Mercurial > games > semicongine
comparison tests/test_rendering.nim @ 1283:0369fa1ffbd9
did: undo part of stupid API renaming a few weeks back ;(
| author | sam <sam@basx.dev> |
|---|---|
| date | Mon, 29 Jul 2024 16:50:50 +0700 |
| parents | a89a70ea3da2 |
| children | 6d16003406fb |
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| 1282:3308b88e53a6 | 1283:0369fa1ffbd9 |
|---|---|
| 6 import std/random | 6 import std/random |
| 7 | 7 |
| 8 import ../semicongine | 8 import ../semicongine |
| 9 | 9 |
| 10 proc test_01_triangle(time: float32) = | 10 proc test_01_triangle(time: float32) = |
| 11 var renderdata = InitRenderData() | 11 var renderdata = initRenderData() |
| 12 | 12 |
| 13 type | 13 type |
| 14 PushConstant = object | 14 PushConstant = object |
| 15 scale: float32 | 15 scale: float32 |
| 16 Shader = object | 16 Shader = object |
| 30 color: GPUArray[Vec3f, VertexBuffer] | 30 color: GPUArray[Vec3f, VertexBuffer] |
| 31 var mesh = TriangleMesh( | 31 var mesh = TriangleMesh( |
| 32 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer), | 32 position: asGPUArray([vec3(-0.5, -0.5, 0), vec3(0, 0.5, 0), vec3(0.5, -0.5, 0)], VertexBuffer), |
| 33 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer), | 33 color: asGPUArray([vec3(0, 0, 1), vec3(0, 1, 0), vec3(1, 0, 0)], VertexBuffer), |
| 34 ) | 34 ) |
| 35 AssignBuffers(renderdata, mesh) | 35 assignBuffers(renderdata, mesh) |
| 36 renderdata.FlushAllMemory() | 36 renderdata.flushAllMemory() |
| 37 | 37 |
| 38 var pipeline = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass) | 38 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass) |
| 39 | 39 |
| 40 var start = getMonoTime() | 40 var start = getMonoTime() |
| 41 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 41 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 42 | 42 |
| 43 WithNextFrame(framebuffer, commandbuffer): | 43 withNextFrame(framebuffer, commandbuffer): |
| 44 | 44 |
| 45 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 45 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 46 | 46 |
| 47 WithPipeline(commandbuffer, pipeline): | 47 withPipeline(commandbuffer, pipeline): |
| 48 | 48 |
| 49 RenderWithPushConstant(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh, pushConstant = PushConstant(scale: 0.3 + ((getMonoTime() - start).inMilliseconds().int / 1000))) | 49 renderWithPushConstant(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh, pushConstant = PushConstant(scale: 0.3 + ((getMonoTime() - start).inMilliseconds().int / 1000))) |
| 50 | 50 |
| 51 # cleanup | 51 # cleanup |
| 52 checkVkResult vkDeviceWaitIdle(vulkan.device) | 52 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 53 DestroyPipeline(pipeline) | 53 destroyPipeline(pipeline) |
| 54 DestroyRenderData(renderdata) | 54 destroyRenderData(renderdata) |
| 55 | 55 |
| 56 | 56 |
| 57 proc test_02_triangle_quad_instanced(time: float32) = | 57 proc test_02_triangle_quad_instanced(time: float32) = |
| 58 var renderdata = InitRenderData() | 58 var renderdata = initRenderData() |
| 59 | 59 |
| 60 type | 60 type |
| 61 SomeShader = object | 61 SomeShader = object |
| 62 position {.VertexAttribute.}: Vec3f | 62 position {.VertexAttribute.}: Vec3f |
| 63 color {.VertexAttribute.}: Vec3f | 63 color {.VertexAttribute.}: Vec3f |
| 98 var instancesB: Instances | 98 var instancesB: Instances |
| 99 for n in 1..100: | 99 for n in 1..100: |
| 100 instancesB.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(0'f32 .. 0.8'f32), 0) | 100 instancesB.pos.data.add vec3(rand(-0.8'f32 .. 0.8'f32), rand(0'f32 .. 0.8'f32), 0) |
| 101 instancesB.scale.data.add rand(0.1'f32 .. 0.2'f32) | 101 instancesB.scale.data.add rand(0.1'f32 .. 0.2'f32) |
| 102 | 102 |
| 103 AssignBuffers(renderdata, tri) | 103 assignBuffers(renderdata, tri) |
| 104 AssignBuffers(renderdata, quad) | 104 assignBuffers(renderdata, quad) |
| 105 AssignBuffers(renderdata, instancesA) | 105 assignBuffers(renderdata, instancesA) |
| 106 AssignBuffers(renderdata, instancesB) | 106 assignBuffers(renderdata, instancesB) |
| 107 renderdata.FlushAllMemory() | 107 renderdata.flushAllMemory() |
| 108 | 108 |
