 The lodepng_chunk functions are normally not needed, except to traverse the
 | 
| 
 | 
   919 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
 | 
| 
 | 
   920 It also allows traversing the chunks of an encoded PNG file yourself.
 | 
| 
 | 
   921 
 | 
| 
 | 
   922 The chunk pointer always points to the beginning of the chunk itself, that is
 | 
| 
 | 
   923 the first byte of the 4 length bytes.
 | 
| 
 | 
   924 
 | 
| 
 | 
   925 In the PNG file format, chunks have the following format:
 | 
| 
 | 
   926 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
 | 
| 
 | 
   927 -4 bytes chunk type (ASCII a-z,A-Z only, see below)
 | 
| 
 | 
   928 -length bytes of data (may be 0 bytes if length was 0)
 | 
| 
 | 
   929 -4 bytes of CRC, computed on chunk name + data
 | 
| 
 | 
   930 
 | 
| 
 | 
   931 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
 | 
| 
 | 
   932 exists out of concatenated chunks with the above format.
 | 
| 
 | 
   933 
 | 
| 
 | 
   934 PNG standard chunk ASCII naming conventions:
 | 
| 
 | 
   935 -First byte: uppercase = critical, lowercase = ancillary
 | 
| 
 | 
   936 -Second byte: uppercase = public, lowercase = private
 | 
| 
 | 
   937 -Third byte: must be uppercase
 | 
| 
 | 
   938 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
 | 
| 
 | 
   939 */
 | 
| 
 | 
   940 
 | 
| 
 | 
   941 /*
 | 
| 
 | 
   942 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
 | 
| 
 | 
   943 There must be at least 4 bytes to read from. If the result value is too large,
 | 
| 
 | 
   944 it may be corrupt data.
 | 
| 
 | 
   945 */
 | 
| 
 | 
   946 unsigned lodepng_chunk_length(const unsigned char* chunk);
 | 
| 
 | 
   947 
 | 
| 
 | 
   948 /*puts the 4-byte type in null terminated string*/
 | 
| 
 | 
   949 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
 | 
| 
 | 
   950 
 | 
| 
 | 
   951 /*check if the type is the given type*/
 | 
| 
 | 
   952 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
 | 
| 
 | 
   953 
 | 
| 
 | 
   954 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
 | 
| 
 | 
   955 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
 | 
| 
 | 
   956 
 | 
| 
 | 
   957 /*0: public, 1: private (see PNG standard)*/
 | 
| 
 | 
   958 unsigned char lodepng_chunk_private(const unsigned char* chunk);
 | 
| 
 | 
   959 
 | 
| 
 | 
   960 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
 | 
| 
 | 
   961 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
 | 
| 
 | 
   962 
 | 
| 
 | 
   963 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
 | 
| 
 | 
   964 unsigned char* lodepng_chunk_data(unsigned char* chunk);
 | 
| 
 | 
   965 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
 | 
| 
 | 
   966 
 | 
| 
 | 
   967 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
 | 
| 
 | 
   968 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
 | 
| 
 | 
   969 
 | 
| 
 | 
   970 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
 | 
| 
 | 
   971 void lodepng_chunk_generate_crc(unsigned char* chunk);
 | 
| 
 | 
   972 
 | 
| 
 | 
   973 /*
 | 
| 
 | 
   974 Iterate to next chunks, allows iterating through all chunks of the PNG file.
 | 
| 
 | 
   975 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
 | 
| 
 | 
   976 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
 | 
| 
 | 
   977 point to the first byte of the PNG file (which is not a chunk but the magic header, the
 | 
| 
 | 
   978 function will then skip over it and return the first real chunk).
 | 
| 
 | 
   979 Will output pointer to the start of the next chunk, or at or beyond end of the file if there
 | 
| 
 | 
   980 is no more chunk after this or possibly if the chunk is corrupt.
 | 
| 
 | 
   981 Start this process at the 8th byte of the PNG file.
 | 
| 
 | 
   982 In a non-corrupt PNG file, the last chunk should have name "IEND".
 | 
| 
 | 
   983 */
 | 
| 
 | 
   984 unsigned char* lodepng_chunk_next(unsigned char* chunk, unsigned char* end);
 | 
| 
 | 
   985 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk, const unsigned char* end);
 | 
| 
 | 
   986 
 | 
| 
 | 
   987 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
 | 
| 
 | 
   988 unsigned char* lodepng_chunk_find(unsigned char* chunk, unsigned char* end, const char type[5]);
 | 
| 
 | 
   989 const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
 | 
| 
 | 
   990 
 | 
| 
 | 
   991 /*
 | 
| 
 | 
   992 Appends chunk to the data in out. The given chunk should already have its chunk header.
 | 
| 
 | 
   993 The out variable and outsize are updated to reflect the new reallocated buffer.
 | 
| 
 | 
   994 Returns error code (0 if it went ok)
 | 
| 
 | 
   995 */
 | 
| 
 | 
   996 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk);
 | 
| 
 | 
   997 
 | 
| 
 | 
   998 /*
 | 
| 
 | 
   999 Appends new chunk to out. The chunk to append is given by giving its length, type
 | 
| 
 | 
  1000 and data separately. The type is a 4-letter string.
 | 
| 
 | 
  1001 The out variable and outsize are updated to reflect the new reallocated buffer.
 | 
| 
 | 
  1002 Returne error code (0 if it went ok)
 | 
| 
 | 
  1003 */
 | 
| 
 | 
  1004 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
 | 
| 
 | 
  1005                               const char* type, const unsigned char* data);
 | 
| 
 | 
  1006 
 | 
| 
 | 
  1007 
 | 
| 
 | 
  1008 /*Calculate CRC32 of buffer*/
 | 
| 
 | 
  1009 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
 | 
| 
 | 
  1010 #endif /*LODEPNG_COMPILE_PNG*/
 | 
| 
 | 
  1011 
 | 
| 
 | 
  1012 
 | 
| 
 | 
  1013 #ifdef LODEPNG_COMPILE_ZLIB
 | 
| 
 | 
  1014 /*
 | 
| 
 | 
  1015 This zlib part can be used independently to zlib compress and decompress a
 | 
| 
 | 
  1016 buffer. It cannot be used to create gzip files however, and it only supports the
 | 
| 
 | 
  1017 part of zlib that is required for PNG, it does not support dictionaries.
 | 
| 
 | 
  1018 */
 | 
| 
 | 
  1019 
 | 
| 
 | 
  1020 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
  1021 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
 | 
| 
 | 
  1022 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
 | 
| 
 | 
  1023                          const unsigned char* in, size_t insize,
 | 
| 
 | 
  1024                          const LodePNGDecompressSettings* settings);
 | 
| 
 | 
  1025 
 | 
| 
 | 
  1026 /*
 | 
| 
 | 
  1027 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
 | 
| 
 | 
  1028 data must be according to the zlib specification.
 | 
| 
 | 
  1029 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
 | 
| 
 | 
  1030 buffer and *outsize its size in bytes. out must be freed by user after usage.
 | 
| 
 | 
  1031 */
 | 
| 
 | 
  1032 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
 | 
| 
 | 
  1033                                  const unsigned char* in, size_t insize,
 | 
| 
 | 
  1034                                  const LodePNGDecompressSettings* settings);
 | 
| 
 | 
  1035 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
  1036 
 | 
| 
 | 
  1037 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
  1038 /*
 | 
| 
 | 
  1039 Compresses data with Zlib. Reallocates the out buffer and appends the data.
 | 
| 
 | 
  1040 Zlib adds a small header and trailer around the deflate data.
 | 
| 
 | 
  1041 The data is output in the format of the zlib specification.
 | 
| 
 | 
  1042 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
 | 
| 
 | 
  1043 buffer and *outsize its size in bytes. out must be freed by user after usage.
 | 
| 
 | 
  1044 */
 | 
| 
 | 
  1045 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
 | 
| 
 | 
  1046                                const unsigned char* in, size_t insize,
 | 
| 
 | 
  1047                                const LodePNGCompressSettings* settings);
 | 
| 
 | 
  1048 
 | 
| 
 | 
  1049 /*
 | 
| 
 | 
  1050 Find length-limited Huffman code for given frequencies. This function is in the
 | 
| 
 | 
  1051 public interface only for tests, it's used internally by lodepng_deflate.
 | 
| 
 | 
  1052 */
 | 
| 
 | 
  1053 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
 | 
| 
 | 
  1054                                       size_t numcodes, unsigned maxbitlen);
 | 
| 
 | 
  1055 
 | 
| 
 | 
  1056 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
 | 
| 
 | 
  1057 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
 | 
| 
 | 
  1058                          const unsigned char* in, size_t insize,
 | 
| 
 | 
  1059                          const LodePNGCompressSettings* settings);
 | 
| 
 | 
  1060 
 | 
| 
 | 
  1061 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
  1062 #endif /*LODEPNG_COMPILE_ZLIB*/
 | 
| 
 | 
  1063 
 | 
| 
 | 
  1064 #ifdef LODEPNG_COMPILE_DISK
 | 
| 
 | 
  1065 /*
 | 
| 
 | 
  1066 Load a file from disk into buffer. The function allocates the out buffer, and
 | 
| 
 | 
  1067 after usage you should free it.
 | 
| 
 | 
  1068 out: output parameter, contains pointer to loaded buffer.
 | 
| 
 | 
  1069 outsize: output parameter, size of the allocated out buffer
 | 
| 
 | 
  1070 filename: the path to the file to load
 | 
| 
 | 
  1071 return value: error code (0 means ok)
 | 
| 
 | 
  1072 
 | 
| 
 | 
  1073 NOTE: Wide-character filenames are not supported, you can use an external method
 | 
| 
 | 
  1074 to handle such files and decode in-memory.
