comparison src/semicongine/engine.nim @ 140:29f0109c5222

add: some helper functions
author Sam <sam@basx.dev>
date Sat, 22 Apr 2023 17:34:42 +0700
parents e6c7973d8525
children 9c0d7839dc91
comparison
equal deleted inserted replaced
139:34112bf5abf8 140:29f0109c5222
88 88
89 proc addScene*(engine: var Engine, entity: Entity, vertexInput: seq[ShaderAttribute]) = 89 proc addScene*(engine: var Engine, entity: Entity, vertexInput: seq[ShaderAttribute]) =
90 engine.renderer.setupDrawableBuffers(entity, vertexInput) 90 engine.renderer.setupDrawableBuffers(entity, vertexInput)
91 91
92 proc renderScene*(engine: var Engine, entity: Entity) = 92 proc renderScene*(engine: var Engine, entity: Entity) =
93 assert engine.renderer.valid
93 if engine.running: 94 if engine.running:
94 engine.renderer.render(entity) 95 engine.renderer.render(entity)
95 96
96 proc updateInputs*(engine: var Engine) = 97 proc updateInputs*(engine: var Engine) =
97 if not engine.running: 98 if not engine.running:
142 func mouseWasReleased*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasReleased 143 func mouseWasReleased*(engine: Engine, button: MouseButton): auto = button in engine.input.mouseWasReleased
143 func mousePosition*(engine: Engine, key: Key): auto = engine.input.mousePosition 144 func mousePosition*(engine: Engine, key: Key): auto = engine.input.mousePosition
144 func eventsProcessed*(engine: Engine): auto = engine.input.eventsProcessed 145 func eventsProcessed*(engine: Engine): auto = engine.input.eventsProcessed
145 func framesRendered*(engine: Engine): auto = engine.renderer.framesRendered 146 func framesRendered*(engine: Engine): auto = engine.renderer.framesRendered
146 func gpuDevice*(engine: Engine): Device = engine.device 147 func gpuDevice*(engine: Engine): Device = engine.device
148 func getWindow*(engine: Engine): auto = engine.window