Mercurial > games > semicongine
annotate tests/test_rendering.nim @ 1209:e177336cac3f compiletime-tests
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| author | sam <sam@basx.dev> |
|---|---|
| date | Tue, 16 Jul 2024 20:39:35 +0700 |
| parents | 8cf9a05b03eb |
| children | 570ac1620fb6 |
| rev | line source |
|---|---|
| 1203 | 1 import std/options |
| 1204 | 2 import std/random |
| 3 | |
| 1203 | 4 import ../semicongine |
| 5 | |
| 6 var | |
| 7 mainRenderpass: VkRenderPass | |
| 8 swapchain: Swapchain | |
| 9 | |
| 1204 | 10 proc test_01_triangle(nFrames: int) = |
| 1203 | 11 var renderdata = InitRenderData() |
| 12 | |
| 13 type | |
| 14 TrianglShader = object | |
| 15 position {.VertexAttribute.}: Vec3f | |
| 16 color {.VertexAttribute.}: Vec3f | |
| 17 fragmentColor {.Pass.}: Vec3f | |
| 18 outColor {.ShaderOutput.}: Vec4f | |
| 19 # code | |
| 20 vertexCode: string = """void main() { | |
| 21 fragmentColor = color; | |
| 22 gl_Position = vec4(position, 1);}""" | |
| 23 fragmentCode: string = """void main() { | |
| 24 outColor = vec4(fragmentColor, 1);}""" | |
| 25 TriangleMesh = object | |
| 26 position: GPUArray[Vec3f, VertexBuffer] | |
| 27 color: GPUArray[Vec3f, VertexBuffer] | |
| 28 var mesh = TriangleMesh( | |
| 1204 | 29 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(0, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), |
| 1203 | 30 color: asGPUArray([NewVec3f(0, 0, 1), NewVec3f(0, 1, 0), NewVec3f(1, 0, 0)], VertexBuffer), |
| 31 ) | |
| 1204 | 32 AssignBuffers(renderdata, mesh) |
| 33 renderdata.FlushAllMemory() | |
| 1203 | 34 |
| 35 var | |
| 1204 | 36 pipeline = CreatePipeline[TrianglShader](renderPass = mainRenderpass, samples = swapchain.samples) |
| 1203 | 37 |
| 1204 | 38 var c = 0 |
| 39 while UpdateInputs() and c < nFrames: | |
| 1203 | 40 WithNextFrame(swapchain, framebuffer, commandbuffer): |
| 41 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | |
| 42 WithPipeline(commandbuffer, pipeline): | |
| 1204 | 43 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) |
| 44 inc c | |
| 1203 | 45 |
| 46 # cleanup | |
| 1204 | 47 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 1203 | 48 DestroyPipeline(pipeline) |
| 49 DestroyRenderData(renderdata) | |
| 50 | |
| 51 | |
| 1204 | 52 proc test_02_triangle_quad_instanced(nFrames: int) = |
| 53 var renderdata = InitRenderData() | |
| 54 | |
| 55 type | |
| 56 SomeShader = object | |
| 57 position {.VertexAttribute.}: Vec3f | |
| 58 color {.VertexAttribute.}: Vec3f | |
| 59 pos {.InstanceAttribute.}: Vec3f | |
| 60 scale {.InstanceAttribute.}: float32 | |
| 61 fragmentColor {.Pass.}: Vec3f | |
| 62 outColor {.ShaderOutput.}: Vec4f | |
| 63 # code | |
| 64 vertexCode: string = """void main() { | |
| 65 fragmentColor = color; | |
| 66 gl_Position = vec4((position * scale) + pos, 1);}""" | |
| 67 fragmentCode: string = """void main() { | |
| 68 outColor = vec4(fragmentColor, 1);}""" | |
| 69 TriangleMesh = object | |
| 70 position: GPUArray[Vec3f, VertexBuffer] | |
| 71 color: GPUArray[Vec3f, VertexBuffer] | |
| 72 QuadMesh = object | |
| 73 position: GPUArray[Vec3f, VertexBuffer] | |
| 74 color: GPUArray[Vec3f, VertexBuffer] | |
| 75 indices: GPUArray[uint16, IndexBuffer] | |
| 76 Instances = object | |
| 77 pos: GPUArray[Vec3f, VertexBuffer] | |
| 78 scale: GPUArray[float32, VertexBuffer] | |