 | 
| 
 | 
  1075 */
 | 
| 
 | 
  1076 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
 | 
| 
 | 
  1077 
 | 
| 
 | 
  1078 /*
 | 
| 
 | 
  1079 Save a file from buffer to disk. Warning, if it exists, this function overwrites
 | 
| 
 | 
  1080 the file without warning!
 | 
| 
 | 
  1081 buffer: the buffer to write
 | 
| 
 | 
  1082 buffersize: size of the buffer to write
 | 
| 
 | 
  1083 filename: the path to the file to save to
 | 
| 
 | 
  1084 return value: error code (0 means ok)
 | 
| 
 | 
  1085 
 | 
| 
 | 
  1086 NOTE: Wide-character filenames are not supported, you can use an external method
 | 
| 
 | 
  1087 to handle such files and encode in-memory
 | 
| 
 | 
  1088 */
 | 
| 
 | 
  1089 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
 | 
| 
 | 
  1090 #endif /*LODEPNG_COMPILE_DISK*/
 | 
| 
 | 
  1091 
 | 
| 
 | 
  1092 #ifdef LODEPNG_COMPILE_CPP
 | 
| 
 | 
  1093 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
 | 
| 
 | 
  1094 namespace lodepng {
 | 
| 
 | 
  1095 #ifdef LODEPNG_COMPILE_PNG
 | 
| 
 | 
  1096 class State : public LodePNGState {
 | 
| 
 | 
  1097   public:
 | 
| 
 | 
  1098     State();
 | 
| 
 | 
  1099     State(const State& other);
 | 
| 
 | 
  1100     ~State();
 | 
| 
 | 
  1101     State& operator=(const State& other);
 | 
| 
 | 
  1102 };
 | 
| 
 | 
  1103 
 | 
| 
 | 
  1104 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
  1105 /* Same as other lodepng::decode, but using a State for more settings and information. */
 | 
| 
 | 
  1106 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
 | 
| 
 | 
  1107                 State& state,
 | 
| 
 | 
  1108                 const unsigned char* in, size_t insize);
 | 
| 
 | 
  1109 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
 | 
| 
 | 
  1110                 State& state,
 | 
| 
 | 
  1111                 const std::vector<unsigned char>& in);
 | 
| 
 | 
  1112 #endif /*LODEPNG_COMPILE_DECODER*/
 | 
| 
 | 
  1113 
 | 
| 
 | 
  1114 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
  1115 /* Same as other lodepng::encode, but using a State for more settings and information. */
 | 
| 
 | 
  1116 unsigned encode(std::vector<unsigned char>& out,
 | 
| 
 | 
  1117                 const unsigned char* in, unsigned w, unsigned h,
 | 
| 
 | 
  1118                 State& state);
 | 
| 
 | 
  1119 unsigned encode(std::vector<unsigned char>& out,
 | 
| 
 | 
  1120                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
 | 
| 
 | 
  1121                 State& state);
 | 
| 
 | 
  1122 #endif /*LODEPNG_COMPILE_ENCODER*/
 | 
| 
 | 
  1123 
 | 
| 
 | 
  1124 #ifdef LODEPNG_COMPILE_DISK
 | 
| 
 | 
  1125 /*
 | 
| 
 | 
  1126 Load a file from disk into an std::vector.
 | 
| 
 | 
  1127 return value: error code (0 means ok)
 | 
| 
 | 
  1128 
 | 
| 
 | 
  1129 NOTE: Wide-character filenames are not supported, you can use an external method
 | 
| 
 | 
  1130 to handle such files and decode in-memory
 | 
| 
 | 
  1131 */
 | 
| 
 | 
  1132 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
 | 
| 
 | 
  1133 
 | 
| 
 | 
  1134 /*
 | 
| 
 | 
  1135 Save the binary data in an std::vector to a file on disk. The file is overwritten
 | 
| 
 | 
  1136 without warning.
 | 
| 
 | 
  1137 
 | 
| 
 | 
  1138 NOTE: Wide-character filenames are not supported, you can use an external method
 | 
| 
 | 
  1139 to handle such files and encode in-memory
 | 
| 
 | 
  1140 */
 | 
| 
 | 
  1141 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
 | 
| 
 | 
  1142 #endif /* LODEPNG_COMPILE_DISK */
 | 
| 
 | 
  1143 #endif /* LODEPNG_COMPILE_PNG */
 | 
| 
 | 
  1144 
 | 
| 
 | 
  1145 #ifdef LODEPNG_COMPILE_ZLIB
 | 
| 
 | 
  1146 #ifdef LODEPNG_COMPILE_DECODER
 | 
| 
 | 
  1147 /* Zlib-decompress an unsigned char buffer */
 | 
| 
 | 
  1148 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
 | 
| 
 | 
  1149                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
 | 
| 
 | 
  1150 
 | 
| 
 | 
  1151 /* Zlib-decompress an std::vector */
 | 
| 
 | 
  1152 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
 | 
| 
 | 
  1153                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
 | 
| 
 | 
  1154 #endif /* LODEPNG_COMPILE_DECODER */
 | 
| 
 | 
  1155 
 | 
| 
 | 
  1156 #ifdef LODEPNG_COMPILE_ENCODER
 | 
| 
 | 
  1157 /* Zlib-compress an unsigned char buffer */
 | 
| 
 | 
  1158 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
 | 
| 
 | 
  1159                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
 | 
| 
 | 
  1160 
 | 
| 
 | 
  1161 /* Zlib-compress an std::vector */
 | 
| 
 | 
  1162 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
 | 
| 
 | 
  1163                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
 | 
| 
 | 
  1164 #endif /* LODEPNG_COMPILE_ENCODER */
 | 
| 
 | 
  1165 #endif /* LODEPNG_COMPILE_ZLIB */
 | 
| 
 | 
  1166 } /* namespace lodepng */
 | 
| 
 | 
  1167 #endif /*LODEPNG_COMPILE_CPP*/
 | 
| 
 | 
  1168 
 | 
| 
 | 
  1169 /*
 | 
| 
 | 
  1170 TODO:
 | 
| 
 | 
  1171 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
 | 
| 
 | 
  1172 [.] check compatibility with various compilers  - done but needs to be redone for every newer version
 | 
| 
 | 
  1173 [X] converting color to 16-bit per channel types
 | 
| 
 | 
  1174 [X] support color profile chunk types (but never let them touch RGB values by default)
 | 
| 
 | 
  1175 [ ] support all public PNG chunk types (almost done except sPLT and hIST)
 | 
| 
 | 
  1176 [ ] make sure encoder generates no chunks with size > (2^31)-1
 | 
| 
 | 
  1177 [ ] partial decoding (stream processing)
 | 
| 
 | 
  1178 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
 | 
| 
 | 
  1179 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
 | 
| 
 | 
  1180 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
 | 
| 
 | 
  1181 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
 | 
| 
 | 
  1182 [ ] error messages with line numbers (and version)
 | 
| 
 | 
  1183 [ ] errors in state instead of as return code?
 | 
| 
 | 
  1184 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
 | 
| 
 | 
  1185 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
 | 
| 
 | 
  1186 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
 | 
| 
 | 
  1187 [ ] allow user to give data (void*) to custom allocator
 | 
| 
 | 
  1188 [X] provide alternatives for C library functions not present on some platforms (memcpy, ...)
 | 
| 
 | 
  1189 */
 | 
| 
 | 
  1190 
 | 
| 
 | 
  1191 #endif /*LODEPNG_H inclusion guard*/
 | 
| 
 | 
  1192 
 | 
| 
 | 
  1193 /*
 | 
| 
 | 
  1194 LodePNG Documentation
 | 
| 
 | 
  1195 ---------------------
 | 
| 
 | 
  1196 
 | 
| 
 | 
  1197 0. table of contents
 | 
| 
 | 
  1198 --------------------
 | 
| 
 | 
  1199 
 | 
| 
 | 
  1200   1. about
 | 
| 
 | 
  1201    1.1. supported features
 | 
| 
 | 
  1202    1.2. features not supported
 | 
| 
 | 
  1203   2. C and C++ version
 | 
| 
 | 
  1204   3. security
 | 
| 
 | 
  1205   4. decoding
 | 
| 
 | 
  1206   5. encoding
 | 
| 
 | 
  1207   6. color conversions
 | 
| 
 | 
  1208     6.1. PNG color types
 | 
| 
 | 
  1209     6.2. color conversions
 | 
| 
 | 
  1210     6.3. padding bits
 | 
| 
 | 
  1211     6.4. A note about 16-bits per channel and endianness
 | 
| 
 | 
  1212   7. error values
 | 
| 
 | 
  1213   8. chunks and PNG editing
 | 
| 
 | 
  1214   9. compiler support
 | 
| 
 | 
  1215   10. examples
 | 
| 
 | 
  1216    10.1. decoder C++ example
 | 
| 
 | 
  1217    10.2. decoder C example
 | 
| 
 | 
  1218   11. state settings reference
 | 
| 
 | 
  1219   12. changes
 | 
| 
 | 
  1220   13. contact information
 | 
| 
 | 
  1221 
 | 
| 
 | 
  1222 
 | 
| 
 | 
  1223 1. about
 | 
| 
 | 
  1224 --------
 | 
| 
 | 
  1225 
 | 
| 
 | 
  1226 PNG is a file format to store raster images losslessly with good compression,
 | 
| 
 | 
  1227 supporting different color types and alpha channel.
