Mercurial > games > semicongine
annotate tests/test_noise.nim @ 1034:d82980c293bb
did: smile, just for the sake of testing mercurial hooks :)
author | sam <sam@basx.dev> |
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date | Thu, 21 Mar 2024 15:58:03 +0700 |
parents | fad6490fb728 |
children | 71315636ba82 |
rev | line source |
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add: missing material module, some functions for noise
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1 import semicongine |
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2 |
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3 const w = 500 |
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4 const h = 500 |
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5 |
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6 var o = "P2\n" & $ w & " " & $ h & "\n255\n" |
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7 |
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8 for y in 0 ..< h: |
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9 for x in 0 ..< w: |
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10 let v = ( |
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11 perlin(newVec2f(float(x) * 0.01, float(y) * 0.01)) * 0.7 + |
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12 perlin(newVec2f(float(x) * 0.05, float(y) * 0.05)) * 0.25 + |
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13 perlin(newVec2f(float(x) * 0.2, float(y) * 0.2)) * 0.05 |
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14 ) |
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15 o = o & $(int((v * 0.5 + 0.5) * 255)) & " " |
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16 o = o & "\n" |
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17 echo o |