Mercurial > games > semicongine
comparison README.md @ 321:30117d8f0052
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author | Sam <sam@basx.dev> |
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date | Tue, 15 Aug 2023 23:51:37 +0700 |
parents | f471426ef8e2 |
children | 677f3b5a2943 |
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320:89800309ab09 | 321:30117d8f0052 |
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