Mercurial > games > semicongine
comparison tests/test_mesh.nim @ 683:2ca938595aea
add: basic loading of glTF files (*.glb), no materials yet
| author | Sam <sam@basx.dev> |
|---|---|
| date | Mon, 15 May 2023 00:34:00 +0700 |
| parents | |
| children | 027f6ff06585 |
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| 682:9767dec81193 | 683:2ca938595aea |
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| 1 import std/times | |
| 2 | |
| 3 import semicongine | |
| 4 | |
| 5 proc main() = | |
| 6 var scene = loadScene("test1.glb") | |
| 7 # var scene = loadScene("tutorialk-donat.glb") | |
| 8 | |
| 9 var engine = initEngine("Test meshes") | |
| 10 const | |
| 11 vertexInput = @[attr[Vec3f]("POSITION", memoryPerformanceHint=PreferFastRead)] | |
| 12 fragOutput = @[attr[Vec4f]("color")] | |
| 13 uniforms = @[attr[Mat4]("transform")] | |
| 14 vertexCode = compileGlslShader( | |
| 15 stage=VK_SHADER_STAGE_VERTEX_BIT, | |
| 16 inputs=vertexInput, | |
| 17 uniforms=uniforms, | |
| 18 main="""gl_Position = vec4(POSITION * 0.2, 1.0) * Uniforms.transform;""" | |
| 19 ) | |
| 20 fragmentCode = compileGlslShader( | |
| 21 stage=VK_SHADER_STAGE_FRAGMENT_BIT, | |
| 22 outputs=fragOutput, | |
| 23 uniforms=uniforms, | |
| 24 main=""" | |
| 25 color = vec4(61/255, 43/255, 31/255, 1); | |
| 26 """ | |
| 27 ) | |
| 28 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) | |
| 29 engine.addScene(scene, vertexInput) | |
| 30 let rotateAxis = newVec3f(1, 1, 1) | |
| 31 scene.addShaderGlobal("transform", rotate3d(0'f32, rotateAxis)) | |
| 32 var t = cpuTime() | |
| 33 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | |
| 34 scene.setShaderGlobal("transform", rotate3d(float32(cpuTime() - t), rotateAxis)) | |
| 35 engine.renderScene(scene) | |
| 36 engine.destroy() | |
| 37 | |
| 38 | |
| 39 when isMainModule: | |
| 40 main() |
