Mercurial > games > semicongine
annotate config.nims @ 731:c12b11a5f112
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
author | Sam <sam@basx.dev> |
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date | Tue, 30 May 2023 16:58:14 +0700 |
parents | cdb3ff9b0047 |
children | 93becb68cb7a |
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1 import std/strformat |
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2 import std/strutils |
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3 import std/os |
479 | 4 |
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5 const BUILDBASE = "build" |
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6 const DEBUG = "debug" |
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7 const RELEASE = "release" |
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8 const LINUX = "linux" |
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9 const WINDOWS = "windows" |
479 | 10 |
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11 const BUNDLETYPE* {.strdefine.}: string = "dir" # dir, zip, exe |
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12 const RESOURCEROOT* {.strdefine.}: string = "resources" |
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13 |
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14 task build, "build": |
479 | 15 switch("path", "src") |
16 switch("mm", "orc") | |
17 switch("experimental", "strictEffects") | |
18 switch("threads", "on") | |
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19 var buildType = DEBUG |
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20 var platformDir = "" |
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21 if defined(linux): |
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22 switch("define", "VK_USE_PLATFORM_XLIB_KHR") |
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23 platformDir = LINUX |
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24 if defined(windows): |
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25 switch("define", "VK_USE_PLATFORM_WIN32_KHR") |
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26 platformDir = WINDOWS |
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27 if defined(release): |
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28 switch("app", "gui") |
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29 buildType = RELEASE |
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30 else: |
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31 switch("debugger", "native") |
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32 |
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33 var outdir = getCurrentDir() / BUILDBASE / buildType / platformDir / projectName() |
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34 switch("outdir", outdir) |
479 | 35 setCommand "c" |
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36 rmDir(outdir) |
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37 mkDir(outdir) |
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38 let resourcedir = joinPath(projectDir(), RESOURCEROOT) |
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39 if existsDir(resourcedir): |
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40 let outdir_resources = joinPath(outdir, RESOURCEROOT) |
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41 if BUNDLETYPE == "dir": |
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42 cpDir(resourcedir, outdir_resources) |
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43 elif BUNDLETYPE == "zip": |
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44 mkDir(outdir_resources) |
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45 for resource in listDirs(resourcedir): |
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46 let |
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47 oldcwd = getCurrentDir() |
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48 outputfile = joinPath(outdir_resources, resource.splitPath().tail & ".zip") |
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49 inputfile = resource.splitPath().tail |
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50 cd(resource) |
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51 if defined(linux): |
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52 exec &"zip -r {outputfile} ." |
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53 elif defined(windows): |
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54 # TODO: test this |
675 | 55 exec &"powershell Compress-Archive * {outputfile}" |
674
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56 cd(oldcwd) |
479 | 57 |
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58 task build_all_debug, "build all examples for debug": |
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59 for file in listFiles("examples"): |
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60 if file.endsWith(".nim"): |
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61 exec(&"nim build {file}") |
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62 |
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63 task build_all_release, "build all examples for release": |
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64 for file in listFiles("examples"): |
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65 if file.endsWith(".nim"): |
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66 exec(&"nim build -d:release {file}") |
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67 |
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68 task clean, "remove all build files": |
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69 exec(&"rm -rf {BUILDBASE}") |
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70 |
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71 task publish, "publish all build": |
709 | 72 for file in listDirs("build/debug/linux"): |
713 | 73 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/") |
74 for file in listDirs("build/release/linux"): | |
75 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/linux/") | |
76 for file in listDirs("build/debug/windows"): | |
77 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/windows/") | |
78 for file in listDirs("build/release/windows"): | |
79 exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/release/windows/") | |
514 | 80 |
497 | 81 task glslangValidator, "Download glslangValidator (required for linux compilation)": |
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82 let dirname = "/tmp/glslang_download" |
497 | 83 exec &"mkdir -p {dirname}" |
84 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip" | |
85 exec &"cd {dirname} && unzip *.zip" | |
86 exec &"mv {dirname}/bin/glslangValidator examples/" | |
87 exec &"rm -rf {dirname}" | |
88 | |
89 task glslangValidator_exe, "Download glslangValidator.exe (required for windows compilation)": | |
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90 # TODO: make this work on windows |
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91 let dirname = "/tmp/glslang_download" |
497 | 92 exec &"mkdir -p {dirname}" |
93 exec &"cd {dirname} && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip" | |
94 exec &"cd {dirname} && unzip *.zip" | |
95 exec &"mv {dirname}/bin/glslangValidator.exe examples/" | |
96 exec &"rm -rf {dirname}" | |
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97 |
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98 task run_all, "Run all binaries": |
500 | 99 for file in listFiles("build/debug/linux"): |
100 exec file | |
101 for file in listFiles("build/release/linux"): | |
102 exec file | |
103 for file in listFiles("build/debug/windows"): | |
104 exec &"wine {file}" | |
105 for file in listFiles("build/release/windows"): | |
106 exec &"wine {file}" | |
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107 |
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108 task get_vulkan_wrapper, "Download vulkan wrapper": |
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109 exec &"curl https://raw.githubusercontent.com/nimgl/nimgl/master/src/nimgl/vulkan.nim > src/semicongine/vulkan/c_api.nim" |
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110 |
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111 task generate_vulkan_api, "Generate Vulkan API": |
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112 selfExec &"c -d:ssl --run src/vulkan_api/vulkan_api_generator.nim" |
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113 mkDir "src/semicongine/vulkan/" |
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114 mkDir "src/semicongine/core/" |
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115 cpFile "src/vulkan_api/output/api.nim", "src/semicongine/core/api.nim" |
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116 cpDir "src/vulkan_api/output/platform", "src/semicongine/vulkan/platform" |
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117 |
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118 if getCommand() in ["c", "compile", "r", "dump", "check", "idetools"]: |
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119 --path:src |
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120 --mm:orc |
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121 --threads:on |
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122 if defined(linux): |
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123 --d:VK_USE_PLATFORM_XLIB_KHR |
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124 if defined(windows): |
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125 --d:VK_USE_PLATFORM_WIN32_KHR |