 | 
| 
 | 
  1228 
 | 
| 
 | 
  1229 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
 | 
| 
 | 
  1230 Specification (Second Edition) - W3C Recommendation 10 November 2003.
 | 
| 
 | 
  1231 
 | 
| 
 | 
  1232 The specifications used are:
 | 
| 
 | 
  1233 
 | 
| 
 | 
  1234 *) Portable Network Graphics (PNG) Specification (Second Edition):
 | 
| 
 | 
  1235      http://www.w3.org/TR/2003/REC-PNG-20031110
 | 
| 
 | 
  1236 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
 | 
| 
 | 
  1237      http://www.gzip.org/zlib/rfc-zlib.html
 | 
| 
 | 
  1238 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
 | 
| 
 | 
  1239      http://www.gzip.org/zlib/rfc-deflate.html
 | 
| 
 | 
  1240 
 | 
| 
 | 
  1241 The most recent version of LodePNG can currently be found at
 | 
| 
 | 
  1242 http://lodev.org/lodepng/
 | 
| 
 | 
  1243 
 | 
| 
 | 
  1244 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
 | 
| 
 | 
  1245 extra functionality.
 | 
| 
 | 
  1246 
 | 
| 
 | 
  1247 LodePNG exists out of two files:
 | 
| 
 | 
  1248 -lodepng.h: the header file for both C and C++
 | 
| 
 | 
  1249 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
 | 
| 
 | 
  1250 
 | 
| 
 | 
  1251 If you want to start using LodePNG right away without reading this doc, get the
 | 
| 
 | 
  1252 examples from the LodePNG website to see how to use it in code, or check the
 | 
| 
 | 
  1253 smaller examples in chapter 13 here.
 | 
| 
 | 
  1254 
 | 
| 
 | 
  1255 LodePNG is simple but only supports the basic requirements. To achieve
 | 
| 
 | 
  1256 simplicity, the following design choices were made: There are no dependencies
 | 
| 
 | 
  1257 on any external library. There are functions to decode and encode a PNG with
 | 
| 
 | 
  1258 a single function call, and extended versions of these functions taking a
 | 
| 
 | 
  1259 LodePNGState struct allowing to specify or get more information. By default
 | 
| 
 | 
  1260 the colors of the raw image are always RGB or RGBA, no matter what color type
 | 
| 
 | 
  1261 the PNG file uses. To read and write files, there are simple functions to
 | 
| 
 | 
  1262 convert the files to/from buffers in memory.
 | 
| 
 | 
  1263 
 | 
| 
 | 
  1264 This all makes LodePNG suitable for loading textures in games, demos and small
 | 
| 
 | 
  1265 programs, ... It's less suitable for full fledged image editors, loading PNGs
 | 
| 
 | 
  1266 over network (it requires all the image data to be available before decoding can
 | 
| 
 | 
  1267 begin), life-critical systems, ...
 | 
| 
 | 
  1268 
 | 
| 
 | 
  1269 1.1. supported features
 | 
| 
 | 
  1270 -----------------------
 | 
| 
 | 
  1271 
 | 
| 
 | 
  1272 The following features are supported by the decoder:
 | 
| 
 | 
  1273 
 | 
| 
 | 
  1274 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
 | 
| 
 | 
  1275    or the same color type as the PNG
 | 
| 
 | 
  1276 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
 | 
| 
 | 
  1277 *) Adam7 interlace and deinterlace for any color type
 | 
| 
 | 
  1278 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
 | 
| 
 | 
  1279 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
 | 
| 
 | 
  1280 *) zlib decompression (inflate)
 | 
| 
 | 
  1281 *) zlib compression (deflate)
 | 
| 
 | 
  1282 *) CRC32 and ADLER32 checksums
 | 
| 
 | 
  1283 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
 | 
| 
 | 
  1284    plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
 | 
| 
 | 
  1285 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
 | 
| 
 | 
  1286 *) the following chunks are supported by both encoder and decoder:
 | 
| 
 | 
  1287     IHDR: header information
 | 
| 
 | 
  1288     PLTE: color palette
 | 
| 
 | 
  1289     IDAT: pixel data
 | 
| 
 | 
  1290     IEND: the final chunk
 | 
| 
 | 
  1291     tRNS: transparency for palettized images
 | 
| 
 | 
  1292     tEXt: textual information
 | 
| 
 | 
  1293     zTXt: compressed textual information
 | 
| 
 | 
  1294     iTXt: international textual information
 | 
| 
 | 
  1295     bKGD: suggested background color
 | 
| 
 | 
  1296     pHYs: physical dimensions
 | 
| 
 | 
  1297     tIME: modification time
 | 
| 
 | 
  1298     cHRM: RGB chromaticities
 | 
| 
 | 
  1299     gAMA: RGB gamma correction
 | 
| 
 | 
  1300     iCCP: ICC color profile
 | 
| 
 | 
  1301     sRGB: rendering intent
 | 
| 
 | 
  1302     sBIT: significant bits
 | 
| 
 | 
  1303 
 | 
| 
 | 
  1304 1.2. features not supported
 | 
| 
 | 
  1305 ---------------------------
 | 
| 
 | 
  1306 
 | 
| 
 | 
  1307 The following features are not (yet) supported:
 | 
| 
 | 
  1308 
 | 
| 
 | 
  1309 *) some features needed to make a conformant PNG-Editor might be still missing.
 | 
| 
 | 
  1310 *) partial loading/stream processing. All data must be available and is processed in one call.
 | 
| 
 | 
  1311 *) The hIST and sPLT public chunks are not (yet) supported but treated as unknown chunks
 | 
| 
 | 
  1312 
 | 
| 
 | 
  1313 
 | 
| 
 | 
  1314 2. C and C++ version
 | 
| 
 | 
  1315 --------------------
 | 
| 
 | 
  1316 
 | 
| 
 | 
  1317 The C version uses buffers allocated with alloc that you need to free()
 | 
| 
 | 
  1318 yourself. You need to use init and cleanup functions for each struct whenever
 | 
| 
 | 
  1319 using a struct from the C version to avoid exploits and memory leaks.
 | 
| 
 | 
  1320 
 | 
| 
 | 
  1321 The C++ version has extra functions with std::vectors in the interface and the
 | 
| 
 | 
  1322 lodepng::State class which is a LodePNGState with constructor and destructor.
 | 
| 
 | 
  1323 
 | 
| 
 | 
  1324 These files work without modification for both C and C++ compilers because all
 | 
| 
 | 
  1325 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
 | 
| 
 | 
  1326 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
 | 
| 
 | 
  1327 
 | 
| 
 | 
  1328 To use the C++ version, you need to rename the source file to lodepng.cpp
 | 
| 
 | 
  1329 (instead of lodepng.c), and compile it with a C++ compiler.
 | 
| 
 | 
  1330 
 | 
| 
 | 
  1331 To use the C version, you need to rename the source file to lodepng.c (instead
 | 
| 
 | 
  1332 of lodepng.cpp), and compile it with a C compiler.
 | 
| 
 | 
  1333 
 | 
| 
 | 
  1334 
 | 
| 
 | 
  1335 3. Security
 | 
| 
 | 
  1336 -----------
 | 
| 
 | 
  1337 
 | 
| 
 | 
  1338 Even if carefully designed, it's always possible that LodePNG contains possible
 | 
| 
 | 
  1339 exploits. If you discover one, please let me know, and it will be fixed.
 | 
| 
 | 
  1340 
 | 
| 
 | 
  1341 When using LodePNG, care has to be taken with the C version of LodePNG, as well
 | 
| 
 | 
  1342 as the C-style structs when working with C++. The following conventions are used
 | 
| 
 | 
  1343 for all C-style structs:
 | 
| 
 | 
  1344 
 | 
| 
 | 
  1345 -if a struct has a corresponding init function, always call the init function when making a new one
 | 
| 
 | 
  1346 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
 | 
| 
 | 
  1347 -if a struct has a corresponding copy function, use the copy function instead of "=".
 | 
| 
 | 
  1348  The destination must also be inited already.
 | 
| 
 | 
  1349 
 | 
| 
 | 
  1350 
 | 
| 
 | 
  1351 4. Decoding
 | 
| 
 | 
  1352 -----------
 | 
| 
 | 
  1353 
 | 
| 
 | 
  1354 Decoding converts a PNG compressed image to a raw pixel buffer.
 | 
| 
 | 
  1355 
 | 
| 
 | 
  1356 Most documentation on using the decoder is at its declarations in the header
 | 
| 
 | 
  1357 above. For C, simple decoding can be done with functions such as
 | 
| 
 | 
  1358 lodepng_decode32, and more advanced decoding can be done with the struct
 | 
| 
 | 
  1359 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
 | 
| 
 | 
  1360 various lodepng::decode functions, and lodepng::State can be used for advanced
 | 
| 
 | 
  1361 features.
 | 
| 
 | 
  1362 
 | 
| 
 | 
  1363 When using the LodePNGState, it uses the following fields for decoding:
 | 
| 
 | 
  1364 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
 | 
| 
 | 
  1365 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
 | 
| 
 | 
  1366 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
 | 
| 
 | 
  1367 
 | 
| 
 | 
  1368 LodePNGInfo info_png
 | 
| 
 | 
  1369 --------------------
 | 
| 
 | 
  1370 
 | 
| 
 | 
  1371 After decoding, this contains extra information of the PNG image, except the actual
 | 
| 
 | 
  1372 pixels, width and height because these are already gotten directly from the decoder
 | 
| 
 | 
  1373 functions.
 | 
| 
 | 
  1374 
 | 
| 
 | 
  1375 It contains for example the original color type of the PNG image, text comments,
 | 
| 
 | 
  1376 suggested background color, etc... More details about the LodePNGInfo struct are
 | 
| 
 | 
  1377 at its declaration documentation.
 | 
| 
 | 
  1378 
 | 
| 
 | 
  1379 LodePNGColorMode info_raw
 | 
| 
 | 
  1380 -------------------------
 | 
| 
 | 
  1381 
 | 
| 
 | 
  1382 When decoding, here you can specify which color type you want
 | 
| 
 | 
  1383 the resulting raw image to be. If this is different from the colortype of the
 | 
| 
 | 
  1384 PNG, then the decoder will automatically convert the result. This conversion
 | 
| 
 | 
  1385 always works, except if you want it to convert a color PNG to grayscale or to
 | 
| 
 | 
  1386 a palette with missing colors.
