Mercurial > games > semicongine
annotate semicongine.nimble @ 1117:f951a42dbb5b
fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check
author | sam <sam@basx.dev> |
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date | Tue, 16 Apr 2024 00:36:39 +0700 |
parents | 7283373b3a22 |
children | 967b8fa81b6b |
rev | line source |
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47 | 1 # Package |
2 | |
390 | 3 # name = "semicongine" |
1033 | 4 version = "0.3.0" |
5 author = "Sam <sam@basx.dev>" | |
6 description = "Game engine, for games that run on semiconductor engines" | |
7 license = "MIT" | |
8 backend = "c" | |
47 | 9 |
1088 | 10 if detectOS(Linux): |
11 foreignDep "zip" | |
12 foreignDep "unzip" | |
13 # required for builds using steam | |
14 foreignDep "libstdc++6:i386" | |
15 foreignDep "libc6:i386" | |
47 | 16 |
384
eaf084ba80e5
fix: cleanup when multiple textures use same vulkan image
Sam <sam@basx.dev>
parents:
297
diff
changeset
|
17 requires "nim >= 2.0" |
47 | 18 requires "winim" |
1037 | 19 requires "x11" # also requires libx11-dev e.g. on debian systems |
252 | 20 requires "zippy" |
1093
7283373b3a22
add: inital version of storage api (untested)
sam <sam@basx.dev>
parents:
1088
diff
changeset
|
21 requires "db_connector" |
390 | 22 |