Mercurial > games > semicongine
comparison src/zamikongine/math/vector.nim @ 480:14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | |
children | c472abfcee57 |
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479:16842d15319a | 480:14e5151f68d1 |
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1 import std/random | |
2 import std/math | |
3 import std/strutils | |
4 import std/macros | |
5 import std/typetraits | |
6 import std/tables | |
7 | |
8 | |
9 type | |
10 Vec2*[T: SomeNumber] = array[2, T] | |
11 Vec3*[T: SomeNumber] = array[3, T] | |
12 Vec4*[T: SomeNumber] = array[4, T] | |
13 Vec* = Vec2|Vec3|Vec4 | |
14 | |
15 # define some often used constants | |
16 func ConstOne2[T: SomeNumber](): auto {.compiletime.} = Vec2[T]([T(1), T(1)]) | |
17 func ConstOne3[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(1), T(1), T(1)]) | |
18 func ConstOne4[T: SomeNumber](): auto {.compiletime.} = Vec4[T]([T(1), T(1), T(1), T(1)]) | |
19 func ConstX[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(1), T(0), T(0)]) | |
20 func ConstY[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(1), T(0)]) | |
21 func ConstZ[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(0), T(1)]) | |
22 func ConstR[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(1), T(0), T(0)]) | |
23 func ConstG[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(1), T(0)]) | |
24 func ConstB[T: SomeNumber](): auto {.compiletime.} = Vec3[T]([T(0), T(0), T(1)]) | |
25 | |
26 # generates constants: Xf, Xf32, Xf64, Xi, Xi8, Xi16, Xi32, Xi64 | |
27 # Also for Y, Z, R, G, B and One | |
28 # not sure if this is necessary or even a good idea... | |
29 macro generateAllConsts() = | |
30 result = newStmtList() | |
31 for component in ["X", "Y", "Z", "R", "G", "B", "One2", "One3", "One4"]: | |
32 for theType in ["int", "int8", "int16", "int32", "int64", "float", "float32", "float64"]: | |
33 var typename = theType[0 .. 0] | |
34 if theType[^2].isDigit: | |
35 typename = typename & theType[^2] | |
36 if theType[^1].isDigit: | |
37 typename = typename & theType[^1] | |
38 result.add( | |
39 newConstStmt( | |
40 postfix(ident(component & typename), "*"), | |
41 newCall(nnkBracketExpr.newTree(ident("Const" & component), ident(theType))) | |
42 ) | |
43 ) | |
44 | |
45 generateAllConsts() | |
46 | |
47 const X* = ConstX[float]() | |
48 const Y* = ConstY[float]() | |
49 const Z* = ConstZ[float]() | |
50 const One2* = ConstOne2[float]() | |
51 const One3* = ConstOne3[float]() | |
52 const One4* = ConstOne4[float]() | |
53 | |
54 func newVec2*[T](x, y: T): auto = Vec2([x, y]) | |
55 func newVec3*[T](x, y, z: T): auto = Vec3([x, y, z]) | |
56 func newVec4*[T](x, y, z, w: T): auto = Vec4([x, y, z, w]) | |
57 | |
58 func to*[T](v: Vec2): auto = Vec2([T(v[0]), T(v[1])]) | |
59 func to*[T](v: Vec3): auto = Vec3([T(v[0]), T(v[1]), T(v[2])]) | |
60 func to*[T](v: Vec4): auto = Vec4([T(v[0]), T(v[1]), T(v[2]), T(v[3])]) | |
61 | |
62 func toString[T](value: T): string = | |
63 var items: seq[string] | |
64 for item in value: | |