 | 
| 
 | 
  1387 
 | 
| 
 | 
  1388 By default, 32-bit color is used for the result.
 | 
| 
 | 
  1389 
 | 
| 
 | 
  1390 LodePNGDecoderSettings decoder
 | 
| 
 | 
  1391 ------------------------------
 | 
| 
 | 
  1392 
 | 
| 
 | 
  1393 The settings can be used to ignore the errors created by invalid CRC and Adler32
 | 
| 
 | 
  1394 chunks, and to disable the decoding of tEXt chunks.
 | 
| 
 | 
  1395 
 | 
| 
 | 
  1396 There's also a setting color_convert, true by default. If false, no conversion
 | 
| 
 | 
  1397 is done, the resulting data will be as it was in the PNG (after decompression)
 | 
| 
 | 
  1398 and you'll have to puzzle the colors of the pixels together yourself using the
 | 
| 
 | 
  1399 color type information in the LodePNGInfo.
 | 
| 
 | 
  1400 
 | 
| 
 | 
  1401 
 | 
| 
 | 
  1402 5. Encoding
 | 
| 
 | 
  1403 -----------
 | 
| 
 | 
  1404 
 | 
| 
 | 
  1405 Encoding converts a raw pixel buffer to a PNG compressed image.
 | 
| 
 | 
  1406 
 | 
| 
 | 
  1407 Most documentation on using the encoder is at its declarations in the header
 | 
| 
 | 
  1408 above. For C, simple encoding can be done with functions such as
 | 
| 
 | 
  1409 lodepng_encode32, and more advanced decoding can be done with the struct
 | 
| 
 | 
  1410 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
 | 
| 
 | 
  1411 various lodepng::encode functions, and lodepng::State can be used for advanced
 | 
| 
 | 
  1412 features.
 | 
| 
 | 
  1413 
 | 
| 
 | 
  1414 Like the decoder, the encoder can also give errors. However it gives less errors
 | 
| 
 | 
  1415 since the encoder input is trusted, the decoder input (a PNG image that could
 | 
| 
 | 
  1416 be forged by anyone) is not trusted.
 | 
| 
 | 
  1417 
 | 
| 
 | 
  1418 When using the LodePNGState, it uses the following fields for encoding:
 | 
| 
 | 
  1419 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
 | 
| 
 | 
  1420 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
 | 
| 
 | 
  1421 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
 | 
| 
 | 
  1422 
 | 
| 
 | 
  1423 LodePNGInfo info_png
 | 
| 
 | 
  1424 --------------------
 | 
| 
 | 
  1425 
 | 
| 
 | 
  1426 When encoding, you use this the opposite way as when decoding: for encoding,
 | 
| 
 | 
  1427 you fill in the values you want the PNG to have before encoding. By default it's
 | 
| 
 | 
  1428 not needed to specify a color type for the PNG since it's automatically chosen,
 | 
| 
 | 
  1429 but it's possible to choose it yourself given the right settings.
 | 
| 
 | 
  1430 
 | 
| 
 | 
  1431 The encoder will not always exactly match the LodePNGInfo struct you give,
 | 
| 
 | 
  1432 it tries as close as possible. Some things are ignored by the encoder. The
 | 
| 
 | 
  1433 encoder uses, for example, the following settings from it when applicable:
 | 
| 
 | 
  1434 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
 | 
| 
 | 
  1435 background color, the interlace method, unknown chunks, ...
 | 
| 
 | 
  1436 
 | 
| 
 | 
  1437 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
 | 
| 
 | 
  1438 If the palette contains any colors for which the alpha channel is not 255 (so
 | 
| 
 | 
  1439 there are translucent colors in the palette), it'll add a tRNS chunk.
 | 
| 
 | 
  1440 
 | 
| 
 | 
  1441 LodePNGColorMode info_raw
 | 
| 
 | 
  1442 -------------------------
 | 
| 
 | 
  1443 
 | 
| 
 | 
  1444 You specify the color type of the raw image that you give to the input here,
 | 
| 
 | 
  1445 including a possible transparent color key and palette you happen to be using in
 | 
| 
 | 
  1446 your raw image data.
 | 
| 
 | 
  1447 
 | 
| 
 | 
  1448 By default, 32-bit color is assumed, meaning your input has to be in RGBA
 | 
| 
 | 
  1449 format with 4 bytes (unsigned chars) per pixel.
 | 
| 
 | 
  1450 
 | 
| 
 | 
  1451 LodePNGEncoderSettings encoder
 | 
| 
 | 
  1452 ------------------------------
 | 
| 
 | 
  1453 
 | 
| 
 | 
  1454 The following settings are supported (some are in sub-structs):
 | 
| 
 | 
  1455 *) auto_convert: when this option is enabled, the encoder will
 | 
| 
 | 
  1456 automatically choose the smallest possible color mode (including color key) that
 | 
| 
 | 
  1457 can encode the colors of all pixels without information loss.
 | 
| 
 | 
  1458 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
 | 
| 
 | 
  1459    2 = dynamic huffman tree (best compression). Should be 2 for proper
 | 
| 
 | 
  1460    compression.
 | 
| 
 | 
  1461 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
 | 
| 
 | 
  1462    true for proper compression.
 | 
| 
 | 
  1463 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
 | 
| 
 | 
  1464    2048 by default, but can be set to 32768 for better, but slow, compression.
 | 
| 
 | 
  1465 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
 | 
| 
 | 
  1466    chunk if force_palette is true. This can used as suggested palette to convert
 | 
| 
 | 
  1467    to by viewers that don't support more than 256 colors (if those still exist)
 | 
| 
 | 
  1468 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
 | 
| 
 | 
  1469 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
 | 
| 
 | 
  1470   zTXt chunks use zlib compression on the text. This gives a smaller result on
 | 
| 
 | 
  1471   large texts but a larger result on small texts (such as a single program name).
 | 
| 
 | 
  1472   It's all tEXt or all zTXt though, there's no separate setting per text yet.
 | 
| 
 | 
  1473 
 | 
| 
 | 
  1474 
 | 
| 
 | 
  1475 6. color conversions
 | 
| 
 | 
  1476 --------------------
 | 
| 
 | 
  1477 
 | 
| 
 | 
  1478 An important thing to note about LodePNG, is that the color type of the PNG, and
 | 
| 
 | 
  1479 the color type of the raw image, are completely independent. By default, when
 | 
| 
 | 
  1480 you decode a PNG, you get the result as a raw image in the color type you want,
 | 
| 
 | 
  1481 no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
 | 
| 
 | 
  1482 And if you encode an image, by default LodePNG will automatically choose the PNG
 | 
| 
 | 
  1483 color type that gives good compression based on the values of colors and amount
 | 
| 
 | 
  1484 of colors in the image. It can be configured to let you control it instead as
 | 
| 
 | 
  1485 well, though.
 | 
| 
 | 
  1486 
 | 
| 
 | 
  1487 To be able to do this, LodePNG does conversions from one color mode to another.
 | 
| 
 | 
  1488 It can convert from almost any color type to any other color type, except the
 | 
| 
 | 
  1489 following conversions: RGB to grayscale is not supported, and converting to a
 | 
| 
 | 
  1490 palette when the palette doesn't have a required color is not supported. This is
 | 
| 
 | 
  1491 not supported on purpose: this is information loss which requires a color
 | 
| 
 | 
  1492 reduction algorithm that is beyond the scope of a PNG encoder (yes, RGB to gray
 | 
| 
 | 
  1493 is easy, but there are multiple ways if you want to give some channels more
 | 
| 
 | 
  1494 weight).
 | 
| 
 | 
  1495 
 | 
| 
 | 
  1496 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
 | 
| 
 | 
  1497 color, no matter what color type the PNG has. And by default when encoding,
 | 
| 
 | 
  1498 LodePNG automatically picks the best color model for the output PNG, and expects
 | 
| 
 | 
  1499 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
 | 
| 
 | 
  1500 the color format of the images yourself, you can skip this chapter.
 | 
| 
 | 
  1501 
 | 
| 
 | 
  1502 6.1. PNG color types
 | 
| 
 | 
  1503 --------------------
 | 
| 
 | 
  1504 
 | 
| 
 | 
  1505 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
 | 
| 
 | 
  1506 as well as palettized color modes. After the zlib decompression and unfiltering
 | 
| 
 | 
  1507 in the PNG image is done, the raw pixel data will have that color type and thus
 | 
| 
 | 
  1508 a certain amount of bits per pixel. If you want the output raw image after
 | 
| 
 | 
  1509 decoding to have another color type, a conversion is done by LodePNG.
 | 
| 
 | 
  1510 
 | 
| 
 | 
  1511 The PNG specification gives the following color types:
 | 
| 
 | 
  1512 
 | 
| 
 | 
  1513 0: grayscale, bit depths 1, 2, 4, 8, 16
 | 
| 
 | 
  1514 2: RGB, bit depths 8 and 16
 | 
| 
 | 
  1515 3: palette, bit depths 1, 2, 4 and 8
 | 
| 
 | 
  1516 4: grayscale with alpha, bit depths 8 and 16
 | 
| 
 | 
  1517 6: RGBA, bit depths 8 and 16
 | 
| 
 | 
  1518 
 | 
| 
 | 
  1519 Bit depth is the amount of bits per pixel per color channel. So the total amount
 | 
| 
 | 
  1520 of bits per pixel is: amount of channels * bitdepth.