| 109 var pipeline = CreatePipeline[SomeShader](renderPass = vulkan.swapchain.renderPass) | 109 var pipeline = createPipeline[SomeShader](renderPass = vulkan.swapchain.renderPass) |
| 110 | 110 |
| 111 var start = getMonoTime() | 111 var start = getMonoTime() |
| 112 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 112 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 113 | 113 |
| 114 WithNextFrame(framebuffer, commandbuffer): | 114 withNextFrame(framebuffer, commandbuffer): |
| 115 | 115 |
| 116 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 116 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 117 | 117 |
| 118 WithPipeline(commandbuffer, pipeline): | 118 withPipeline(commandbuffer, pipeline): |
| 119 | 119 |
| 120 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA) | 120 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesA) |
| 121 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB) | 121 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad, instances = instancesB) |
| 122 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA) | 122 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesA) |
| 123 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB) | 123 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = tri, instances = instancesB) |
| 124 | 124 |
| 125 # cleanup | 125 # cleanup |
| 126 checkVkResult vkDeviceWaitIdle(vulkan.device) | 126 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 127 DestroyPipeline(pipeline) | 127 destroyPipeline(pipeline) |
| 128 DestroyRenderData(renderdata) | 128 destroyRenderData(renderdata) |
| 129 | 129 |
| 130 proc test_03_simple_descriptorset(time: float32) = | 130 proc test_03_simple_descriptorset(time: float32) = |
| 131 var renderdata = InitRenderData() | 131 var renderdata = initRenderData() |
| 132 | 132 |
| 133 type | 133 type |
| 134 Material = object | 134 Material = object |
| 135 baseColor: Vec3f | 135 baseColor: Vec3f |
| 136 | 136 |
| 177 material: asGPUValue(Material(baseColor: vec3(0.5, 0.5, 0.5)), UniformBuffer), | 177 material: asGPUValue(Material(baseColor: vec3(0.5, 0.5, 0.5)), UniformBuffer), |
| 178 texture1: Image[BGRA](width: 2, height: 2, data: @[R, G, B, W]), | 178 texture1: Image[BGRA](width: 2, height: 2, data: @[R, G, B, W]), |
| 179 ) | 179 ) |
| 180 ) | 180 ) |
| 181 | 181 |
| 182 AssignBuffers(renderdata, quad) | 182 assignBuffers(renderdata, quad) |
| 183 AssignBuffers(renderdata, uniforms1) | 183 assignBuffers(renderdata, uniforms1) |
| 184 AssignBuffers(renderdata, uniforms2) | 184 assignBuffers(renderdata, uniforms2) |
| 185 UploadImages(renderdata, uniforms1) | 185 uploadImages(renderdata, uniforms1) |
| 186 UploadImages(renderdata, uniforms2) | 186 uploadImages(renderdata, uniforms2) |
| 187 renderdata.FlushAllMemory() | 187 renderdata.flushAllMemory() |
| 188 | 188 |
| 189 var pipeline = CreatePipeline[QuadShader](renderPass = vulkan.swapchain.renderPass) | 189 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass) |
| 190 | 190 |
| 191 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) | 191 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) |
| 192 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2) | 192 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms2) |
| 193 | 193 |
| 194 var start = getMonoTime() | 194 var start = getMonoTime() |
| 195 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 195 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 196 | 196 |
| 197 WithNextFrame(framebuffer, commandbuffer): | 197 withNextFrame(framebuffer, commandbuffer): |
| 198 | 198 |
| 199 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 199 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 200 | 200 |
| 201 WithPipeline(commandbuffer, pipeline): | 201 withPipeline(commandbuffer, pipeline): |
| 202 | 202 |
| 203 WithBind(commandbuffer, (uniforms1, ), pipeline): | 203 withBind(commandbuffer, (uniforms1, ), pipeline): |
| 204 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 204 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
| 205 | 205 |
| 206 WithBind(commandbuffer, (uniforms2, ), pipeline): | 206 withBind(commandbuffer, (uniforms2, ), pipeline): |
| 207 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 207 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
