Mercurial > games > semicongine
annotate tests/test_mesh.nim @ 732:dcc12ab20a91
did: fix API changes broke examples
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Tue, 30 May 2023 16:58:35 +0700 | 
| parents | 88ab3e6dcaa0 | 
| children | da0bd61abe91 | 
| rev | line source | 
|---|---|
| 
683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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1 import semicongine | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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2 | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
3 proc main() = | 
| 708 | 4 var ent1 = newEntity("hoho", rect()) | 
| 5 var ent2 = newEntity("hehe", ent1) | |
| 6 var myScene = newScene("hi", ent2) | |
| 7 myScene.root.transform = translate3d(0.2'f32, 0'f32, 0'f32) | |
| 8 myScene.root.children[0].transform = translate3d(0'f32, 0.2'f32, 0'f32) | |
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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9 var scenes = [ | 
| 729 | 10 # loadScene("default_cube.glb", "1"), | 
| 708 | 11 # loadScene("default_cube1.glb", "3"), | 
| 12 # loadScene("default_cube2.glb", "4"), | |
| 13 # loadScene("flat.glb", "5"), | |
| 729 | 14 loadScene("tutorialk-donat.glb", "6"), | 
| 708 | 15 # myScene, | 
| 16 # loadScene("personv3.glb", "2"), | |
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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17 ] | 
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
18 | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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19 var engine = initEngine("Test meshes") | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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20 const | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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21 vertexInput = @[ | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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22 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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23 attr[uint8]("material", memoryPerformanceHint=PreferFastRead), | 
| 708 | 24 attr[Vec2f]("texcoord_0", memoryPerformanceHint=PreferFastRead), | 
| 25 attr[Mat4]("transform", memoryPerformanceHint=PreferFastWrite, perInstance=true), | |
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
26 ] | 
| 730 | 27 intermediate = @[ | 
| 729 | 28 attr[Vec4f]("vertexColor"), | 
| 29 attr[Vec2f]("colorTexCoord"), | |
| 30 attr[uint8]("materialId", noInterpolation=true) | |
| 31 ] | |
| 
683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
32 fragOutput = @[attr[Vec4f]("color")] | 
| 706 | 33 uniforms = @[ | 
| 34 attr[Mat4]("projection"), | |
| 35 attr[Mat4]("view"), | |
| 729 | 36 attr[Vec4f]("baseColorFactor", arrayCount=4), | 
| 706 | 37 ] | 
| 730 | 38 samplers = @[attr[Sampler2DType]("baseColorTexture", arrayCount=4)] | 
| 39 (vertexCode, fragmentCode) = compileVertexFragmentShaderSet( | |
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
40 inputs=vertexInput, | 
| 730 | 41 intermediate=intermediate, | 
| 42 outputs=fragOutput, | |
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
43 uniforms=uniforms, | 
| 708 | 44 samplers=samplers, | 
| 730 | 45 vertexCode=""" | 
| 708 | 46 gl_Position = vec4(position, 1.0) * (transform * Uniforms.view * Uniforms.projection); | 
| 729 | 47 vertexColor = Uniforms.baseColorFactor[material]; | 
| 48 colorTexCoord = texcoord_0; | |
| 49 materialId = material; | |
| 730 | 50 """, | 
| 51 fragmentCode=""" | |
| 729 | 52 vec4 col[4] = vec4[4](vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 1), vec4(1, 1, 1, 1)); | 
| 53 color = texture(baseColorTexture[materialId], colorTexCoord) * vertexColor; | |
| 54 """ | |
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
55 ) | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
56 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode, clearColor=newVec4f(0, 0, 0, 1))) | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
57 for scene in scenes.mitems: | 
| 714 | 58 engine.addScene(scene, vertexInput, samplers, transformAttribute="transform") | 
| 706 | 59 scene.addShaderGlobal("projection", Unit4) | 
| 60 scene.addShaderGlobal("view", Unit4) | |
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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61 var | 
| 708 | 62 size = 1'f32 | 
| 707 | 63 elevation = 0'f32 | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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64 azimut = 0'f32 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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65 currentScene = 0 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
66 | 
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
67 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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68 if engine.keyWasPressed(`1`): | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
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69 currentScene = 0 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
70 elif engine.keyWasPressed(`2`): | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
71 currentScene = 1 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
72 elif engine.keyWasPressed(`3`): | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
73 currentScene = 2 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
74 elif engine.keyWasPressed(`4`): | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
75 currentScene = 3 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
76 elif engine.keyWasPressed(`5`): | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
77 currentScene = 4 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
78 elif engine.keyWasPressed(`6`): | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
79 currentScene = 5 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
80 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
81 if engine.keyWasPressed(NumberRowExtra3): | 
| 707 | 82 size = 0.3'f32 | 
| 83 elevation = 0'f32 | |
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
84 azimut = 0'f32 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
85 | 
| 707 | 86 let ratio = engine.getWindow().size[0] / engine.getWindow().size[1] | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
87 size *= 1'f32 + engine.mouseWheel() * 0.05 | 
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abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
88 azimut += engine.mouseMove().x / 180'f32 | 
| 
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
89 elevation -= engine.mouseMove().y / 180'f32 | 
| 706 | 90 scenes[currentScene].setShaderGlobal("projection", ortho(-ratio, ratio, -1, 1, -1, 1)) | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
91 scenes[currentScene].setShaderGlobal( | 
| 706 | 92 "view", | 
| 93 scale3d(size, size, size) * rotate3d(elevation, newVec3f(1, 0, 0)) * rotate3d(azimut, Yf32) | |
| 691 | 94 ) | 
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700
 
abc0d97392cb
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
691 
diff
changeset
 | 
95 engine.renderScene(scenes[currentScene]) | 
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683
 
2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
96 engine.destroy() | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
97 | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
98 when isMainModule: | 
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2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
99 main() | 