 | 
| 
 | 
  1521 
 | 
| 
 | 
  1522 6.2. color conversions
 | 
| 
 | 
  1523 ----------------------
 | 
| 
 | 
  1524 
 | 
| 
 | 
  1525 As explained in the sections about the encoder and decoder, you can specify
 | 
| 
 | 
  1526 color types and bit depths in info_png and info_raw to change the default
 | 
| 
 | 
  1527 behaviour.
 | 
| 
 | 
  1528 
 | 
| 
 | 
  1529 If, when decoding, you want the raw image to be something else than the default,
 | 
| 
 | 
  1530 you need to set the color type and bit depth you want in the LodePNGColorMode,
 | 
| 
 | 
  1531 or the parameters colortype and bitdepth of the simple decoding function.
 | 
| 
 | 
  1532 
 | 
| 
 | 
  1533 If, when encoding, you use another color type than the default in the raw input
 | 
| 
 | 
  1534 image, you need to specify its color type and bit depth in the LodePNGColorMode
 | 
| 
 | 
  1535 of the raw image, or use the parameters colortype and bitdepth of the simple
 | 
| 
 | 
  1536 encoding function.
 | 
| 
 | 
  1537 
 | 
| 
 | 
  1538 If, when encoding, you don't want LodePNG to choose the output PNG color type
 | 
| 
 | 
  1539 but control it yourself, you need to set auto_convert in the encoder settings
 | 
| 
 | 
  1540 to false, and specify the color type you want in the LodePNGInfo of the
 | 
| 
 | 
  1541 encoder (including palette: it can generate a palette if auto_convert is true,
 | 
| 
 | 
  1542 otherwise not).
 | 
| 
 | 
  1543 
 | 
| 
 | 
  1544 If the input and output color type differ (whether user chosen or auto chosen),
 | 
| 
 | 
  1545 LodePNG will do a color conversion, which follows the rules below, and may
 | 
| 
 | 
  1546 sometimes result in an error.
 | 
| 
 | 
  1547 
 | 
| 
 | 
  1548 To avoid some confusion:
 | 
| 
 | 
  1549 -the decoder converts from PNG to raw image
 | 
| 
 | 
  1550 -the encoder converts from raw image to PNG
 | 
| 
 | 
  1551 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
 | 
| 
 | 
  1552 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
 | 
| 
 | 
  1553 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
 | 
| 
 | 
  1554  is enabled, it is automatically generated instead
 | 
| 
 | 
  1555 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
 | 
| 
 | 
  1556  PNG image, but it can be ignored since the raw image has the color type you requested instead
 | 
| 
 | 
  1557 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
 | 
| 
 | 
  1558  between the color types is done if the color types are supported. If it is not
 | 
| 
 | 
  1559  supported, an error is returned. If the types are the same, no conversion is done.
 | 
| 
 | 
  1560 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
 | 
| 
 | 
  1561  colortype and saving PNGs to any colortype, sometimes it just requires preparing
 | 
| 
 | 
  1562  the raw image correctly before encoding.
 | 
| 
 | 
  1563 -both encoder and decoder use the same color converter.
 | 
| 
 | 
  1564 
 | 
| 
 | 
  1565 The function lodepng_convert does the color conversion. It is available in the
 | 
| 
 | 
  1566 interface but normally isn't needed since the encoder and decoder already call
 | 
| 
 | 
  1567 it.
 | 
| 
 | 
  1568 
 | 
| 
 | 
  1569 Non supported color conversions:
 | 
| 
 | 
  1570 -color to grayscale when non-gray pixels are present: no error is thrown, but
 | 
| 
 | 
  1571 the result will look ugly because only the red channel is taken (it assumes all
 | 
| 
 | 
  1572 three channels are the same in this case so ignores green and blue). The reason
 | 
| 
 | 
  1573 no error is given is to allow converting from three-channel grayscale images to
 | 
| 
 | 
  1574 one-channel even if there are numerical imprecisions.
 | 
| 
 | 
  1575 -anything to palette when the palette does not have an exact match for a from-color
 | 
| 
 | 
  1576 in it: in this case an error is thrown
 | 
| 
 | 
  1577 
 | 
| 
 | 
  1578 Supported color conversions:
 | 
| 
 | 
  1579 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
 | 
| 
 | 
  1580 -any gray or gray+alpha, to gray or gray+alpha
 | 
| 
 | 
  1581 -anything to a palette, as long as the palette has the requested colors in it
 | 
| 
 | 
  1582 -removing alpha channel
 | 
| 
 | 
  1583 -higher to smaller bitdepth, and vice versa
 | 
| 
 | 
  1584 
 | 
| 
 | 
  1585 If you want no color conversion to be done (e.g. for speed or control):
 | 
| 
 | 
  1586 -In the encoder, you can make it save a PNG with any color type by giving the
 | 
| 
 | 
  1587 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
 | 
| 
 | 
  1588 false.
 | 
| 
 | 
  1589 -In the decoder, you can make it store the pixel data in the same color type
 | 
| 
 | 
  1590 as the PNG has, by setting the color_convert setting to false. Settings in
 | 
| 
 | 
  1591 info_raw are then ignored.
 | 
| 
 | 
  1592 
 | 
| 
 | 
  1593 6.3. padding bits
 | 
| 
 | 
  1594 -----------------
 | 
| 
 | 
  1595 
 | 
| 
 | 
  1596 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
 | 
| 
 | 
  1597 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
 | 
| 
 | 
  1598 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
 | 
| 
 | 
  1599 The raw input image you give to the encoder, and the raw output image you get from the decoder
 | 
| 
 | 
  1600 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
 | 
| 
 | 
  1601 of 7 pixels, the first pixel of the second scanline will the 8th bit of the first byte,
 | 
| 
 | 
  1602 not the first bit of a new byte.
 | 
| 
 | 
  1603 
 | 
| 
 | 
  1604 6.4. A note about 16-bits per channel and endianness
 | 
| 
 | 
  1605 ----------------------------------------------------
 | 
| 
 | 
  1606 
 | 
| 
 | 
  1607 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
 | 
| 
 | 
  1608 for any other color format. The 16-bit values are stored in big endian (most
 | 
| 
 | 
  1609 significant byte first) in these arrays. This is the opposite order of the
 | 
| 
 | 
  1610 little endian used by x86 CPU's.
 | 
| 
 | 
  1611 
 | 
| 
 | 
  1612 LodePNG always uses big endian because the PNG file format does so internally.
 | 
| 
 | 
  1613 Conversions to other formats than PNG uses internally are not supported by
 | 
| 
 | 
  1614 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
 | 
| 
 | 
  1615 colors, the order in which you store R, G, B and A, and so on. Supporting and
 | 
| 
 | 
  1616 converting to/from all that is outside the scope of LodePNG.
 | 
| 
 | 
  1617 
 | 
| 
 | 
  1618 This may mean that, depending on your use case, you may want to convert the big
 | 
| 
 | 
  1619 endian output of LodePNG to little endian with a for loop. This is certainly not
 | 
| 
 | 
  1620 always needed, many applications and libraries support big endian 16-bit colors
 | 
| 
 | 
  1621 anyway, but it means you cannot simply cast the unsigned char* buffer to an
 | 
| 
 | 
  1622 unsigned short* buffer on x86 CPUs.
 | 
| 
 | 
  1623 
 | 
| 
 | 
  1624 
 | 
| 
 | 
  1625 7. error values
 | 
| 
 | 
  1626 ---------------
 | 
| 
 | 
  1627 
 | 
| 
 | 
  1628 All functions in LodePNG that return an error code, return 0 if everything went
 | 
| 
 | 
  1629 OK, or a non-zero code if there was an error.
 | 
| 
 | 
  1630 
 | 
| 
 | 
  1631 The meaning of the LodePNG error values can be retrieved with the function
 | 
| 
 | 
  1632 lodepng_error_text: given the numerical error code, it returns a description
 | 
| 
 | 
  1633 of the error in English as a string.
 | 
| 
 | 
  1634 
 | 
| 
 | 
  1635 Check the implementation of lodepng_error_text to see the meaning of each code.
 | 
| 
 | 
  1636 
 | 
| 
 | 
  1637 It is not recommended to use the numerical values to programmatically make
 | 
| 
 | 
  1638 different decisions based on error types as the numbers are not guaranteed to
 | 
| 
 | 
  1639 stay backwards compatible. They are for human consumption only. Programmatically
 | 
| 
 | 
  1640 only 0 or non-0 matter.
 | 
| 
 | 
  1641 
 | 
| 
 | 
  1642 
 | 
| 
 | 
  1643 8. chunks and PNG editing
 | 
| 
 | 
  1644 -------------------------
 | 
| 
 | 
  1645 
 | 
| 
 | 
  1646 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
 | 
| 
 | 
  1647 editor that should follow the rules about handling of unknown chunks, or if your
 | 
| 
 | 
  1648 program is able to read other types of chunks than the ones handled by LodePNG,
 | 
| 
 | 
  1649 then that's possible with the chunk functions of LodePNG.
 | 
| 
 | 
  1650 
 | 
| 
 | 
  1651 A PNG chunk has the following layout:
 | 
| 
 | 
  1652 
 | 
| 
 | 
  1653 4 bytes length
 | 
| 
 | 
  1654 4 bytes type name
 | 
| 
 | 
  1655 length bytes data
 | 
| 
 | 
  1656 4 bytes CRC
 | 
| 
 | 
  1657 
 | 
| 
 | 
  1658 8.1. iterating through chunks
 | 
| 
 | 
  1659 -----------------------------
 | 
| 
 | 
  1660 
 | 
| 
 | 
  1661 If you have a buffer containing the PNG image data, then the first chunk (the
 | 
| 
 | 
  1662 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
 | 
| 
 | 
  1663 signature of the PNG and are not part of a chunk. But if you start at byte 8
 | 
| 
 | 
  1664 then you have a chunk, and can check the following things of it.