| 208 | 208 |
| 209 # cleanup | 209 # cleanup |
| 210 checkVkResult vkDeviceWaitIdle(vulkan.device) | 210 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 211 DestroyPipeline(pipeline) | 211 destroyPipeline(pipeline) |
| 212 DestroyRenderData(renderdata) | 212 destroyRenderData(renderdata) |
| 213 | 213 |
| 214 proc test_04_multiple_descriptorsets(time: float32) = | 214 proc test_04_multiple_descriptorsets(time: float32) = |
| 215 var renderdata = InitRenderData() | 215 var renderdata = initRenderData() |
| 216 | 216 |
| 217 type | 217 type |
| 218 RenderSettings = object | 218 RenderSettings = object |
| 219 brigthness: float32 | 219 brigthness: float32 |
| 220 Material = object | 220 Material = object |
| 288 OtherSet( | 288 OtherSet( |
| 289 objectSettings: asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 1), UniformBufferMapped), | 289 objectSettings: asGPUValue(ObjectSettings(scale: 1.0, materialIndex: 1), UniformBufferMapped), |
| 290 ) | 290 ) |
| 291 ) | 291 ) |
| 292 | 292 |
| 293 AssignBuffers(renderdata, quad) | 293 assignBuffers(renderdata, quad) |
| 294 AssignBuffers(renderdata, constset) | 294 assignBuffers(renderdata, constset) |
| 295 AssignBuffers(renderdata, mainset) | 295 assignBuffers(renderdata, mainset) |
| 296 AssignBuffers(renderdata, otherset1) | 296 assignBuffers(renderdata, otherset1) |
| 297 AssignBuffers(renderdata, otherset2) | 297 assignBuffers(renderdata, otherset2) |
| 298 UploadImages(renderdata, mainset) | 298 uploadImages(renderdata, mainset) |
| 299 renderdata.FlushAllMemory() | 299 renderdata.flushAllMemory() |
| 300 | 300 |
| 301 var pipeline = CreatePipeline[QuadShader](renderPass = vulkan.swapchain.renderPass) | 301 var pipeline = createPipeline[QuadShader](renderPass = vulkan.swapchain.renderPass) |
| 302 | 302 |
| 303 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset) | 303 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], constset) |
| 304 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset) | 304 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[1], mainset) |
| 305 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1) | 305 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset1) |
| 306 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2) | 306 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[2], otherset2) |
| 307 | 307 |
| 308 var start = getMonoTime() | 308 var start = getMonoTime() |
| 309 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 309 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 310 | 310 |
| 311 WithNextFrame(framebuffer, commandbuffer): | 311 withNextFrame(framebuffer, commandbuffer): |
| 312 | 312 |
| 313 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 313 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 314 | 314 |
| 315 WithPipeline(commandbuffer, pipeline): | 315 withPipeline(commandbuffer, pipeline): |
| 316 | 316 |
| 317 WithBind(commandbuffer, (constset, mainset, otherset1), pipeline): | 317 withBind(commandbuffer, (constset, mainset, otherset1), pipeline): |
| 318 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 318 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
| 319 | 319 |
| 320 WithBind(commandbuffer, (constset, mainset, otherset2), pipeline): | 320 withBind(commandbuffer, (constset, mainset, otherset2), pipeline): |
| 321 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) | 321 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = quad) |
| 322 | 322 |
| 323 mainset.data.renderSettings.data.brigthness = ((getMonoTime() - start).inMilliseconds().int / 1000) / time | 323 mainset.data.renderSettings.data.brigthness = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
| 324 otherset1.data.objectSettings.data.scale = 0.5 + ((getMonoTime() - start).inMilliseconds().int / 1000) / time | 324 otherset1.data.objectSettings.data.scale = 0.5 + ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
| 325 UpdateGPUBuffer(mainset.data.renderSettings) | 325 updateGPUBuffer(mainset.data.renderSettings) |
| 326 UpdateGPUBuffer(otherset1.data.objectSettings) | 326 updateGPUBuffer(otherset1.data.objectSettings) |
