Mercurial > games > semicongine
comparison semiconginev2/input.nim @ 1227:4d97cfc4888b
merge
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 17 Jul 2024 23:45:43 +0700 |
| parents | 56781cc0fc7c |
| children | b0f4c8ccd49a |
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| 1170:2addc5f6804f | 1227:4d97cfc4888b |
|---|---|
| 1 type | |
| 2 Input = object | |
| 3 keyIsDown: set[Key] | |
| 4 keyWasPressed: set[Key] | |
| 5 keyWasReleased: set[Key] | |
| 6 mouseIsDown: set[MouseButton] | |
| 7 mouseWasPressed: set[MouseButton] | |
| 8 mouseWasReleased: set[MouseButton] | |
| 9 mousePosition: Vec2f | |
| 10 mouseMove: Vec2f | |
| 11 mouseWheel: float32 | |
| 12 windowWasResized: bool = true | |
| 13 windowIsMinimized: bool = false | |
| 14 | |
| 15 # warning, shit is not thread safe | |
| 16 var input: Input | |
| 17 | |
| 18 proc UpdateInputs*(): bool = | |
| 19 # reset input states | |
| 20 input.keyWasPressed = {} | |
| 21 input.keyWasReleased = {} | |
| 22 input.mouseWasPressed = {} | |
| 23 input.mouseWasReleased = {} | |
| 24 input.mouseWheel = 0 | |
| 25 input.mouseMove = NewVec2f() | |
| 26 input.windowWasResized = false | |
| 27 | |
| 28 var killed = false | |
| 29 for event in vulkan.window.PendingEvents(): | |
| 30 case event.eventType: | |
| 31 of Quit: | |
| 32 killed = true | |
| 33 of ResizedWindow: | |
| 34 input.windowWasResized = true | |
| 35 of KeyPressed: | |
| 36 input.keyWasPressed.incl event.key | |
| 37 input.keyIsDown.incl event.key | |
| 38 of KeyReleased: | |
| 39 input.keyWasReleased.incl event.key | |
| 40 input.keyIsDown.excl event.key | |
| 41 of MousePressed: | |
| 42 input.mouseWasPressed.incl event.button | |
| 43 input.mouseIsDown.incl event.button | |
| 44 of MouseReleased: | |
| 45 input.mouseWasReleased.incl event.button | |
| 46 input.mouseIsDown.excl event.button | |
| 47 of MouseMoved: | |
| 48 let newPos = NewVec2(float32(event.x), float32(event.y)) | |
| 49 input.mouseMove = newPos - input.mousePosition | |
| 50 input.mousePosition = newPos | |
| 51 of MouseWheel: | |
| 52 input.mouseWheel = event.amount | |
| 53 of MinimizedWindow: | |
| 54 input.windowIsMinimized = true | |
| 55 of RestoredWindow: | |
| 56 input.windowIsMinimized = false | |
| 57 | |
| 58 return not killed | |
| 59 | |
| 60 proc KeyIsDown*(key: Key): bool = key in input.keyIsDown | |
| 61 proc KeyWasPressed*(key: Key): bool = key in input.keyWasPressed | |
| 62 proc KeyWasPressed*(): bool = input.keyWasPressed.len > 0 | |
| 63 proc KeyWasReleased*(key: Key): bool = key in input.keyWasReleased | |
| 64 proc MouseIsDown*(button: MouseButton): bool = button in input.mouseIsDown | |
| 65 proc MouseWasPressed*(): bool = input.mouseWasPressed.len > 0 | |
| 66 proc MouseWasPressed*(button: MouseButton): bool = button in input.mouseWasPressed | |
| 67 proc MousePressedButtons*(): set[MouseButton] = input.mouseWasPressed | |
| 68 proc MouseWasReleased*(): bool = input.mouseWasReleased.len > 0 | |
| 69 proc MouseWasReleased*(button: MouseButton): bool = button in input.mouseWasReleased | |
| 70 proc MouseReleasedButtons*(): set[MouseButton] = input.mouseWasReleased | |
| 71 proc MousePosition*(): Vec2f = input.mousePosition | |
| 72 proc MousePositionNormalized*(size: (int, int)): Vec2f = | |
| 73 result.x = (input.mousePosition.x / float32(size[0])) * 2.0 - 1.0 | |
| 74 result.y = (input.mousePosition.y / float32(size[1])) * 2.0 - 1.0 | |
| 75 proc MouseMove*(): auto = input.mouseMove | |
| 76 proc MouseWheel*(): auto = input.mouseWheel | |
| 77 proc WindowWasResized*(): auto = input.windowWasResized | |
| 78 proc WindowIsMinimized*(): auto = input.windowIsMinimized | |
| 79 | |
| 80 # actions as a slight abstraction over raw input | |
| 81 | |
| 82 type | |
