Mercurial > games > semicongine
annotate old_tests/test_vector.nim @ 1346:e6fdd7327847
add: option to bind descriptor without pipeline, but only pipeline layout
author | sam <sam@basx.dev> |
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date | Tue, 27 Aug 2024 19:53:24 +0700 |
parents | 6360c8d17ce0 |
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rev | line source |
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1 import random |
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2 |
212 | 3 import semicongine |
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4 |
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5 |
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6 proc echoInfo[T](v: TVec2[T] or TVec3[T] or TVec4[T]) = |
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7 echo v |
1136 | 8 echo " Length: ", v.Length |
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9 when T is SomeFloat: |
1136 | 10 echo " Normlized: ", v.Normalized |
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11 echo " negated: ", -v |
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12 |
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13 proc echoAdd[T, U](v1: T, v2: U) = |
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14 echo v1, " + ", v2, " = ", v1 + v2 |
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15 proc echoSub[T, U](v1: T, v2: U) = |
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16 echo v1, " - ", v2, " = ", v1 - v2 |
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17 proc echoMul[T, U](v1: T, v2: U) = |
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18 echo v1, " * ", v2, " = ", v1 * v2 |
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19 proc echoDiv[T, U](v1: T, v2: U) = |
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20 echo v1, " / ", v2, " = ", v1 / v2 |
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21 proc echoDot[T, U](v1: T, v2: U) = |
1136 | 22 echo v1, " o ", v2, " = ", v1.Dot(v2) |
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23 proc echoCross[T, U](v1: T, v2: U) = |
1136 | 24 echo v1, " x ", v2, " = ", v1.Cross(v2) |
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25 |
1136 | 26 proc randVec2I(): auto = NewVec2(rand(1 .. 10), rand(1 .. 10)) |
27 proc randVec2F(): auto = NewVec2(rand(10'f) + 0.01, rand(10'f) + 0.01) | |
28 proc randVec3I(): auto = NewVec3(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10)) | |
29 proc randVec3F(): auto = NewVec3(rand(10'f) + 0.01, rand(10'f) + 0.01, rand( | |
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30 10'f) + 0.01) |
1136 | 31 proc randVec4I(): auto = NewVec4(rand(1 .. 10), rand(1 .. 10), rand(1 .. 10), |
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32 rand(1 .. 10)) |
1136 | 33 proc randVec4F(): auto = NewVec4(rand(10'f) + 0.01, rand(10'f) + 0.01, rand( |
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34 10'f) + 0.01, rand(10'f) + 0.01) |
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35 |
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36 |
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37 proc testVector() = |
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38 echoInfo(randVec2I()) |
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39 echoInfo(randVec2F()) |
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40 echoInfo(randVec3I()) |
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41 echoInfo(randVec3F()) |
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42 echoInfo(randVec4I()) |
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43 echoInfo(randVec4F()) |
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44 |
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45 # test math operations vector-vector |
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46 echoAdd(randVec2I(), randVec2I()) |
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47 echoAdd(randVec2F(), randVec2F()) |
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48 echoAdd(randVec3I(), randVec3I()) |
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49 echoAdd(randVec3F(), randVec3F()) |
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50 echoAdd(randVec4I(), randVec4I()) |
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51 echoAdd(randVec4F(), randVec4F()) |
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52 echoSub(randVec2I(), randVec2I()) |
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53 echoSub(randVec2F(), randVec2F()) |
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54 echoSub(randVec3I(), randVec3I()) |
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55 echoSub(randVec3F(), randVec3F()) |
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56 echoSub(randVec4I(), randVec4I()) |
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57 echoSub(randVec4F(), randVec4F()) |
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58 echoMul(randVec2I(), randVec2I()) |
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59 echoMul(randVec2F(), randVec2F()) |
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60 echoMul(randVec3I(), randVec3I()) |
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61 echoMul(randVec3F(), randVec3F()) |
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62 echoMul(randVec4I(), randVec4I()) |
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63 echoMul(randVec4F(), randVec4F()) |
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64 echoDiv(randVec2I(), randVec2I()) |
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65 echoDiv(randVec2F(), randVec2F()) |
