Mercurial > games > semicongine
comparison examples/hello_triangle.nim @ 499:3f1111f3b9f8
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
author | Sam <sam@basx.dev> |
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date | Wed, 18 Jan 2023 09:52:03 +0700 |
parents | b41733878bc6 |
children | e89fceb5a3a2 |
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498:2fa8e418deae | 499:3f1111f3b9f8 |
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53 triangle.parts.add trianglemesh | 53 triangle.parts.add trianglemesh |
54 | 54 |
55 # upload data, prepare shaders, etc | 55 # upload data, prepare shaders, etc |
56 const vertexShader = generateVertexShaderCode[VertexDataA, void]() | 56 const vertexShader = generateVertexShaderCode[VertexDataA, void]() |
57 const fragmentShader = generateFragmentShaderCode[VertexDataA]() | 57 const fragmentShader = generateFragmentShaderCode[VertexDataA]() |
58 pipeline = setupPipeline[VertexDataA, void, uint16]( | 58 pipeline = setupPipeline[VertexDataA, void, void]( |
59 myengine, | 59 myengine, |
60 triangle, | 60 triangle, |
61 vertexShader, | 61 vertexShader, |
62 fragmentShader | 62 fragmentShader |
63 ) | 63 ) |