Mercurial > games > semicongine
comparison tests/test_font.nim @ 412:262e771e2573
add: packed textures for font-atlas
author | Sam <sam@basx.dev> |
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date | Sat, 20 Jan 2024 21:28:17 +0700 |
parents | e50c57423567 |
children | 8fb4387b2ea1 |
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411:e50c57423567 | 412:262e771e2573 |
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8 engine.initRenderer([]) | 8 engine.initRenderer([]) |
9 | 9 |
10 # build scene | 10 # build scene |
11 var scene = Scene(name: "main") | 11 var scene = Scene(name: "main") |
12 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) | 12 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) |
13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32) | 13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels=180'f32) |
14 var textbox = initText(32, font, "", color=newVec4f(1, 0, 0, 1)) | 14 var textbox = initText(32, font, "", color=newVec4f(1, 0, 0, 1)) |
15 let fontscale = 0.005 | 15 let fontscale = 0.001 |
16 scene.add textbox | 16 scene.add textbox |
17 textbox.mesh.transform = scale(fontscale, fontscale) | 17 textbox.mesh.transform = scale(fontscale, fontscale) |
18 engine.loadScene(scene) | 18 engine.loadScene(scene) |
19 | 19 |
20 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 20 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |