Mercurial > games > semicongine
comparison tests/test_materials.nim @ 881:11a55a45aba2
fix: all tests (once more)
| author | Sam <sam@basx.dev> |
|---|---|
| date | Mon, 29 Jan 2024 00:19:35 +0700 |
| parents | 252cbc10b25f |
| children | 6406766a222d |
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| 880:76380f64edac | 881:11a55a45aba2 |
|---|---|
| 4 import semicongine | 4 import semicongine |
| 5 | 5 |
| 6 let | 6 let |
| 7 sampler = Sampler(magnification: VK_FILTER_NEAREST, minification: VK_FILTER_NEAREST) | 7 sampler = Sampler(magnification: VK_FILTER_NEAREST, minification: VK_FILTER_NEAREST) |
| 8 (RT, WT, PT) = (toRGBA("A51931").asPixel, toRGBA("F4F5F8").asPixel, toRGBA("2D2A4A").asPixel) | 8 (RT, WT, PT) = (toRGBA("A51931").asPixel, toRGBA("F4F5F8").asPixel, toRGBA("2D2A4A").asPixel) |
| 9 thai = Image(width: 7, height: 5, imagedata: @[ | 9 thai = Image[RGBAPixel](width: 7, height: 5, imagedata: @[ |
| 10 RT, RT, RT, RT, RT, RT, RT, | 10 RT, RT, RT, RT, RT, RT, RT, |
| 11 WT, WT, WT, WT, WT, WT, WT, | 11 WT, WT, WT, WT, WT, WT, WT, |
| 12 PT, PT, PT, PT, PT, PT, PT, | 12 PT, PT, PT, PT, PT, PT, PT, |
| 13 WT, WT, WT, WT, WT, WT, WT, | 13 WT, WT, WT, WT, WT, WT, WT, |
| 14 RT, RT, RT, RT, RT, RT, RT, | 14 RT, RT, RT, RT, RT, RT, RT, |
| 15 ]) | 15 ]) |
| 16 swiss = loadImage("flag.png") | 16 swiss = loadImage[RGBAPixel]("flag.png") |
| 17 doubleTextureMaterial = MaterialType( | 17 doubleTextureMaterial = MaterialType( |
| 18 name:"Double texture", | 18 name: "Double texture", |
| 19 vertexAttributes: { | 19 vertexAttributes: { |
| 20 "position": Vec3F32, | 20 "position": Vec3F32, |
| 21 "uv": Vec2F32, | 21 "uv": Vec2F32, |
| 22 }.toTable, | 22 }.toTable, |
| 23 attributes: {"tex1": TextureType, "tex2": TextureType}.toTable | 23 attributes: {"tex1": TextureType, "tex2": TextureType}.toTable |
| 24 ) | 24 ) |
| 25 material = initMaterialData( | 25 material = initMaterialData( |
| 26 theType=doubleTextureMaterial, | 26 theType = doubleTextureMaterial, |
| 27 name="swiss-thai", | 27 name = "swiss-thai", |
| 28 attributes={ | 28 attributes = { |
| 29 "tex1": initDataList(@[Texture(image: thai, sampler: sampler)]), | 29 "tex1": initDataList(@[Texture(colorImage: thai, sampler: sampler, isGrayscale: false)]), |
| 30 "tex2": initDataList(@[Texture(image: swiss, sampler: sampler)]), | 30 "tex2": initDataList(@[Texture(colorImage: swiss, sampler: sampler, isGrayscale: false)]), |
| 31 } | 31 } |
| 32 ) | 32 ) |
| 33 | 33 |
| 34 proc main() = | 34 proc main() = |
| 35 var flag = rect() | 35 var flag = rect() |
| 39 | 39 |
| 40 var engine = initEngine("Test materials") | 40 var engine = initEngine("Test materials") |
| 41 | 41 |
| 42 const | 42 const |
| 43 shaderConfiguration1 = createShaderConfiguration( | 43 shaderConfiguration1 = createShaderConfiguration( |
| 44 inputs=[ | 44 inputs = [ |
| 45 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | 45 attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), |
| 46 attr[Vec2f]("uv", memoryPerformanceHint=PreferFastRead), | 46 attr[Vec2f]("uv", memoryPerformanceHint = PreferFastRead), |
| 47 ], | 47 ], |
| 48 intermediates=[ | 48 intermediates = [ |
| 49 attr[Vec2f]("uvout"), | 49 attr[Vec2f]("uvout"), |
| 50 ], | 50 ], |
| 51 uniforms=[attr[float32]("test2", arrayCount=2)], | 51 uniforms = [attr[float32]("test2", arrayCount = 2)], |
| 52 samplers = @[ | 52 samplers = @[ |
| 53 attr[Texture]("tex1", arrayCount=1), | 53 attr[Texture]("tex1", arrayCount = 1), |
| 54 attr[Texture]("tex2", arrayCount=1), | 54 attr[Texture]("tex2", arrayCount = 1), |
| 55 ], | 55 ], |
| 56 outputs=[attr[Vec4f]("color")], | 56 outputs = [attr[Vec4f]("color")], |
| 57 vertexCode=""" | 57 vertexCode = """ |
| 58 gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); | 58 gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); |
| 59 uvout = uv;""", | 59 uvout = uv;""", |
| 60 fragmentCode=""" | 60 fragmentCode = """ |
| 61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; | 61 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; |
| 62 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; | 62 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; |
| 63 """, | 63 """, |
| 64 ) | 64 ) |
| 65 engine.initRenderer({ | 65 engine.initRenderer({ |
