Mercurial > games > semicongine
comparison notes @ 482:1670f8e70964
add: clean examples, update build configs
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Tue, 10 Jan 2023 00:24:37 +0700 | 
| parents | 14e5151f68d1 | 
| children | 0ffdf1f4ecf4 | 
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| 481:c472abfcee57 | 482:1670f8e70964 | 
|---|---|
| 1 For implementation of font rendering: | 1 Game ideas: | 
| 2 https://developer.apple.com/fonts/TrueType-Reference-Manual/ | |
| 3 | |
| 4 ideas: | |
| 5 - mining-game with structure simulation, crashing mineshafts, etc. | 2 - mining-game with structure simulation, crashing mineshafts, etc. | 
| 6 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | 3 - top-down 2d shooter (wild west?) with one room per scene, fixed camera | 
| 7 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | 4 - Top-down 2d shooter with autoshoot (-> what is the challenge? position? cover? effects?) | 
| 8 - Clean up something | 5 - Clean up something | 
| 9 - Defend house (embassy?), against burglar, enemies, receive guests | 6 - Defend house (embassy?), against burglar, enemies, receive guests | 
| 12 | 9 | 
| 13 Subsystems: | 10 Subsystems: | 
| 14 | 11 | 
| 15 High prio: | 12 High prio: | 
| 16 - Texture handling | 13 - Texture handling | 
| 14 - Mesh files (Wavefront OBJ, MTL) | |
| 15 - Image files (BMP RGB + BMP Graysscale for transparency) | |
| 16 | |
| 17 - Input handling (X11, Win32) | 17 - Input handling (X11, Win32) | 
| 18 - Audio (?) | 18 | 
| 19 - Mesh files (Wavefront OBJ, MTL) | 19 - Config files (std/parsecfg) | 
| 20 - Image files (BMP) | 20 | 
| 21 - Audio files (WAV) | 21 - Audio files (WAV) | 
| 22 - Config files (TOML) | 22 - Audio (Alsa, Windows Waveform API?) | 
| 23 - Resource-packs (ZIP) | 23 - Text rendering | 
| 24 | |
| 25 TODO: | |
| 26 - move all of Makefile to config.nims | 