| 83 ActionMap = object | |
| 84 keyActions: Table[string, set[Key]] | |
| 85 mouseActions: Table[string, set[MouseButton]] | |
| 86 | |
| 87 # warning, shit is not thread safe | |
| 88 var actionMap: ActionMap | |
| 89 | |
| 90 proc MapAction*[T: enum](action: T, key: Key) = | |
| 91 if not actionMap.keyActions.contains($action): | |
| 92 actionMap.keyActions[$action] = {} | |
| 93 actionMap.keyActions[$action].incl key | |
| 94 | |
| 95 proc MapAction*[T: enum](action: T, button: MouseButton) = | |
| 96 if not actionMap.mouseActions.contains($action): | |
| 97 actionMap.mouseActions[$action] = {} | |
| 98 actionMap.mouseActions[$action].incl button | |
| 99 | |
| 100 proc MapAction*[T: enum](action: T, keys: openArray[Key|MouseButton]) = | |
| 101 for key in keys: | |
| 102 MapAction(action, key) | |
| 103 | |
| 104 proc UnmapAction*[T: enum](action: T, key: Key) = | |
| 105 if actionMap.keyActions.contains($action): | |
| 106 actionMap.keyActions[$action].excl(key) | |
| 107 | |
| 108 proc UnmapAction*[T: enum](action: T, button: MouseButton) = | |
| 109 if actionMap.mouseActions.contains($action): | |
| 110 actionMap.mouseActions[$action].excl(button) | |
| 111 | |
| 112 proc UnmapAction*[T: enum](action: T) = | |
| 113 if actionMap.keyActions.contains($action): | |
| 114 actionMap.keyActions[$action] = {} | |
| 115 if actionMap.mouseActions.contains($action): | |
| 116 actionMap.mouseActions[$action] = {} | |
| 117 | |
| 118 proc SaveCurrentActionMapping*() = | |
| 119 for name, keys in actionMap.keyActions.pairs: | |
| 120 SystemStorage.Store(name, keys, table = "input_mapping_key") | |
| 121 for name, buttons in actionMap.mouseActions.pairs: | |
| 122 SystemStorage.Store(name, buttons, table = "input_mapping_mouse") | |
| 123 | |
| 124 proc LoadActionMapping*[T]() = | |
| 125 reset(actionMap) | |
| 126 for name in SystemStorage.List(table = "input_mapping_key"): | |
| 127 let action = parseEnum[T](name) | |
| 128 let keys = SystemStorage.Load(name, set[Key](), table = "input_mapping_key") | |
| 129 for key in keys: | |
| 130 MapAction(action, key) | |
| 131 | |
| 132 proc ActionDown*[T](action: T): bool = | |
| 133 if actionMap.keyActions.contains($action): | |
| 134 for key in actionMap.keyActions[$action]: | |
| 135 if key in input.keyIsDown: | |
| 136 return true | |
| 137 return false | |
| 138 if actionMap.mouseActions.contains($action): | |
| 139 for button in actionMap.mouseActions[$action]: | |
| 140 if button in input.mouseIsDown: | |
| 141 return true | |
| 142 return false | |
| 143 | |
| 144 proc ActionPressed*[T](action: T): bool = | |
| 145 if actionMap.keyActions.contains($action): | |
| 146 for key in actionMap.keyActions[$action]: | |
| 147 if key in input.keyWasPressed: | |
| 148 return true | |
| 149 elif actionMap.mouseActions.contains($action): | |
| 150 for button in actionMap.mouseActions[$action]: | |
| 151 if button in input.mouseWasPressed: | |
| 152 return true | |
| 153 | |
| 154 proc ActionReleased*[T](action: T): bool = | |
| 155 if actionMap.keyActions.contains($action): | |
| 156 for key in actionMap.keyActions[$action]: | |
| 157 if key in input.keyWasReleased: | |
| 158 return true | |
| 159 elif actionMap.mouseActions.contains($action): | |
| 160 for button in actionMap.mouseActions[$action]: | |
| 161 if button in input.mouseWasReleased: | |
| 162 return true | |
| 163 | |
| 164 proc ActionValue*[T](action: T): float32 = | |
| 165 if actionMap.keyActions.contains($action): | |
| 166 for key in actionMap.keyActions[$action]: | |
| 167 if key in input.keyIsDown: | |
| 168 return 1 | |
| 169 elif actionMap.mouseActions.contains($action): | |
| 170 for button in actionMap.mouseActions[$action]: | |
| 171 if button in input.mouseIsDown: | |
| 172 return 1 |
