Mercurial > games > semicongine
annotate tests/test_materials.nim @ 238:ef8cea2545f8
did: make material working halfway, add some more mouse functionality
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 20 May 2023 23:16:48 +0700 |
parents | 3918e42bf26e |
children | f52fccedf5ab |
rev | line source |
---|---|
201 | 1 import std/times |
2 | |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
3 import semicongine |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
4 |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
5 proc main() = |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
6 var scene = newScene("main", root=newEntity("rect", rect())) |
200
1ba005328615
add: few improvments for working with textures
Sam <sam@basx.dev>
parents:
199
diff
changeset
|
7 let (RT, WT, PT) = (hexToColorAlpha("A51931").asPixel, hexToColorAlpha("F4F5F8").asPixel, hexToColorAlpha("2D2A4A").asPixel) |
201 | 8 let |
234
3918e42bf26e
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sam <sam@basx.dev>
parents:
230
diff
changeset
|
9 t1 = Image(width: 7, height: 5, imagedata: @[ |
201 | 10 RT, RT, RT, RT, RT, RT, RT, |
11 WT, WT, WT, WT, WT, WT, WT, | |
12 PT, PT, PT, PT, PT, PT, PT, | |
13 WT, WT, WT, WT, WT, WT, WT, | |
14 RT, RT, RT, RT, RT, RT, RT, | |
15 ]) | |
234
3918e42bf26e
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
Sam <sam@basx.dev>
parents:
230
diff
changeset
|
16 t2 = loadImage("flag.png") |
211 | 17 scene.addTextures("my_texture", @[t1, t2], interpolation=VK_FILTER_NEAREST) |
230 | 18 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
19 |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
20 var engine = initEngine("Test materials") |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
21 const |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
22 vertexInput = @[ |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
23 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
24 attr[Vec2f]("uv", memoryPerformanceHint=PreferFastRead), |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
25 ] |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
26 vertexOutput = @[attr[Vec2f]("uvout")] |
230 | 27 uniforms = @[attr[float32]("test2", arrayCount=2)] |
201 | 28 samplers = @[attr[Sampler2DType]("my_texture", arrayCount=2)] |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
29 fragOutput = @[attr[Vec4f]("color")] |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
30 vertexCode = compileGlslShader( |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
31 stage=VK_SHADER_STAGE_VERTEX_BIT, |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
32 inputs=vertexInput, |
201 | 33 uniforms=uniforms, |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
34 samplers=samplers, |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
35 outputs=vertexOutput, |
230 | 36 main="""gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); uvout = uv;""" |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
37 ) |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
38 fragmentCode = compileGlslShader( |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
39 stage=VK_SHADER_STAGE_FRAGMENT_BIT, |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
40 inputs=vertexOutput, |
201 | 41 uniforms=uniforms, |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
42 samplers=samplers, |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
43 outputs=fragOutput, |
201 | 44 main=""" |
230 | 45 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; |
201 | 46 color = texture(my_texture[0], uvout) * (1 - d) + texture(my_texture[1], uvout) * d; |
47 """ | |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
48 ) |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
49 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
50 engine.addScene(scene, vertexInput) |
201 | 51 var t = cpuTime() |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
52 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
230 | 53 var d = float32(cpuTime() - t) |
54 setShaderGlobalArray(scene, "test2", @[d, d * 2]) | |
199
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
55 engine.renderScene(scene) |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
56 engine.destroy() |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
57 |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
58 |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
59 when isMainModule: |
da68fe12f600
add: new test file to test to do future test with materials etc.
Sam <sam@basx.dev>
parents:
diff
changeset
|
60 main() |