 | 
| 
 | 
  1665 
 | 
| 
 | 
  1666 NOTE: none of these functions check for memory buffer boundaries. To avoid
 | 
| 
 | 
  1667 exploits, always make sure the buffer contains all the data of the chunks.
 | 
| 
 | 
  1668 When using lodepng_chunk_next, make sure the returned value is within the
 | 
| 
 | 
  1669 allocated memory.
 | 
| 
 | 
  1670 
 | 
| 
 | 
  1671 unsigned lodepng_chunk_length(const unsigned char* chunk):
 | 
| 
 | 
  1672 
 | 
| 
 | 
  1673 Get the length of the chunk's data. The total chunk length is this length + 12.
 | 
| 
 | 
  1674 
 | 
| 
 | 
  1675 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
 | 
| 
 | 
  1676 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
 | 
| 
 | 
  1677 
 | 
| 
 | 
  1678 Get the type of the chunk or compare if it's a certain type
 | 
| 
 | 
  1679 
 | 
| 
 | 
  1680 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
 | 
| 
 | 
  1681 unsigned char lodepng_chunk_private(const unsigned char* chunk):
 | 
| 
 | 
  1682 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
 | 
| 
 | 
  1683 
 | 
| 
 | 
  1684 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
 | 
| 
 | 
  1685 Check if the chunk is private (public chunks are part of the standard, private ones not).
 | 
| 
 | 
  1686 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
 | 
| 
 | 
  1687 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
 | 
| 
 | 
  1688 program doesn't handle that type of unknown chunk.
 | 
| 
 | 
  1689 
 | 
| 
 | 
  1690 unsigned char* lodepng_chunk_data(unsigned char* chunk):
 | 
| 
 | 
  1691 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
 | 
| 
 | 
  1692 
 | 
| 
 | 
  1693 Get a pointer to the start of the data of the chunk.
 | 
| 
 | 
  1694 
 | 
| 
 | 
  1695 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
 | 
| 
 | 
  1696 void lodepng_chunk_generate_crc(unsigned char* chunk):
 | 
| 
 | 
  1697 
 | 
| 
 | 
  1698 Check if the crc is correct or generate a correct one.
 | 
| 
 | 
  1699 
 | 
| 
 | 
  1700 unsigned char* lodepng_chunk_next(unsigned char* chunk):
 | 
| 
 | 
  1701 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
 | 
| 
 | 
  1702 
 | 
| 
 | 
  1703 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
 | 
| 
 | 
  1704 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
 | 
| 
 | 
  1705 data available in the buffer to be able to go to the next chunk.
 | 
| 
 | 
  1706 
 | 
| 
 | 
  1707 unsigned lodepng_chunk_append(unsigned char** out, size_t* outsize, const unsigned char* chunk):
 | 
| 
 | 
  1708 unsigned lodepng_chunk_create(unsigned char** out, size_t* outsize, unsigned length,
 | 
| 
 | 
  1709                               const char* type, const unsigned char* data):
 | 
| 
 | 
  1710 
 | 
| 
 | 
  1711 These functions are used to create new chunks that are appended to the data in *out that has
 | 
| 
 | 
  1712 length *outsize. The append function appends an existing chunk to the new data. The create
 | 
| 
 | 
  1713 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
 | 
| 
 | 
  1714 name of the chunk.
 | 
| 
 | 
  1715 
 | 
| 
 | 
  1716 8.2. chunks in info_png
 | 
| 
 | 
  1717 -----------------------
 | 
| 
 | 
  1718 
 | 
| 
 | 
  1719 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
 | 
| 
 | 
  1720 buffers (each with size) to contain 3 types of unknown chunks:
 | 
| 
 | 
  1721 the ones that come before the PLTE chunk, the ones that come between the PLTE
 | 
| 
 | 
  1722 and the IDAT chunks, and the ones that come after the IDAT chunks.
 | 
| 
 | 
  1723 It's necessary to make the distinction between these 3 cases because the PNG
 | 
| 
 | 
  1724 standard forces to keep the ordering of unknown chunks compared to the critical
 | 
| 
 | 
  1725 chunks, but does not force any other ordering rules.
 | 
| 
 | 
  1726 
 | 
| 
 | 
  1727 info_png.unknown_chunks_data[0] is the chunks before PLTE
 | 
| 
 | 
  1728 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
 | 
| 
 | 
  1729 info_png.unknown_chunks_data[2] is the chunks after IDAT
 | 
| 
 | 
  1730 
 | 
| 
 | 
  1731 The chunks in these 3 buffers can be iterated through and read by using the same
 | 
| 
 | 
  1732 way described in the previous subchapter.
 | 
| 
 | 
  1733 
 | 
| 
 | 
  1734 When using the decoder to decode a PNG, you can make it store all unknown chunks
 | 
| 
 | 
  1735 if you set the option settings.remember_unknown_chunks to 1. By default, this
 | 
| 
 | 
  1736 option is off (0).
 | 
| 
 | 
  1737 
 | 
| 
 | 
  1738 The encoder will always encode unknown chunks that are stored in the info_png.
 | 
| 
 | 
  1739 If you need it to add a particular chunk that isn't known by LodePNG, you can
 | 
| 
 | 
  1740 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
 | 
| 
 | 
  1741 info_png.unknown_chunks_data[x].
 | 
| 
 | 
  1742 
 | 
| 
 | 
  1743 Chunks that are known by LodePNG should not be added in that way. E.g. to make
 | 
| 
 | 
  1744 LodePNG add a bKGD chunk, set background_defined to true and add the correct
 | 
| 
 | 
  1745 parameters there instead.
 | 
| 
 | 
  1746 
 | 
| 
 | 
  1747 
 | 
| 
 | 
  1748 9. compiler support
 | 
| 
 | 
  1749 -------------------
 | 
| 
 | 
  1750 
 | 
| 
 | 
  1751 No libraries other than the current standard C library are needed to compile
 | 
| 
 | 
  1752 LodePNG. For the C++ version, only the standard C++ library is needed on top.
 | 
| 
 | 
  1753 Add the files lodepng.c(pp) and lodepng.h to your project, include
 | 
| 
 | 
  1754 lodepng.h where needed, and your program can read/write PNG files.
 | 
| 
 | 
  1755 
 | 
| 
 | 
  1756 It is compatible with C90 and up, and C++03 and up.
 | 
| 
 | 
  1757 
 | 
| 
 | 
  1758 If performance is important, use optimization when compiling! For both the
 | 
| 
 | 
  1759 encoder and decoder, this makes a large difference.
 | 
| 
 | 
  1760 
 | 
| 
 | 
  1761 Make sure that LodePNG is compiled with the same compiler of the same version
 | 
| 
 | 
  1762 and with the same settings as the rest of the program, or the interfaces with
 | 
| 
 | 
  1763 std::vectors and std::strings in C++ can be incompatible.
 | 
| 
 | 
  1764 
 | 
| 
 | 
  1765 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
 | 
| 
 | 
  1766 
 | 
| 
 | 
  1767 *) gcc and g++
 | 
| 
 | 
  1768 
 | 
| 
 | 
  1769 LodePNG is developed in gcc so this compiler is natively supported. It gives no
 | 
| 
 | 
  1770 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
 | 
| 
 | 
  1771 version 4.7.1 on Linux, 32-bit and 64-bit.
 | 
| 
 | 
  1772 
 | 
| 
 | 
  1773 *) Clang
 | 
| 
 | 
  1774 
 | 
| 
 | 
  1775 Fully supported and warning-free.
 | 
| 
 | 
  1776 
 | 
| 
 | 
  1777 *) Mingw
 | 
| 
 | 
  1778 
 | 
| 
 | 
  1779 The Mingw compiler (a port of gcc for Windows) should be fully supported by
 | 
| 
 | 
  1780 LodePNG.
 | 
| 
 | 
  1781 
 | 
| 
 | 
  1782 *) Visual Studio and Visual C++ Express Edition
 | 
| 
 | 
  1783 
 | 
| 
 | 
  1784 LodePNG should be warning-free with warning level W4. Two warnings were disabled
 | 
| 
 | 
  1785 with pragmas though: warning 4244 about implicit conversions, and warning 4996
 | 
| 
 | 
  1786 where it wants to use a non-standard function fopen_s instead of the standard C
 | 
| 
 | 
  1787 fopen.
 | 
| 
 | 
  1788 
 | 
| 
 | 
  1789 Visual Studio may want "stdafx.h" files to be included in each source file and
 | 
| 
 | 
  1790 give an error "unexpected end of file while looking for precompiled header".
 | 
| 
 | 
  1791 This is not standard C++ and will not be added to the stock LodePNG. You can
 | 
| 
 | 
  1792 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
 | 
| 
 | 
  1793 Precompiled Headers, and set it to Not Using Precompiled Headers there.
 | 
| 
 | 
  1794 
 | 
| 
 | 
  1795 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
 | 
| 
 | 
  1796 VS6, are not guaranteed to work.
 | 
| 
 | 
  1797 
 | 
| 
 | 
  1798 *) Compilers on Macintosh
 | 
| 
 | 
  1799 
 | 
| 
 | 
  1800 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
 | 
| 
 | 
  1801 C and C++.
 | 
| 
 | 
  1802 
 | 
| 
 | 
  1803 *) Other Compilers
 | 
| 
 | 
  1804 
 | 
| 
 | 
  1805 If you encounter problems on any compilers, feel free to let me know and I may
 | 
| 
 | 
  1806 try to fix it if the compiler is modern and standards compliant.
 | 
| 
 | 
  1807 
 | 
| 
 | 
  1808 
 | 
| 
 | 
  1809 10. examples
 | 
| 
 | 
  1810 ------------
 | 
| 
 | 
  1811 
 | 
| 
 | 
  1812 This decoder example shows the most basic usage of LodePNG. More complex
 | 
| 
 | 
  1813 examples can be found on the LodePNG website.
