annotate tools/blender_gltf_converter.py @ 1317:c5a23e910fea

add: floorMod for vec/vec operations
author sam <sam@basx.dev>
date Mon, 12 Aug 2024 21:33:08 +0700
parents 295cf32f883d
children 34ae5835bfa8
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1 import os
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2 import sys
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3
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4 import bpy
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5
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6
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7 def runner():
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8 script_args = sys.argv[sys.argv.index("--") + 1 :]
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9 for i in range(0, len(script_args), 2):
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10 inputfile = script_args[i]
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11 outputfile = script_args[i + 1]
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12 if not os.path.exists(inputfile):
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13 print(f"Input file '{inputfile}' does not exists")
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14 quit(1)
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15 if not outputfile.endswith(".glb"):
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16 print(f"Output file '{outputfile}' is not a *.glb file")
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17 quit(1)
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18
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19 bpy.ops.wm.open_mainfile(filepath=inputfile)
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20 bpy.ops.export_scene.gltf(filepath=outputfile[:-4], export_apply=True)
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22
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23 if __name__ == "__main__":
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24 runner()