Mercurial > games > semicongine
comparison semicongine.nim @ 1425:0daed956cf9e
add: function to set engine
author | sam <sam@basx.dev> |
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date | Fri, 10 Jan 2025 00:09:59 +0700 |
parents | 3b8a736c45a7 |
children | 676fc13685a9 |
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1424:bb8a35d37896 | 1425:0daed956cf9e |
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80 engine_obj_internal.jsonLoader = initBackgroundLoader(loadJson) | 80 engine_obj_internal.jsonLoader = initBackgroundLoader(loadJson) |
81 engine_obj_internal.configLoader = initBackgroundLoader(loadConfig) | 81 engine_obj_internal.configLoader = initBackgroundLoader(loadConfig) |
82 engine_obj_internal.grayImageLoader = initBackgroundLoader(loadImage[Gray]) | 82 engine_obj_internal.grayImageLoader = initBackgroundLoader(loadImage[Gray]) |
83 engine_obj_internal.imageLoader = initBackgroundLoader(loadImage[BGRA]) | 83 engine_obj_internal.imageLoader = initBackgroundLoader(loadImage[BGRA]) |
84 engine_obj_internal.audioLoader = initBackgroundLoader(loadAudio) | 84 engine_obj_internal.audioLoader = initBackgroundLoader(loadAudio) |
85 | |
86 proc setEngine*(e: Engine) = | |
87 engine_obj_internal = e |