Mercurial > games > semicongine
comparison semiconginev2/build.nim @ 1218:56781cc0fc7c compiletime-tests
did: renamge main package
author | sam <sam@basx.dev> |
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date | Wed, 17 Jul 2024 21:01:37 +0700 |
parents | semicongine/build.nim@a3eb305bcac2 |
children |
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1217:f819a874058f | 1218:56781cc0fc7c |
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1 # this should be used with nimscript | |
2 | |
3 import std/strformat | |
4 import std/os | |
5 import std/strutils | |
6 | |
7 include ./core/globals | |
8 | |
9 const BLENDER_CONVERT_SCRIPT = currentSourcePath().parentDir().parentDir().joinPath("tools/blender_gltf_converter.py") | |
10 const STEAMCMD_ZIP = currentSourcePath().parentDir().parentDir().joinPath("tools/steamcmd.zip") | |
11 const STEAMBUILD_DIR_NAME = "steam" | |
12 | |
13 var STEAMLIB: string | |
14 if defined(linux): | |
15 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/libsteam_api.so") | |
16 elif defined(windows): | |
17 STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll") | |
18 else: | |
19 raise newException(Exception, "Unsupported platform") | |
20 | |
21 proc semicongine_builddir*(buildname: string, builddir = "./build"): string = | |
22 assert projectName() != "", "Please specify project file as a commandline argument" | |
23 var platformDir = "unkown" | |
24 | |
25 if defined(linux): | |
26 platformDir = "linux" | |
27 elif defined(windows): | |
28 platformDir = "windows" | |
29 else: | |
30 raise newException(Exception, "Unsupported platform") | |
31 | |
32 return builddir / buildname / platformDir / projectName() | |
33 | |
34 proc semicongine_build_switches*(buildname: string, builddir = "./build") = | |
35 switch("experimental", "strictEffects") | |
36 switch("experimental", "strictFuncs") | |
37 switch("define", "nimPreviewHashRef") | |
38 if defined(linux): | |
39 switch("define", "VK_USE_PLATFORM_XLIB_KHR") | |
40 elif defined(windows): | |
41 switch("define", "VK_USE_PLATFORM_WIN32_KHR") | |
42 switch("app", "gui") | |
43 else: | |
44 raise newException(Exception, "Unsupported platform") | |
45 | |
46 switch("outdir", semicongine_builddir(buildname, builddir = builddir)) | |
47 switch("passL", "-Wl,-rpath,'$ORIGIN'") # adds directory of executable to dynlib search path | |
48 | |
49 proc semicongine_pack*(outdir: string, bundleType: string, resourceRoot: string, withSteam: bool) = | |
50 switch("define", "PACKAGETYPE=" & bundleType) | |
51 | |
52 assert resourceRoot.dirExists, &"Resource root '{resourceRoot}' does not exists" | |
53 | |
54 outdir.rmDir() | |
55 outdir.mkDir() | |
56 | |
57 echo "BUILD: Packing assets from '" & resourceRoot & "' into directory '" & outdir & "'" | |
58 let outdir_resources = joinPath(outdir, RESOURCEROOT) | |
59 if bundleType == "dir": | |
60 cpDir(resourceRoot, outdir_resources) | |
61 elif bundleType == "zip": | |
62 outdir_resources.mkDir() | |
63 for resourceDir in resourceRoot.listDirs(): | |
64 let outputfile = joinPath(outdir_resources, resourceDir.splitPath().tail & ".zip") | |
65 withdir resourceDir: | |
66 if defined(linux): | |
67 echo &"zip -r {relativePath(outputfile, resourceDir)} ." | |
68 exec &"zip -r {relativePath(outputfile, resourceDir)} ." | |
69 elif defined(windows): | |
70 echo &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}" | |
71 exec &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}" | |
72 else: | |
73 raise newException(Exception, "Unsupported platform") | |
74 elif bundleType == "exe": | |
75 switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute | |
76 if withSteam: | |
77 STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename)) | |
78 | |
79 proc semicongine_zip*(dir: string) = | |
80 withdir dir.parentDir: | |
81 let zipFile = dir.lastPathPart & ".zip" | |
82 if zipFile.fileExists: | |
83 zipFile.rmFile() | |
84 if defined(linux): | |
85 exec &"zip -r {dir.lastPathPart} {dir.lastPathPart}" | |
86 elif defined(windows): | |
87 exec &"powershell Compress-Archive * {dir.lastPathPart}" | |