| 79 var tri = TriangleMesh( | |
| 80 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(0, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), | |
| 81 color: asGPUArray([NewVec3f(0, 0, 1), NewVec3f(0, 1, 0), NewVec3f(1, 0, 0)], VertexBuffer), | |
| 82 ) | |
| 83 var quad = QuadMesh( | |
| 84 position: asGPUArray([NewVec3f(-0.3, -0.3), NewVec3f(-0.3, 0.3), NewVec3f(0.3, 0.3), NewVec3f(0.3, -0.3)], VertexBuffer), | |
| 85 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer), | |
| 86 color: asGPUArray([NewVec3f(1, 1, 1), NewVec3f(1, 1, 1), NewVec3f(1, 1, 1), NewVec3f(1, 1, 1)], VertexBuffer), | |
| 87 ) | |
| 88 | |
| 89 var instancesA: Instances | |
| 90 for n in 1..100: | |
| 91 instancesA.pos.data.add NewVec3f(rand(-0.8'f32 .. 0.8'f32), rand(-0.8'f32 .. 0'f32)) | |
| 92 instancesA.scale.data.add rand(0.3'f32 .. 0.4'f32) | |
| 93 var instancesB: Instances | |
| 94 for n in 1..100: | |
| 95 instancesB.pos.data.add NewVec3f(rand(-0.8'f32 .. 0.8'f32), rand(0'f32 .. 0.8'f32)) | |
| 96 instancesB.scale.data.add rand(0.1'f32 .. 0.2'f32) | |
| 97 | |
| 98 AssignBuffers(renderdata, tri) | |
| 99 AssignBuffers(renderdata, quad) | |
| 100 AssignBuffers(renderdata, instancesA) | |
| 101 AssignBuffers(renderdata, instancesB) | |
| 102 renderdata.FlushAllMemory() | |
| 103 | |
| 104 var pipeline = CreatePipeline[SomeShader](renderPass = mainRenderpass, samples = swapchain.samples) | |
| 105 | |
| 106 var c = 0 | |
| 107 while UpdateInputs() and c < nFrames: | |
| 108 WithNextFrame(swapchain, framebuffer, commandbuffer): | |
| 109 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): | |
| 110 WithPipeline(commandbuffer, pipeline): | |
| 111 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA) | |
| 112 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB) | |
| 113 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA) | |
| 114 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB) | |
| 115 inc c | |
| 116 | |
| 117 # cleanup | |
| 118 checkVkResult vkDeviceWaitIdle(vulkan.device) | |
| 119 DestroyPipeline(pipeline) | |
| 120 DestroyRenderData(renderdata) | |
| 121 | |
| 122 proc test_03_global_descriptorset(nFrames: int) = | |
| 123 var renderdata = InitRenderData() | |
| 1203 | 124 |
| 1204 | 125 type |
| 126 RenderSettings = object | |
| 1209 | 127 brigthness: float32 |
| 128 ObjectSettings = object | |
| 129 baseColor: Vec3f | |
| 130 MainSet = object | |
| 131 renderSettings: GPUValue[RenderSettings, UniformBufferMapped] | |
| 132 materialSettings: GPUValue[ObjectSettings, UniformBuffer] | |
| 133 OtherSet = object | |
| 134 # TODO | |
| 135 | |
| 1204 | 136 QuadShader = object |
| 137 position {.VertexAttribute.}: Vec3f | |
| 138 fragmentColor {.Pass.}: Vec3f | |
| 139 outColor {.ShaderOutput.}: Vec4f | |
| 1209 | 140 descriptorSets {.DescriptorSets.}: (MainSet, OtherSet) |
| 1204 | 141 # code |
| 142 vertexCode: string = """void main() { | |
| 1209 | 143 fragmentColor = materialSettings.baseColor * renderSettings.brigthness; |
| 1204 | 144 gl_Position = vec4(position, 1);}""" |
| 145 fragmentCode: string = """void main() { | |
| 146 outColor = vec4(fragmentColor, 1);}""" | |
| 147 QuadMesh = object | |
| 148 position: GPUArray[Vec3f, VertexBuffer] | |
| 149 indices: GPUArray[uint16, IndexBuffer] | |
| 1203 | 150 |
| 1204 | 151 var quad = QuadMesh( |
