Mercurial > games > semicongine
annotate tests/test_font.nim @ 859:a55410a08c63
add: better api for fullscreen management
author | sam <sam@basx.dev> |
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date | Wed, 27 Dec 2023 14:29:15 +0700 |
parents | 388c4b35a6e3 |
children | e50c57423567 |
rev | line source |
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add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
726
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1 import std/unicode |
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2 |
726 | 3 import semicongine |
4 | |
5 proc main() = | |
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Sam <sam@basx.dev>
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805
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6 # setup engine |
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fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
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7 var engine = initEngine("Test fonts") |
388c4b35a6e3
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
805
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8 engine.initRenderer([]) |
388c4b35a6e3
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
805
diff
changeset
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9 |
388c4b35a6e3
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
805
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10 # build scene |
388c4b35a6e3
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
805
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11 var scene = Scene(name: "main") |
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07c755e65a4a
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Sam <sam@basx.dev>
parents:
726
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12 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) |
802 | 13 var textbox = initTextbox(32, font, "") |
792
d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
791
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14 scene.add textbox |
d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
791
diff
changeset
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15 textbox.mesh.transform = scale(0.01, 0.01) |
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388c4b35a6e3
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
805
diff
changeset
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16 engine.loadScene(scene) |
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parents:
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17 |
726 | 18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
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19 if engine.windowWasResized(): |
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20 var winSize = engine.getWindow().size |
792
d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
791
diff
changeset
|
21 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) |
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parents:
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22 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
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parents:
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23 if engine.keyWasPressed(c): |
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24 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
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25 textbox.text = textbox.text & ($c).toRunes |
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parents:
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26 else: |
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27 textbox.text = textbox.text & ($c).toRunes[0].toLower() |
07c755e65a4a
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parents:
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28 if engine.keyWasPressed(Space): |
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Sam <sam@basx.dev>
parents:
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29 textbox.text = textbox.text & " ".toRunes[0] |
07c755e65a4a
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
726
diff
changeset
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30 if engine.keyWasPressed(Backspace) and textbox.text.len > 0: |
07c755e65a4a
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
726
diff
changeset
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31 textbox.text = textbox.text[0 ..< ^1] |
726 | 32 engine.renderScene(scene) |
33 engine.destroy() | |
34 | |
35 | |
36 when isMainModule: | |
37 main() |