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66 echoDiv(randVec3I(), randVec3I()) |
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67 echoDiv(randVec3F(), randVec3F()) |
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68 echoDiv(randVec4I(), randVec4I()) |
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69 echoDiv(randVec4F(), randVec4F()) |
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70 echoDot(randVec2I(), randVec2I()) |
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71 echoDot(randVec2F(), randVec2F()) |
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72 echoDot(randVec3I(), randVec3I()) |
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73 echoDot(randVec3F(), randVec3F()) |
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74 echoDot(randVec4I(), randVec4I()) |
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75 echoDot(randVec4F(), randVec4F()) |
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76 echoCross(randVec3I(), randVec3I()) |
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77 echoCross(randVec3F(), randVec3F()) |
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78 |
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79 |
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80 # test math operations vector-scalar |
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81 echoAdd(randVec2I(), rand(1 .. 10)) |
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82 echoAdd(randVec2F(), rand(10'f)) |
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83 echoAdd(randVec3I(), rand(1 .. 10)) |
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84 echoAdd(randVec3F(), rand(10'f)) |
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85 echoAdd(randVec4I(), rand(1 .. 10)) |
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86 echoAdd(randVec4F(), rand(10'f)) |
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87 echoSub(randVec2I(), rand(1 .. 10)) |
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88 echoSub(randVec2F(), rand(10'f)) |
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89 echoSub(randVec3I(), rand(1 .. 10)) |
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90 echoSub(randVec3F(), rand(10'f)) |
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91 echoSub(randVec4I(), rand(1 .. 10)) |
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92 echoSub(randVec4F(), rand(10'f)) |
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93 echoMul(randVec2I(), rand(1 .. 10)) |
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94 echoMul(randVec2F(), rand(10'f)) |
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95 echoMul(randVec3I(), rand(1 .. 10)) |
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96 echoMul(randVec3F(), rand(10'f)) |
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97 echoMul(randVec4I(), rand(1 .. 10)) |
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98 echoMul(randVec4F(), rand(10'f)) |
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99 echoDiv(randVec2I(), rand(1 .. 10)) |
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100 echoDiv(randVec2F(), rand(10'f)) |
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101 echoDiv(randVec3I(), rand(1 .. 10)) |
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102 echoDiv(randVec3F(), rand(10'f)) |
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103 echoDiv(randVec4I(), rand(1 .. 10)) |
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104 echoDiv(randVec4F(), rand(10'f)) |
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105 |
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106 # test math operations scalar-vector |
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107 echoAdd(rand(1 .. 10), randVec2I()) |
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108 echoAdd(rand(10'f), randVec2F()) |
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109 echoAdd(rand(1 .. 10), randVec3I()) |
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110 echoAdd(rand(10'f), randVec3F()) |
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111 echoAdd(rand(1 .. 10), randVec4I()) |
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112 echoAdd(rand(10'f), randVec4F()) |
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113 echoSub(rand(1 .. 10), randVec2I()) |
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114 echoSub(rand(10'f), randVec2F()) |
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115 echoSub(rand(1 .. 10), randVec3I()) |
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116 echoSub(rand(10'f), randVec3F()) |
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117 echoSub(rand(1 .. 10), randVec4I()) |
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118 echoSub(rand(10'f), randVec4F()) |
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119 echoMul(rand(1 .. 10), randVec2I()) |
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120 echoMul(rand(10'f), randVec2F()) |
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121 echoMul(rand(1 .. 10), randVec3I()) |
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122 echoMul(rand(10'f), randVec3F()) |
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123 echoMul(rand(1 .. 10), randVec4I()) |
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124 echoMul(rand(10'f), randVec4F()) |
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125 echoDiv(rand(1 .. 10), randVec2I()) |
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126 echoDiv(rand(10'f), randVec2F()) |
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127 echoDiv(rand(1 .. 10), randVec3I()) |