| 327 renderdata.FlushAllMemory() | 327 renderdata.flushAllMemory() |
| 328 | 328 |
| 329 # cleanup | 329 # cleanup |
| 330 checkVkResult vkDeviceWaitIdle(vulkan.device) | 330 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 331 DestroyPipeline(pipeline) | 331 destroyPipeline(pipeline) |
| 332 DestroyRenderData(renderdata) | 332 destroyRenderData(renderdata) |
| 333 | 333 |
| 334 proc test_05_cube(time: float32) = | 334 proc test_05_cube(time: float32) = |
| 335 type | 335 type |
| 336 | 336 |
| 337 UniformData = object | 337 UniformData = object |
| 398 # top, yellow | 398 # top, yellow |
| 399 vertices.add quad.transf(rotate(-PI / 2, X) * translate(0, 0, -0.5)) | 399 vertices.add quad.transf(rotate(-PI / 2, X) * translate(0, 0, -0.5)) |
| 400 colors.add newSeqWith(6, vec4(1, 1, 0, 1)) | 400 colors.add newSeqWith(6, vec4(1, 1, 0, 1)) |
| 401 normals.add newSeqWith(6, vec3(0, 1, 0)) | 401 normals.add newSeqWith(6, vec3(0, 1, 0)) |
| 402 | 402 |
| 403 var renderdata = InitRenderData() | 403 var renderdata = initRenderData() |
| 404 | 404 |
| 405 var mesh = Mesh( | 405 var mesh = Mesh( |
| 406 position: asGPUArray(vertices, VertexBuffer), | 406 position: asGPUArray(vertices, VertexBuffer), |
| 407 color: asGPUArray(colors, VertexBuffer), | 407 color: asGPUArray(colors, VertexBuffer), |
| 408 normals: asGPUArray(normals, VertexBuffer), | 408 normals: asGPUArray(normals, VertexBuffer), |
| 409 ) | 409 ) |
| 410 AssignBuffers(renderdata, mesh) | 410 assignBuffers(renderdata, mesh) |
| 411 | 411 |
| 412 var floor = Mesh( | 412 var floor = Mesh( |
| 413 position: asGPUArray(quad.transf(scale(10, 10, 10) * rotate(-PI / 2, X) * translate(0, 0, 0.05)), VertexBuffer), | 413 position: asGPUArray(quad.transf(scale(10, 10, 10) * rotate(-PI / 2, X) * translate(0, 0, 0.05)), VertexBuffer), |
| 414 color: asGPUArray(newSeqWith(6, vec4(0.1, 0.1, 0.1, 1)), VertexBuffer), | 414 color: asGPUArray(newSeqWith(6, vec4(0.1, 0.1, 0.1, 1)), VertexBuffer), |
| 415 normals: asGPUArray(newSeqWith(6, Y), VertexBuffer), | 415 normals: asGPUArray(newSeqWith(6, Y), VertexBuffer), |
| 416 ) | 416 ) |
| 417 AssignBuffers(renderdata, floor) | 417 assignBuffers(renderdata, floor) |
| 418 | 418 |
| 419 var uniforms1 = asDescriptorSet( | 419 var uniforms1 = asDescriptorSet( |
| 420 Uniforms( | 420 Uniforms( |
| 421 data: asGPUValue(UniformData(mvp: Unit4), UniformBufferMapped) | 421 data: asGPUValue(UniformData(mvp: Unit4), UniformBufferMapped) |
| 422 ) | 422 ) |
| 423 ) | 423 ) |
| 424 AssignBuffers(renderdata, uniforms1) | 424 assignBuffers(renderdata, uniforms1) |
| 425 | 425 |
| 426 renderdata.FlushAllMemory() | 426 renderdata.flushAllMemory() |
| 427 | 427 |
| 428 var pipeline = CreatePipeline[CubeShader](renderPass = vulkan.swapchain.renderPass) | 428 var pipeline = createPipeline[CubeShader](renderPass = vulkan.swapchain.renderPass) |
| 429 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) | 429 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) |
| 430 | 430 |
| 431 var tStart = getMonoTime() | 431 var tStart = getMonoTime() |
| 432 var t = tStart | 432 var t = tStart |
| 433 | 433 |
| 434 var start = getMonoTime() | 434 var start = getMonoTime() |
| 435 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 435 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 436 let tStartLoop = getMonoTime() - tStart | 436 let tStartLoop = getMonoTime() - tStart |
| 437 | 437 |
| 438 uniforms1.data.data.data.mvp = ( | 438 uniforms1.data.data.data.mvp = ( |
| 439 projection(-PI / 2, GetAspectRatio(), 0.01, 100) * | 439 projection(-PI / 2, getAspectRatio(), 0.01, 100) * |
| 440 translate(0, 0, 2) * | 440 translate(0, 0, 2) * |
| 441 rotate(PI / 4, X) * | 441 rotate(PI / 4, X) * |
| 442 rotate(PI * 0.1 * (tStartLoop.inMicroseconds() / 1_000_000), Y) | 442 rotate(PI * 0.1 * (tStartLoop.inMicroseconds() / 1_000_000), Y) |
| 443 ) | 443 ) |
| 444 UpdateGPUBuffer(uniforms1.data.data, flush = true) | 444 updateGPUBuffer(uniforms1.data.data, flush = true) |
| 445 | 445 |
| 446 WithNextFrame(framebuffer, commandbuffer): | 446 withNextFrame(framebuffer, commandbuffer): |
| 447 | 447 |
