Mercurial > games > semicongine
annotate README.md @ 566:cc7ba46fe3c4
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| author | Sam <sam@basx.dev> |
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| date | Fri, 24 Mar 2023 00:11:42 +0700 |
| parents | bfb75f2cd493 |
| children | 40ff2453855e |
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| 502 | 1 Semicongine |
| 2 =========== | |
| 3 | |
| 469 | 4 Hi there |
| 5 | |
| 502 | 6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. |
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7 I am using the last programming language you will ever need, [Nim](https://nim-lang.org/) |
| 502 | 8 |
| 509 | 9 Building |
| 10 -------- | |
| 11 | |
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12 Requires Nim to be installed and ```glslangValidator``` to be downloaded to the |
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13 directory of the main compilation file (e.g. into ```examples/``` in order to |
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14 compile the examples). It can be downloaded at |
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15 https://github.com/KhronosGroup/glslang/releases/. |
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16 |
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17 Run ```nim help``` to see a list of available build commands. |
| 509 | 18 |
| 502 | 19 Roadmap |
| 20 ------- | |
| 21 | |
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22 Still tons to do. Making render pipeline and scenegraph somewhat compatible |
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23 seems like it will require quite a bit more of work. Also, audio might require |
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24 quite a bit of work, no experience there. |
| 502 | 25 |
| 26 Rendering: | |
| 27 | |
| 28 - [x] Vertex attributes, vertex data | |
| 29 - [x] Shaders (allow for predefined and custom shaders) | |
| 30 - [x] Uniforms | |
| 31 - [x] Per-instance vertex attributes (required to be able to draw scene graph) | |
| 32 - [ ] Textures | |
| 33 - [ ] Depth buffering | |
| 34 - [ ] Mipmaps | |
| 35 - [ ] Multisampling | |
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36 - [~] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call) |
| 518 | 37 - [ ] Fullscreen mode + switch between modes |
| 534 | 38 - [x] Fixed framerate |
| 502 | 39 |
| 40 Build-system: | |
| 41 - [x] move all of Makefile to config.nims | |
| 42 | |
| 43 Asset handling: | |
| 44 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/) | |
| 45 - [ ] Image files (BMP RGB + BMP Graysscale for transparency) | |
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46 - [ ] Audio files (AU) |
| 502 | 47 |
| 48 Quality improvments: | |
| 49 | |
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50 - [x] Better scenegraph API |
| 502 | 51 - [ ] Better rendering pipeline API |
| 52 | |
| 53 Other: | |
| 54 - [x] Mouse/Keyboard input handling | |
| 55 - [x] X11 | |
| 56 - [x] Win32 | |
| 57 - [ ] Config files ala \*.ini files (use std/parsecfg) | |
| 58 - [ ] Input-mapping configuration | |
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59 - [ ] Audio playing (Alsa, Windows Waveform API?) |
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60 - [ ] Telemetry |
| 502 | 61 |
| 62 Advanced features: | |
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63 - [ ] Allow multipel Uniform blocks? |
| 502 | 64 - [ ] Text rendering |
| 65 - [ ] Animation system | |
| 66 - [ ] Sprite system | |
| 67 - [ ] Particle system | |
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68 - [ ] Query and display rendering information from Vulkan |
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69 - [ ] Game controller input handling |