| 1209 | 152 position: asGPUArray([NewVec3f(-0.5, -0.5), NewVec3f(-0.5, 0.5), NewVec3f(0.5, 0.5), NewVec3f(0.5, -0.5)], VertexBuffer), |
| 1204 | 153 indices: asGPUArray([0'u16, 1'u16, 2'u16, 2'u16, 3'u16, 0'u16], IndexBuffer), |
| 1209 | 154 ) |
| 155 var mainSet = asDescriptorSet( | |
| 156 MainSet( | |
| 157 renderSettings: asGPUValue(RenderSettings(brigthness: 0), UniformBufferMapped), | |
| 158 materialSettings: asGPUValue(ObjectSettings(baseColor: NewVec3f(1, 1, 0)), UniformBuffer), | |
| 159 ) | |
| 1204 | 160 ) |
| 1209 | 161 var settings = asDescriptorSet( |
| 162 OtherSet( | |
| 163 # TODO | |
| 164 ) | |
| 1204 | 165 ) |
| 1209 | 166 |
| 1204 | 167 AssignBuffers(renderdata, quad) |
| 1209 | 168 AssignBuffers(renderdata, mainSet) |
| 1204 | 169 renderdata.FlushAllMemory() |
| 170 | |
| 171 var pipeline = CreatePipeline[QuadShader](renderPass = mainRenderpass, samples = swapchain.samples) | |
| 172 | |
| 1209 | 173 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], mainSet) |
|
1205
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
174 |
| 1204 | 175 var c = 0 |
| 176 while UpdateInputs() and c < nFrames: | |
| 177 WithNextFrame(swapchain, framebuffer, commandbuffer): | |
| 1209 | 178 WithBind(commandbuffer, (mainSet, ), pipeline, swapchain.currentFiF): |
| 1204 | 179 WithRenderPass(mainRenderpass, framebuffer, commandbuffer, swapchain.width, swapchain.height, NewVec4f(0, 0, 0, 0)): |
| 180 WithPipeline(commandbuffer, pipeline): | |
| 1209 | 181 Render(commandbuffer = commandbuffer, pipeline = pipeline, firstSet = mainSet, mesh = quad) |
| 182 mainSet.data.renderSettings.data.brigthness = (c.float32 / nFrames.float32) | |
| 183 UpdateGPUBuffer(mainSet.data.renderSettings) | |
|
1205
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
184 renderdata.FlushAllMemory() |
| 1204 | 185 inc c |
| 186 | |
| 187 # cleanup | |
| 1203 | 188 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 1204 | 189 DestroyPipeline(pipeline) |
| 190 DestroyRenderData(renderdata) | |
| 191 | |
| 192 when isMainModule: | |
|
1205
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
193 var nFrames = 5000 |
| 1204 | 194 InitVulkan() |
| 195 | |
| 196 # test normal | |
| 197 block: | |
| 198 mainRenderpass = CreatePresentationRenderPass() | |
| 199 swapchain = InitSwapchain(renderpass = mainRenderpass).get() | |
| 200 | |
| 201 # tests a simple triangle with minimalistic shader and vertex format | |
| 1209 | 202 # test_01_triangle(nFrames) |
| 1204 | 203 |
| 204 # tests instanced triangles and quads, mixing meshes and instances | |
| 1209 | 205 # test_02_triangle_quad_instanced(nFrames) |
| 1204 | 206 |
| 207 # tests | |
| 208 test_03_global_descriptorset(nFrames) | |
| 209 | |
| 210 checkVkResult vkDeviceWaitIdle(vulkan.device) | |
| 211 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) | |
| 212 DestroySwapchain(swapchain) | |
| 213 | |
| 214 # test MSAA | |
| 215 block: | |
| 216 mainRenderpass = CreatePresentationRenderPass(samples = VK_SAMPLE_COUNT_4_BIT) | |
| 217 swapchain = InitSwapchain(renderpass = mainRenderpass, samples = VK_SAMPLE_COUNT_4_BIT).get() | |
| 218 | |
| 1209 | 219 # test_01_triangle(99999999) |
| 1204 | 220 |
| 221 checkVkResult vkDeviceWaitIdle(vulkan.device) | |
| 222 vkDestroyRenderPass(vulkan.device, mainRenderpass, nil) | |
| 223 DestroySwapchain(swapchain) | |
| 224 | |
| 1203 | 225 DestroyVulkan() |