| 448 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 448 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 449 WithPipeline(commandbuffer, pipeline): | 449 withPipeline(commandbuffer, pipeline): |
| 450 | 450 |
| 451 WithBind(commandbuffer, (uniforms1, ), pipeline): | 451 withBind(commandbuffer, (uniforms1, ), pipeline): |
| 452 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) | 452 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) |
| 453 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = floor) | 453 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = floor) |
| 454 | 454 |
| 455 let tEndLoop = getMonoTime() - tStart | 455 let tEndLoop = getMonoTime() - tStart |
| 456 let looptime = tEndLoop - tStartLoop | 456 let looptime = tEndLoop - tStartLoop |
| 457 let waitTime = 16_666 - looptime.inMicroseconds | 457 let waitTime = 16_666 - looptime.inMicroseconds |
| 458 if waitTime > 0: | 458 if waitTime > 0: |
| 459 sleep((waitTime / 1000).int) | 459 sleep((waitTime / 1000).int) |
| 460 | 460 |
| 461 # cleanup | 461 # cleanup |
| 462 checkVkResult vkDeviceWaitIdle(vulkan.device) | 462 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 463 DestroyPipeline(pipeline) | 463 destroyPipeline(pipeline) |
| 464 DestroyRenderData(renderdata) | 464 destroyRenderData(renderdata) |
| 465 | 465 |
| 466 proc test_06_different_draw_modes(time: float32) = | 466 proc test_06_different_draw_modes(time: float32) = |
| 467 var renderdata = InitRenderData() | 467 var renderdata = initRenderData() |
| 468 | 468 |
| 469 type | 469 type |
| 470 Shader = object | 470 Shader = object |
| 471 position {.VertexAttribute.}: Vec3f | 471 position {.VertexAttribute.}: Vec3f |
| 472 color {.VertexAttribute.}: Vec3f | 472 color {.VertexAttribute.}: Vec3f |
| 488 ) | 488 ) |
| 489 var lines = TriangleMesh( | 489 var lines = TriangleMesh( |
| 490 position: asGPUArray([vec3(-0.9, 0, 0), vec3(-0.05, -0.9, 0), vec3(0.05, -0.9, 0), vec3(0.9, 0, 0)], VertexBuffer), | 490 position: asGPUArray([vec3(-0.9, 0, 0), vec3(-0.05, -0.9, 0), vec3(0.05, -0.9, 0), vec3(0.9, 0, 0)], VertexBuffer), |
| 491 color: asGPUArray([vec3(1, 1, 0), vec3(1, 1, 0), vec3(0, 1, 0), vec3(0, 1, 0)], VertexBuffer), | 491 color: asGPUArray([vec3(1, 1, 0), vec3(1, 1, 0), vec3(0, 1, 0), vec3(0, 1, 0)], VertexBuffer), |
| 492 ) | 492 ) |
| 493 AssignBuffers(renderdata, triangle) | 493 assignBuffers(renderdata, triangle) |
| 494 AssignBuffers(renderdata, lines) | 494 assignBuffers(renderdata, lines) |
| 495 renderdata.FlushAllMemory() | 495 renderdata.flushAllMemory() |
| 496 | 496 |
| 497 var pipeline1 = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_LINE, lineWidth = 20'f32) | 497 var pipeline1 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_LINE, lineWidth = 20'f32) |
| 498 var pipeline2 = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_POINT) | 498 var pipeline2 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, polygonMode = VK_POLYGON_MODE_POINT) |
| 499 var pipeline3 = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, lineWidth = 5) | 499 var pipeline3 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, lineWidth = 5) |
| 500 var pipeline4 = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST) | 500 var pipeline4 = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass, topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST) |
| 501 | 501 |
| 502 var start = getMonoTime() | 502 var start = getMonoTime() |
| 503 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 503 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 504 WithNextFrame(framebuffer, commandbuffer): | 504 withNextFrame(framebuffer, commandbuffer): |
| 505 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 505 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 506 WithPipeline(commandbuffer, pipeline1): | 506 withPipeline(commandbuffer, pipeline1): |
| 507 Render(commandbuffer = commandbuffer, pipeline = pipeline1, mesh = triangle) | 507 render(commandbuffer = commandbuffer, pipeline = pipeline1, mesh = triangle) |
| 508 WithPipeline(commandbuffer, pipeline2): | 508 withPipeline(commandbuffer, pipeline2): |
| 509 Render(commandbuffer = commandbuffer, pipeline = pipeline2, mesh = triangle) | 509 render(commandbuffer = commandbuffer, pipeline = pipeline2, mesh = triangle) |
