Mercurial > games > semicongine
annotate tests/test_collision.nim @ 828:ad95479c582e
did: improve material system a ton, more to come
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 21 Oct 2023 01:05:34 +0700 |
| parents | fb22fd8142b9 |
| children | f054b8bacab8 |
| rev | line source |
|---|---|
| 738 | 1 import semicongine |
| 2 | |
| 3 proc main() = | |
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790
a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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4 var scene = Scene(name: "main") |
| 738 | 5 |
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792
d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
790
diff
changeset
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6 scene.add rect(color="f00f") |
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d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
790
diff
changeset
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7 scene.add rect() |
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d65b62812d34
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sam <sam@basx.dev>
parents:
790
diff
changeset
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8 scene.add circle(color="0f0f") |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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9 scene.meshes[1].transform = scale(0.8, 0.8) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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10 scene.meshes[2].transform = scale(0.1, 0.1) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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11 scene.addShaderGlobal("perspective", Unit4F32) |
| 738 | 12 |
| 13 const | |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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14 shaderConfiguration = createShaderConfiguration( |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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15 inputs=[ |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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16 attr[Mat4]("transform", memoryPerformanceHint=PreferFastRead, perInstance=true), |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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17 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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18 attr[Vec4f]("color", memoryPerformanceHint=PreferFastRead), |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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19 ], |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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20 intermediates=[attr[Vec4f]("colorout")], |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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21 uniforms=[attr[Mat4]("perspective")], |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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22 outputs=[attr[Vec4f]("fragcolor")], |
| 738 | 23 vertexCode="""gl_Position = vec4(position, 1.0) * (transform * Uniforms.perspective); colorout = color;""", |
| 24 fragmentCode="""fragcolor = colorout;""", | |
| 25 ) | |
| 26 | |
| 27 var engine = initEngine("Test collisions") | |
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add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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28 |
| 813 | 29 engine.initRenderer({"default material": shaderConfiguration}) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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30 engine.addScene(scene) |
| 738 | 31 |
| 32 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | |
| 33 if engine.windowWasResized(): | |
| 34 var winSize = engine.getWindow().size | |
| 35 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) | |
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790
a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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36 if engine.keyIsDown(A): scene.meshes[0].transform = scene.meshes[0].transform * translate(-0.001, 0, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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37 if engine.keyIsDown(D): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0.001, 0, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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38 if engine.keyIsDown(W): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0, -0.001, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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39 if engine.keyIsDown(S): scene.meshes[0].transform = scene.meshes[0].transform * translate( 0, 0.001, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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40 if engine.keyIsDown(Q): scene.meshes[0].transform = scene.meshes[0].transform * rotate(-0.001, Z) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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41 if engine.keyIsDown(Key.E): scene.meshes[0].transform = scene.meshes[0].transform * rotate( 0.001, Z) |
| 738 | 42 |
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790
a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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43 if engine.keyIsDown(Key.Z): scene.meshes[1].transform = scene.meshes[1].transform * rotate(-0.001, Z) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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44 if engine.keyIsDown(Key.X): scene.meshes[1].transform = scene.meshes[1].transform * rotate( 0.001, Z) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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45 if engine.keyIsDown(Key.C): scene.meshes[1].transform = scene.meshes[1].transform * translate(0, -0.001, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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46 if engine.keyIsDown(Key.V): scene.meshes[1].transform = scene.meshes[1].transform * translate(0, 0.001, 0) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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47 let hitbox = Collider(theType: Box, transform: scene.meshes[0].transform * translate(-0.5, -0.5)) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
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48 let hitsphere = Collider(theType: Sphere, transform: scene.meshes[2].transform, radius: 0.5) |
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a979e5c581de
add: scene/shader compatability check, fix collision code to work with new APIs
Sam <sam@basx.dev>
parents:
781
diff
changeset
|
49 echo intersects(hitbox, hitsphere) |
| 738 | 50 engine.renderScene(scene) |
| 51 engine.destroy() | |
| 52 | |
| 53 | |
| 54 when isMainModule: | |
| 55 main() |
