Mercurial > games > semicongine
comparison tests/test_vulkan_wrapper.nim @ 105:4059aa0d689b
add: descriptors, better swapchain implementation
| author | Sam <sam@basx.dev> |
|---|---|
| date | Fri, 24 Mar 2023 00:11:42 +0700 |
| parents | 9eeb9a44d158 |
| children | 9c3e3dcb0328 |
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| 104:9eeb9a44d158 | 105:4059aa0d689b |
|---|---|
| 63 @[], | 63 @[], |
| 64 selectedPhysicalDevice.filterForGraphicsPresentationQueues() | 64 selectedPhysicalDevice.filterForGraphicsPresentationQueues() |
| 65 ) | 65 ) |
| 66 | 66 |
| 67 # setup render pipeline | 67 # setup render pipeline |
| 68 var (swapchain, res) = device.createSwapchain(device.physicalDevice.getSurfaceFormats().filterSurfaceFormat()) | 68 var surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
| 69 var renderpass = device.simpleForwardRenderPass(surfaceFormat.format) | |
| 70 var (swapchain, res) = device.createSwapchain(renderpass, surfaceFormat) | |
| 69 if res != VK_SUCCESS: | 71 if res != VK_SUCCESS: |
| 70 raise newException(Exception, "Unable to create swapchain") | 72 raise newException(Exception, "Unable to create swapchain") |
| 71 var renderpass = device.simpleForwardRenderPass(swapchain.format) | 73 # var framebuffers: seq[Framebuffer] |
| 72 var framebuffers: seq[Framebuffer] | 74 # for imageview in swapchain.imageviews: |
| 73 for imageview in swapchain.imageviews: | 75 # framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) |
| 74 framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension) | |
| 75 | 76 |
| 76 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first | 77 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first |
| 77 var | 78 var |
| 78 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) | 79 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1) |
| 79 imageAvailable = device.createSemaphore() | 80 imageAvailable = device.createSemaphore() |
| 84 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") | 85 const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") |
| 85 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) | 86 var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) |
| 86 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) | 87 var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) |
| 87 | 88 |
| 88 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) | 89 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) |
| 90 var descriptorPool = device.createDescriptorSetPool(@[(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1'u32)]) | |
| 91 var descriptorSet = descriptorPool.allocateDescriptorSet(pipeline.descriptorSetLayout, 1) | |
| 89 | 92 |
| 90 echo "All successfull" | 93 echo "All successfull" |
| 91 echo "Start cleanup" | 94 echo "Start cleanup" |
| 92 | 95 |
| 93 # cleanup | 96 # cleanup |
| 97 checkVkResult device.vk.vkDeviceWaitIdle() | |
| 98 descriptorPool.destroy() | |
| 94 vertexshader.destroy() | 99 vertexshader.destroy() |
| 95 fragmentshader.destroy() | 100 fragmentshader.destroy() |
| 96 pipeline.destroy() | 101 pipeline.destroy() |
| 97 inflight.destroy() | 102 inflight.destroy() |
| 98 imageAvailable.destroy() | 103 imageAvailable.destroy() |
| 99 renderFinished.destroy() | 104 renderFinished.destroy() |
| 100 commandPool.destroy() | 105 commandPool.destroy() |
| 101 for fb in framebuffers.mitems: | |
| 102 fb.destroy() | |
| 103 renderpass.destroy() | 106 renderpass.destroy() |
| 104 swapchain.destroy() | 107 swapchain.destroy() |
| 105 device.destroy() | 108 device.destroy() |
| 106 | 109 |
| 107 debugger.destroy() | 110 debugger.destroy() |