| 510 WithPipeline(commandbuffer, pipeline3): | 510 withPipeline(commandbuffer, pipeline3): |
| 511 Render(commandbuffer = commandbuffer, pipeline = pipeline3, mesh = lines) | 511 render(commandbuffer = commandbuffer, pipeline = pipeline3, mesh = lines) |
| 512 WithPipeline(commandbuffer, pipeline4): | 512 withPipeline(commandbuffer, pipeline4): |
| 513 Render(commandbuffer = commandbuffer, pipeline = pipeline4, mesh = lines) | 513 render(commandbuffer = commandbuffer, pipeline = pipeline4, mesh = lines) |
| 514 | 514 |
| 515 # cleanup | 515 # cleanup |
| 516 checkVkResult vkDeviceWaitIdle(vulkan.device) | 516 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 517 DestroyPipeline(pipeline1) | 517 destroyPipeline(pipeline1) |
| 518 DestroyPipeline(pipeline2) | 518 destroyPipeline(pipeline2) |
| 519 DestroyPipeline(pipeline3) | 519 destroyPipeline(pipeline3) |
| 520 DestroyPipeline(pipeline4) | 520 destroyPipeline(pipeline4) |
| 521 DestroyRenderData(renderdata) | 521 destroyRenderData(renderdata) |
| 522 | 522 |
| 523 proc test_07_png_texture(time: float32) = | 523 proc test_07_png_texture(time: float32) = |
| 524 var renderdata = InitRenderData() | 524 var renderdata = initRenderData() |
| 525 | 525 |
| 526 type | 526 type |
| 527 Uniforms = object | 527 Uniforms = object |
| 528 texture1: Image[BGRA] | 528 texture1: Image[BGRA] |
| 529 Shader = object | 529 Shader = object |
| 553 uv: asGPUArray([ | 553 uv: asGPUArray([ |
| 554 vec2(0, 1), vec2(0, 0), vec2(1, 0), | 554 vec2(0, 1), vec2(0, 0), vec2(1, 0), |
| 555 vec2(1, 0), vec2(1, 1), vec2(0, 1), | 555 vec2(1, 0), vec2(1, 1), vec2(0, 1), |
| 556 ], VertexBuffer), | 556 ], VertexBuffer), |
| 557 ) | 557 ) |
| 558 AssignBuffers(renderdata, mesh) | 558 assignBuffers(renderdata, mesh) |
| 559 renderdata.FlushAllMemory() | 559 renderdata.flushAllMemory() |
| 560 | 560 |
| 561 var pipeline = CreatePipeline[Shader](renderPass = vulkan.swapchain.renderPass) | 561 var pipeline = createPipeline[Shader](renderPass = vulkan.swapchain.renderPass) |
| 562 var uniforms1 = asDescriptorSet( | 562 var uniforms1 = asDescriptorSet( |
| 563 Uniforms( | 563 Uniforms( |
| 564 texture1: LoadImage[BGRA]("art.png"), | 564 texture1: loadImage[BGRA]("art.png"), |
| 565 ) | 565 ) |
| 566 ) | 566 ) |
| 567 UploadImages(renderdata, uniforms1) | 567 uploadImages(renderdata, uniforms1) |
| 568 InitDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) | 568 initDescriptorSet(renderdata, pipeline.descriptorSetLayouts[0], uniforms1) |
| 569 | 569 |
| 570 var start = getMonoTime() | 570 var start = getMonoTime() |
| 571 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 571 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 572 | 572 |
| 573 WithNextFrame(framebuffer, commandbuffer): | 573 withNextFrame(framebuffer, commandbuffer): |
| 574 | 574 |
| 575 WithRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 575 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 576 | 576 |
| 577 WithPipeline(commandbuffer, pipeline): | 577 withPipeline(commandbuffer, pipeline): |
| 578 | 578 |
| 579 WithBind(commandbuffer, (uniforms1, ), pipeline): | 579 withBind(commandbuffer, (uniforms1, ), pipeline): |
| 580 Render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) | 580 render(commandbuffer = commandbuffer, pipeline = pipeline, mesh = mesh) |
| 581 | 581 |
| 582 # cleanup | 582 # cleanup |
| 583 checkVkResult vkDeviceWaitIdle(vulkan.device) | 583 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 584 DestroyPipeline(pipeline) | 584 destroyPipeline(pipeline) |
| 585 DestroyRenderData(renderdata) | 585 destroyRenderData(renderdata) |
| 586 | 586 |
| 587 proc test_08_triangle_2pass(time: float32, depthBuffer: bool, samples: VkSampleCountFlagBits) = | 587 proc test_08_triangle_2pass(time: float32, depthBuffer: bool, samples: VkSampleCountFlagBits) = |
| 588 var (offscreenRP, presentRP) = CreateIndirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples) | 588 var (offscreenRP, presentRP) = createIndirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples) |
| 589 | 589 |
| 590 SetupSwapchain(renderpass = presentRP) | 590 setupSwapchain(renderpass = presentRP) |
