Mercurial > games > semicongine
annotate tests/test_font.nim @ 884:b93fe81ccf14
add: word-wrapping for texts
author | Sam <sam@basx.dev> |
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date | Sat, 03 Feb 2024 19:33:12 +0700 |
parents | 98b66663e07c |
children | 1e3c242435af |
rev | line source |
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1 import std/unicode |
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2 |
726 | 3 import semicongine |
4 | |
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5 |
726 | 6 proc main() = |
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7 # setup engine |
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8 var engine = initEngine("Test fonts") |
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9 engine.initRenderer([]) |
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10 |
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11 # build scene |
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12 var scene = Scene(name: "main") |
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13 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) |
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14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
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15 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) |
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16 var help_text = font.initText("""Controls |
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17 |
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18 Horizontal alignment: |
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19 F1: Left |
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20 F2: Center |
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21 F3: Right |
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22 Vertical alignment: |
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23 F4: Top |
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24 F5: Center |
881 | 25 F6: Bottom""", scale = 0.0002, position = newVec2f(0, 0), horizontalAlignment = Left, verticalAlignment = Top) |
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26 scene.add main_text |
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27 scene.add help_text |
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28 engine.loadScene(scene) |
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29 |
726 | 30 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
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31 if engine.windowWasResized(): |
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32 var winSize = engine.getWindow().size |
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33 main_text.aspect_ratio = winSize[0] / winSize[1] |
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34 help_text.aspect_ratio = winSize[0] / winSize[1] |
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35 help_text.position = newVec2f(-0.99, -0.99) |
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36 |
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37 # add character |
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38 if main_text.text.len < main_text.maxLen - 1: |
878 | 39 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
40 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
41 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
42 if engine.keyWasPressed(c): | |
43 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | |
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44 main_text.text = main_text.text & ($c).toRunes |
878 | 45 else: |
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parents:
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46 main_text.text = main_text.text & ($c).toRunes[0].toLower() |
878 | 47 if engine.keyWasPressed(Enter): |
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parents:
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48 main_text.text = main_text.text & Rune('\n') |
878 | 49 if engine.keyWasPressed(Space): |
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parents:
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50 main_text.text = main_text.text & Rune(' ') |
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Sam <sam@basx.dev>
parents:
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51 |
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parents:
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52 # remove character |
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53 if engine.keyWasPressed(Backspace) and main_text.text.len > 0: |
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Sam <sam@basx.dev>
parents:
878
diff
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54 main_text.text = main_text.text[0 ..< ^1] |
7ecae083b670
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
878
diff
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55 |
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56 # alignemtn with F-keys |
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Sam <sam@basx.dev>
parents:
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diff
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57 if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left |
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add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
878
diff
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58 elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center |
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Sam <sam@basx.dev>
parents:
878
diff
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59 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right |
7ecae083b670
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
878
diff
changeset
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60 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top |
7ecae083b670
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
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61 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center |
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Sam <sam@basx.dev>
parents:
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62 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom |
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Sam <sam@basx.dev>
parents:
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63 |
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64 main_text.text = main_text.text & Rune('_') |
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65 main_text.refresh() |
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66 main_text.text = main_text.text[0 ..< ^1] |
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Sam <sam@basx.dev>
parents:
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67 help_text.refresh() |
726 | 68 engine.renderScene(scene) |
69 engine.destroy() | |
70 | |
71 | |
72 when isMainModule: | |
73 main() |