 | 
| 
 | 
  1814 
 | 
| 
 | 
  1815 NOTE: these examples do not support wide-character filenames, you can use an
 | 
| 
 | 
  1816 external method to handle such files and encode or decode in-memory
 | 
| 
 | 
  1817 
 | 
| 
 | 
  1818 10.1. decoder C++ example
 | 
| 
 | 
  1819 -------------------------
 | 
| 
 | 
  1820 
 | 
| 
 | 
  1821 #include "lodepng.h"
 | 
| 
 | 
  1822 #include <iostream>
 | 
| 
 | 
  1823 
 | 
| 
 | 
  1824 int main(int argc, char *argv[]) {
 | 
| 
 | 
  1825   const char* filename = argc > 1 ? argv[1] : "test.png";
 | 
| 
 | 
  1826 
 | 
| 
 | 
  1827   //load and decode
 | 
| 
 | 
  1828   std::vector<unsigned char> image;
 | 
| 
 | 
  1829   unsigned width, height;
 | 
| 
 | 
  1830   unsigned error = lodepng::decode(image, width, height, filename);
 | 
| 
 | 
  1831 
 | 
| 
 | 
  1832   //if there's an error, display it
 | 
| 
 | 
  1833   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
 | 
| 
 | 
  1834 
 | 
| 
 | 
  1835   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
 | 
| 
 | 
  1836 }
 | 
| 
 | 
  1837 
 | 
| 
 | 
  1838 10.2. decoder C example
 | 
| 
 | 
  1839 -----------------------
 | 
| 
 | 
  1840 
 | 
| 
 | 
  1841 #include "lodepng.h"
 | 
| 
 | 
  1842 
 | 
| 
 | 
  1843 int main(int argc, char *argv[]) {
 | 
| 
 | 
  1844   unsigned error;
 | 
| 
 | 
  1845   unsigned char* image;
 | 
| 
 | 
  1846   size_t width, height;
 | 
| 
 | 
  1847   const char* filename = argc > 1 ? argv[1] : "test.png";
 | 
| 
 | 
  1848 
 | 
| 
 | 
  1849   error = lodepng_decode32_file(&image, &width, &height, filename);
 | 
| 
 | 
  1850 
 | 
| 
 | 
  1851   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
 | 
| 
 | 
  1852 
 | 
| 
 | 
  1853   / * use image here * /
 | 
| 
 | 
  1854 
 | 
| 
 | 
  1855   free(image);
 | 
| 
 | 
  1856   return 0;
 | 
| 
 | 
  1857 }
 | 
| 
 | 
  1858 
 | 
| 
 | 
  1859 11. state settings reference
 | 
| 
 | 
  1860 ----------------------------
 | 
| 
 | 
  1861 
 | 
| 
 | 
  1862 A quick reference of some settings to set on the LodePNGState
 | 
| 
 | 
  1863 
 | 
| 
 | 
  1864 For decoding:
 | 
| 
 | 
  1865 
 | 
| 
 | 
  1866 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
 | 
| 
 | 
  1867 state.decoder.zlibsettings.custom_...: use custom inflate function
 | 
| 
 | 
  1868 state.decoder.ignore_crc: ignore CRC checksums
 | 
| 
 | 
  1869 state.decoder.ignore_critical: ignore unknown critical chunks
 | 
| 
 | 
  1870 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
 | 
| 
 | 
  1871 state.decoder.color_convert: convert internal PNG color to chosen one
 | 
| 
 | 
  1872 state.decoder.read_text_chunks: whether to read in text metadata chunks
 | 
| 
 | 
  1873 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
 | 
| 
 | 
  1874 state.info_raw.colortype: desired color type for decoded image
 | 
| 
 | 
  1875 state.info_raw.bitdepth: desired bit depth for decoded image
 | 
| 
 | 
  1876 state.info_raw....: more color settings, see struct LodePNGColorMode
 | 
| 
 | 
  1877 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
 | 
| 
 | 
  1878 
 | 
| 
 | 
  1879 For encoding:
 | 
| 
 | 
  1880 
 | 
| 
 | 
  1881 state.encoder.zlibsettings.btype: disable compression by setting it to 0
 | 
| 
 | 
  1882 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
 | 
| 
 | 
  1883 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
 | 
| 
 | 
  1884 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
 | 
| 
 | 
  1885 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
 | 
| 
 | 
  1886 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
 | 
| 
 | 
  1887 state.encoder.zlibsettings.custom_...: use custom deflate function
 | 
| 
 | 
  1888 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
 | 
| 
 | 
  1889 state.encoder.filter_palette_zero: PNG filter strategy for palette
 | 
| 
 | 
  1890 state.encoder.filter_strategy: PNG filter strategy to encode with
 | 
| 
 | 
  1891 state.encoder.force_palette: add palette even if not encoding to one
 | 
| 
 | 
  1892 state.encoder.add_id: add LodePNG identifier and version as a text chunk
 | 
| 
 | 
  1893 state.encoder.text_compression: use compressed text chunks for metadata
 | 
| 
 | 
  1894 state.info_raw.colortype: color type of raw input image you provide
 | 
| 
 | 
  1895 state.info_raw.bitdepth: bit depth of raw input image you provide
 | 
| 
 | 
  1896 state.info_raw: more color settings, see struct LodePNGColorMode
 | 
| 
 | 
  1897 state.info_png.color.colortype: desired color type if auto_convert is false
 | 
| 
 | 
  1898 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
 | 
| 
 | 
  1899 state.info_png.color....: more color settings, see struct LodePNGColorMode
 | 
| 
 | 
  1900 state.info_png....: more PNG related settings, see struct LodePNGInfo
 | 
| 
 | 
  1901 
 | 
| 
 | 
  1902 
 | 
| 
 | 
  1903 12. changes
 | 
| 
 | 
  1904 -----------
 | 
| 
 | 
  1905 
 | 
| 
 | 
  1906 The version number of LodePNG is the date of the change given in the format
 | 
| 
 | 
  1907 yyyymmdd.
 | 
| 
 | 
  1908 
 | 
| 
 | 
  1909 Some changes aren't backwards compatible. Those are indicated with a (!)
 | 
| 
 | 
  1910 symbol.
 | 
| 
 | 
  1911 
 | 
| 
 | 
  1912 Not all changes are listed here, the commit history in github lists more:
 | 
| 
 | 
  1913 https://github.com/lvandeve/lodepng
 | 
| 
 | 
  1914 
 | 
| 
 | 
  1915 *) 10 apr 2023: faster CRC32 implementation, but with larger lookup table.
 | 
| 
 | 
  1916 *) 13 jun 2022: added support for the sBIT chunk.
 | 
| 
 | 
  1917 *) 09 jan 2022: minor decoder speed improvements.
 | 
| 
 | 
  1918 *) 27 jun 2021: added warnings that file reading/writing functions don't support
 | 
| 
 | 
  1919    wide-character filenames (support for this is not planned, opening files is
 | 
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 | 
  1920    not the core part of PNG decoding/decoding and is platform dependent).
 | 
| 
 | 
  1921 *) 17 okt 2020: prevent decoding too large text/icc chunks by default.
 | 
| 
 | 
  1922 *) 06 mar 2020: simplified some of the dynamic memory allocations.
 | 
| 
 | 
  1923 *) 12 jan 2020: (!) added 'end' argument to lodepng_chunk_next to allow correct
 | 
| 
 | 
  1924    overflow checks.
 | 
| 
 | 
  1925 *) 14 aug 2019: around 25% faster decoding thanks to huffman lookup tables.
 | 
| 
 | 
  1926 *) 15 jun 2019: (!) auto_choose_color API changed (for bugfix: don't use palette
 | 
| 
 | 
  1927    if gray ICC profile) and non-ICC LodePNGColorProfile renamed to
 | 
| 
 | 
  1928    LodePNGColorStats.
 | 
| 
 | 
  1929 *) 30 dec 2018: code style changes only: removed newlines before opening braces.
 | 
| 
 | 
  1930 *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
 | 
| 
 | 
  1931 *) 19 aug 2018: (!) fixed color mode bKGD is encoded with and made it use
 | 
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 | 
  1932    palette index in case of palette.
 | 
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  1933 *) 10 aug 2018: (!) added support for gAMA, cHRM, sRGB and iCCP chunks. This
 | 
| 
 | 
  1934    change is backwards compatible unless you relied on unknown_chunks for those.
 | 
| 
 | 
  1935 *) 11 jun 2018: less restrictive check for pixel size integer overflow
 | 
| 
 | 
  1936 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
 | 
| 
 | 
  1937 *) 17 sep 2017: fix memory leak for some encoder input error cases
 | 
| 
 | 
  1938 *) 27 nov 2016: grey+alpha auto color model detection bugfix
 | 
| 
 | 
  1939 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
 | 
| 
 | 
  1940 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
 | 
| 
 | 
  1941    the limits of pure C90).
 | 
| 
 | 
  1942 *) 08 dec 2015: Made load_file function return error if file can't be opened.
 | 
| 
 | 
  1943 *) 24 okt 2015: Bugfix with decoding to palette output.
 | 
| 
 | 
  1944 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
 | 
| 
 | 
  1945 *) 24 aug 2014: Moved to github
 | 
| 
 | 
  1946 *) 23 aug 2014: Reduced needless memory usage of decoder.
 | 
| 
 | 
  1947 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
 | 
| 
 | 
  1948     simplicity. Made ColorProfile public.
 | 
| 
 | 
  1949 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
 | 
| 
 | 
  1950 *) 22 dec 2013: Power of two windowsize required for optimization.
