Mercurial > games > semicongine
comparison examples/E02_squares.nim @ 139:34112bf5abf8
add: small buffer adjustment
author | Sam <sam@basx.dev> |
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date | Sat, 22 Apr 2023 16:52:55 +0700 |
parents | ac2b6777c5db |
children | a4e6e76128e6 |
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138:62bc83b8a8c7 | 139:34112bf5abf8 |
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45 | 45 |
46 | 46 |
47 const | 47 const |
48 vertexInput = @[ | 48 vertexInput = @[ |
49 attr[Vec3f]("position", memoryLocation=VRAM), | 49 attr[Vec3f]("position", memoryLocation=VRAM), |
50 attr[Vec3f]("color", memoryLocation=VRAM), | 50 attr[Vec3f]("color", memoryLocation=VRAMVisible), |
51 attr[uint32]("index", memoryLocation=VRAM), | 51 attr[uint32]("index", memoryLocation=VRAM), |
52 ] | 52 ] |
53 vertexOutput = @[attr[Vec3f]("outcolor")] | 53 vertexOutput = @[attr[Vec3f]("outcolor")] |
54 uniforms = @[attr[float32]("time")] | 54 uniforms = @[attr[float32]("time")] |
55 fragOutput = @[attr[Vec4f]("color")] | 55 fragOutput = @[attr[Vec4f]("color")] |