annotate tests/test_mesh.nim @ 781:e45c2927ecca

fix: collision tests
author Sam <sam@basx.dev>
date Sun, 13 Aug 2023 19:00:11 +0700
parents a2c14402acd2
children 27aaf43e18b4
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
1 import std/sequtils
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
2 import std/tables
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
3 import semicongine
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
4
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
5 proc main() =
763
a4c757f5d17f did: change API for ECS
Sam <sam@basx.dev>
parents: 730
diff changeset
6 var ent1 = newEntity("hoho", {"mesh": Component(rect())})
a4c757f5d17f did: change API for ECS
Sam <sam@basx.dev>
parents: 730
diff changeset
7 var ent2 = newEntity("hehe", [], ent1)
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
8 var myScene = newScene("hi", ent2)
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
9 myScene.root.transform = translate3d(0.2'f32, 0'f32, 0'f32)
777
754835bf175e add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
parents: 763
diff changeset
10 myScene.root[0].transform = translate3d(0'f32, 0.2'f32, 0'f32)
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
11 var scenes = [
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
12 # loadScene("default_cube.glb", "1"),
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
13 # loadScene("default_cube1.glb", "3"),
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
14 # loadScene("default_cube2.glb", "4"),
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
15 # loadScene("flat.glb", "5"),
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
16 loadScene("tutorialk-donat.glb", "6"),
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
17 # myScene,
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
18 # loadScene("personv3.glb", "2"),
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
19 ]
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
20
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
21 var engine = initEngine("Test meshes")
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
22 const
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
23 vertexInput = @[
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
24 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead),
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
25 attr[uint16]("materialIndex", memoryPerformanceHint=PreferFastRead),
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
26 attr[Vec2f]("texcoord_0", memoryPerformanceHint=PreferFastRead),
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
27 attr[Mat4]("transform", memoryPerformanceHint=PreferFastWrite, perInstance=true),
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
28 ]
730
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
29 intermediate = @[
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
30 attr[Vec4f]("vertexColor"),
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
31 attr[Vec2f]("colorTexCoord"),
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
32 attr[uint16]("materialIndexOut", noInterpolation=true)
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
33 ]
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
34 fragOutput = @[attr[Vec4f]("color")]
706
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
35 uniforms = @[
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
36 attr[Mat4]("projection"),
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
37 attr[Mat4]("view"),
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
38 attr[Vec4f]("baseColorFactor", arrayCount=4),
706
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
39 ]
730
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
40 samplers = @[attr[Sampler2DType]("baseColorTexture", arrayCount=4)]
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
41 (vertexCode, fragmentCode) = compileVertexFragmentShaderSet(
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
42 inputs=vertexInput,
730
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
43 intermediate=intermediate,
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
44 outputs=fragOutput,
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
45 uniforms=uniforms,
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
46 samplers=samplers,
730
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
47 vertexCode="""
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
48 gl_Position = vec4(position, 1.0) * (transform * Uniforms.view * Uniforms.projection);
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
49 vertexColor = Uniforms.baseColorFactor[materialIndex];
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
50 colorTexCoord = texcoord_0;
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
51 materialIndexOut = materialIndex;
730
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
52 """,
88ab3e6dcaa0 add: simpler shader construction
Sam <sam@basx.dev>
parents: 729
diff changeset
53 fragmentCode="""
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
54 // vec4 col[4] = vec4[4](vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 1), vec4(1, 1, 1, 1));
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
55 color = texture(baseColorTexture[materialIndexOut], colorTexCoord) * vertexColor;
729
7b72da29ad8d update shader to work correctly
Sam <sam@basx.dev>
parents: 714
diff changeset
56 """
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
57 )
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
58 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode, clearColor=newVec4f(0, 0, 0, 1)))
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
59 for scene in scenes.mitems:
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
60 engine.addScene(scene, vertexInput, samplers)
706
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
61 scene.addShaderGlobal("projection", Unit4)
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
62 scene.addShaderGlobal("view", Unit4)
779
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
63 let baseColors = scene.materials.map(proc(i: Material): Vec4f = getValue[Vec4f](i[].constants["baseColorFactor"]))
a2c14402acd2 fix: test not running with temporary new material system
Sam <sam@basx.dev>
parents: 777
diff changeset
64 scene.addShaderGlobalArray("baseColorFactor", baseColors)
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
65 var
708
3bb199dd45ba fix: gltf loading
Sam <sam@basx.dev>
parents: 707
diff changeset
66 size = 1'f32
707
3742bba2293f fix: better defaults
Sam <sam@basx.dev>
parents: 706
diff changeset
67 elevation = 0'f32
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
68 azimut = 0'f32
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
69 currentScene = 0
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
70
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
71 while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
72 if engine.keyWasPressed(`1`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
73 currentScene = 0
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
74 elif engine.keyWasPressed(`2`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
75 currentScene = 1
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
76 elif engine.keyWasPressed(`3`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
77 currentScene = 2
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
78 elif engine.keyWasPressed(`4`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
79 currentScene = 3
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
80 elif engine.keyWasPressed(`5`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
81 currentScene = 4
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
82 elif engine.keyWasPressed(`6`):
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
83 currentScene = 5
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
84
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
85 if engine.keyWasPressed(NumberRowExtra3):
707
3742bba2293f fix: better defaults
Sam <sam@basx.dev>
parents: 706
diff changeset
86 size = 0.3'f32
3742bba2293f fix: better defaults
Sam <sam@basx.dev>
parents: 706
diff changeset
87 elevation = 0'f32
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
88 azimut = 0'f32
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
89
707
3742bba2293f fix: better defaults
Sam <sam@basx.dev>
parents: 706
diff changeset
90 let ratio = engine.getWindow().size[0] / engine.getWindow().size[1]
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
91 size *= 1'f32 + engine.mouseWheel() * 0.05
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
92 azimut += engine.mouseMove().x / 180'f32
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
93 elevation -= engine.mouseMove().y / 180'f32
706
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
94 scenes[currentScene].setShaderGlobal("projection", ortho(-ratio, ratio, -1, 1, -1, 1))
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
95 scenes[currentScene].setShaderGlobal(
706
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
96 "view",
0936ae49f0c4 add: correct camera calculations
Sam <sam@basx.dev>
parents: 705
diff changeset
97 scale3d(size, size, size) * rotate3d(elevation, newVec3f(1, 0, 0)) * rotate3d(azimut, Yf32)
691
9182a5d2ea3a add: test mesh
Sam <sam@basx.dev>
parents: 683
diff changeset
98 )
700
abc0d97392cb did: nicer test example, scene switching still problematic
Sam <sam@basx.dev>
parents: 691
diff changeset
99 engine.renderScene(scenes[currentScene])
683
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
100 engine.destroy()
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
101
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
102 when isMainModule:
2ca938595aea add: basic loading of glTF files (*.glb), no materials yet
Sam <sam@basx.dev>
parents:
diff changeset
103 main()