| 591 | 591 |
| 592 var renderdata = InitRenderData() | 592 var renderdata = initRenderData() |
| 593 | 593 |
| 594 type | 594 type |
| 595 Uniforms = object | 595 Uniforms = object |
| 596 frameTexture: Image[BGRA] | 596 frameTexture: Image[BGRA] |
| 597 TriangleShader = object | 597 TriangleShader = object |
| 643 var uniforms1 = asDescriptorSet( | 643 var uniforms1 = asDescriptorSet( |
| 644 Uniforms( | 644 Uniforms( |
| 645 frameTexture: Image[BGRA](width: vulkan.swapchain.width, height: vulkan.swapchain.height, isRenderTarget: true), | 645 frameTexture: Image[BGRA](width: vulkan.swapchain.width, height: vulkan.swapchain.height, isRenderTarget: true), |
| 646 ) | 646 ) |
| 647 ) | 647 ) |
| 648 AssignBuffers(renderdata, mesh) | 648 assignBuffers(renderdata, mesh) |
| 649 AssignBuffers(renderdata, quad) | 649 assignBuffers(renderdata, quad) |
| 650 UploadImages(renderdata, uniforms1) | 650 uploadImages(renderdata, uniforms1) |
| 651 renderdata.FlushAllMemory() | 651 renderdata.flushAllMemory() |
| 652 | 652 |
| 653 var | 653 var |
| 654 drawPipeline = CreatePipeline[TriangleShader](renderPass = offscreenRP) | 654 drawPipeline = createPipeline[TriangleShader](renderPass = offscreenRP) |
| 655 presentPipeline = CreatePipeline[PresentShader](renderPass = presentRP) | 655 presentPipeline = createPipeline[PresentShader](renderPass = presentRP) |
| 656 | 656 |
| 657 InitDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms1) | 657 initDescriptorSet(renderdata, presentPipeline.descriptorSetLayouts[0], uniforms1) |
| 658 | 658 |
| 659 # create depth buffer images (will not use the one in the swapchain | 659 # create depth buffer images (will not use the one in the swapchain |
| 660 var | 660 var |
| 661 depthImage: VkImage | 661 depthImage: VkImage |
| 662 depthImageView: VkImageView | 662 depthImageView: VkImageView |
| 670 samples = offscreenRP.samples, | 670 samples = offscreenRP.samples, |
| 671 ) | 671 ) |
| 672 let requirements = svkGetImageMemoryRequirements(depthImage) | 672 let requirements = svkGetImageMemoryRequirements(depthImage) |
| 673 depthMemory = svkAllocateMemory( | 673 depthMemory = svkAllocateMemory( |
| 674 requirements.size, | 674 requirements.size, |
| 675 BestMemory(mappable = false, filter = requirements.memoryTypes) | 675 bestMemory(mappable = false, filter = requirements.memoryTypes) |
| 676 ) | 676 ) |
| 677 checkVkResult vkBindImageMemory( | 677 checkVkResult vkBindImageMemory( |
| 678 vulkan.device, | 678 vulkan.device, |
| 679 depthImage, | 679 depthImage, |
| 680 depthMemory, | 680 depthMemory, |
| 700 samples = offscreenRP.samples, | 700 samples = offscreenRP.samples, |
| 701 ) | 701 ) |
| 702 let requirements = svkGetImageMemoryRequirements(msaaImage) | 702 let requirements = svkGetImageMemoryRequirements(msaaImage) |
| 703 msaaMemory = svkAllocateMemory( | 703 msaaMemory = svkAllocateMemory( |
| 704 requirements.size, | 704 requirements.size, |
| 705 BestMemory(mappable = false, filter = requirements.memoryTypes) | 705 bestMemory(mappable = false, filter = requirements.memoryTypes) |
| 706 ) | 706 ) |
| 707 checkVkResult vkBindImageMemory( | 707 checkVkResult vkBindImageMemory( |
| 708 vulkan.device, | 708 vulkan.device, |
| 709 msaaImage, | 709 msaaImage, |
| 710 msaaMemory, | 710 msaaMemory, |
| 731 ) | 731 ) |
| 732 | 732 |
| 733 var start = getMonoTime() | 733 var start = getMonoTime() |
| 734 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | 734 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
| 735 | 735 |
| 736 WithNextFrame(framebuffer, commandbuffer): | 736 withNextFrame(framebuffer, commandbuffer): |
| 737 | 737 |
| 738 WithRenderPass(offscreenRP, offscreenFB, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 738 withRenderPass(offscreenRP, offscreenFB, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 739 WithPipeline(commandbuffer, drawPipeline): | 739 withPipeline(commandbuffer, drawPipeline): |
| 740 Render(commandbuffer = commandbuffer, pipeline = drawPipeline, mesh = mesh) | 740 render(commandbuffer = commandbuffer, pipeline = drawPipeline, mesh = mesh) |
| 741 | 741 |