65 items.add($item) | |
66 $T & "(" & join(items, " ") & ")" | |
67 | |
68 func `$`*(v: Vec2[SomeNumber]): string = toString[Vec2[SomeNumber]](v) | |
69 func `$`*(v: Vec3[SomeNumber]): string = toString[Vec3[SomeNumber]](v) | |
70 func `$`*(v: Vec4[SomeNumber]): string = toString[Vec4[SomeNumber]](v) | |
71 | |
72 func length*(vec: Vec2[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1]) | |
73 func length*(vec: Vec2[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1])) | |
74 func length*(vec: Vec3[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]) | |
75 func length*(vec: Vec3[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2])) | |
76 func length*(vec: Vec4[SomeFloat]): auto = sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]) | |
77 func length*(vec: Vec4[SomeInteger]): auto = sqrt(float(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3])) | |
78 | |
79 func normalized*[T](vec: Vec2[T]): auto = | |
80 let l = vec.length | |
81 when T is SomeFloat: | |
82 Vec2[T]([vec[0] / l, vec[1] / l]) | |
83 else: | |
84 Vec2[float]([float(vec[0]) / l, float(vec[1]) / l]) | |
85 func normalized*[T](vec: Vec3[T]): auto = | |
86 let l = vec.length | |
87 when T is SomeFloat: | |
88 Vec3[T]([vec[0] / l, vec[1] / l, vec[2] / l]) | |
89 else: | |
90 Vec3[float]([float(vec[0]) / l, float(vec[1]) / l, float(vec[2]) / l]) | |
91 func normalized*[T](vec: Vec4[T]): auto = | |
92 let l = vec.length | |
93 when T is SomeFloat: | |
94 Vec4[T]([vec[0] / l, vec[1] / l, vec[2] / l, vec[3] / l]) | |
95 else: | |
96 Vec4[float]([float(vec[0]) / l, float(vec[1]) / l, float(vec[2]) / l, float(vec[3]) / l]) | |
97 | |
98 # scalar operations | |
99 func `+`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] + b, a[1] + b]) | |
100 func `+`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] + b, a[1] + b, a[2] + b]) | |
101 func `+`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] + b, a[1] + b, a[2] + b, a[3] + b]) | |
102 func `-`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] - b, a[1] - b]) | |
103 func `-`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] - b, a[1] - b, a[2] - b]) | |
104 func `-`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] - b, a[1] - b, a[2] - b, a[3] - b]) | |
105 func `*`*(a: Vec2, b: SomeNumber): auto = Vec2([a[0] * b, a[1] * b]) | |
106 func `*`*(a: Vec3, b: SomeNumber): auto = Vec3([a[0] * b, a[1] * b, a[2] * b]) | |
107 func `*`*(a: Vec4, b: SomeNumber): auto = Vec4([a[0] * b, a[1] * b, a[2] * b, a[3] * b]) | |
108 func `/`*[T: SomeInteger](a: Vec2[T], b: SomeInteger): auto = Vec2([a[0] div b, a[1] div b]) | |
109 func `/`*[T: SomeFloat](a: Vec2[T], b: SomeFloat): auto = Vec2([a[0] / b, a[1] / b]) | |
110 func `/`*[T: SomeInteger](a: Vec3[T], b: SomeInteger): auto = Vec3([a[0] div b, a[1] div b, a[2] div b]) | |
111 func `/`*[T: SomeFloat](a: Vec3[T], b: SomeFloat): auto = Vec3([a[0] / b, a[1] / b, a[2] / b]) | |
112 func `/`*[T: SomeInteger](a: Vec4[T], b: SomeInteger): auto = Vec4([a[0] div b, a[1] div b, a[2] div b, a[3] div b]) | |
