Mercurial > games > semicongine
annotate test1.nim @ 1197:f6a0dc7ad052 compiletime-tests
sync from bedroom to office
| author | sam <sam@basx.dev> |
|---|---|
| date | Fri, 12 Jul 2024 23:06:29 +0700 |
| parents | 82feceae80b1 |
| children | 96a094cd0c78 |
| rev | line source |
|---|---|
| 1197 | 1 import std/os |
| 2 import std/options | |
|
1190
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start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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3 |
| 1191 | 4 import semicongine |
| 5 | |
| 6 type | |
| 7 MeshA = object | |
| 8 position: GPUArray[Vec3f, VertexBuffer] | |
| 9 indices: GPUArray[uint16, IndexBuffer] | |
| 10 InstanceA = object | |
| 11 rotation: GPUArray[Vec4f, VertexBuffer] | |
| 12 objPosition: GPUArray[Vec3f, VertexBuffer] | |
| 13 MaterialA = object | |
| 14 reflection: float32 | |
| 15 baseColor: Vec3f | |
| 16 UniformsA = object | |
| 17 defaultTexture: Texture[TVec4[uint8]] | |
| 18 defaultMaterial: GPUValue[MaterialA, UniformBuffer] | |
| 19 materials: GPUValue[array[3, MaterialA], UniformBuffer] | |
| 20 materialTextures: array[3, Texture[TVec4[uint8]]] | |
| 21 ShaderSettings = object | |
| 22 gamma: float32 | |
| 23 GlobalsA = object | |
| 24 fontAtlas: Texture[TVec4[uint8]] | |
| 25 settings: GPUValue[ShaderSettings, UniformBuffer] | |
| 26 | |
| 27 ShaderA = object | |
| 28 # vertex input | |
| 29 position {.VertexAttribute.}: Vec3f | |
| 30 objPosition {.InstanceAttribute.}: Vec3f | |
| 31 rotation {.InstanceAttribute.}: Vec4f | |
| 32 # intermediate | |
| 33 test {.Pass.}: float32 | |
| 34 test1 {.PassFlat.}: Vec3f | |
| 35 # output | |
| 36 color {.ShaderOutput.}: Vec4f | |
| 37 # descriptor sets | |
| 38 globals: DescriptorSet[GlobalsA, GlobalSet] | |
| 39 uniforms: DescriptorSet[UniformsA, MaterialSet] | |
| 40 # code | |
| 41 vertexCode: string = "void main() {}" | |
| 42 fragmentCode: string = "void main() {}" | |
| 43 | |
| 44 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
| 45 | |
| 46 let frameWidth = 100'u32 | |
| 47 let frameHeight = 100'u32 | |
| 48 | |
| 49 var myMesh1 = MeshA( | |
| 50 position: GPUArray[Vec3f, VertexBuffer](data: @[NewVec3f(0, 0, ), NewVec3f(0, 0, ), NewVec3f(0, 0, )]), | |
| 51 ) | |
| 52 var uniforms1 = DescriptorSet[UniformsA, MaterialSet]( | |
| 53 data: UniformsA( | |
| 54 defaultTexture: Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | |
| 55 materials: GPUValue[array[3, MaterialA], UniformBuffer](data: [ | |
| 56 MaterialA(reflection: 0, baseColor: NewVec3f(1, 0, 0)), | |
| 57 MaterialA(reflection: 0.1, baseColor: NewVec3f(0, 1, 0)), | |
| 58 MaterialA(reflection: 0.5, baseColor: NewVec3f(0, 0, 1)), | |
| 59 ]), | |
| 60 materialTextures: [ | |
| 61 Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | |
| 62 Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | |
| 63 Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | |
| 64 ] | |
| 65 ) | |
| 66 ) | |
| 67 var instances1 = InstanceA( | |
| 68 rotation: GPUArray[Vec4f, VertexBuffer](data: @[NewVec4f(1, 0, 0, 0.1), NewVec4f(0, 1, 0, 0.1)]), | |
| 69 objPosition: GPUArray[Vec3f, VertexBuffer](data: @[NewVec3f(0, 0, 0), NewVec3f(1, 1, 1)]), | |
| 70 ) | |
| 71 var myGlobals = DescriptorSet[GlobalsA, GlobalSet]( | |
| 72 data: GlobalsA( | |
| 73 fontAtlas: Texture[TVec4[uint8]](width: 1, height: 1, data: @[TVec4[uint8]([0'u8, 0'u8, 0'u8, 1'u8])]), | |
| 74 settings: GPUValue[ShaderSettings, UniformBuffer](data: ShaderSettings(gamma: 1.0)) | |
| 75 ) | |
| 76 ) | |
| 77 | |
| 1192 | 78 let renderpass = CreatePresentationRenderPass() |
| 1196 | 79 var swapchainResult = InitSwapchain(renderpass) |
| 80 assert swapchainResult.isSome() | |
| 81 var swapchain = swapchainResult.get() | |
| 1191 | 82 |
| 83 # shaders | |
| 1192 | 84 var pipeline1 = CreatePipeline[ShaderA](renderPass = renderpass) |
| 1191 | 85 |
| 86 var renderdata = InitRenderData() | |
| 87 | |
| 88 # buffer assignment | |
| 89 echo "Assigning buffers to GPUData fields" | |
| 90 | |
| 91 AssignBuffers(renderdata, myMesh1) | |
| 92 AssignBuffers(renderdata, instances1) | |
| 93 AssignBuffers(renderdata, myGlobals) | |
| 94 AssignBuffers(renderdata, uniforms1) | |
| 95 | |
| 96 renderdata.UploadTextures(myGlobals) | |
| 97 renderdata.UploadTextures(uniforms1) | |
| 98 | |
| 99 # copy everything to GPU | |
| 100 echo "Copying all data to GPU memory" | |
| 101 UpdateAllGPUBuffers(myMesh1) | |
| 102 UpdateAllGPUBuffers(instances1) | |
| 103 UpdateAllGPUBuffers(uniforms1) | |
| 104 UpdateAllGPUBuffers(myGlobals) | |
| 105 renderdata.FlushAllMemory() | |
|
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
106 |