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128 echoDiv(rand(10'f), randVec3F()) |
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129 echoDiv(rand(1 .. 10), randVec4I()) |
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130 echoDiv(rand(10'f), randVec4F()) |
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131 |
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132 # test attribute syntax sugar |
1136 | 133 echo "float2int ", To[int](randVec2F()) |
134 echo "int2float ", To[float](randVec2I()) | |
135 echo "float2int ", To[int](randVec3F()) | |
136 echo "int2float ", To[float](randVec3I()) | |
137 echo "float2int ", To[int](randVec3F()) | |
138 echo "int2float ", To[float](randVec3I()) | |
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139 |
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140 echo "V3I.x: ", randVec3I().x |
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141 echo "V3I.y: ", randVec3I().y |
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142 echo "V3F.z: ", randVec3F().z |
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143 echo "V3I.r: ", randVec3I().r |
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144 echo "V3I.g: ", randVec3I().g |
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145 echo "V3F.b: ", randVec3F().b |
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146 |
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147 # test setters |
1136 | 148 var v1 = randVec2I(); v1.x = 1; v1.y = 2; v1.r = 3; v1.g = 4 |
149 v1.xy = randVec2I(); v1.yx = randVec2I(); v1.rg = randVec2I(); v1.gr = randVec2I() | |
150 var v2 = randVec2F(); v2.x = 1.0; v2.y = 2.0; v2.r = 3.0; v2.g = 4.0 | |
151 v2.xy = randVec2F(); v2.yx = randVec2F(); v2.rg = randVec2F(); v2.gr = randVec2F() | |
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152 |
1136 | 153 var v3 = randVec3I(); v3.x = 1; v3.y = 2; v3.z = 3; v3.r = 4; v3.g = 5; v3.b = 6 |
154 v3.xyz = randVec3I(); v3.rgb = randVec3I() | |
155 var v4 = randVec3F(); v4.x = 1.0; v4.y = 2.0; v4.z = 3.0; v4.r = 4.0; v4.g = 5.0; v4.b = 6.0 | |
156 v4.xyz = randVec3F(); v4.rgb = randVec3F() | |
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157 |
1136 | 158 var v5 = randVec4I(); v5.x = 1; v5.y = 2; v5.z = 3; v5.w = 4; v5.r = 5; v5.g = 6; v5.b = 7; v5.a = 8 |
159 v5.xyzw = randVec4I(); v5.rgba = randVec4I() | |
160 var v6 = randVec4F(); v6.x = 1.0; v6.y = 2.0; v6.z = 3.0; v6.w = 4.0; v6.r = 5.0; v6.g = 6.0; v6.b = 7.0; v6.a = 8.0 | |
161 v6.xyzw = randVec4F(); v6.rgba = randVec4F() | |
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162 |
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163 echo "V2I.xx: ", randVec2I().xx |
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164 echo "V2I.yx: ", randVec2I().xy |
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165 echo "V2F.xx: ", randVec2F().xx |
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166 echo "V2F.yx: ", randVec2F().yx |
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167 echo "V2I.rr: ", randVec2I().rr |
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168 echo "V2I.gr: ", randVec2I().gr |
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169 echo "V2F.rr: ", randVec2F().rr |
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170 echo "V2F.gr: ", randVec2F().gr |
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171 |
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172 echo "V3I.yyy: ", randVec3I().yyy |
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173 echo "V3I.yxz: ", randVec3I().xyz |
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174 echo "V3F.yyy: ", randVec3F().yyy |
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175 echo "V3F.yxz: ", randVec3F().yxz |
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176 echo "V3I.ggg: ", randVec3I().ggg |
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177 echo "V3I.grb: ", randVec3I().grb |
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178 echo "V3F.ggg: ", randVec3F().ggg |
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179 echo "V3F.grb: ", randVec3F().grb |
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180 |
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181 echo "V4I.zzzz: ", randVec4I().zzzz |
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182 echo "V4I.yxzw: ", randVec4I().xyzw |
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183 echo "V4F.zzzz: ", randVec4F().zzzz |
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184 echo "V4F.yxzw: ", randVec4F().yxzw |
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185 echo "V4I.bbbb: ", randVec4I().bbbb |
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186 echo "V4I.grba: ", randVec4I().grba |
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187 echo "V4F.bbbb: ", randVec4F().bbbb |
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188 echo "V4F.grba: ", randVec4F().grba |
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189 |
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190 echo "X: ", X |
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191 echo "Y: ", Y |
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192 echo "Z: ", Z |
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193 echo "X: ", Xi |
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194 echo "Y: ", Yi |
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195 echo "Z: ", Zi |
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196 |
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197 |
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198 randomize() |
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199 testVector() |