88 else: | |
89 raise newException(Exception, "Unsupported platform") | |
90 | |
91 | |
92 # need this because fileNewer from std/os does not work in Nim VM | |
93 proc fileNewerStatic(file1, file2: string): bool = | |
94 assert file1.fileExists | |
95 assert file2.fileExists | |
96 when defined(linux): | |
97 let command = "/usr/bin/test " & file1 & " -nt " & file2 | |
98 let ex = gorgeEx(command) | |
99 return ex.exitCode == 0 | |
100 elif defined(window): | |
101 {.error "Resource imports not supported on windows for now".} | |
102 | |
103 proc import_meshes*(files: seq[(string, string)]) = | |
104 if files.len == 0: | |
105 return | |
106 | |
107 var args = @["--background", "--python", BLENDER_CONVERT_SCRIPT, "--"] | |
108 for (input, output) in files: | |
109 args.add input | |
110 args.add output | |
111 | |
112 exec("blender " & args.join(" ")) | |
113 | |
114 proc import_audio*(files: seq[(string, string)]) = | |
115 for (input, output) in files: | |
116 let command = "ffmpeg " & ["-y", "-i", input, "-ar", $AUDIO_SAMPLE_RATE, output].join(" ") | |
117 exec(command) | |
118 | |
119 proc semicongine_import_resource_file*(resourceMap: openArray[(string, string)]) = | |
120 when not defined(linux): | |
121 {.warning: "Resource files can only be imported on linux, please make sure that the required files are created by runing the build on a linux machine.".} | |
122 return | |
123 var meshfiles: seq[(string, string)] | |
124 var audiofiles: seq[(string, string)] | |
125 | |
126 for (target_rel, source_rel) in resourceMap: | |
127 let target = thisDir().joinPath(target_rel) | |
128 let source = thisDir().joinPath(source_rel) | |
129 if not source.fileExists: | |
130 raise newException(IOError, &"Not found: {source}") | |
131 if not target.fileExists or source.fileNewerStatic(target): | |
132 echo &"{target} is outdated" | |
133 if source.endsWith("blend"): | |
134 meshfiles.add (source, target) | |
135 elif source.endsWith("mp3") or source.endsWith("ogg") or source.endsWith("wav"): | |
136 audiofiles.add (source, target) | |
137 else: | |
138 raise newException(Exception, &"unkown file type: {source}") | |
139 target.parentDir().mkDir() | |
140 else: | |
141 echo &"{target} is up-to-date" | |
142 import_meshes meshfiles | |
143 import_audio audiofiles | |
144 | |
145 | |
146 # for steam-buildscript docs see https://partner.steamgames.com/doc/sdk/uploading | |
147 proc semicongine_steam_upload*(steamaccount, password, buildscript: string) = | |
148 let steamdir = thisDir().joinPath(STEAMBUILD_DIR_NAME) | |
149 if not dirExists(steamdir): | |
150 steamdir.mkDir | |
151 let zipFilename = STEAMCMD_ZIP.extractFilename | |
152 STEAMCMD_ZIP.cpFile(steamdir.joinPath(zipFilename)) | |
153 withDir(steamdir): | |
154 if defined(linux): | |
155 exec &"unzip {zipFilename}" | |
156 rmFile zipFilename | |
157 exec "steamcmd/steamcmd.sh +quit" # self-update steamcmd | |
158 elif defined(windows): | |
159 exec &"powershell Expand-Archive -LiteralPath {zipFilename} ." | |
160 rmFile zipFilename | |
161 exec "steamcmd/steamcmd.exe +quit" # self-update steamcmd | |
162 else: | |
163 raise newException(Exception, "Unsupported platform") | |
164 | |
165 var steamcmd: string | |
166 if defined(linux): | |
167 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.sh") | |
168 elif defined(windows): | |
169 steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.exe") | |
170 else: | |
171 raise newException(Exception, "Unsupported platform") | |
172 let scriptPath = "..".joinPath("..").joinPath(buildscript) | |
173 exec &"./{steamcmd} +login \"{steamaccount}\" \"{password}\" +run_app_build {scriptPath} +quit" | |
174 | |
175 proc semicongine_sign_executable*(file: string) = | |
176 const SIGNTOOL_EXE = "C:/Program Files (x86)/Windows Kits/10/App Certification Kit/signtool.exe" | |
177 if not SIGNTOOL_EXE.fileExists: | |
178 raise newException(Exception, &"signtool.exe not found at ({SIGNTOOL_EXE}), please install the Windows SDK") | |
179 exec &"\"{SIGNTOOL_EXE}\" sign /a /tr http://timestamp.globalsign.com/tsa/r6advanced1 /fd SHA256 /td SHA256 {file}" |