113 func `/`*[T: SomeFloat](a: Vec4[T], b: SomeFloat): auto = Vec4([a[0] / b, a[1] / b, a[2] / b, a[3] / b]) | |
114 | |
115 func `+`*(a: SomeNumber, b: Vec2): auto = Vec2([a + b[0], a + b[1]]) | |
116 func `+`*(a: SomeNumber, b: Vec3): auto = Vec3([a + b[0], a + b[1], a + b[2]]) | |
117 func `+`*(a: SomeNumber, b: Vec4): auto = Vec4([a + b[0], a + b[1], a + b[2], a + b[3]]) | |
118 func `-`*(a: SomeNumber, b: Vec2): auto = Vec2([a - b[0], a - b[1]]) | |
119 func `-`*(a: SomeNumber, b: Vec3): auto = Vec3([a - b[0], a - b[1], a - b[2]]) | |
120 func `-`*(a: SomeNumber, b: Vec4): auto = Vec4([a - b[0], a - b[1], a - b[2], a - b[3]]) | |
121 func `*`*(a: SomeNumber, b: Vec2): auto = Vec2([a * b[0], a * b[1]]) | |
122 func `*`*(a: SomeNumber, b: Vec3): auto = Vec3([a * b[0], a * b[1], a * b[2]]) | |
123 func `*`*(a: SomeNumber, b: Vec4): auto = Vec4([a * b[0], a * b[1], a * b[2], a * b[3]]) | |
124 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec2[T]): auto = Vec2([a div b[0], a div b[1]]) | |
125 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec2[T]): auto = Vec2([a / b[0], a / b[1]]) | |
126 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec3[T]): auto = Vec3([a div b[0], a div b[1], a div b[2]]) | |
127 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec3[T]): auto = Vec3([a / b[0], a / b[1], a / b[2]]) | |
128 func `/`*[T: SomeInteger](a: SomeInteger, b: Vec4[T]): auto = Vec4([a div b[0], a div b[1], a div b[2], a div b[3]]) | |
129 func `/`*[T: SomeFloat](a: SomeFloat, b: Vec4[T]): auto = Vec4([a / b[0], a / b[1], a / b[2], a / b[3]]) | |
130 | |
131 # compontent-wise operations | |
132 func `+`*(a, b: Vec2): auto = Vec2([a[0] + b[0], a[1] + b[1]]) | |
133 func `+`*(a, b: Vec3): auto = Vec3([a[0] + b[0], a[1] + b[1], a[2] + b[2]]) | |
134 func `+`*(a, b: Vec4): auto = Vec4([a[0] + b[0], a[1] + b[1], a[2] + b[2], a[3] + b[3]]) | |
135 func `-`*(a: Vec2): auto = Vec2([-a[0], -a[1]]) | |
136 func `-`*(a: Vec3): auto = Vec3([-a[0], -a[1], -a[2]]) | |
137 func `-`*(a: Vec4): auto = Vec4([-a[0], -a[1], -a[2], -a[3]]) | |
138 func `-`*(a, b: Vec2): auto = Vec2([a[0] - b[0], a[1] - b[1]]) | |
139 func `-`*(a, b: Vec3): auto = Vec3([a[0] - b[0], a[1] - b[1], a[2] - b[2]]) | |
140 func `-`*(a, b: Vec4): auto = Vec4([a[0] - b[0], a[1] - b[1], a[2] - b[2], a[3] - b[3]]) | |
141 func `*`*(a, b: Vec2): auto = Vec2([a[0] * b[0], a[1] * b[1]]) | |
142 func `*`*(a, b: Vec3): auto = Vec3([a[0] * b[0], a[1] * b[1], a[2] * b[2]]) | |
143 func `*`*(a, b: Vec4): auto = Vec4([a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]]) | |
144 func `/`*[T: SomeInteger](a, b: Vec2[T]): auto = Vec2([a[0] div b[0], a[1] div b[1]]) | |
145 func `/`*[T: SomeFloat](a, b: Vec2[T]): auto = Vec2([a[0] / b[0], a[1] / b[1]]) | |
146 func `/`*[T: SomeInteger](a, b: Vec3[T]): auto = Vec3([a[0] div b[0], a[1] div b[1], a[2] div b[2]]) | |
147 func `/`*[T: SomeFloat](a, b: Vec3[T]): auto = Vec3([a[0] / b[0], a[1] / b[1], a[2] / b[2]]) | |
148 func `/`*[T: SomeInteger](a, b: Vec4[T]): auto = Vec4([a[0] div b[0], a[1] div b[1], a[2] div b[2], a[3] div b[3]]) | |
