comparison tests/test_gltf.nim @ 1499:1f58458b7ef7 default tip

did: fix a few issues with tests
author sam <sam@basx.dev>
date Tue, 14 Oct 2025 00:27:28 +0700
parents 96753bec055c
children
comparison
equal deleted inserted replaced
1498:d3d667bbdda4 1499:1f58458b7ef7
122 Camera(view: Unit4, normal: Unit4, projection: Unit4), UniformBufferMapped 122 Camera(view: Unit4, normal: Unit4, projection: Unit4), UniformBufferMapped
123 ) 123 )
124 ) 124 )
125 ) 125 )
126 for i in 0 ..< gltfData.materials.len: 126 for i in 0 ..< gltfData.materials.len:
127 descriptors.data.materials[i] = asGPUValue(gltfData.materials[i], UniformBuffer) 127 for j in 0 ..< INFLIGHTFRAMES.int:
128 descriptors.data[j].materials[i] = asGPUValue(gltfData.materials[i], UniformBuffer)
128 for mesh in mitems(gltfData.meshes): 129 for mesh in mitems(gltfData.meshes):
129 for primitive in mitems(mesh.primitives): 130 for primitive in mitems(mesh.primitives):
130 primitive.data.color = asGPUArray( 131 primitive.data.color = asGPUArray(
131 newSeqWith(primitive.data.position.data.len, vec4(1, 1, 1, 1)), VertexBuffer 132 newSeqWith(primitive.data.position.data.len, vec4(1, 1, 1, 1)), VertexBuffer
132 ) 133 )
189 let camDirSide = camDir.cross(-Y).normalized 190 let camDirSide = camDir.cross(-Y).normalized
190 camPos += camDir * forward * dt 191 camPos += camDir * forward * dt
191 camPos += camDirSide * sideward * dt 192 camPos += camDirSide * sideward * dt
192 193
193 let view = rotate(-camPitch, X) * rotate(-camYaw, Y) * translate(-camPos) 194 let view = rotate(-camPitch, X) * rotate(-camYaw, Y) * translate(-camPos)
194 descriptors.data.camera.data.view = view 195 descriptors.data[currentFiF()].camera.data.view = view
195 descriptors.data.camera.data.normal = view 196 descriptors.data[currentFiF()].camera.data.normal = view
196 descriptors.data.camera.data.projection = 197 descriptors.data[currentFiF()].camera.data.projection =
197 projection(PI / 2, aspect = getAspectRatio(), zNear = 0.01, zFar = 20) 198 projection(PI / 2, aspect = getAspectRatio(), zNear = 0.01, zFar = 20)
198 199
199 updateGPUBuffer(descriptors.data.camera) 200 updateGPUBuffer(descriptors.data[currentFiF()].camera, currentFiF())
200 201
201 withNextFrame(framebuffer, commandbuffer): 202 withNextFrame(framebuffer, commandbuffer):
202 withRenderPass( 203 withRenderPass(
203 renderPass, 204 renderPass,
204 framebuffer, 205 framebuffer,
227 initEngine("Test glTF") 228 initEngine("Test glTF")
228 229
229 var renderpass = createDirectPresentationRenderPass( 230 var renderpass = createDirectPresentationRenderPass(
230 depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT 231 depthBuffer = true, samples = VK_SAMPLE_COUNT_4_BIT
231 ) 232 )
232 setupSwapchain(renderpass = renderpass) 233 setupSwapchain(renderpass = renderpass, vSync = false, tripleBuffering = true)
233 lockMouse(true) 234 lockMouse(true)
234 # showSystemCursor(false) 235 # showSystemCursor(false)
235 236
236 # tests a simple triangle with minimalistic shader and vertex format 237 # tests a simple triangle with minimalistic shader and vertex format
237 test_gltf(time, renderpass) 238 test_gltf(time, renderpass)