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a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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107 |
| 1191 | 108 # descriptors |
| 109 echo "Writing descriptors" | |
| 1192 | 110 InitDescriptorSet(renderdata, pipeline1.GetLayoutFor(GlobalSet), myGlobals) |
| 111 InitDescriptorSet(renderdata, pipeline1.GetLayoutFor(MaterialSet), uniforms1) | |
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1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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112 |
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a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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113 |
| 1196 | 114 |
| 115 | |
| 116 | |
| 117 | |
| 1191 | 118 # command buffer |
| 119 var | |
| 120 commandBufferPool: VkCommandPool | |
| 121 createInfo = VkCommandPoolCreateInfo( | |
| 122 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, | |
| 123 flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], | |
| 1193 | 124 queueFamilyIndex: vulkan.graphicsQueueFamily, |
| 1191 | 125 ) |
| 126 checkVkResult vkCreateCommandPool(vulkan.device, addr createInfo, nil, addr commandBufferPool) | |
| 127 var | |
| 128 cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] | |
| 129 allocInfo = VkCommandBufferAllocateInfo( | |
| 130 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, | |
| 131 commandPool: commandBufferPool, | |
| 132 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, | |
| 133 commandBufferCount: INFLIGHTFRAMES, | |
| 134 ) | |
| 135 checkVkResult vkAllocateCommandBuffers(vulkan.device, addr allocInfo, cmdBuffers.ToCPointer) | |
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1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
136 |
| 1197 | 137 |
| 138 | |
| 1191 | 139 # start command buffer |
| 140 block: | |
| 141 let | |
| 142 currentFramebuffer = VkFramebuffer(0) # TODO | |
| 143 currentFrameInFlight = 1 | |
| 144 cmd = cmdBuffers[currentFrameInFlight] | |
| 145 beginInfo = VkCommandBufferBeginInfo( | |
| 146 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, | |
| 147 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), | |
|
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
148 ) |
| 1191 | 149 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) |
| 150 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) | |
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1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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151 |
| 1191 | 152 # start renderpass |
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1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
153 block: |
| 1191 | 154 var |
| 155 clearColors = [VkClearValue(color: VkClearColorValue(float32: [0, 0, 0, 0]))] | |
| 156 renderPassInfo = VkRenderPassBeginInfo( | |
| 157 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, | |
| 158 renderPass: renderpass, | |
| 159 framebuffer: currentFramebuffer, # TODO | |
| 160 renderArea: VkRect2D( | |
| 161 offset: VkOffset2D(x: 0, y: 0), | |
| 162 extent: VkExtent2D(width: frameWidth, height: frameHeight), | |
| 163 ), | |
| 164 clearValueCount: uint32(clearColors.len), | |
| 165 pClearValues: clearColors.ToCPointer(), | |
|
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
166 ) |
| 1191 | 167 viewport = VkViewport( |
| 168 x: 0.0, | |
| 169 y: 0.0, | |
| 170 width: frameWidth.float32, | |
| 171 height: frameHeight.float32, | |
| 172 minDepth: 0.0, | |
| 173 maxDepth: 1.0, | |
| 174 ) | |
| 175 scissor = VkRect2D( | |
| 176 offset: VkOffset2D(x: 0, y: 0), | |
| 177 extent: VkExtent2D(width: frameWidth, height: frameHeight) | |
| 178 ) | |
| 179 vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) | |
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1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
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180 |
| 1191 | 181 # setup viewport |
| 182 vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport)) | |
| 183 vkCmdSetScissor(cmd, firstScissor = 0, scissorCount = 1, addr(scissor)) | |
| 184 | |
| 185 # bind pipeline, will be loop | |
| 1197 | 186 # block: |
| 187 # Bind(pipeline1, cmd, currentFrameInFlight = currentFrameInFlight) | |
|
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
188 |
| 1191 | 189 # render object, will be loop |
| 1197 | 190 # block: |
| 191 # Render(cmd, pipeline1, myGlobals, uniforms1, myMesh1, instances1) | |
|
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
192 |
| 1191 | 193 vkCmdEndRenderPass(cmd) |
| 194 checkVkResult cmd.vkEndCommandBuffer() |