149 func `/`*[T: SomeFloat](a, b: Vec4[T]): auto = Vec4([a[0] / b[0], a[1] / b[1], a[2] / b[2], a[3] / b[3]]) | |
150 | |
151 # special operations | |
152 func dot*(a, b: Vec2): auto = a[0] * b[0] + a[1] * b[1] | |
153 func dot*(a, b: Vec3): auto = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] | |
154 func dot*(a, b: Vec4): auto = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3] | |
155 func cross*(a, b: Vec3): auto = Vec3([ | |
156 a[1] * b[2] - a[2] * b[1], | |
157 a[2] * b[0] - a[0] * b[2], | |
158 a[0] * b[1] - a[1] * b[0], | |
159 ]) | |
160 | |
161 | |
162 # macro to allow creation of new vectors by specifying vector components as attributes | |
163 # e.g. myVec.xxy will return a new Vec3 that contains the components x, x an y of the original vector | |
164 # (instead of x, y, z for a simple copy) | |
165 proc vectorAttributeAccessor(accessor: string): NimNode = | |
166 const ACCESSOR_INDICES = { | |
167 'x': 0, | |
168 'y': 1, | |
169 'z': 2, | |
170 'w': 3, | |
171 'r': 0, | |
172 'g': 1, | |
173 'b': 2, | |
174 'a': 3, | |
175 }.toTable | |
176 var ret: NimNode | |
177 let accessorvalue = accessor | |
178 | |
179 if accessorvalue.len == 0: | |
180 raise newException(Exception, "empty attribute") | |
181 elif accessorvalue.len == 1: | |
182 ret = nnkBracket.newTree(ident("value"), newLit(ACCESSOR_INDICES[accessorvalue[0]])) | |
183 if accessorvalue.len > 1: | |
184 var attrs = nnkBracket.newTree() | |
185 for attrname in accessorvalue: | |
186 attrs.add(nnkBracketExpr.newTree(ident("value"), newLit(ACCESSOR_INDICES[attrname]))) | |
187 ret = nnkCall.newTree(ident("Vec" & $accessorvalue.len), attrs) | |
188 | |
189 newProc( | |
190 name=nnkPostfix.newTree(ident("*"), ident(accessor)), | |
191 params=[ident("auto"), nnkIdentDefs.newTree(ident("value"), ident("Vec"), newEmptyNode())], | |
192 body=newStmtList(ret), | |
193 procType = nnkFuncDef, | |
194 ) | |
195 | |
196 macro createVectorAttribAccessorFuncs() = | |
197 const COORD_ATTRS = ["x", "y", "z", "w"] | |
198 const COLOR_ATTRS = ["r", "g", "b", "a"] | |
199 result = nnkStmtList.newTree() | |
200 for attlist in [COORD_ATTRS, COLOR_ATTRS]: | |
201 for i in attlist: | |
202 result.add(vectorAttributeAccessor(i)) | |
203 for j in attlist: | |
204 result.add(vectorAttributeAccessor(i & j)) | |
205 for k in attlist: | |
206 result.add(vectorAttributeAccessor(i & j & k)) | |
207 for l in attlist: | |
208 result.add(vectorAttributeAccessor(i & j & k & l)) | |
209 | |
210 createVectorAttribAccessorFuncs() | |
211 | |
212 # call e.g. Vec2[int]().randomized() to get a random matrix | |
213 template makeRandomInit(mattype: typedesc) = | |
214 proc randomized*[T: SomeInteger](m: mattype[T]): mattype[T] = | |
215 for i in 0 ..< result.len: | |
216 result[i] = rand(low(typeof(m[0])) .. high(typeof(m[0]))) | |
217 proc randomized*[T: SomeFloat](m: mattype[T]): mattype[T] = | |
218 for i in 0 ..< result.len: | |
219 result[i] = rand(1.0) | |
220 | |
221 makeRandomInit(Vec2) | |
222 makeRandomInit(Vec3) | |
223 makeRandomInit(Vec4) |