Mercurial > games > semicongine
comparison README.md @ 221:2a2367d289dd
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
author | Sam <sam@basx.dev> |
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date | Sat, 13 May 2023 19:32:28 +0700 |
parents | 22122b64f09f |
children | 4c0a4b6902ff |
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220:fab8980e4c29 | 221:2a2367d289dd |
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46 - [x] Resource loading | 46 - [x] Resource loading |
47 - [x] Mod/resource-pack concept | 47 - [x] Mod/resource-pack concept |
48 - [x] Load from directory | 48 - [x] Load from directory |
49 - [x] Load from zip | 49 - [x] Load from zip |
50 - [x] Load from exe-embeded | 50 - [x] Load from exe-embeded |
51 - [ ] Mesh files (Wavefront OBJ, MTL) | 51 - [ ] Mesh/material files (glTF) |
52 - [ ] Material files (Wavefront MTL) | 52 - [x] Image files (BMP RGBA) |
53 - [ ] Image files (BMP RGBA) | 53 - [x] Audio files (AU) |
54 - [ ] Audio files (AU) | |
55 | 54 |
56 Other (required for alpha release): | 55 Other (required for alpha release): |
57 - [x] Config files ala \*.ini files (use std/parsecfg) | 56 - [x] Config files ala \*.ini files (use std/parsecfg) |
58 - [x] Mouse/Keyboard input handling | 57 - [x] Mouse/Keyboard input handling |
59 - [x] X11 | 58 - [x] X11 |