Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 325:0c3f4f6f1aa2
fix: make stuff halfway working
author | Sam <sam@basx.dev> |
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date | Mon, 21 Aug 2023 00:17:16 +0700 |
parents | cbfe96272205 |
children | 4ec852355750 |
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324:cbfe96272205 | 325:0c3f4f6f1aa2 |
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196 newScene("different mesh types", scene_different_mesh_types(), transformAttribute=""), | 196 newScene("different mesh types", scene_different_mesh_types(), transformAttribute=""), |
197 newScene("primitives", scene_primitives(), transformAttribute=""), | 197 newScene("primitives", scene_primitives(), transformAttribute=""), |
198 newScene("flag", scene_multi_material(), transformAttribute=""), | 198 newScene("flag", scene_multi_material(), transformAttribute=""), |
199 ] | 199 ] |
200 | 200 |
201 scenes[3].addShaderGlobal("color", newVec4f(1, 0, 1)) | |
201 for scene in scenes.mitems: | 202 for scene in scenes.mitems: |
202 scene.addShaderGlobal("time", 0.0'f32) | 203 scene.addShaderGlobal("time", 0.0'f32) |
203 engine.addScene(scene) | 204 engine.addScene(scene) |
205 | |
204 | 206 |
205 # MAINLOOP | 207 # MAINLOOP |
206 echo "Setup successfull, start rendering" | 208 echo "Setup successfull, start rendering" |
207 for i in 0 ..< 3: | 209 for i in 0 ..< 3: |
208 for scene in scenes.mitems: | 210 for scene in scenes.mitems: |