Mercurial > games > semicongine
annotate examples/E01_hello_triangle.nim @ 828:ad95479c582e
did: improve material system a ton, more to come
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 21 Oct 2023 01:05:34 +0700 |
| parents | 812b5e28f441 |
| children | c66503386e8b |
| rev | line source |
|---|---|
| 796 | 1 import std/tables |
| 2 | |
| 732 | 3 import ../src/semicongine |
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did: rename and update older demos to work with new APIs
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4 |
| 796 | 5 # shader setup |
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add: correct swapchain destruction, update 1st example to be working
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6 const |
| 796 | 7 shaderConfiguration = createShaderConfiguration( |
| 8 inputs=[ | |
| 9 attr[Vec3f]("position"), | |
| 10 attr[Vec4f]("color"), | |
| 11 ], | |
| 12 intermediates=[attr[Vec4f]("outcolor")], | |
| 13 outputs=[attr[Vec4f]("color")], | |
| 14 vertexCode="gl_Position = vec4(position, 1.0); outcolor = color;", | |
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754835bf175e
add: changing rendering system, not finished yet, also upgrading to Nim 2
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15 fragmentCode="color = outcolor;", |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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16 ) |
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522
f2c97bdbb0b3
did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff
changeset
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17 |
| 796 | 18 # scene setup |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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19 var |
| 796 | 20 triangle = Scene(name: "scene", |
| 21 meshes: @[newMesh( | |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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22 [newVec3f(-0.5, 0.5), newVec3f(0, -0.5), newVec3f(0.5, 0.5)], |
| 671 | 23 [newVec4f(1, 0, 0, 1), newVec4f(0, 1, 0, 1), newVec4f(0, 0, 1, 1)], |
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812b5e28f441
did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents:
796
diff
changeset
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24 material=Material(name: "default") |
| 796 | 25 )] |
| 26 ) | |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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27 myengine = initEngine("Hello triangle") |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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28 |
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797
812b5e28f441
did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents:
796
diff
changeset
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29 myengine.initRenderer({"default": shaderConfiguration}.toTable) |
| 796 | 30 myengine.addScene(triangle) |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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31 |
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f41c1b78cf5b
add: upgrade all simple examples to new engine version
Sam <sam@basx.dev>
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32 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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33 myengine.renderScene(triangle) |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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34 |
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512d33d314c4
add: correct swapchain destruction, update 1st example to be working
Sam <sam@basx.dev>
parents:
535
diff
changeset
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35 myengine.destroy() |