| 742 WithRenderPass(presentRP, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): | 742 withRenderPass(presentRP, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
| 743 | 743 |
| 744 WithPipeline(commandbuffer, presentPipeline): | 744 withPipeline(commandbuffer, presentPipeline): |
| 745 | 745 |
| 746 WithBind(commandbuffer, (uniforms1, ), presentPipeline): | 746 withBind(commandbuffer, (uniforms1, ), presentPipeline): |
| 747 Render(commandbuffer = commandbuffer, pipeline = presentPipeline, mesh = quad) | 747 render(commandbuffer = commandbuffer, pipeline = presentPipeline, mesh = quad) |
| 748 | 748 |
| 749 # cleanup | 749 # cleanup |
| 750 checkVkResult vkDeviceWaitIdle(vulkan.device) | 750 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 751 DestroyPipeline(presentPipeline) | 751 destroyPipeline(presentPipeline) |
| 752 DestroyPipeline(drawPipeline) | 752 destroyPipeline(drawPipeline) |
| 753 DestroyRenderData(renderdata) | 753 destroyRenderData(renderdata) |
| 754 if depthImage.Valid: | 754 if depthImage.Valid: |
| 755 vkDestroyImageView(vulkan.device, depthImageView, nil) | 755 vkDestroyImageView(vulkan.device, depthImageView, nil) |
| 756 vkDestroyImage(vulkan.device, depthImage, nil) | 756 vkDestroyImage(vulkan.device, depthImage, nil) |
| 757 vkFreeMemory(vulkan.device, depthMemory, nil) | 757 vkFreeMemory(vulkan.device, depthMemory, nil) |
| 758 if msaaImage.Valid: | 758 if msaaImage.Valid: |
| 760 vkDestroyImage(vulkan.device, msaaImage, nil) | 760 vkDestroyImage(vulkan.device, msaaImage, nil) |
| 761 vkFreeMemory(vulkan.device, msaaMemory, nil) | 761 vkFreeMemory(vulkan.device, msaaMemory, nil) |
| 762 vkDestroyRenderPass(vulkan.device, offscreenRP.vk, nil) | 762 vkDestroyRenderPass(vulkan.device, offscreenRP.vk, nil) |
| 763 vkDestroyRenderPass(vulkan.device, presentRP.vk, nil) | 763 vkDestroyRenderPass(vulkan.device, presentRP.vk, nil) |
| 764 vkDestroyFramebuffer(vulkan.device, offscreenFB, nil) | 764 vkDestroyFramebuffer(vulkan.device, offscreenFB, nil) |
| 765 ClearSwapchain() | 765 clearSwapchain() |
| 766 | 766 |
| 767 when isMainModule: | 767 when isMainModule: |
| 768 var time = 1'f32 | 768 var time = 1'f32 |
| 769 InitVulkan() | 769 initVulkan() |
| 770 | 770 |
| 771 var mainRenderpass: RenderPass | 771 var mainRenderpass: RenderPass |
| 772 var renderPasses = [ | 772 var renderPasses = [ |
| 773 (depthBuffer: false, samples: VK_SAMPLE_COUNT_1_BIT), | 773 (depthBuffer: false, samples: VK_SAMPLE_COUNT_1_BIT), |
| 774 (depthBuffer: false, samples: VK_SAMPLE_COUNT_4_BIT), | 774 (depthBuffer: false, samples: VK_SAMPLE_COUNT_4_BIT), |
| 777 ] | 777 ] |
| 778 | 778 |
| 779 | 779 |
| 780 # test normal | 780 # test normal |
| 781 for i, (depthBuffer, samples) in renderPasses: | 781 for i, (depthBuffer, samples) in renderPasses: |
| 782 var renderpass = CreateDirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples) | 782 var renderpass = createDirectPresentationRenderPass(depthBuffer = depthBuffer, samples = samples) |
| 783 SetupSwapchain(renderpass = renderpass) | 783 setupSwapchain(renderpass = renderpass) |
| 784 | 784 |
| 785 # tests a simple triangle with minimalistic shader and vertex format | 785 # tests a simple triangle with minimalistic shader and vertex format |
| 786 test_01_triangle(time) | 786 test_01_triangle(time) |
| 787 | 787 |
| 788 # tests instanced triangles and quads, mixing meshes and instances | 788 # tests instanced triangles and quads, mixing meshes and instances |
| 803 # load PNG texture | 803 # load PNG texture |
| 804 test_07_png_texture(time) | 804 test_07_png_texture(time) |
| 805 | 805 |
| 806 checkVkResult vkDeviceWaitIdle(vulkan.device) | 806 checkVkResult vkDeviceWaitIdle(vulkan.device) |
| 807 vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) | 807 vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) |
| 808 ClearSwapchain() | 808 clearSwapchain() |
| 809 | 809 |
| 810 # test multiple render passes | 810 # test multiple render passes |
| 811 for i, (depthBuffer, samples) in renderPasses: | 811 for i, (depthBuffer, samples) in renderPasses: |
| 812 test_08_triangle_2pass(time, depthBuffer, samples) | 812 test_08_triangle_2pass(time, depthBuffer, samples) |
| 813 | 813 |
| 814 DestroyVulkan() | 814 destroyVulkan() |