 | 
| 
 | 
  1951 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
 | 
| 
 | 
  1952 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
 | 
| 
 | 
  1953 *) 11 mar 2013: (!) Bugfix with custom free. Changed from "my" to "lodepng_"
 | 
| 
 | 
  1954     prefix for the custom allocators and made it possible with a new #define to
 | 
| 
 | 
  1955     use custom ones in your project without needing to change lodepng's code.
 | 
| 
 | 
  1956 *) 28 jan 2013: Bugfix with color key.
 | 
| 
 | 
  1957 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
 | 
| 
 | 
  1958 *) 8 okt 2012: (!) Added new filter strategy (entropy) and new auto color mode.
 | 
| 
 | 
  1959     (no palette). Better deflate tree encoding. New compression tweak settings.
 | 
| 
 | 
  1960     Faster color conversions while decoding. Some internal cleanups.
 | 
| 
 | 
  1961 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
 | 
| 
 | 
  1962 *) 1 sep 2012: (!) Removed #define's for giving custom (de)compression functions
 | 
| 
 | 
  1963     and made it work with function pointers instead.
 | 
| 
 | 
  1964 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
 | 
| 
 | 
  1965     and free functions and toggle #defines from compiler flags. Small fixes.
 | 
| 
 | 
  1966 *) 6 may 2012: (!) Made plugging in custom zlib/deflate functions more flexible.
 | 
| 
 | 
  1967 *) 22 apr 2012: (!) Made interface more consistent, renaming a lot. Removed
 | 
| 
 | 
  1968     redundant C++ codec classes. Reduced amount of structs. Everything changed,
 | 
| 
 | 
  1969     but it is cleaner now imho and functionality remains the same. Also fixed
 | 
| 
 | 
  1970     several bugs and shrunk the implementation code. Made new samples.
 | 
| 
 | 
  1971 *) 6 nov 2011: (!) By default, the encoder now automatically chooses the best
 | 
| 
 | 
  1972     PNG color model and bit depth, based on the amount and type of colors of the
 | 
| 
 | 
  1973     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
 | 
| 
 | 
  1974 *) 9 okt 2011: simpler hash chain implementation for the encoder.
 | 
| 
 | 
  1975 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
 | 
| 
 | 
  1976 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
 | 
| 
 | 
  1977     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
 | 
| 
 | 
  1978     better ones (it's quite significant). A setting to do an experimental, slow,
 | 
| 
 | 
  1979     brute force search for PNG filter types is added.
 | 
| 
 | 
  1980 *) 17 aug 2011: (!) changed some C zlib related function names.
 | 
| 
 | 
  1981 *) 16 aug 2011: made the code less wide (max 120 characters per line).
 | 
| 
 | 
  1982 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
 | 
| 
 | 
  1983 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
 | 
| 
 | 
  1984 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
 | 
| 
 | 
  1985     to optimize long sequences of zeros.
 | 
| 
 | 
  1986 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
 | 
| 
 | 
  1987     LodePNG_InfoColor_canHaveAlpha functions for convenience.
 | 
| 
 | 
  1988 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
 | 
| 
 | 
  1989 *) 30 okt 2010: made decoding slightly faster
 | 
| 
 | 
  1990 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
 | 
| 
 | 
  1991      Reorganized the documentation and the declaration order in the header.
 | 
| 
 | 
  1992 *) 08 aug 2010: only changed some comments and external samples.
 | 
| 
 | 
  1993 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
 | 
| 
 | 
  1994 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
 | 
| 
 | 
  1995 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
 | 
| 
 | 
  1996     read by ignoring the problem but windows apps couldn't.
 | 
| 
 | 
  1997 *) 06 jun 2008: added more error checks for out of memory cases.
 | 
| 
 | 
  1998 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
 | 
| 
 | 
  1999 *) 06 mar 2008: crash with encoding of strings fixed
 | 
| 
 | 
  2000 *) 02 feb 2008: support for international text chunks added (iTXt)
 | 
| 
 | 
  2001 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
 | 
| 
 | 
  2002 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
 | 
| 
 | 
  2003 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
 | 
| 
 | 
  2004 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
 | 
| 
 | 
  2005     Also various fixes, such as in the deflate and the padding bits code.
 | 
| 
 | 
  2006 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
 | 
| 
 | 
  2007     filtering code of encoder.
 | 
| 
 | 
  2008 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
 | 
| 
 | 
  2009     C++ wrapper around this provides an interface almost identical to before.
 | 
| 
 | 
  2010     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
 | 
| 
 | 
  2011     are together in these files but it works both for C and C++ compilers.
 | 
| 
 | 
  2012 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
 | 
| 
 | 
  2013 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
 | 
| 
 | 
  2014 *) 09 aug 2007: some VS2005 warnings removed again
 | 
| 
 | 
  2015 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
 | 
| 
 | 
  2016 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
 | 
| 
 | 
  2017 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
 | 
| 
 | 
  2018     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
 | 
| 
 | 
  2019 *) 02 jun 2007: made the encoder add a tag with version by default
 | 
| 
 | 
  2020 *) 27 may 2007: zlib and png code separated (but still in the same file),
 | 
| 
 | 
  2021     simple encoder/decoder functions added for more simple usage cases
 | 
| 
 | 
  2022 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
 | 
| 
 | 
  2023     moved some examples from here to lodepng_examples.cpp
 | 
| 
 | 
  2024 *) 12 may 2007: palette decoding bug fixed
 | 
| 
 | 
  2025 *) 24 apr 2007: changed the license from BSD to the zlib license
 | 
| 
 | 
  2026 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
 | 
| 
 | 
  2027 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
 | 
| 
 | 
  2028     palettized PNG images. Plus little interface change with palette and texts.
 | 
| 
 | 
  2029 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
 | 
| 
 | 
  2030     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
 | 
| 
 | 
  2031 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
 | 
| 
 | 
  2032     and supported by the encoder, resulting in smaller PNGs at the output.
 | 
| 
 | 
  2033 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
 | 
| 
 | 
  2034 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
 | 
| 
 | 
  2035     greyscale type to 8-bit greyscale with or without alpha.
 | 
| 
 | 
  2036 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
 | 
| 
 | 
  2037     to convert to and is more uniform. See the manual for how it works now.
 | 
| 
 | 
  2038 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
 | 
| 
 | 
  2039     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
 | 
| 
 | 
  2040     at last made the decoder give errors for incorrect Adler32 or Crc.
 | 
| 
 | 
  2041 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
 | 
| 
 | 
  2042 *) 29 dec 2006: Added support for encoding images without alpha channel, and
 | 
| 
 | 
  2043     cleaned out code as well as making certain parts faster.
 | 
| 
 | 
  2044 *) 28 dec 2006: Added "Settings" to the encoder.
 | 
| 
 | 
  2045 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
 | 
| 
 | 
  2046     Removed some code duplication in the decoder. Fixed little bug in an example.
 | 
| 
 | 
  2047 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
 | 
| 
 | 
  2048     Fixed a bug of the decoder with 16-bit per color.
 | 
| 
 | 
  2049 *) 15 okt 2006: Changed documentation structure
 | 
| 
 | 
  2050 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
 | 
| 
 | 
  2051     given image buffer, however for now it's not compressed.
 | 
| 
 | 
  2052 *) 08 sep 2006: (!) Changed to interface with a Decoder class
 | 
| 
 | 
  2053 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
 | 
| 
 | 
  2054     way. Renamed decodePNG to decodePNGGeneric.
 | 
| 
 | 
  2055 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
 | 
| 
 | 
  2056     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
 | 
| 
 | 
  2057 *) 28 jul 2006: Cleaned the code and added new error checks.
 | 
| 
 | 
  2058     Corrected terminology "deflate" into "inflate".
 | 
| 
 | 
  2059 *) 23 jun 2006: Added SDL example in the documentation in the header, this
 | 
| 
 | 
  2060     example allows easy debugging by displaying the PNG and its transparency.
 | 
| 
 | 
  2061 *) 22 jun 2006: (!) Changed way to obtain error value. Added
 | 
| 
 | 
  2062     loadFile function for convenience. Made decodePNG32 faster.
 | 
| 
 | 
  2063 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
 | 
| 
 | 
  2064     Changed position of palette in info vector. Fixed an important bug that
 | 
| 
 | 
  2065     happened on PNGs with an uncompressed block.
 | 
| 
 | 
  2066 *) 16 jun 2006: Internally changed unsigned into unsigned where
 | 
| 
 | 
  2067     needed, and performed some optimizations.
 | 
| 
 | 
  2068 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
 | 
| 
 | 
  2069     in LodePNG namespace. Changed the order of the parameters. Rewrote the
 | 
| 
 | 
  2070     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
 | 
| 
 | 
  2071 *) 22 apr 2006: Optimized and improved some code
 | 
| 
 | 
  2072 *) 07 sep 2005: (!) Changed to std::vector interface
 | 
| 
 | 
  2073 *) 12 aug 2005: Initial release (C++, decoder only)
 | 
| 
 | 
  2074 
 | 
| 
 | 
  2075 
 | 
| 
 | 
  2076 13. contact information
 | 
| 
 | 
  2077 -----------------------
 | 
| 
 | 
  2078 
 | 
| 
 | 
  2079 Feel free to contact me with suggestions, problems, comments, ... concerning
 | 
| 
 | 
  2080 LodePNG. If you encounter a PNG image that doesn't work properly with this
 | 
| 
 | 
  2081 decoder, feel free to send it and I'll use it to find and fix the problem.
 | 
| 
 | 
  2082 
 | 
| 
 | 
  2083 My email address is (puzzle the account and domain together with an @ symbol):
 | 
| 
 | 
  2084 Domain: gmail dot com.
 | 
| 
 | 
  2085 Account: lode dot vandevenne.
 | 
| 
 | 
  2086 
 | 
| 
 | 
  2087 
 | 
| 
 | 
  2088 Copyright (c) 2005-2022 Lode Vandevenne
 | 
| 
 | 
  2089 */
 |