Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 567:05ac2455ff60
add: render main loop structure
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sun, 26 Mar 2023 01:56:19 +0700 |
| parents | cc7ba46fe3c4 |
| children | 2d0351a68a4e |
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| 566:cc7ba46fe3c4 | 567:05ac2455ff60 |
|---|---|
| 65 ) | 65 ) |
| 66 | 66 |
| 67 # setup render pipeline | 67 # setup render pipeline |
| 68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() | 68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
| 69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) | 69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) |
| 70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat) | 70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat, device.firstGraphicsQueue().get().family) |
| 71 if res != VK_SUCCESS: | 71 if res != VK_SUCCESS: |
| 72 raise newException(Exception, "Unable to create swapchain") | 72 raise newException(Exception, "Unable to create swapchain") |
| 73 # var framebuffers: seq[Framebuffer] | |
| 74 # for imageview in swapchain.imageviews: | |
| 75 # framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) | |
| 76 | 73 |
| 77 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first | 74 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first |
| 78 var | |
| 79 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) | |
| 80 imageAvailable = device.createSemaphore() | |
| 81 renderFinished = device.createSemaphore() | |
| 82 inflight = device.createFence() | |
| 83 | |
| 84 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") | 75 const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") |
| 85 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") | 76 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") |
| 86 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) | 77 var |
| 87 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) | 78 vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) |
| 88 | 79 fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) |
| 89 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) | 80 pipeline = renderpass.createPipeline(vertexshader, fragmentshader) |
| 90 var descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) | 81 descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) |
| 91 var descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) | 82 descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) |
| 92 | 83 |
| 93 echo "All successfull" | 84 echo "All successfull" |
| 85 echo swapchain.drawNextFrame(pipeline) | |
| 94 echo "Start cleanup" | 86 echo "Start cleanup" |
| 95 | 87 |
| 96 # cleanup | 88 # cleanup |
| 97 checkVkResult device.vk.vkDeviceWaitIdle() | 89 checkVkResult device.vk.vkDeviceWaitIdle() |
| 98 descriptorPool.destroy() | 90 descriptorPool.destroy() |
| 99 vertexshader.destroy() | 91 vertexshader.destroy() |
| 100 fragmentshader.destroy() | 92 fragmentshader.destroy() |
| 101 pipeline.destroy() | 93 pipeline.destroy() |
| 102 inflight.destroy() | |
| 103 imageAvailable.destroy() | |
| 104 renderFinished.destroy() | |
| 105 commandPool.destroy() | |
| 106 renderpass.destroy() | 94 renderpass.destroy() |
| 107 swapchain.destroy() | 95 swapchain.destroy() |
| 108 device.destroy() | 96 device.destroy() |
| 109 | 97 |
| 110 debugger.destroy() | 98 debugger.destroy() |
